@@ -10092,6 +10092,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
status_change_end(bl, SC_DECREASEAGI, INVALID_TIMER);
break;
}
+ clif_skill_damage(src, bl, tick, status_get_amotion(src), 0, -30000, 1, skill_id, 1, DMG_SKILL);
clif_skill_nodamage(src,bl,skill_id,skill_lv,1);