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@@ -3079,7 +3079,7 @@ REPLACE INTO `item_db_re` VALUES (4873,'Attack_Delay_3','DelayafterAttack3Lv',6,
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REPLACE INTO `item_db_re` VALUES (4875,'Bear\'s_Power','Bear\'s Power',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'autobonus2 "{ bonus bStr,200; bonus2 bHPLossRate,500,1000; }",20,5000,BF_WEAPON,"{ active_transform 1060,5000; specialeffect2 EF_POTION_BERSERK; showscript \\\"Bigfoot Power !\\\"; }";',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (4876,'Runaway_Magic','Runaway Magic',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'autobonus "{ bonus bInt,200; bonus2 bSPLossRate,200,1000; }",10,10000,BF_MAGIC,"{ specialeffect2 EF_LAMADAN; }";',NULL,'heal 0,-2000;');
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REPLACE INTO `item_db_re` VALUES (4877,'Speed_Of_Light','Speed of Light',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'/*TODO: Confirm the rate*/ autobonus "{ bonus bAspdRate,100; bonus bFlee,100; bonus2 bHPLossRate,400,1000; bonus2 bSPLossRate,50,1000;}",10,5000,BF_WEAPON,"{ specialeffect2 EF_AGIUP2; }";',NULL,'heal 0,-300;');
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-REPLACE INTO `item_db_re` VALUES (4878,'Muscle_Fool','Muscle Fool',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'autobonus2 "{ bonus bDef,1000; bonus2 bAddRace,RC_All,-50; bonus bMatkRate,-50; }",10,5000,BF_WEAPON,"{ specialeffect2 EF_GUARD3; }";',NULL,'heal 0,-300;');
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+REPLACE INTO `item_db_re` VALUES (4878,'Muscle_Fool','Muscle Fool',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'autobonus2 "{ bonus bVit,200; bonus2 bAddRace,RC_All,-50; bonus bMatkRate,-50; }",10,5000,BF_WEAPON,"{ specialeffect2 EF_GUARD3; }";',NULL,'heal 0,-300;');
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REPLACE INTO `item_db_re` VALUES (4879,'Hawkeye','Hawkeye',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'autobonus "{ bonus bDex,200; bonus2 bSPLossRate,50,1000; }",10,5000,BF_WEAPON,"{ specialeffect2 EF_BASH3D6; }";',NULL,'heal 0,-300;');
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REPLACE INTO `item_db_re` VALUES (4880,'Lucky_Day','Lucky Day',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'autobonus "{ bonus bLuk,200; }",10,5000,BF_WEAPON|BF_MAGIC,"{ specialeffect2 EF_DANCE_BLADE_ATK; }";',NULL,'heal 0,-300;');
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REPLACE INTO `item_db_re` VALUES (4881,'Attack_Delay_4','Attack Delay 4',6,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAspdRate,10;',NULL,NULL);
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@@ -4081,7 +4081,14 @@ REPLACE INTO `item_db_re` VALUES (5892,'RCC2013_1ST_CROWN','RCC2013 1ST CROWN',4
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REPLACE INTO `item_db_re` VALUES (5893,'RCC2013_2ND_CROWN','RCC2013 2ND CROWN',4,20,NULL,2500,NULL,7,NULL,1,0xFFFFFFFF,63,2,256,NULL,'1',0,1107,'bonus bAllStats,4; skill "AL_TELEPORT",1;','sc_start SC_SPEEDUP0,-1,25;','sc_end SC_SPEEDUP0;');
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REPLACE INTO `item_db_re` VALUES (5894,'RCC2013_3RD_CROWN','RCC2013 3RD CROWN',4,20,NULL,2500,NULL,7,NULL,1,0xFFFFFFFF,63,2,256,NULL,'1',0,1108,'bonus bAllStats,3; skill "AL_TELEPORT",1;','sc_start SC_SPEEDUP0,-1,25;','sc_end SC_SPEEDUP0;');
