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@@ -1076,7 +1076,7 @@ REPLACE INTO `item_db_re` VALUES (1685,'Dragonfly_Sitting_Foxtail_Staff','Dragon
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REPLACE INTO `item_db_re` VALUES (1686,'Large_Foxtail_Staff','Large Foxtail Staff',5,20,NULL,300,'70',NULL,1,1,0x80000000,7,2,2,2,'20',1,10,'bonus bLongAtkRate,8; bonus bDex,1; bonus bMaxHP,200; bonus bMaxSP,100;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1686,'Large_Foxtail_Staff','Large Foxtail Staff',5,20,NULL,300,'70',NULL,1,1,0x80000000,7,2,2,2,'20',1,10,'bonus bLongAtkRate,8; bonus bDex,1; bonus bMaxHP,200; bonus bMaxSP,100;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1687,'Beginner_Foxtail_Staff','Beginner Foxtail Staff',5,20,NULL,100,'40:15',NULL,1,1,0x80000000,7,2,2,1,'3',1,10,'bonus bMaxHP,100;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1687,'Beginner_Foxtail_Staff','Beginner Foxtail Staff',5,20,NULL,100,'40:15',NULL,1,1,0x80000000,7,2,2,1,'3',1,10,'bonus bMaxHP,100;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1690,'Mysterious_Foxtail_Staff','Mysterious Foxtail Staff',5,20,NULL,400,'80:180',NULL,1,3,0x80000000,7,2,2,2,'60',1,10,'.@r = getrefine(); bonus bMaxSP,10*(.@r/3)+50; bonus bMatk,10*(.@r/3);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1690,'Mysterious_Foxtail_Staff','Mysterious Foxtail Staff',5,20,NULL,400,'80:180',NULL,1,3,0x80000000,7,2,2,2,'60',1,10,'.@r = getrefine(); bonus bMaxSP,10*(.@r/3)+50; bonus bMatk,10*(.@r/3);',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (1691,'Strange_God_Foxtail_Staff','Strange God Foxtail Staff',5,20,NULL,500,'100:240',NULL,1,2,0x80000000,7,2,2,3,'100',1,10,'bonus bMaxSP,100; .@r = getrefine(); bonus bMatkRate,2*(.@r/3); bonus bMaxSPrate,.@r/3; if(.@r>=7){ .@r = min(.@r,10)-7; bonus bWeaponAtkRate,(20*.@r)+40; bonus bWeaponMatkRate,(20*.@r)+40; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (1691,'Strange_God_Foxtail_Staff','Strange God Foxtail Staff',5,20,NULL,500,'100:240',NULL,1,2,0x80000000,7,2,2,3,'100',1,10,'bonus bMaxSP,100; .@r = getrefine(); bonus bMatkRate,2*(.@r/3); bonus bMaxSPrate,.@r/3; if(.@r>=7){ .@r = min(.@r,10)-7; bonus bWeaponAtkRate,(20*.@r)+40; bonus bWeaponMatkRate,(20*.@r)+40; } bonus bUnbreakableWeapon;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1692,'Magical_Foxtail_Staff','Magical Foxtail Staff',5,20,NULL,600,'120:260',NULL,1,2,0x80000000,7,2,2,3,'140',1,10,'bonus bMaxSP,100; .@r = getrefine(); bonus bMatkRate,2*(.@r/3); bonus bMaxSPrate,.@r/3; if(.@r>=7){ .@r = min(.@r,10)-7; bonus bWeaponAtkRate,(20*.@r)+40; bonus bWeaponMatkRate,(20*.@r)+40; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1692,'Magical_Foxtail_Staff','Magical Foxtail Staff',5,20,NULL,600,'120:260',NULL,1,2,0x80000000,7,2,2,3,'140',1,10,'bonus bMaxSP,100; .@r = getrefine(); bonus bMatkRate,2*(.@r/3); bonus bMaxSPrate,.@r/3; if(.@r>=7){ .@r = min(.@r,10)-7; bonus bWeaponAtkRate,(20*.@r)+40; bonus bWeaponMatkRate,(20*.@r)+40; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1693,'Magical_Yellow_Foxtail_Staff','Magical Yellow Foxtail Staff',5,20,NULL,700,'140:280',NULL,1,1,0x80000000,7,2,2,4,'175',1,10,'.@r = getrefine(); bonus bMatkRate,3*(.@r/2); bonus4 bAutoSpellOnSkill,"SU_FRESHSHRIMP","SU_ARCLOUSEDASH",max(1,getskilllv("SU_ARCLOUSEDASH")),200; bonus4 bAutoSpellOnSkill,"SU_SV_STEMSPEAR","SU_FRESHSHRIMP",max(1,getskilllv("SU_FRESHSHRIMP")),200; if(.@r>=7){ .@r = min(.@r,10)-7; bonus bWeaponAtkRate,(20*.@r)+40; bonus bWeaponMatkRate,(20*.