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@@ -2155,18 +2155,19 @@ Example:
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*getpartyleader <party id>,[<type>];
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-This function returns some information about the given party-id's leader. When type is ommitted,
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-the default information retrieved is Character name of the party leader. Possible types are:
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+This function returns some information about the given party-id's leader.
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+When type is ommitted, the default information retrieved is the leader's name.
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+Possible types are:
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1: Leader account id
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2: Leader character id
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3: Leader's class
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- 4: Leader's current map index
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+ 4: Leader's current map name
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5: Leader's current level as stored on the party structure (may not be
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current level if leader leveled up recently).
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-If retrieval fails (leader not found or party does not exists), "null" is returned instead of character name,
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-and -1 is returned for the other types.
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+If retrieval fails (leader not found or party does not exist), this function
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+returns "null" instead of the character name, and -1 is for the other types.
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---------------------------------------
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*getguildname(<guild id>)
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@@ -3548,7 +3549,8 @@ four values:
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- val3 is the second element, val4 is the resistance to said element.
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eg: sc_start4 SC_DefEle,60000,Ele_Fire,20,Ele_Water,-15;
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-'sc_end' will remove a specified status effect.
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+'sc_end' will remove a specified status effect. If SC_All is used (-1), it will
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+do a complete removal of all statuses (although permanent ones will re-apply).
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You can see the full list of status effects caused by skills in
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'src/map/status.h' - they are currently not fully documented, but most of that
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