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REPLACE INTO `item_db_re` VALUES (5895,'RCC2013_ANV_Hat','RCC2013 ANV Hat',4,20,NULL,2500,NULL,7,NULL,1,0xFFFFFFFF,63,2,256,NULL,'1',0,1109,'bonus bAllStats,1; bonus2 bAddClass,Class_All,2; bonus bMatkRate,2;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (5906,'Oni_Horns_','Oni Horns',4,0,NULL,20,NULL,10,NULL,1,0x00001000,63,2,256,NULL,'100',1,1127,'bonus2 bSkillAtk,"GC_COUNTERSLASH",(10*getskilllv("GC_WEAPONBLOCKING")); .@r = getrefine(); if(.@r > 6){ bonus bAtk,20; bonus bHit,5; } if(.@r > 9){ bonus3 bAutoSpell,"GC_CROSSIMPACT",1,10; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (5900,'Divine_Guard_Hat','Divine Guard Hat',4,0,NULL,200,NULL,10,NULL,1,0x00004000,56,2,256,NULL,'100',1,1121,'.@r = getrefine(); bonus2 bSubSize,Size_All,5; if(.@r>=7) { .@level = getskilllv("AL_HEAL"); bonus3 bAutoSpellWhenHit,"AL_HEAL",(.@level ? .@level : 5),10; } if(.@r>=9) { bonus2 bSkillAtk,"LG_RAYOFGENESIS",20; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (5901,'Focus_Beret','Focus Beret',4,0,NULL,200,NULL,10,NULL,1,0x00008000,56,2,256,NULL,'100',1,1122,'.@r = getrefine(); bonus4 bAutoSpellOnSkill,"SR_DRAGONCOMBO","SR_FALLENEMPIRE",max(getskilllv("SR_FALLENEMPIRE"),1),100; if(.@r>=7) { autobonus "{ bonus bAspd,2; }",30,5000,0,"{ specialeffect2 EF_ENHANCE; }"; } if(.@r>=9) { bonus2 bSkillAtk,"SR_FALLENEMPIRE",30; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (5902,'Harvester_Hat','Harvester Hat',4,0,NULL,200,NULL,10,NULL,1,0x00040000,56,2,256,NULL,'100',1,1123,'.@r = getrefine(); bonus2 bAddMonsterDropItem,6211,100; bonus2 bAddMonsterDropItem,6212,100; if(.@r>=7) { bonus2 bAddMonsterDropItem,6210,50; } if(.@r>=9) { bonus2 bSkillAtk,"GN_CARTCANNON",15; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (5903,'Deadman_Bandana','Deadman Bandana',4,0,NULL,200,NULL,15,NULL,1,0x00810204,63,2,256,NULL,'99',1,1124,'.@r = getrefine(); .@rate = 1; bonus bCritical,.@r*2; bonus bFixedCastrate,-2; bonus3 bAutoSpellWhenHit,"SL_SWOO",getskilllv("SL_SWOO"),(.@rate*10); if (.@r>=7) { bonus bMatk,20; .@rate += 3; } if(.@r>=9) { bonus bVariableCastrate,-20; bonus2 bSkillUseSP,"SL_STUN",5; bonus2 bSkillUseSP,"SL_SMA",5; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (5904,'Inconspicuous_Hat','Inconspicuous Hat',4,0,NULL,200,NULL,10,NULL,1,0x00020000,56,2,256,NULL,'100',1,1125,'.@r = getrefine(); if (.@r>=9) { .@matk = 5; } bonus bMatkRate,(7+.@matk); if (.@r>=7) { bonus bMatk,(readparam(bInt)/5)*2; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (5905,'Lyrica_Hat','Lyrica Hat',4,0,NULL,200,NULL,10,NULL,1,0x00080000,56,2,256,NULL,'100',1,1126,'.@r = getrefine(); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",15; if(.@r>=7) { bonus bFixedCastrate,4*(getskilllv("WM_LESSON")); } if(.@r>=9) { bonus2 bSkillUseSP,"WM_SEVERE_RAINSTORM",10; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (5906,'Oni_Horns_','Oni Horns',4,0,NULL,20,NULL,10,NULL,1,0x00001000,56,2,256,NULL,'100',1,1127,'bonus2 bSkillAtk,"GC_COUNTERSLASH",(10*getskilllv("GC_WEAPONBLOCKING")); .@r = getrefine(); if(.@r > 6){ bonus bAtk,20; bonus bHit,5; } if(.@r > 9){ bonus3 bAutoSpell,"GC_CROSSIMPACT",1,10; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (5907,'Sea_Captain_Hat','Sea Captain Hat',4,0,NULL,200,NULL,20,NULL,1,0x00000400,56,2,256,NULL,'100',1,1128,'bonus2 bSkillAtk,"NC_AXEBOOMERANG",20; .@dmg = 20; .@r = getrefine(); if (.@r>=7) { .@dmg += getskilllv("BS_WEAPONRESEARCH"); } if (.@r>=9) { .@dmg += getskilllv("NC_TRAININGAXE"); } bonus2 bSkillAtk,"NC_AXETORNADO",.@dmg;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (5914,'Earmuff_Flowerform','C Flutter Butterfly',4,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,4096,NULL,'1',0,1378,'hateffect HAT_EF_FLUTTER_BUTTERFLY,true;',NULL,'hateffect HAT_EF_FLUTTER_BUTTERFLY,false;');
