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Updated slots of shield of aeon

Fixes #1265.
This data was taken from divine-pride and iRO patch 2016-06-16data_gm_desc_r2.gpf, since the item does not exist on kRO.
Lemongrass3110 9 years ago
parent
commit
124572efad
2 changed files with 2 additions and 2 deletions
  1. 1 1
      db/re/item_db.txt
  2. 1 1
      sql-files/item_db_re.sql

+ 1 - 1
db/re/item_db.txt

@@ -1369,7 +1369,7 @@
 2187,Shield_of_Gray,Shield of Gray,4,10,,2000,,75,,1,0xFFFFFFFF,56,2,32,,120,1,3,{ .@r = getrefine(); bonus2 bSubEle,Ele_Holy,30+.@r; bonus bMdef,9+.@r/3; },{},{}
 2188,Svalinn,Svalinn,4,10,,500,,80,,1,0xFFFFFFFF,63,2,32,,65,1,3,{ .@r = getrefine(); bonus bMaxHP,9+.@r/3; bonus2 bAddEle,Ele_Water,4+.@r/3*5; },{},{}
 2189,Mad_Bunny,Mad Bunny Shield,4,10,,100,,40,,1,0xFFFFFFFF,63,2,32,,30,1,6,{ bonus2 bSubEle,Ele_All,5; bonus bMdef,6; bonus bDex,1; },{},{}
-2190,Ancient_Shield_Of_Aeon,Ancient Shield Of Aeon,4,0,,200,,5,,1,0x000FDF80,63,2,32,,130,1,2,{ bonus2 bSubEle,Ele_Neutral,10; bonus2 bSubEle,Ele_Fire,10; bonus2 bSubEle,Ele_Water,10; bonus2 bSubEle,Ele_Wind,10; bonus2 bSubEle,Ele_Earth,10; bonus2 bSubEle,Ele_Dark,10; bonus2 bSubEle,Ele_Holy,10; bonus2 bSubEle,Ele_Ghost,10; bonus bMaxHP,500; bonus bMaxSP,50; if(getrefine()>=14) skill "MG_STONECURSE",5; },{},{}
+2190,Ancient_Shield_Of_Aeon,Ancient Shield Of Aeon,4,0,,200,,5,,0,0x000FDF80,63,2,32,,130,1,2,{ bonus2 bSubEle,Ele_Neutral,10; bonus2 bSubEle,Ele_Fire,10; bonus2 bSubEle,Ele_Water,10; bonus2 bSubEle,Ele_Wind,10; bonus2 bSubEle,Ele_Earth,10; bonus2 bSubEle,Ele_Dark,10; bonus2 bSubEle,Ele_Holy,10; bonus2 bSubEle,Ele_Ghost,10; bonus bMaxHP,500; bonus bMaxSP,50; if(getrefine()>=14) skill "MG_STONECURSE",5; },{},{}
 2196,White_Gold_Shield,White Gold Shield,4,0,,1800,,140,,1,0xFFFFFFFF,63,2,32,,,1,,{ autobonus2 "{ bonus bMagicDamageReturn,20; }",100,2000,BF_MAGIC; /* Confirm: Success rate? */ },{},{}
 2198,Lapine_Shield,Lapine Shield,4,0,,1000,,25,,1,0xFFFFFFFF,63,2,32,,100,1,,{ bonus bMdef,10; if (getrefine() > 7) { bonus bMatk,20; } },{},{}
 // GM Shield

+ 1 - 1
sql-files/item_db_re.sql

@@ -1401,7 +1401,7 @@ REPLACE INTO `item_db_re` VALUES (2186,'Great_Encyclopedia_Revision','Great Ency
 REPLACE INTO `item_db_re` VALUES (2187,'Shield_of_Gray','Shield of Gray',4,10,NULL,2000,NULL,75,NULL,1,0xFFFFFFFF,56,2,32,NULL,'120',1,3,'.@r = getrefine(); bonus2 bSubEle,Ele_Holy,30+.@r; bonus bMdef,9+.@r/3;',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (2188,'Svalinn','Svalinn',4,10,NULL,500,NULL,80,NULL,1,0xFFFFFFFF,63,2,32,NULL,'65',1,3,'.@r = getrefine(); bonus bMaxHP,9+.@r/3; bonus2 bAddEle,Ele_Water,4+.@r/3*5;',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (2189,'Mad_Bunny','Mad Bunny Shield',4,10,NULL,100,NULL,40,NULL,1,0xFFFFFFFF,63,2,32,NULL,'30',1,6,'bonus2 bSubEle,Ele_All,5; bonus bMdef,6; bonus bDex,1;',NULL,NULL);
-REPLACE INTO `item_db_re` VALUES (2190,'Ancient_Shield_Of_Aeon','Ancient Shield Of Aeon',4,0,NULL,200,NULL,5,NULL,1,0x000FDF80,63,2,32,NULL,'130',1,2,'bonus2 bSubEle,Ele_Neutral,10; bonus2 bSubEle,Ele_Fire,10; bonus2 bSubEle,Ele_Water,10; bonus2 bSubEle,Ele_Wind,10; bonus2 bSubEle,Ele_Earth,10; bonus2 bSubEle,Ele_Dark,10; bonus2 bSubEle,Ele_Holy,10; bonus2 bSubEle,Ele_Ghost,10; bonus bMaxHP,500; bonus bMaxSP,50; if(getrefine()>=14) skill "MG_STONECURSE",5;',NULL,NULL);
+REPLACE INTO `item_db_re` VALUES (2190,'Ancient_Shield_Of_Aeon','Ancient Shield Of Aeon',4,0,NULL,200,NULL,5,NULL,0,0x000FDF80,63,2,32,NULL,'130',1,2,'bonus2 bSubEle,Ele_Neutral,10; bonus2 bSubEle,Ele_Fire,10; bonus2 bSubEle,Ele_Water,10; bonus2 bSubEle,Ele_Wind,10; bonus2 bSubEle,Ele_Earth,10; bonus2 bSubEle,Ele_Dark,10; bonus2 bSubEle,Ele_Holy,10; bonus2 bSubEle,Ele_Ghost,10; bonus bMaxHP,500; bonus bMaxSP,50; if(getrefine()>=14) skill "MG_STONECURSE",5;',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (2196,'White_Gold_Shield','White Gold Shield',4,0,NULL,1800,NULL,140,NULL,1,0xFFFFFFFF,63,2,32,NULL,NULL,1,NULL,'autobonus2 "{ bonus bMagicDamageReturn,20; }",100,2000,BF_MAGIC; /* Confirm: Success rate? */',NULL,NULL);
 REPLACE INTO `item_db_re` VALUES (2198,'Lapine_Shield','Lapine Shield',4,0,NULL,1000,NULL,25,NULL,1,0xFFFFFFFF,63,2,32,NULL,'100',1,NULL,'bonus bMdef,10; if (getrefine() > 7) { bonus bMatk,20; }',NULL,NULL);
 # GM Shield