Bladeren bron

Fixed bugreport:5867 clones with cloaking skill are no longer "invincible"

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16182 54d463be-8e91-2dee-dedb-b68131a5f0ec
shennetsind 13 jaren geleden
bovenliggende
commit
13067714a3
3 gewijzigde bestanden met toevoegingen van 7 en 2 verwijderingen
  1. 5 1
      src/map/mob.c
  2. 1 0
      src/map/mob.h
  3. 1 1
      src/map/status.c

+ 5 - 1
src/map/mob.c

@@ -3047,7 +3047,7 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event)
 		}
 		if (rnd() % 10000 > ms[i].permillage) //Lupus (max value = 10000)
 			continue;
-
+		
 		if (ms[i].cond1 == event)
 			flag = 1; //Trigger skill.
 		else if (ms[i].cond1 == MSC_SKILLUSED)
@@ -3152,6 +3152,7 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event)
 					break;
 			}
 			if (!bl) continue;
+						
 			x = bl->x;
 		  	y = bl->y;
 			// Look for an area to cast the spell around...
@@ -3198,6 +3199,7 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event)
 					break;
 			}
 			if (!bl) continue;
+						
 			md->skillidx = i;
 			map_freeblock_lock();
 			if( !battle_check_range(&md->bl,bl,skill_get_range2(&md->bl, ms[i].skill_id,ms[i].skill_lv)) ||
@@ -3443,6 +3445,8 @@ int mob_clone_spawn(struct map_session_data *sd, int m, int x, int y, const char
 	md = mob_once_spawn_sub(&sd->bl, m, x, y, "--en--",class_,event);
 	if (!md) return 0; //Failed?
 	
+	md->special_state.clone = 1;
+	
 	if (master_id || flag || duration) { //Further manipulate crafted char.
 		if (flag&1) //Friendly Character
 			md->special_state.ai = 1;

+ 1 - 0
src/map/mob.h

@@ -126,6 +126,7 @@ struct mob_data {
 							//1: Standard summon, attacks mobs.
 							//2: Alchemist Marine Sphere
 							//3: Alchemist Summon Flora
+		unsigned int clone : 1;/* is clone? 1:0 */
 	} special_state; //Special mob information that does not needs to be zero'ed on mob respawn.
 	struct {
 		unsigned int aggressive : 1; //Signals whether the mob AI is in aggressive mode or reactive mode. [Skotlex]

+ 1 - 1
src/map/status.c

@@ -6906,7 +6906,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
 			//val4&1 signals the presence of a wall.
 			//val4&2 makes cloak not end on normal attacks [Skotlex]
 			//val4&4 makes cloak not end on using skills
-			if (bl->type == BL_PC)	//Standard cloaking.
+			if (bl->type == BL_PC || (bl->type == BL_MOB && ((TBL_MOB*)bl)->special_state.clone) )	//Standard cloaking.
 				val4 |= battle_config.pc_cloak_check_type&7;
 			else
 				val4 |= battle_config.monster_cloak_check_type&7;