瀏覽代碼

* Updated Sphere Mine
* Updated Wind Walk
* Added effect for Deadly poison bottle and Ice cream

git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@594 54d463be-8e91-2dee-dedb-b68131a5f0ec

celest 20 年之前
父節點
當前提交
0fbbeca96d
共有 11 個文件被更改,包括 150 次插入124 次删除
  1. 4 1
      Changelog.txt
  2. 2 0
      db/Changelog.txt
  3. 1 0
      db/const.txt
  4. 2 2
      db/item_db.txt
  5. 1 1
      db/skill_cast_db.txt
  6. 3 3
      src/map/battle.c
  7. 1 0
      src/map/map.h
  8. 16 2
      src/map/mob.c
  9. 4 3
      src/map/pc.c
  10. 6 3
      src/map/skill.c
  11. 110 109
      src/map/skill.h

+ 4 - 1
Changelog.txt

@@ -1,6 +1,9 @@
 Date	Added
 12/17
-        * Added a fix for map loading, thanks to 'Guest' [celest]
+        * Reverted a change in map.c causing problems, sorry >.< [celest]
+        * Updated Sphere Mine - it'll now move in the opposite direction if
+          being hit by its master [celest]
+        * Updated Wind Walk [celest]
 	* Fixed skill #301 causing crashes [MouseJstr]
 	* Fixed documentation error on gm_skills_unconditionl [MouseJstr]
 	* added @grind test command.. only for testing [MouseJstr]

+ 2 - 0
db/Changelog.txt

@@ -5,6 +5,8 @@
 	Ayathoya items == Added but no effect ( all are "ect" itens)
 	Skill databases == celest working on them i believe.
 
+12/17   * Added effect for Deadly poison bottle and Ice cream [celest]
+
 12/15   * Updated Steel Body, Thunderstorm, Investigate and Magic Crasher, thanks
           to midas
         * Removed elunium and oridecon from produce_db, thanks to Draco

+ 1 - 0
db/const.txt

@@ -252,6 +252,7 @@ SC_Blind	136
 SC_SpeedPot0	37
 SC_SpeedPot1	38
 SC_SpeedPot2	39
+SC_SpeedPot3	40
 SC_ATKPot	185
 SC_MATKPot	186
 SC_EncPoison	6

+ 2 - 2
db/item_db.txt

@@ -37,7 +37,7 @@
 533,Grape_Juice,Grape Juice,0,250,0,40,,,,,10477567,2,,,,,{ itemheal 0,rand(15,24); },{}
 534,Carrot_Juice,Carrot Juice,0,20,0,40,,,,,10477567,2,,,,,{ itemheal rand(27,32),0; },{}
 535,Pumkin,Pumpkin,0,15,0,20,,,,,10477567,2,,,,,{ itemheal 19,0; },{}
-536,Ice_Cream,Ice Cream,0,150,0,80,,,,,10477567,2,,,,,{ itemheal rand(105,144),0; },{}
+536,Ice_Cream,Ice Cream,0,150,0,80,,,,,10477567,2,,,,,{ itemheal rand(105,144),0; if (rand(100)<3) goto FR; end; FR: sc_start SC_Freeze,10000,0; },{}
 537,Pet_Food,Pet Food,0,1000,0,10,,,,,10477567,2,,,,,{ itemheal rand(50,89),0; },{}
 538,Well-baked_Cookie,Well-baked Cookie,0,1000,0,30,,,,,10477567,2,,,,,{ itemheal rand(160,199),0; },{}
 539,Piece_of_Cake,Piece of Cake,0,3000,0,100,,,,,10477567,2,,,,,{ itemheal rand(270,329),0; },{}
@@ -148,7 +148,7 @@
 675,Silver_Coin,Silver Coin,2,20,0,40,,,,,0,3,,,,,{},{}
 676,Silver_Coin_Pouch,Silver Coin Pouch,2,20,0,400,,,,,0,3,,,,,{},{}
 677,Platinum_Coin,Platinum Coin,2,20,0,40,,,,,0,3,,,,,{},{}
-678,Deadly_Poison_Bottle,Deadly Poison Bottle,2,20,0,100,,,,,10477567,2,,,,,{ sc_start 193,60000,0; },{}
+678,Deadly_Poison_Bottle,Deadly Poison Bottle,2,20,0,100,,,,,10477567,2,,,,,{ if(Class!=4013) goto Not_ASC; sc_start SC_Poison,600000,0; sc_start SC_SpeedPot0,30,0; end; Not_ASC: percentheal -100,0; },{}
 679,Recall_Pills,Recall Pills,2,20,0,300,,,,,0,3,,,,,{},{}
 680,Carnation,Carnation,2,20,0,1000,,,,,0,3,,,,,{},{}
 681,Wedding_Photo_Album,Wedding_Photo_Album,2,20,0,10,,,,,0,3,,,,,{},{}

