|
@@ -36,7 +36,7 @@
|
|
|
#include <time.h>
|
|
|
|
|
|
|
|
|
-#define SKILLUNITTIMER_INVERVAL 20
|
|
|
+#define SKILLUNITTIMER_INVERVAL 100
|
|
|
//Guild Skills are shifted to these to make them stick into the skill array.
|
|
|
#define GD_SKILLRANGEMIN 900
|
|
|
#define GD_SKILLRANGEMAX GD_SKILLRANGEMIN+MAX_GUILDSKILL
|
|
@@ -7288,21 +7288,22 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
|
|
|
switch (sg->unit_id)
|
|
|
{
|
|
|
case UNT_FIREWALL:
|
|
|
- {
|
|
|
+ if (tstatus->def_ele == ELE_FIRE || battle_check_undead(tstatus->race, tstatus->def_ele)) {
|
|
|
int count=0;
|
|
|
- if (tstatus->def_ele == ELE_FIRE || battle_check_undead(tstatus->race, tstatus->def_ele)) {
|
|
|
- //This is the best Aegis approximation we can do without
|
|
|
- //changing the minimum skill unit interval. [Skotlex]
|
|
|
- while (count++ < battle_config.firewall_hits_on_undead && src->val2-- && !status_isdead(bl))
|
|
|
- skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick+count*10,1);
|
|
|
- } else {
|
|
|
- skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
|
|
|
- src->val2--;
|
|
|
- }
|
|
|
- if (src->val2<=0)
|
|
|
- skill_delunit(src);
|
|
|
- break;
|
|
|
+ //Fire property mobs and Undeads are never knocked back by firewall
|
|
|
+ //Should hit every 20ms [Playtester]
|
|
|
+ while (count++ < battle_config.firewall_hits_on_undead && !status_isdead(bl) && src->val2--)
|
|
|
+ skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick+count*20,1);
|
|
|
+ } else {
|
|
|
+ int count=0;
|
|
|
+ int x = bl->x, y = bl->y;
|
|
|
+ //If mob isn't knocked back it should hit every 20ms [Playtester]
|
|
|
+ while (count++ < battle_config.firewall_hits_on_undead && x == bl->x && y == bl->y && !status_isdead(bl) && src->val2--)
|
|
|
+ skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick+count*20,0);
|
|
|
}
|
|
|
+ if (src->val2<=0)
|
|
|
+ skill_delunit(src);
|
|
|
+ break;
|
|
|
|
|
|
case UNT_SANCTUARY:
|
|
|
if (battle_check_undead(tstatus->race, tstatus->def_ele) || tstatus->race==RC_DEMON)
|
|
@@ -7358,12 +7359,22 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
|
|
|
case SG_SUN_WARM: //SG skills [Komurka]
|
|
|
case SG_MOON_WARM:
|
|
|
case SG_STAR_WARM:
|
|
|
- if(bl->type==BL_PC)
|
|
|
+ if(!status_charge(ss, 0, 2)){ //should end when out of sp.
|
|
|
+ sg->limit=DIFF_TICK(tick,sg->tick);
|
|
|
+ break;
|
|
|
+ }
|
|
|
+ else if(bl->type==BL_PC){
|
|
|
//Only damage SP [Skotlex]
|
|
|
- status_zap(bl, 0, 60);
|
|
|
- else if(status_charge(ss, 0, 2))
|
|
|
- //Otherwise, Knockback attack.
|
|
|
+ status_zap(bl, 0, 15);
|
|
|
+ }
|
|
|
+ else{
|
|
|
+ int count=1;
|
|
|
+ int x = bl->x, y = bl->y;
|
|
|
skill_attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
|
|
|
+ //If mob isn't knocked back it should hit every 20ms [Playtester]
|
|
|
+ while (count++ < battle_config.firewall_hits_on_undead && x == bl->x && y == bl->y && !status_isdead(bl) && status_charge(ss, 0, 2))
|
|
|
+ skill_attack(BF_WEAPON,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick+count*20,0);
|
|
|
+ }
|
|
|
break;
|
|
|
case WZ_STORMGUST:
|
|
|
if (tsc && tsc->data[SC_FREEZE].val4 != sg->group_id)
|
|
@@ -7620,9 +7631,14 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
|
|
|
break;
|
|
|
|
|
|
case UNT_KAENSIN:
|
|
|
- skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick,0);
|
|
|
- if (--src->val2 <= 0)
|
|
|
- skill_delunit(src);
|
|
|
+ {
|
|
|
+ int count=0;
|
|
|
+ //Should hit every 20ms [Playtester]
|
|
|
+ while (count++ < battle_config.firewall_hits_on_undead && !status_isdead(bl) && src->val2--)
|
|
|
+ skill_attack(BF_MAGIC,ss,&src->bl,bl,sg->skill_id,sg->skill_lv,tick+count*20,0);
|
|
|
+ if (src->val2 <= 0)
|
|
|
+ skill_delunit(src);
|
|
|
+ }
|
|
|
break;
|
|
|
}
|
|
|
|