@r)+40; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1693,'Magical_Yellow_Foxtail_Staff','Magical Yellow Foxtail Staff',5,20,NULL,700,'140:280',NULL,1,1,0x80000000,7,2,2,4,'175',1,10,'.@r = getrefine(); bonus bMatkRate,3*(.@r/2); bonus4 bAutoSpellOnSkill,"SU_FRESHSHRIMP","SU_ARCLOUSEDASH",max(1,getskilllv("SU_ARCLOUSEDASH")),200; bonus4 bAutoSpellOnSkill,"SU_SV_STEMSPEAR","SU_FRESHSHRIMP",max(1,getskilllv("SU_FRESHSHRIMP")),200; if(.@r>=7){ .@r = min(.@r,10)-7; bonus bWeaponAtkRate,(20*.@r)+40; bonus bWeaponMatkRate,(20*.@r)+40; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1694,'Foxtail_Model','Foxtail Model',5,20,NULL,300,'150',NULL,1,3,0x80000000,7,2,2,2,'60',1,10,'bonus bLongAtkRate,8; bonus bMaxHP,100; .@r = getrefine(); bonus bDex,(.@r/3)*2; bonus bMaxSP,(.@r/3)*10;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1694,'Foxtail_Model','Foxtail Model',5,20,NULL,300,'150',NULL,1,3,0x80000000,7,2,2,2,'60',1,10,'bonus bLongAtkRate,8; bonus bMaxHP,100; .@r = getrefine(); bonus bDex,(.@r/3)*2; bonus bMaxSP,(.@r/3)*10;',NULL,NULL);
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@@ -1206,7 +1206,7 @@ REPLACE INTO `item_db_re` VALUES (1833,'Claw_Of_Flash','Claw of Flash',5,60000,N
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REPLACE INTO `item_db_re` VALUES (1834,'TE_Woe_Fist','TE Woe Fist',5,0,NULL,0,'150',NULL,1,0,0x00008100,63,2,2,3,'40',1,12,'bonus2 bAddRace,RC_Player_Human,40; bonus2 bAddEff,Eff_Freeze,3000;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1834,'TE_Woe_Fist','TE Woe Fist',5,0,NULL,0,'150',NULL,1,0,0x00008100,63,2,2,3,'40',1,12,'bonus2 bAddRace,RC_Player_Human,40; bonus2 bAddEff,Eff_Freeze,3000;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1835,'Spartacus','Spartacus',5,0,NULL,600,'100',NULL,1,2,0x00008100,63,2,2,4,'50',1,12,'bonus bUnbreakableWeapon; .@r = getrefine(); bonus2 bAddClass,Class_All,.@r; if(.@r>9) { bonus bNoSizeFix; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1835,'Spartacus','Spartacus',5,0,NULL,600,'100',NULL,1,2,0x00008100,63,2,2,4,'50',1,12,'bonus bUnbreakableWeapon; .@r = getrefine(); bonus2 bAddClass,Class_All,.@r; if(.@r>9) { bonus bNoSizeFix; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1836,'Thanos_Knuckle','Thanos Knuckle',5,10,NULL,600,'160:100',NULL,1,1,0x00008000,56,2,2,4,'120',1,12,'bonus bInt,6; bonus bVit,6; bonus bLuk,-6; bonus2 bHPDrainRate,50,5; bonus2 bSPDrainRate,10,5; bonus2 bHPLossRate,100,10000;',NULL,'heal -1000,0;');
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REPLACE INTO `item_db_re` VALUES (1836,'Thanos_Knuckle','Thanos Knuckle',5,10,NULL,600,'160:100',NULL,1,1,0x00008000,56,2,2,4,'120',1,12,'bonus bInt,6; bonus bVit,6; bonus bLuk,-6; bonus2 bHPDrainRate,50,5; bonus2 bSPDrainRate,10,5; bonus2 bHPLossRate,100,10000;',NULL,'heal -1000,0;');
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-REPLACE INTO `item_db_re` VALUES (1837,'Iron_nail','Iron Nail',5,10,NULL,1500,'100',NULL,NULL,1,0x00008100,63,2,2,3,'50',1,12,'bonus bAspdRate,-5; bonus bAspdRate,((getrefine()+1)/2);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (1837,'Iron_nail','Iron Nail',5,10,NULL,1500,'100',NULL,NULL,1,0x00008100,63,2,2,3,'50',1,12,'bonus bUnbreakableWeapon; bonus bIgnoreDefClass,Class_All; .@r = (getrefine()/2); bonus bAspdRate,-5+.