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@@ -7393,7 +7393,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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i = skill_get_splash(skillid,skilllv);
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i = skill_get_splash(skillid,skilllv);
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if( skillid == LG_EARTHDRIVE ) {
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if( skillid == LG_EARTHDRIVE ) {
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int dummy = 1;
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int dummy = 1;
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- map_foreachinarea(skill_cell_overlap, src->m, src->x-i, src->y-i, src->x+i, src->y+i, BL_SKILL, LG_EARTHDRIVE, src);
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+ map_foreachinarea(skill_cell_overlap, src->m, src->x-i, src->y-i, src->x+i, src->y+i, BL_SKILL, LG_EARTHDRIVE, &dummy, src);
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}
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}
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map_foreachinrange(skill_area_sub, bl,i,BL_CHAR,
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map_foreachinrange(skill_area_sub, bl,i,BL_CHAR,
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src,skillid,skilllv,tick,flag|BCT_ENEMY|1,skill_castend_damage_id);
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src,skillid,skilllv,tick,flag|BCT_ENEMY|1,skill_castend_damage_id);
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@@ -9733,7 +9733,7 @@ int skill_castend_pos2(struct block_list* src, int x, int y, int skillid, int sk
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int dummy = 1;
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int dummy = 1;
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clif_skill_poseffect(src,skillid,skilllv,x,y,tick);
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clif_skill_poseffect(src,skillid,skilllv,x,y,tick);
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i = skill_get_splash(skillid, skilllv);
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i = skill_get_splash(skillid, skilllv);
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- map_foreachinarea(skill_cell_overlap, src->m, x-i, y-i, x+i, y+i, BL_SKILL, HW_GANBANTEIN, src);
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+ map_foreachinarea(skill_cell_overlap, src->m, x-i, y-i, x+i, y+i, BL_SKILL, HW_GANBANTEIN, &dummy, src);
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} else {
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} else {
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if (sd) clif_skill_fail(sd,skillid,USESKILL_FAIL_LEVEL,0);
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if (sd) clif_skill_fail(sd,skillid,USESKILL_FAIL_LEVEL,0);
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return 1;
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return 1;
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@@ -10731,7 +10731,7 @@ struct skill_unit_group* skill_unitsetting (struct block_list *src, short skilli
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}
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}
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if( range <= 0 )
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if( range <= 0 )
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- map_foreachincell(skill_cell_overlap,src->m,ux,uy,BL_SKILL,skillid, src);
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+ map_foreachincell(skill_cell_overlap,src->m,ux,uy,BL_SKILL,skillid, &alive, src);
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if( !alive )
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if( !alive )
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continue;
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continue;
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