+ 1 - 1
db/skill_cast_db.txt

@@ -144,7 +144,7 @@
 230,1000,0,3:7:10:12:13,60000	//AM_ACIDTERROR#アシッドテラー#
 
 232,2000,500,40000:50000:60000:70000:80000,0	//AM_CANNIBALIZE#バイオプラント#
-233,2000,500,30000,0	//AM_SPHEREMINE#スフィアーマイン#
+233,2000,500,40000:50000:60000:70000:80000,0	//AM_SPHEREMINE#スフィアーマイン#
 234,2000,0,120000:240000:360000:480000:600000,0	//AM_CP_WEAPON#ケミカルウェポンチャージ#
 235,2000,0,120000:240000:360000:480000:600000,0	//AM_CP_SHIELD#ケミカルシールドチャージ#
 236,2000,0,120000:240000:360000:480000:600000,0	//AM_CP_ARMOR#ケミカルアーマーチャージ#

+ 3 - 3
src/map/battle.c

@@ -931,7 +931,7 @@ int battle_get_speed(struct block_list *bl)
 			if(sc_data[SC_CURSE].timer!=-1)
 				speed = speed + 450;
 			//ウィンドウォーク時はLv*2%減算
-			if(sc_data[SC_WINDWALK].timer!=-1)
+			if(sc_data[SC_WINDWALK].timer!=-1 && sc_data[SC_INCREASEAGI].timer==-1)
 				speed -= (speed*(sc_data[SC_WINDWALK].val1*2))/100;
 			if(sc_data[SC_SLOWDOWN].timer!=-1)
 				speed = speed*150/100;
@@ -990,7 +990,7 @@ int battle_get_adelay(struct block_list *bl)
 			if(sc_data[SC_STEELBODY].timer!=-1)	// 金剛
 				aspd_rate += 25;
 			//増速ポーション使用時は減算
-			if(	sc_data[i=SC_SPEEDPOTION2].timer!=-1 || sc_data[i=SC_SPEEDPOTION1].timer!=-1 || sc_data[i=SC_SPEEDPOTION0].timer!=-1)
+			if(	sc_data[i=SC_SPEEDPOTION3].timer!=-1 || sc_data[i=SC_SPEEDPOTION2].timer!=-1 || sc_data[i=SC_SPEEDPOTION1].timer!=-1 || sc_data[i=SC_SPEEDPOTION0].timer!=-1)
 				aspd_rate -= sc_data[i].val2;
 			//ディフェンダー時は加算
 			if(sc_data[SC_DEFENDER].timer != -1)
@@ -1037,7 +1037,7 @@ int battle_get_amotion(struct block_list *bl)
 				aspd_rate += sc_data[SC_DONTFORGETME].val1*3 + sc_data[SC_DONTFORGETME].val2 + (sc_data[SC_DONTFORGETME].val3>>16);
 			if(sc_data[SC_STEELBODY].timer!=-1)	// 金剛
 				aspd_rate += 25;
-			if(	sc_data[i=SC_SPEEDPOTION2].timer!=-1 || sc_data[i=SC_SPEEDPOTION1].timer!=-1 || sc_data[i=SC_SPEEDPOTION0].timer!=-1)
+			if(	sc_data[i=SC_SPEEDPOTION3].timer!=-1 || sc_data[i=SC_SPEEDPOTION2].timer!=-1 || sc_data[i=SC_SPEEDPOTION1].timer!=-1 || sc_data[i=SC_SPEEDPOTION0].timer!=-1)
 				aspd_rate -= sc_data[i].val2;
 			if(sc_data[SC_DEFENDER].timer != -1)
 				amotion += (550 - sc_data[SC_DEFENDER].val1*50);