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REPLACE INTO `item_db_re` VALUES (5917,'Yellow_Scarf','Yellow Scarf',4,0,NULL,100,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1,NULL,'90',0,1170,'bonus bLongAtkDef,3;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (5918,'Gambler_Seal','Gambler Seal',4,0,NULL,500,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,512,NULL,NULL,0,1202,'bonus bCritical,3; bonus bCritAtkRate,3; bonus2 bSubSkill,"RA_ARROWSTORM",10; bonus2 bSubSkill,"SR_GATEOFHELL",10; .@dex = readparam(bDex); .@luk = readparam(bLuk); bonus bCritAtkRate,-(.@dex/10)*2; bonus bCritical,.@luk/10; bonus bBaseAtk,(.@luk/10)*2; bonus bMatk,(.@luk/10)*2; if (.@luk > 120) { bonus bCritical,10; bonus bCritAtkRate,10; bonus2 bSubSkill,"RA_ARROWSTORM",30; bonus2 bSubSkill,"SR_GATEOFHELL",30; } else if (.@luk > 108) { bonus bCritical,5; bonus bCritAtkRate,10; }',NULL,NULL);
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@@ -8568,12 +8575,12 @@ REPLACE INTO `item_db_re` VALUES (14611,'M_Def_Potion','M Def Potion',11,0,NULL,
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REPLACE INTO `item_db_re` VALUES (14612,'M_Mdef_Potion','M Mdef Potion',11,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'specialeffect2 EF_SPELLBREAKER; sc_start SC_MDEF_RATE,120000,3;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (14613,'RWC_Scroll_2012','RWC Scroll 2012',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getgroupitem(IG_RWC_Scroll_2012);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (14614,'Ex_Def_Potion','Ex Def Potion',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'specialeffect2 EF_GUARD; sc_start SC_DEF_RATE,1800000,3; sc_start SC_MDEF_RATE,1800000,3;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (14616,'STR_Biscuit_Stick','Bar Cookie Of Strength',18,1,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_STRFOOD,1800000,15; sc_start SC_ATKPOTION,600000,rand(11,111);',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (14617,'VIT_Biscuit_Stick','Bar Cookie Of Vitality',18,1,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_VITFOOD,1800000,15; bonus_script "{ bonus bHPRecovRate,rand(11,33); }",1800,1;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (14618,'AGI_Biscuit_Stick','Bar Cookie Of Agility',18,1,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_AGIFOOD,1800000,15; sc_start SC_FLEEFOOD,600000,rand(11,33);',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (14619,'INT_Biscuit_Stick','Bar Cookie Of Intelligence',18,1,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_INTFOOD,1800000,15; sc_start SC_MATKPOTION,600000,rand(11,111);',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (14620,'DEX_Biscuit_Stick','Bar Cookie Of Dexterity',18,1,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_DEXFOOD,1800000,15; sc_start SC_HITFOOD,600000,rand(11,33);',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (14621,'LUK_Biscuit_Stick','Bar