|
@@ -3907,18 +3907,12 @@ static int mob_read_sqldb(void)
|
|
if(battle_config.monster_damage_delay_rate != 100)
|
|
if(battle_config.monster_damage_delay_rate != 100)
|
|
status->dmotion = status->dmotion*battle_config.monster_damage_delay_rate/100;
|
|
status->dmotion = status->dmotion*battle_config.monster_damage_delay_rate/100;
|
|
|
|
|
|
- status_calc_misc(status, mob_db_data[class_]->lv);
|
|
|
|
|
|
+ status_calc_misc(status, BL_MOB, mob_db_data[class_]->lv);
|
|
|
|
|
|
- if(!battle_config.enemy_str)
|
|
|
|
- status->batk = 0;
|
|
|
|
-
|
|
|
|
if(battle_config.enemy_critical_rate != 100)
|
|
if(battle_config.enemy_critical_rate != 100)
|
|
status->cri = status->cri*battle_config.enemy_critical_rate/100;
|
|
status->cri = status->cri*battle_config.enemy_critical_rate/100;
|
|
if(!status->cri && battle_config.enemy_critical_rate) status->cri = 1;
|
|
if(!status->cri && battle_config.enemy_critical_rate) status->cri = 1;
|
|
|
|
|
|
- if(!battle_config.enemy_perfect_flee)
|
|
|
|
- status->flee2 = 0;
|
|
|
|
-
|
|
|
|
// MVP EXP Bonus, Chance: MEXP,ExpPer
|
|
// MVP EXP Bonus, Chance: MEXP,ExpPer
|
|
mob_db_data[class_]->mexp = TO_INT(30) * battle_config.mvp_exp_rate / 100;
|
|
mob_db_data[class_]->mexp = TO_INT(30) * battle_config.mvp_exp_rate / 100;
|
|
mob_db_data[class_]->mexpper = TO_INT(31);
|
|
mob_db_data[class_]->mexpper = TO_INT(31);
|