+ 1 - 0
src/map/map.h

@@ -407,6 +407,7 @@ struct mob_data {
 	} state;
 	int timer;
 	short to_x,to_y;
+	short target_dir;
 	short speed;
 	int hp;
 	int target_id,attacked_id;

+ 16 - 2
src/map/mob.c

@@ -928,6 +928,7 @@ int mob_spawn(int id)
 	md->to_x=md->bl.x=x;
 	md->to_y=md->bl.y=y;
 	md->dir=0;
+	md->target_dir=0;
 
 	map_addblock(&md->bl);
 
@@ -1492,17 +1493,28 @@ static int mob_randomwalk(struct mob_data *md,int tick)
 	speed=battle_get_speed(&md->bl);
 	if(DIFF_TICK(md->next_walktime,tick)<0){
 		int i,x,y,c,d=12-md->move_fail_count;
+		int mask[8][2] = {{0,1},{-1,1},{-1,0},{-1,-1},{0,-1},{1,-1},{1,0},{1,1}};
 		if(d<5) d=5;
 		for(i=0;i<retrycount;i++){	// Search of a movable place
 			int r=rand();
-			x=md->bl.x+r%(d*2+1)-d;
-			y=md->bl.y+r/(d*2+1)%(d*2+1)-d;
+			x=r%(d*2+1)-d;
+			y=r/(d*2+1)%(d*2+1)-d;
+			if (md->target_dir){
+				if (x<0) x=0-x;
+				if (y<0) y=0-y;
+				x *= mask[md->target_dir-1][0];
+				y *= mask[md->target_dir-1][1];
+			}
+			x+=md->bl.x;
+			y+=md->bl.y;
+
 			if((c=map_getcell(md->bl.m,x,y))!=1 && c!=5 && mob_walktoxy(md,x,y,1)==0){
 				md->move_fail_count=0;
 				break;
 			}
 			if(i+1>=retrycount){
 				md->move_fail_count++;
+				md->target_dir = 0;
 				if(md->move_fail_count>1000){
 					if(battle_config.error_log)
 						printf("MOB cant move. random spawn %d, class = %d\n",md->bl.id,md->class);
@@ -2278,6 +2290,8 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type)
 			mobskill_use_id(md,&md->bl,skillidx);//Ž©”š‰r�¥ŠJŽn
 			md->state.special_mob_ai++;
 		}
+		if (md->master_id==src->id)
+			md->target_dir=map_calc_dir(src,md->bl.x,md->bl.y)+1;
 	}
 