Cookie Of Lucky',18,1,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_LUKFOOD,1800000,15; sc_start SC_CRIFOOD,600000,rand(11,33);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (14616,'STR_Biscuit_Stick','Bar Cookie Of Strength',18,1,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_FOOD_STR_CASH,1800000,15; sc_start SC_ATKPOTION,600000,rand(11,111);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (14617,'VIT_Biscuit_Stick','Bar Cookie Of Vitality',18,1,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_FOOD_VIT_CASH,1800000,15; bonus_script "{ bonus bHPRecovRate,rand(11,33); }",1800,1;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (14618,'AGI_Biscuit_Stick','Bar Cookie Of Agility',18,1,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_FOOD_AGI_CASH,1800000,15; sc_start SC_FLEEFOOD,600000,rand(11,33);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (14619,'INT_Biscuit_Stick','Bar Cookie Of Intelligence',18,1,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_FOOD_INT_CASH,1800000,15; sc_start SC_MATKPOTION,600000,rand(11,111);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (14620,'DEX_Biscuit_Stick','Bar Cookie Of Dexterity',18,1,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_FOOD_DEX_CASH,1800000,15; sc_start SC_HITFOOD,600000,rand(11,33);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (14621,'LUK_Biscuit_Stick','Bar Cookie Of Lucky',18,1,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_FOOD_LUK_CASH,1800000,15; sc_start SC_CRIFOOD,600000,rand(11,33);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (14623,'Golden_Treasure_Box_','Golden Treasure Box',18,10,NULL,10,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*getitem callfunc("F_Rand",Devilring card, Angeling card, 11 weapons smelting ticket, armor smelting 11 ticket , horns of the buffalo, ring of recovery, pink bunny costume hair band)*/',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (14624,'Blue_Scroll','Blue Scroll',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getgroupitem(IG_Blue_Scroll);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (14626,'Indigo_Scroll','Indigo Scroll',2,20,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getgroupitem(IG_Indigo_Scroll);',NULL,NULL);
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@@ -10916,13 +10923,13 @@ REPLACE INTO `item_db_re` VALUES (21019,'Onimaru','Onimaru',5,0,NULL,4200,'75',N
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#===================================================================
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# New Shoes
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#===================================================================
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-REPLACE INTO `item_db_re` VALUES (22000,'Temporal_Str_Boots','Temporal Boots Of Strength',4,20,NULL,600,NULL,25,NULL,0,0xFFFFFFFF,56,2,64,NULL,'99',1,NULL,'.@r = getrefine(); bonus bMaxHP,300+(100*(.@r/3)); bonus bMaxSP,30+(10*(.@r/3)); bonus bAtk,7*(.@r/3); if(readparam(bStr)>=120) bonus bBaseAtk,50;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (22000,'Temporal_Str_Boots','Temporal Boots Of Strength',4,20,NULL,600,NULL,25,NULL,0,0xFFFFFFFF,56,2,64,NULL,'99',1,NULL,'.@r = getrefine(); bonus bMaxHP,300+(100*(.@r/3)); bonus bMaxSP,30+(10*(.@r/3)); bonus bAtk,7*(.