소스 검색

Some insignificant code tweaks.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13945 54d463be-8e91-2dee-dedb-b68131a5f0ec
ultramage 16 년 전
부모
커밋
0ed37a79b7
4개의 변경된 파일8개의 추가작업 그리고 6개의 파일을 삭제
  1. 5 2
      src/char/char.c
  2. 1 1
      src/login/account_txt.c
  3. 0 1
      src/map/skill.c
  4. 2 2
      src/plugins/dbghelpplug.c

+ 5 - 2
src/char/char.c

@@ -197,7 +197,7 @@ void set_char_online(int map_id, int char_id, int account_id)
 	struct online_char_data* character;
 	
 	character = (struct online_char_data*)idb_ensure(online_char_db, account_id, create_online_char_data);
-	if( character->char_id != -1 && character->server > -1 && character->server != map_id && map_id != -3 )
+	if( character->char_id != -1 && character->server > -1 && character->server != map_id )
 	{
 		//char == 99 <- Character logging in, so someone has logged in while one
 		//char is still on map-server, so kick him out, but don't print "error"
@@ -253,7 +253,8 @@ void set_char_offline(int char_id, int account_id)
 
 		//FIXME? Why Kevin free'd the online information when the char was effectively in the map-server?
 	}
-	
+
+	//Remove char if 1- Set all offline, or 2- character is no longer connected to char-server.
 	if (login_fd > 0 && !session[login_fd]->flag.eof && (char_id == -1 || character == NULL || character->fd == -1))
 	{
 		WFIFOHEAD(login_fd,6);
@@ -1748,10 +1749,12 @@ int char_divorce(struct mmo_charstatus *cs)
 				cs->partner_id = 0;
 				char_dat[i].status.partner_id = 0;
 				for(j = 0; j < MAX_INVENTORY; j++)
+				{
 					if (char_dat[i].status.inventory[j].nameid == WEDDING_RING_M || char_dat[i].status.inventory[j].nameid == WEDDING_RING_F)
 						memset(&char_dat[i].status.inventory[j], 0, sizeof(char_dat[i].status.inventory[0]));
 					if (cs->inventory[j].nameid == WEDDING_RING_M || cs->inventory[j].nameid == WEDDING_RING_F)
 						memset(&cs->inventory[j], 0, sizeof(cs->inventory[0]));
+				}
 				return 0;
 			}
 		}

+ 1 - 1
src/login/account_txt.c

@@ -174,7 +174,7 @@ static bool account_db_txt_init(AccountDB* self)
 		memcpy(tmp, &acc, sizeof(struct mmo_account));
 		idb_put(accounts, acc.account_id, tmp);
 
-		if( db->next_account_id < acc.account_id)
+		if( acc.account_id >= db->next_account_id )
 			db->next_account_id = acc.account_id + 1;
 	}
 

+ 0 - 1
src/map/skill.c

@@ -7189,7 +7189,6 @@ static int skill_unit_onplace (struct skill_unit *src, struct block_list *bl, un
 		}
 		break;
 	case UNT_SAFETYWALL:
-		//TODO: Find a more reliable way to handle the link to sg, this could cause dangling pointers. [Skotlex]
 		if (!sce)
 			sc_start4(bl,type,100,sg->skill_lv,sg->group_id,sg->group_id,0,sg->limit);
 		break;

+ 2 - 2
src/plugins/dbghelpplug.c

@@ -108,7 +108,7 @@ typedef enum _UdtKind
     UdtClass,
     UdtUnion
 } UdtKind;
-
+/*
 typedef enum _SymTag { 
    SymTagNull             = 0,
    SymTagExe              = 1,
@@ -142,7 +142,7 @@ typedef enum _SymTag {
    SymTagManagedType      = 29,
    SymTagDimension        = 30
 } SymTag;
-
+*/
 #endif /* _NO_CVCONST_H */