|
@@ -2676,6 +2676,8 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
|
|
|
status->int_ += (skill+1)/2; // +1 INT / 2 lv
|
|
|
if((skill=pc_checkskill(sd,AC_OWL))>0)
|
|
|
status->dex += skill;
|
|
|
+ if((skill = pc_checkskill(sd,RA_RESEARCHTRAP))>0)
|
|
|
+ status->int_ += skill;
|
|
|
|
|
|
// Bonuses from cards and equipment as well as base stat, remember to avoid overflows.
|
|
|
i = status->str + sd->status.str + sd->param_bonus[0] + sd->param_equip[0];
|