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@@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= SinSloth
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//===== Current Version: =====================================
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-//= 1.2
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+//= 1.3
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//===== Compatible With: =====================================
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//= eAthena
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//===== Description: =========================================
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@@ -13,6 +13,7 @@
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//= 1.1 Fixed wrong label names [Luups]
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//= 1.1a Corrected a a typo error ";;". [Samuray22]
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//= 1.2 Updated several aspects of the script. [L0ne_W0lf]
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+//= 1.3 Minor Touchups to quest. [L0ne_W0lf]
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//============================================================
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prontera,124,297,3 script Tialfi 706,{
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@@ -653,13 +654,11 @@ mjolnir_11,149,247,5 script Dwarf Blacksmith#east 826,{
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}
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}
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}
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- else {
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+ else {
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mes "[Austri]";
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- mes "You don't seem to understand.";
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- mes "If you wish to prove to me that";
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- mes "you understand blacksmiths, you";
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- mes "should bring something related";
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- mes "to my work!";
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+ mes "You don't seem to";
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+ mes "understand. If you";
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+ mes "wish to prove to me that you understand blacksmiths, you should bring something related to my work!";
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close;
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}
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}
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@@ -1628,10 +1627,9 @@ mjolnir_09,209,341,3 script Dwarf Blacksmith#south 826,{
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specialeffect2 EF_GUARD;
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if (.@p_def == 1) {
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mes "--------------------";
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- mes "" + strcharinfo(0) + "";
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- mes "quickly dodged!";
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- mes "Sudri's arms were";
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- mes "too short and missed!";
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+ mes "" + strcharinfo(0) + " quickly dodged,";
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+ mes "Sudri's arms were too";
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+ mes "short to reach at you.";
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mes "--------------------";
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mes "Sudri has failed to attack.";
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}
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@@ -1868,9 +1866,9 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 826,{
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mes "There's nothing like taking a relaxing break after putting your heart into your work.";
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next;
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mes "[Vestri]";
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- mes "What do you think, human?";
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- mes "Isn't that one of life's";
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- mes "simple pleasures?";
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+ mes "What do you think,";
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+ mes "human? Isn't that one";
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+ mes "of life's simple pleasures?";
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close;
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}
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else if(god_mjo_0 == 10) {
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@@ -1940,6 +1938,36 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 826,{
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set .@strRetPart8$,getequipname(8);
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set .@strRetPart9$,getequipname(9);
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set .@strRetPart10$,getequipname(10);
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+ if (.@strRetPart1$ == 0) {
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+ set .@strPart1$,"Head ^000000[^003366Not Equipped^000000]";
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+ }
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+ if (.@strRetPart2$ == 0) {
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+ set .@strPart2$,"Torso ^000000[^003366Not Equipped^000000]";
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+ }
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+ if (.@strRetPart3$ == 0) {
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+ set .@strPart3$,"Left Hand ^000000[^003366Not Equipped^000000]";
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+ }
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+ if (.@strRetPart4$ == 0) {
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+ set .@strPart4$,"Right Hand ^000000[^003366Not Equipped^000000]";
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+ }
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+ if (.@strRetPart5$ == 0) {
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+ set .@strPart5$,"Garment ^000000[^003366Not Equipped^000000]";
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+ }
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+ if (.@strRetPart6$ == 0) {
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+ set .@strPart6$,"Foot ^000000[^003366Not Equipped^000000]";
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+ }
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+ if (.@strRetPart7$ == 0) {
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+ set .@strPart7$,"Accessory1 ^000000[^003366Not Equipped^000000]";
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+ }
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+ if (.@strRetPart8$ == 0) {
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+ set .@strPart8$,"Accessory2 ^000000[^003366Not Equipped^000000]";
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+ }
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+ if (.@strRetPart9$ == 0) {
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+ set .@strPart9$,"Head2 ^000000[^003366Not Equipped^000000]";
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+ }
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+ if (.@strRetPart10$ == 0) {
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+ set .@strPart10$,"Head3 ^000000[^003366Not Equipped^000000]";
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+ }
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set .@menu$,.@strRetPart1$+":"+.@strRetPart2$+":"+.@strRetPart3$+":"+.@strRetPart4$+":"+.@strRetPart5$+":"+.@strRetPart6$+":"+.@strRetPart7$+":"+.@strRetPart8$+":"+.@strRetPart9$+":"+.@strRetPart10$;