@r/3); if(readparam(bStr)>=120) bonus bAtk,50;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22001,'Temporal_Int_Boots','Temporal Boots Of Intelligence',4,20,NULL,600,NULL,20,NULL,0,0xFFFFFFFF,56,2,64,NULL,'99',1,NULL,'.@r = getrefine(); bonus bMdef,5; bonus bMaxHP,300+(100*(.@r/3)); bonus bMaxSP,30+(10*(.@r/3)); bonus bMatk,10*(.@r/3); if(readparam(bInt)>=120) bonus bMatk,60;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22002,'Temporal_Agi_Boots','Temporal Boots Of Agility',4,20,NULL,600,NULL,25,NULL,0,0xFFFFFFFF,56,2,64,NULL,'99',1,NULL,'.@r = getrefine(); bonus bMaxHP,300+(100*(.@r/3)); bonus bMaxSP,30+(10*(.@r/3)); bonus bAspdRate,3*(.@r/3); if(readparam(bAgi)>=120) bonus bAspd,1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22003,'Temporal_Vit_Boots','Temporal Boots Of Vitality',4,20,NULL,600,NULL,25,NULL,0,0xFFFFFFFF,56,2,64,NULL,'99',1,NULL,'.@r = getrefine(); bonus bMaxHP,300+(300*(.@r/3)); bonus bMaxSP,30+(10*(.@r/3)); if(readparam(bVit)>=120) bonus bMaxHPrate,8;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22004,'Temporal_Dex_Boots','Temporal Boots Of Dexterity',4,20,NULL,600,NULL,25,NULL,0,0xFFFFFFFF,56,2,64,NULL,'99',1,NULL,'.@r = getrefine(); bonus bMaxHP,300+(100*(.@r/3)); bonus bMaxSP,30+(10*(.@r/3)); bonus bDex,3*(.@r/3); if(readparam(bDex)>=120){ bonus bLongAtkRate,5; bonus bFixedCast,-500; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22005,'Temporal_Luk_Boots','Temporal Boots Of Luck',4,20,NULL,600,NULL,20,NULL,0,0xFFFFFFFF,56,2,64,NULL,'99',1,NULL,'.@r = getrefine(); bonus bMaxHP,300+(100*(.@r/3)); bonus bMaxSP,30+(10*(.@r/3)); bonus bMdef,5; bonus bCritAtkRate,2*(.@r/3); if(readparam(bLuk)>=120) bonus bCritAtkRate,30;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (22006,'Temporal_Str_Boots_','Temporal Boots Of Strength',4,20,NULL,600,NULL,25,NULL,1,0xFFFFFFFF,56,2,64,NULL,'99',1,NULL,'.@r = getrefine(); bonus bMaxHP,300+(100*(.@r/3)); bonus bMaxSP,30+(10*(.@r/3)); bonus bBaseAtk,7*(.@r/3); if(readparam(bStr)>=120) bonus bBaseAtk,50;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (22006,'Temporal_Str_Boots_','Temporal Boots Of Strength',4,20,NULL,600,NULL,25,NULL,1,0xFFFFFFFF,56,2,64,NULL,'99',1,NULL,'.@r = getrefine(); bonus bMaxHP,300+(100*(.@r/3)); bonus bMaxSP,30+(10*(.@r/3)); bonus bAtk,7*(.@r/3); if(readparam(bStr)>=120) bonus bAtk,50;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22007,'Temporal_Vit_Boots_','Temporal Boots Of Vitality',4,20,NULL,600,NULL,25,NULL,1,0xFFFFFFFF,56,2,64,NULL,'99',1,NULL,'.@r = getrefine(); bonus bMaxHP,300+(300*(.@r/3)); bonus bMaxSP,30+(10*(.@r/3)); if(readparam(bVit)>=120) bonus bMaxHPrate,8;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22008,'Temporal_Dex_Boots_','Temporal Boots Of Dexterity',4,20,NULL,600,NULL,25,NULL,1,0xFFFFFFFF,56,2,64,NULL,'99',1,NULL,'.@r = getrefine(); bonus bMaxHP,300+(100*(.@r/3)); bonus bMaxSP,30+(10*(.@r/3)); bonus bDex,3*(.@r/3); if(readparam(bDex)>=120){ bonus bLongAtkRate,5; bonus bFixedCast,-500; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22009,'Temporal_Int_Boots_','Temporal Boots Of Intelligence',4,20,NULL,600,NULL,20,NULL,1,0xFFFFFFFF,56,2,64,NULL,'99',1,NULL,'.@r = getrefine(); bonus bMdef,5; bonus bMaxHP,300+(100*(.@r/3)); bonus bMaxSP,30+(10*(.@r/3)); bonus bMatk,10*(.@r/3); if(readparam(bInt)>=120) bonus bMatk,60;',NULL,NULL);
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