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@@ -3373,6 +3373,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
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case CH_TIGERFIST:
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case PA_SHIELDCHAIN: // Shield Chain
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case PA_SACRIFICE:
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+ case ASC_EDP:
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case WS_CARTTERMINATION: // Cart Termination
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case AS_VENOMKNIFE:
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case HT_PHANTASMIC:
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@@ -5070,10 +5071,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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}
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break;
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- case ASC_EDP:
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- clif_skill_nodamage(src,bl,skillid,skilllv,
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- sc_start(bl,type,100,skilllv,skill_get_time(skillid,skilllv) + ( sd ? 3000 * pc_checkskill(sd,GC_RESEARCHNEWPOISON) : 0 )));
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- break;
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case AL_INCAGI:
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case AL_BLESSING:
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case MER_INCAGI:
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@@ -11208,7 +11205,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
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const struct TimerData* td = tsc->data[type]?get_timer(tsc->data[type]->timer):NULL;
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if( td )
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sec = DIFF_TICK(td->tick, tick);
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- map_moveblock(bl, src->bl.x, src->bl.y, tick);
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+ ///map_moveblock(bl, src->bl.x, src->bl.y, tick); // in official server it doesn't behave like this. [malufett]
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clif_fixpos(bl);
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sg->val2 = bl->id;
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} else
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