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@@ -356,13 +356,14 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
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mode = src?status_get_mode(src):MD_CANATTACK;
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+ if (src && status_isdead(src))
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+ return 0;
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+
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if (!skill_num) { //Normal attack checks.
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if (!(mode&MD_CANATTACK))
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return 0; //This mode is only needed for melee attacking.
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//Dead state is not checked for skills as some skills can be used
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- //by/on dead characters, said checks are left to skill.c [Skotlex]
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- if (src && status_isdead(src))
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- return 0;
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+ //on dead characters, said checks are left to skill.c [Skotlex]
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if (target && status_isdead(target))
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return 0;
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}
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