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switch(select(.@menu$)) {
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case 1:
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@@ -2080,7 +2108,7 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 826,{
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close2;
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}
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if (countitem(615) > 0) {
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- delitem 615,1; //Oridecon
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+ delitem 984,1; //Oridecon
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}
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else {
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mes "[Vestri]";
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@@ -2092,9 +2120,9 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 826,{
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}
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if (getequippercentrefinery(.@part) > rand(100)) {
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mes "^3355FF*Clang Clang!*^000000";
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- successrefitem @vestripart;
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+ successrefitem .@part;
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next;
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- emotion e_no1;
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+ emotion e_heh;
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mes "[Vestri]";
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mes "Mwahahaha~";
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mes "I've still got it!";
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@@ -2106,7 +2134,7 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 826,{
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else {
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mes "[Vestri]";
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mes "^3355FF*Clang Clang!*^000000";
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- failedrefitem @vestripart;
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+ failedrefitem .@part;
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next;
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emotion e_omg;
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mes "[Vestri]";
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@@ -2224,6 +2252,36 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 826,{
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set .@strRetPart8$,getequipname(8);
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set .@strRetPart9$,getequipname(9);
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set .@strRetPart10$,getequipname(10);
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+ if (.@strRetPart1$ == 0) {
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+ set .@strPart1$,"Head ^000000[^003366Not Equipped^000000]";
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+ }
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+ if (.@strRetPart2$ == 0) {
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+ set .@strPart2$,"Torso ^000000[^003366Not Equipped^000000]";
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+ }
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+ if (.@strRetPart3$ == 0) {
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+ set .@strPart3$,"Left Hand ^000000[^003366Not Equipped^000000]";
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+ }
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+ if (.@strRetPart4$ == 0) {
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+ set .@strPart4$,"Right Hand ^000000[^003366Not Equipped^000000]";
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+ }
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+ if (.@strRetPart5$ == 0) {
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+ set .@strPart5$,"Garment ^000000[^003366Not Equipped^000000]";
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+ }
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+ if (.@strRetPart6$ == 0) {
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+ set .@strPart6$,"Foot ^000000[^003366Not Equipped^000000]";
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+ }
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+ if (.@strRetPart7$ == 0) {
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+ set .@strPart7$,"Accessory1 ^000000[^003366Not Equipped^000000]";
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+ }
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+ if (.@strRetPart8$ == 0) {
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+ set .@strPart8$,"Accessory2 ^000000[^003366Not Equipped^000000]";
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+ }
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+ if (.@strRetPart9$ == 0) {
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+ set .@strPart9$,"Head2 ^000000[^003366Not Equipped^000000]";
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+ }
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+ if (.@strRetPart10$ == 0) {
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+ set .@strPart10$,"Head3 ^000000[^003366Not Equipped^000000]";
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+ }
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set .@menu$,.@strRetPart1$+":"+.@strRetPart2$+":"+.@strRetPart3$+":"+.@strRetPart4$+":"+.@strRetPart5$+":"+.@strRetPart6$+":"+.@strRetPart7$+":"+.@strRetPart8$+":"+.@strRetPart9$+":"+.@strRetPart10$;
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switch(select(.@menu$)) {
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case 1:
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@@ -2359,7 +2417,7 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 826,{
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close;
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}
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if (countitem(615) > 0) {
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- delitem 615,1; //Oridecon
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+ delitem 984,1; //Oridecon
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}
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else {
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mes "[Vestri]";
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@@ -2371,9 +2429,9 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 826,{
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}
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if (getequippercentrefinery(.@part) > rand(100)) {
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mes "^3355FF*Clang Clang!*^000000";
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- successrefitem @vestripart;
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+ successrefitem .@part;
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next;
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- emotion e_no1;
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+ emotion e_heh;
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mes "[Vestri]";
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mes "Mwahahaha~";
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mes "I've still got it!";
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@@ -2384,8 +2442,8 @@ mjolnir_01,35,136,7 script Dwarf Blacksmith#west 826,{
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}
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else {
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mes "[Vestri]";
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- mes "Clang! Clang! Clang!";
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- failedrefitem @vestripart;
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+ mes "^3355FF*Clang Clang!*^000000";
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+ failedrefitem .@part;
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next;
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emotion e_omg;
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mes "[Vestri]";
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