 	if(md->hp>0){

+ 4 - 3
src/map/pc.c

@@ -1888,11 +1888,12 @@ int pc_calcstatus(struct map_session_data* sd,int first)
 			aspd_rate += sd->sc_data[SC_DONTFORGETME].val1*3 + sd->sc_data[SC_DONTFORGETME].val2 + (sd->sc_data[SC_DONTFORGETME].val3>>16);
 			sd->speed= sd->speed*(100+sd->sc_data[SC_DONTFORGETME].val1*2 + sd->sc_data[SC_DONTFORGETME].val2 + (sd->sc_data[SC_DONTFORGETME].val3&0xffff))/100;
 		}
-		if(	sd->sc_data[i=SC_SPEEDPOTION2].timer!=-1 ||
+		if(	sd->sc_data[i=SC_SPEEDPOTION3].timer!=-1 ||
+			sd->sc_data[i=SC_SPEEDPOTION2].timer!=-1 ||
 			sd->sc_data[i=SC_SPEEDPOTION1].timer!=-1 ||
 			sd->sc_data[i=SC_SPEEDPOTION0].timer!=-1)	// ? 速ポ?ション
 			aspd_rate -= sd->sc_data[i].val2;
-		if(sd->sc_data[SC_WINDWALK].timer!=-1)	//ウィンドウォ?ク時はLv*2%減算
+		if(sd->sc_data[SC_WINDWALK].timer!=-1 && sd->sc_data[SC_INCREASEAGI].timer==-1)	//ウィンドウォ?ク時はLv*2%減算
 			sd->speed -= sd->speed *(sd->sc_data[SC_WINDWALK].val1*2)/100;
 		if(sd->sc_data[SC_CARTBOOST].timer!=-1)	// カ?トブ?スト
 		sd->speed -= (DEFAULT_WALK_SPEED * 20)/100;
@@ -2162,7 +2163,7 @@ int pc_calcspeed (struct map_session_data *sd)
 		if(sd->sc_data[SC_QUAGMIRE].timer!=-1){
 			sd->speed = sd->speed*3/2;
 		}
-		if(sd->sc_data[SC_WINDWALK].timer!=-1) {
+		if(sd->sc_data[SC_WINDWALK].timer!=-1 && sd->sc_data[SC_INCREASEAGI].timer==-1) {
 			sd->speed -= sd->speed *(sd->sc_data[SC_WINDWALK].val1*2)/100;
 		}
 		if(sd->sc_data[SC_CARTBOOST].timer!=-1) {

+ 6 - 3
src/map/skill.c

@@ -8667,6 +8667,7 @@ int skill_status_change_end(struct block_list* bl, int type, int tid)
 			case SC_SPEEDPOTION0:		/* ?速ポ?ション */
 			case SC_SPEEDPOTION1:
 			case SC_SPEEDPOTION2:
+			case SC_SPEEDPOTION3:
 			case SC_APPLEIDUN:			/* イドゥンの林檎 */
 			case SC_RIDING:
 			case SC_BLADESTOP_WAIT:
@@ -9500,7 +9501,7 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val
 
 	if(sc_data[type].timer != -1){	/* すでに同じ異常になっている場合タイマ解除 */
 		if(sc_data[type].val1 > val1 && type != SC_COMBO && type != SC_DANCING && type != SC_DEVOTION &&
-			type != SC_SPEEDPOTION0 && type != SC_SPEEDPOTION1 && type != SC_SPEEDPOTION2
+			type != SC_SPEEDPOTION0 && type != SC_SPEEDPOTION1 && type != SC_SPEEDPOTION2 && type != SC_SPEEDPOTION3
 						 && type != SC_ATKPOT && type != SC_MATKPOT) // added atk and matk potions [Valaris]
 			return 0;
 		if ((type >=SC_STAN && type <= SC_BLIND) || type == SC_DPOISON)
@@ -9553,8 +9554,9 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val
 			calc_flag = 1;
 			if(sc_data[SC_DECREASEAGI].timer!=-1 )
 				skill_status_change_end(bl,SC_DECREASEAGI,-1);
-			if(sc_data[SC_WINDWALK].timer!=-1 )	/* ウインドウォ?ク */
-				skill_status_change_end(bl,SC_WINDWALK,-1);
+			// the effect will still remain [celest]
+//			if(sc_data[SC_WINDWALK].timer!=-1 )	/* ウインドウォ?ク */
+//				skill_status_change_end(bl,SC_WINDWALK,-1);
 			break;
 		case SC_DECREASEAGI:		/* 速度減少 */
 			if (bl->type == BL_PC)	// Celest
@@ -9840,6 +9842,7 @@ int skill_status_change_start(struct block_list *bl, int type, int val1, int val
 		case SC_SPEEDPOTION0:		/* ?速ポ?ション */
 		case SC_SPEEDPOTION1:
 		case SC_SPEEDPOTION2:
+		case SC_SPEEDPOTION3:
 			calc_flag = 1;
 			tick = 1000 * tick;
 			val2 = 5*(2+type-SC_SPEEDPOTION0);

