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@@ -38,7 +38,7 @@ lhz_in02.gat,281,35,5 script Socket Enchant 84,{
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mes "Choose the number of page. Type 1 to 5:";
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next;
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input @weapsite;
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- if(@weapsite > 5) goto L_WaepJump;
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+ if(@weapsite > 5 || @weapsite < 1) goto L_WaepJump;
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if(@weapsite == 1) goto L_Weapon1;
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if(@weapsite == 2) goto L_Weapon2;
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@@ -47,7 +47,6 @@ lhz_in02.gat,281,35,5 script Socket Enchant 84,{
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if(@weapsite == 5) goto L_Weapon5;
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-
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L_Weapon1:
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close2;
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@@ -239,15 +238,15 @@ lhz_in02.gat,281,35,5 script Socket Enchant 84,{
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mes "[Socket Enchant]";
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mes "Choose the number of page. Type 1 to 6:";
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next;
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- input @weapsite;
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- if(@armorsite > 6) goto L_ArmorJump;
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+ input @armorsite;
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+ if(@armorsite > 6 || @armorsite < 1) goto L_ArmorJump;
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- if(@armorsite == 1) goto L_ArmorJump1;
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- if(@armorsite == 2) goto L_ArmorJump2;
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- if(@armorsite == 3) goto L_ArmorJump3;
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- if(@armorsite == 4) goto L_ArmorJump4;
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- if(@armorsite == 5) goto L_ArmorJump5;
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- if(@armorsite == 6) goto L_ArmorJump6;
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+ if(@armorsite == 1) goto L_Armor1;
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+ if(@armorsite == 2) goto L_Armor2;
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+ if(@armorsite == 3) goto L_Armor3;
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+ if(@armorsite == 4) goto L_Armor4;
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+ if(@armorsite == 5) goto L_Armor5;
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+ if(@armorsite == 6) goto L_Armor6;
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L_Armor1:
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@@ -256,6 +255,7 @@ lhz_in02.gat,281,35,5 script Socket Enchant 84,{
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mes "[Socket Enchant]";
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mes "Please choose your item:";
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menu "Mantle",Mantle,"Coat",Coat,"Circlet",Circlet,"Biretta",Biretta,"Mirror Shield",Mirror_Shield,"Chain Mail",Chain_Mail,"Shield",Shield,"Bongun Hat",Bongun_Hat,"Next",L_Armor2,"Jump to page...",L_ArmorJump;
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+
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L_Armor2:
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close2;
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@@ -554,7 +554,7 @@ function script addslot {
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delitem @itemup,@itemupiece;
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set Zeny,Zeny-@addprice;
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delitem @olditem,1;
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- if(@rateit>rand(1,100))goto L_Fail;
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+ if(@rateit<rand(1,100))goto L_Fail;
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getitem @newitem,1;
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mes "[Socket Enchant]";
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@@ -607,7 +607,7 @@ function script addslot2 {
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delitem @itemup2,@itemupiece2;
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set Zeny,Zeny-@addprice;
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delitem @olditem,1;
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- if(@rateit>rand(1,100))goto L_Fail;
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+ if(@rateit<rand(1,100))goto L_Fail;
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getitem @newitem,1;
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mes "[Socket Enchant]";
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@@ -647,7 +647,7 @@ function script addslot2 {
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function script f_weapon_c {
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- set @rateit,50; //success rate
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+ set @rateit,25; //success rate
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set @addprice,200000;
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set @itemup,1010;
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set @itemupiece,10;
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@@ -658,7 +658,7 @@ function script f_weapon_c {
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function script f_weapon_b {
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- set @rateit,40; //success rate
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+ set @rateit,20; //success rate
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set @addprice,300000;
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set @itemup1,984;
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set @itemupiece1,2;
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@@ -672,7 +672,7 @@ function script f_weapon_b {
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function script f_weapon_a {
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- set @rateit,30; //success rate
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+ set @rateit,15; //success rate
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set @addprice,500000;
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set @itemup1,984;
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set @itemupiece1,2;
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@@ -686,7 +686,7 @@ function script f_weapon_a {
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function script f_weapon_a2 {
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- set @rateit,30; //success rate
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+ set @rateit,15; //success rate
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set @addprice,700000;
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set @itemup1,984;
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set @itemupiece1,2;
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@@ -700,7 +700,7 @@ function script f_weapon_a2 {
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function script f_weapon_a3 {
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- set @rateit,30; //success rate
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+ set @rateit,15; //success rate
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set @addprice,800000;
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set @itemup1,984;
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set @itemupiece1,2;
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@@ -714,7 +714,7 @@ function script f_weapon_a3 {
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function script f_weapon_s {
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- set @rateit,20; //success rate
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+ set @rateit,10; //success rate
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set @addprice,1000000;
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set @itemup1,984;
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set @itemupiece1,5;
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@@ -728,7 +728,7 @@ function script f_weapon_s {
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function script f_weapon_s2 {
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- set @rateit,20; //success rate
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+ set @rateit,10; //success rate
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set @addprice,2000000;
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set @itemup1,984;
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set @itemupiece1,5;
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@@ -744,7 +744,7 @@ function script f_weapon_s2 {
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function script f_armor_c {
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- set @rateit,50; //success rate
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+ set @rateit,25; //success rate
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set @addprice,200000;
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set @itemup,999;
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set @itemupiece,3;
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@@ -755,7 +755,7 @@ function script f_armor_c {
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function script f_armor_b {
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- set @rateit,40; //success rate
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+ set @rateit,20; //success rate
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set @addprice,250000;
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set @itemup,999;
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set @itemupiece,5;
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@@ -766,7 +766,7 @@ function script f_armor_b {
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function script f_armor_b2 {
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- set @rateit,40; //success rate
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+ set @rateit,20; //success rate
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set @addprice,300000;
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set @itemup,999;
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set @itemupiece,5;
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@@ -777,7 +777,7 @@ function script f_armor_b2 {
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function script f_armor_a {
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- set @rateit,30; //success rate
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+ set @rateit,15; //success rate
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set @addprice,300000;
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set @itemup,985;
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set @itemupiece,1;
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@@ -788,7 +788,7 @@ function script f_armor_a {
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function script f_armor_a2 {
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- set @rateit,30; //success rate
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+ set @rateit,15; //success rate
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set @addprice,400000;
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set @itemup,985;
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set @itemupiece,1;
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@@ -799,7 +799,7 @@ function script f_armor_a2 {
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function script f_armor_s {
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- set @rateit,20; //success rate
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+ set @rateit,10; //success rate
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set @addprice,1000000;
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set @itemup,985;
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set @itemupiece,2;
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@@ -810,7 +810,7 @@ function script f_armor_s {
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function script f_armor_s2 {
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- set @rateit,20; //success rate
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+ set @rateit,10; //success rate
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set @addprice,2000000;
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set @itemup,985;
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set @itemupiece,2;
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@@ -820,6 +820,6 @@ function script f_armor_s2 {
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}
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-prt_in.gat,32,72,5 duplicate(Socket Enchant) Socket Enchant 84
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-payon.gat,141,164,6 duplicate(Socket Enchant) Socket Enchant 84
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-morocc_in.gat,62,40,5 duplicate(Socket Enchant) Socket Enchant 84
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+prt_in.gat,33,70,5 duplicate(Socket Enchant) Socket Enchant 84
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+payon.gat,140,151,5 duplicate(Socket Enchant) Socket Enchant 84
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+morocc.gat,51,41,5 duplicate(Socket Enchant) Socket Enchant 84
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