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@@ -226,6 +226,8 @@ L_CHANGE:
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next;
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set ADVJOB,Class+4001; //memo the target 3rd Job ID
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+ if(ADVJOB == 4014) set ADVJOB,4002;
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+ if(ADVJOB == 4022) set ADVJOB,4015;
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// callfunc "F_ToHigh",25,"Swordman High",31,"Lord Knight",144,145,146,0;
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// callfunc "F_ToHigh",28,"Acolyte High",32,"High Priest",156,0,0,0;
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@@ -325,6 +327,8 @@ L_SKILLPNTS:
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function script F_ToHigh {
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if(Upper == 2) return; //Baby Class - skip it
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+ if(ADVJOB == 4014) set ADVJOB,4002;
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+ if(ADVJOB == 4022) set ADVJOB,4015;
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set @fjob,ADVJOB; //alternative classes should pass, too
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if(@fjob == Job_Stalker) set @fjob,Job_Assassin_Cross;
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if(@fjob == Job_Creator) set @fjob,Job_Whitesmith;
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