+ 110 - 109
src/map/skill.h

@@ -183,134 +183,135 @@ enum {
 enum {	// struct map_session_data の status_changeの番?テ?ブル
 // SC_SENDMAX未?はクライアントへの通知あり。
 // 2-2次職の値はなんかめちゃくちゃっぽいので暫定。たぶん?更されます。
-	SC_SENDMAX				=128,
+	SC_SENDMAX			=128,
 	SC_PROVOKE			= 0,
 	SC_ENDURE			= 1,
-	SC_TWOHANDQUICKEN		= 2,
+	SC_TWOHANDQUICKEN	= 2,
 	SC_CONCENTRATE		= 3,
 	SC_HIDING			= 4,
 	SC_CLOAKING			= 5,
-	SC_ENCPOISON			= 6,
+	SC_ENCPOISON		= 6,
 	SC_POISONREACT		= 7,
 	SC_QUAGMIRE			= 8,
 	SC_ANGELUS			= 9,
-	SC_BLESSING			=10,
-	SC_SIGNUMCRUCIS		=11,
-	SC_INCREASEAGI			=12,
-	SC_DECREASEAGI		=13,
-	SC_SLOWPOISON			=14,
-	SC_IMPOSITIO			=15,
-	SC_SUFFRAGIUM			=16,
-	SC_ASPERSIO			=17,
-	SC_BENEDICTIO			=18,
-	SC_KYRIE			=19,
-	SC_MAGNIFICAT			=20,
-	SC_GLORIA			=21,
-	SC_AETERNA			=22,
-	SC_ADRENALINE			=23,
-	SC_WEAPONPERFECTION		=24,
-	SC_OVERTHRUST			=25,
-	SC_MAXIMIZEPOWER		=26,
-	SC_RIDING			=27,
-	SC_FALCON			=28,
-	SC_TRICKDEAD			=29,
-	SC_LOUD			=30,
-	SC_ENERGYCOAT		=31,
-	SC_HALLUCINATION		=34,
-	SC_WEIGHT50			=35,
-	SC_WEIGHT90			=36,
-	SC_SPEEDPOTION0		=37,
-	SC_SPEEDPOTION1		=38,
-	SC_SPEEDPOTION2		=39,
-	SC_STRIPWEAPON		=50,
-	SC_STRIPSHIELD			=51,
-	SC_STRIPARMOR			=52,
-	SC_STRIPHELM			=53,
-	SC_CP_WEAPON			=54,
-	SC_CP_SHIELD			=55,
-	SC_CP_ARMOR			=56,
-	SC_CP_HELM			=57,
-	SC_AUTOGUARD			=58,
-	SC_REFLECTSHIELD		=59,
-	SC_DEVOTION			=60,
-	SC_PROVIDENCE			=61,
-	SC_DEFENDER			=62,
-	SC_AUTOSPELL			=65,
-	SC_SPEARSQUICKEN		=68,
-	SC_EXPLOSIONSPIRITS		=86,
-	SC_STEELBODY			=87,
-	SC_COMBO			=89,
-	SC_FLAMELAUNCHER		=90,
-	SC_FROSTWEAPON		=91,
-	SC_LIGHTNINGLOADER		=92,
-	SC_SEISMICWEAPON		=93,
-	SC_AURABLADE			=103, /* オ?ラブレ?ド */
-	SC_PARRYING			=104, /* パリイング */
-	SC_CONCENTRATION		=105, /* コンセントレ?ション */
-	SC_TENSIONRELAX		=106, /* テンションリラックス */
-	SC_BERSERK			=107, /* バ?サ?ク */
-	SC_ASSUMPTIO			=110, /* アシャンプティオ */
-	SC_MAGICPOWER		=113, /* 魔法力?幅 */
-	SC_TRUESIGHT			=115, /* トゥル?サイト */
-	SC_WINDWALK			=116, /* ウインドウォ?ク */
-	SC_MELTDOWN			=117, /* メルトダウン */
-	SC_CARTBOOST			=118, /* カ?トブ?スト */
-	SC_REJECTSWORD		=120, /* リジェクトソ?ド */
-	SC_MARIONETTE			=121, /* マリオネットコントロ?ル */
-	SC_HEADCRUSH			=124, /* ヘッドクラッシュ */
-	SC_JOINTBEAT			=125, /* ジョイントビ?ト */
