@@ -7888,7 +7888,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case SA_ELEMENTFIRE:
case SA_ELEMENTGROUND:
case SA_ELEMENTWIND:
- if (sd && !dstmd && status_has_mode(tstatus,MD_STATUS_IMMUNE)) // Only works on non-immune monsters.
+ if (sd && (!dstmd || status_has_mode(tstatus,MD_STATUS_IMMUNE))) // Only works on monsters (Except status immune monsters).
break;
case NPC_ATTRICHANGE:
case NPC_CHANGEWATER: