|
@@ -899,10 +899,8 @@ int unit_skilluse_id2(struct block_list *src, int target_id, short skill_num, sh
|
|
|
case BD_INTOABYSS:
|
|
|
case BD_SIEGFRIED:
|
|
|
case CG_MOONLIT:
|
|
|
- if (battle_config.player_skill_partner_check &&
|
|
|
- (!battle_config.gm_skilluncond || pc_isGM(sd) < battle_config.gm_skilluncond) &&
|
|
|
- (skill_check_pc_partner(sd, skill_num, &skill_lv, 1, 0) < 1)
|
|
|
- ) {
|
|
|
+ if (skill_check_pc_partner(sd, skill_num, &skill_lv, 1, 0) < 1)
|
|
|
+ {
|
|
|
clif_skill_fail(sd,skill_num,0,0);
|
|
|
return 0;
|
|
|
}
|