-
-	SC_STONE			=128,
-	SC_FREEZE			=129,
-	SC_STAN			=130,
-	SC_SLEEP			=131,
-	SC_POISON			=132,
-	SC_CURSE			=133,
-	SC_SILENCE			=134,
-	SC_CONFUSION			=135,
-	SC_BLIND			=136,
+	SC_BLESSING			= 10,
+	SC_SIGNUMCRUCIS		= 11,
+	SC_INCREASEAGI		= 12,
+	SC_DECREASEAGI		= 13,
+	SC_SLOWPOISON		= 14,
+	SC_IMPOSITIO		= 15,
+	SC_SUFFRAGIUM		= 16,
+	SC_ASPERSIO			= 17,
+	SC_BENEDICTIO		= 18,
+	SC_KYRIE			= 19,
+	SC_MAGNIFICAT		= 20,
+	SC_GLORIA			= 21,
+	SC_AETERNA			= 22,
+	SC_ADRENALINE		= 23,
+	SC_WEAPONPERFECTION	= 24,
+	SC_OVERTHRUST		= 25,
+	SC_MAXIMIZEPOWER	= 26,
+	SC_RIDING			= 27,
+	SC_FALCON			= 28,
+	SC_TRICKDEAD		= 29,
+	SC_LOUD				= 30,
+	SC_ENERGYCOAT		= 31,
+	SC_HALLUCINATION	= 34,
+	SC_WEIGHT50			= 35,
+	SC_WEIGHT90			= 36,
+	SC_SPEEDPOTION0		= 37,
+	SC_SPEEDPOTION1		= 38,
+	SC_SPEEDPOTION2		= 39,
+	SC_SPEEDPOTION3		= 40,
+	SC_STRIPWEAPON		= 50,
+	SC_STRIPSHIELD		= 51,
+	SC_STRIPARMOR		= 52,
+	SC_STRIPHELM		= 53,
+	SC_CP_WEAPON		= 54,
+	SC_CP_SHIELD		= 55,
+	SC_CP_ARMOR			= 56,
+	SC_CP_HELM			= 57,
+	SC_AUTOGUARD		= 58,
+	SC_REFLECTSHIELD	= 59,
+	SC_DEVOTION			= 60,
+	SC_PROVIDENCE		= 61,
+	SC_DEFENDER			= 62,
+	SC_AUTOSPELL		= 65,
+	SC_SPEARSQUICKEN	= 68,
+	SC_EXPLOSIONSPIRITS	= 86,
+	SC_STEELBODY		= 87,
+	SC_COMBO			= 89,
+	SC_FLAMELAUNCHER	= 90,
+	SC_FROSTWEAPON		= 91,
+	SC_LIGHTNINGLOADER	= 92,
+	SC_SEISMICWEAPON	= 93,
+	SC_AURABLADE		= 103, /* オ?ラブレ?ド */
+	SC_PARRYING			= 104, /* パリイング */
+	SC_CONCENTRATION	= 105, /* コンセントレ?ション */
+	SC_TENSIONRELAX		= 106, /* テンションリラックス */
+	SC_BERSERK			= 107, /* バ?サ?ク */
+	SC_ASSUMPTIO		= 110, /* アシャンプティオ */
+	SC_MAGICPOWER		= 113, /* 魔法力?幅 */
+	SC_TRUESIGHT		= 115, /* トゥル?サイト */
+	SC_WINDWALK			= 116, /* ウインドウォ?ク */
+	SC_MELTDOWN			= 117, /* メルトダウン */
+	SC_CARTBOOST		= 118, /* カ?トブ?スト */
+	SC_REJECTSWORD		= 120, /* リジェクトソ?ド */
+	SC_MARIONETTE		= 121, /* マリオネットコントロ?ル */
+	SC_HEADCRUSH		= 124, /* ヘッドクラッシュ */
+	SC_JOINTBEAT		= 125, /* ジョイントビ?ト */
+
+	SC_STONE			= 128,
+	SC_FREEZE			= 129,
+	SC_STAN				= 130,
+	SC_SLEEP			= 131,
+	SC_POISON			= 132,
+	SC_CURSE			= 133,
+	SC_SILENCE			= 134,
+	SC_CONFUSION		= 135,
+	SC_BLIND			= 136,
 	SC_DIVINA			= SC_SILENCE,
 
