|
@@ -1130,11 +1130,9 @@ static struct Damage battle_calc_weapon_attack(
|
|
|
status_set_hp(src, 1, 0);
|
|
|
break;
|
|
|
case PA_SACRIFICE:
|
|
|
- skill = sstatus->max_hp* 9/100;
|
|
|
- status_zap(src, skill, 0);//Damage to self is always 9%
|
|
|
- clif_damage(src,src, gettick(), 0, 0, skill, 0 , 0, 0);
|
|
|
-
|
|
|
- wd.damage = skill;
|
|
|
+ wd.damage = sstatus->max_hp* 9/100;
|
|
|
+ status_zap(src, wd.damage, 0);//Damage to self is always 9%
|
|
|
+ clif_damage(src,src, gettick(), 0, 0, wd.damage, 0 , 0, 0);
|
|
|
wd.damage2 = 0;
|
|
|
|
|
|
if (sc && sc->data[SC_SACRIFICE].timer != -1)
|