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@@ -4335,14 +4335,20 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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break;
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}
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clif_skill_nodamage(src,bl,skillid,skilllv,1);
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- if(sd->skilllv == 1)
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- if(!battle_config.skip_teleport_lv1_menu) // possibility to skip menu [LuzZza]
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+ if(skilllv == 1) {
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+ // possibility to skip menu [LuzZza]
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+ if(!battle_config.skip_teleport_lv1_menu &&
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+ sd->skillid == AL_TELEPORT) //If skillid is not teleport, this was auto-casted! [Skotlex]
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clif_skill_warppoint(sd,skillid,"Random","","","");
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else
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pc_randomwarp(sd,3);
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- else {
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- clif_skill_warppoint(sd,skillid,"Random",
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- mapindex_id2name(sd->status.save_point.map),"","");
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+ } else {
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+ if (sd->skillid == AL_TELEPORT)
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+ clif_skill_warppoint(sd,skillid,"Random",
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+ mapindex_id2name(sd->status.save_point.map),"","");
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+ else //Autocasted Teleport level 2??
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+ pc_setpos(sd,sd->status.save_point.map,
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+ sd->status.save_point.x,sd->status.save_point.y,3);
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}
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} else if(dstmd && !map[sd->bl.m].flag.monster_noteleport)
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mob_warp(dstmd,-1,-1,-1,3);
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