-	SC_SAFETYWALL			=140,
-	SC_PNEUMA			=141,
-	SC_WATERBALL			=142,
-	SC_ANKLE			=143,
-	SC_DANCING			=144,
-	SC_KEEPING			=145,
-	SC_BARRIER			=146,
-
-	SC_MAGICROD			=149,
-	SC_SIGHT			=150,
-	SC_RUWACH			=151,
-	SC_AUTOCOUNTER		=152,
-	SC_VOLCANO			=153,
-	SC_DELUGE			=154,
-	SC_VIOLENTGALE		=155,
-	SC_BLADESTOP_WAIT		=156,
-	SC_BLADESTOP			=157,
-	SC_EXTREMITYFIST		=158,
-	SC_GRAFFITI				=159,
+	SC_SAFETYWALL		= 140,
+	SC_PNEUMA			= 141,
+	SC_WATERBALL		= 142,
+	SC_ANKLE			= 143,
+	SC_DANCING			= 144,
+	SC_KEEPING			= 145,
+	SC_BARRIER			= 146,
+
+	SC_MAGICROD			= 149,
+	SC_SIGHT			= 150,
+	SC_RUWACH			= 151,
+	SC_AUTOCOUNTER		= 152,
+	SC_VOLCANO			= 153,
+	SC_DELUGE			= 154,
+	SC_VIOLENTGALE		= 155,
+	SC_BLADESTOP_WAIT	= 156,
+	SC_BLADESTOP		= 157,
+	SC_EXTREMITYFIST	= 158,
+	SC_GRAFFITI			= 159,
 
 	SC_LULLABY			=160,
-	SC_RICHMANKIM			=161,
+	SC_RICHMANKIM		=161,
 	SC_ETERNALCHAOS		=162,
 	SC_DRUMBATTLE		=163,
-	SC_NIBELUNGEN			=164,
-	SC_ROKISWEIL			=165,
-	SC_INTOABYSS			=166,
-	SC_SIEGFRIED			=167,
-	SC_DISSONANCE			=168,
+	SC_NIBELUNGEN		=164,
+	SC_ROKISWEIL		=165,
+	SC_INTOABYSS		=166,
+	SC_SIEGFRIED		=167,
+	SC_DISSONANCE		=168,
 	SC_WHISTLE			=169,
 	SC_ASSNCROS			=170,
-	SC_POEMBRAGI			=171,
-	SC_APPLEIDUN			=172,
-	SC_UGLYDANCE			=173,
+	SC_POEMBRAGI		=171,
+	SC_APPLEIDUN		=172,
+	SC_UGLYDANCE		=173,
 	SC_HUMMING			=174,
 	SC_DONTFORGETME		=175,
 	SC_FORTUNE			=176,
-	SC_SERVICE4U			=177,
+	SC_SERVICE4U		=177,
 
-	SC_SPIDERWEB			=180,		/* スパイダ?ウェッブ */
+	SC_SPIDERWEB		=180,		/* スパイダ?ウェッブ */
 	SC_MEMORIZE			=181,		/* メモライズ */
 //	SC_DPOISON			=182,		/* 猛毒 */
 
@@ -319,7 +320,7 @@ enum {	// struct map_session_data 
 	SC_WEDDING			=187,	//結婚用(結婚衣裳になって?くのが?いとか)
 	SC_NOCHAT			=188,	//赤エモ?態
 	SC_SPLASHER			=189,	/* ベナムスプラッシャ? */
-	SC_SELFDESTRUCTION		=190,	/* 自爆 */
+	SC_SELFDESTRUCTION	=190,	/* 自爆 */
 
 
 // Used by English Team