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@@ -51,7 +51,7 @@ monster_max_aspd: 199
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// have players on them, instead of only for mobs who are in the vecinity
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// have players on them, instead of only for mobs who are in the vecinity
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// of players.
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// of players.
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// 0x040: When set, when the mob's target changes map, the mob will walk towards
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// 0x040: When set, when the mob's target changes map, the mob will walk towards
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-// any npc-warps in it's sight of view (use with mob_npc_warp below)
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+// any npc-warps in it's sight of view (use with mob_warp below)
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// 0x100: When set, a mob will pick a random skill from it's list and start from
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// 0x100: When set, a mob will pick a random skill from it's list and start from
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// that instead of checking skills in orders (when unset, if a mob has too
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// that instead of checking skills in orders (when unset, if a mob has too
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// many skills, the ones near the end will rarely get selected)
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// many skills, the ones near the end will rarely get selected)
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