@r; if(getskilllv("MO_CHAINCOMBO")==5){ bonus bBaseAtk,20; } if(getskilllv("MO_COMBOFINISH")==5){ bonus bBaseAtk,20; } if(getskilllv("CH_TIGERFIST")==5){ bonus bBaseAtk,20; } if(getskilllv("CH_CHAINCRUSH")==5){ bonus bBaseAtk,40; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1838,'Half_BF_Knuckle1','Half BF Knuckle1',5,20,NULL,0,'30',NULL,1,0,0x00008100,63,2,2,3,'80',1,12,'bonus bStr,2; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,30; bonus2 bAddRace,RC_Player_Human,30; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreDefRaceRate,RC_Player_Human,10; bonus4 bAutoSpell,"CH_SOULCOLLECT",1,5,0; bonus bUnbreakableWeapon;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1838,'Half_BF_Knuckle1','Half BF Knuckle1',5,20,NULL,0,'30',NULL,1,0,0x00008100,63,2,2,3,'80',1,12,'bonus bStr,2; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,30; bonus2 bAddRace,RC_Player_Human,30; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreDefRaceRate,RC_Player_Human,10; bonus4 bAutoSpell,"CH_SOULCOLLECT",1,5,0; bonus bUnbreakableWeapon;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1839,'Crimson_Knuckles','Crimson Knuckles',5,20,NULL,1000,'100',NULL,1,2,0x00008100,63,2,2,3,'70',1,12,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bUnbreakableWeapon;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1839,'Crimson_Knuckles','Crimson Knuckles',5,20,NULL,1000,'100',NULL,1,2,0x00008100,63,2,2,3,'70',1,12,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bUnbreakableWeapon;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1840,'Requiem_Knuckle','Requiem Knuckle',5,20,NULL,500,'150:100',NULL,1,0,0x00008100,63,2,2,4,'100',1,12,'.@r = getrefine(); .@b = 40; if(.@r>=5){ .@b += (.@r-5)*15+20; } bonus2 bAddRace2,RC2_BioLab,.@b;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1840,'Requiem_Knuckle','Requiem Knuckle',5,20,NULL,500,'150:100',NULL,1,0,0x00008100,63,2,2,4,'100',1,12,'.@r = getrefine(); .@b = 40; if(.@r>=5){ .@b += (.@r-5)*15+20; } bonus2 bAddRace2,RC2_BioLab,.@b;',NULL,NULL);
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@@ -1384,7 +1384,7 @@ REPLACE INTO `item_db_re` VALUES (2127,'Secular_Mission','Secular Mission',4,20,
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REPLACE INTO `item_db_re` VALUES (2128,'Herald_Of_GOD_','Sacred Mission',4,128000,NULL,1600,NULL,120,NULL,1,0x00004000,63,2,32,NULL,'83',1,4,'bonus bVit,3; bonus bInt,2; bonus bMdef,3; bonus bUnbreakableShield;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2128,'Herald_Of_GOD_','Sacred Mission',4,128000,NULL,1600,NULL,120,NULL,1,0x00004000,63,2,32,NULL,'83',1,4,'bonus bVit,3; bonus bInt,2; bonus bMdef,3; bonus bUnbreakableShield;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2129,'Exorcism_Bible','Exorcism Bible',4,20,NULL,600,NULL,80,NULL,0,0x00008100,63,2,32,NULL,'50',1,5,'bonus bHPrecovRate,3; bonus bSPrecovRate,3; bonus bInt,1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2129,'Exorcism_Bible','Exorcism Bible',4,20,NULL,600,NULL,80,NULL,0,0x00008100,63,2,32,NULL,'50',1,5,'bonus bHPrecovRate,3; bonus bSPrecovRate,3; bonus bInt,1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2130,'Cross_Shield','Cross Shield',4,20,NULL,2000,NULL,130,NULL,1,0x00004000,63,2,32,NULL,'80',1,4,'bonus bStr,1; bonus2 bSkillAtk,"PA_SHIELDCHAIN",30; bonus2 bSkillAtk,"CR_SHIELDBOOMERANG",30; bonus bUseSPrate,10;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2130,'Cross_Shield','Cross Shield',4,20,NULL,2000,NULL,130,NULL,1,0x00004000,63,2,32,NULL,'80',1,4,'bonus bStr,1; bonus2 bSkillAtk,"PA_SHIELDCHAIN",30; bonus2 bSkillAtk,"CR_SHIELDBOOMERANG",30; bonus bUseSPrate,10;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (2131,'Magic_Study_Vol1','Magic Bible Vol1',4,20,NULL,1000,NULL,18,NULL,1,0x00810204,18,2,32,NULL,'70',1,5,'bonus bMdef,3; bonus bInt,2; bonus2 bAddEffWhenHit,Eff_Stun,1000;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (2131,'Magic_Study_Vol1','Magic Bible Vol1',4,20,NULL,1000,NULL,18,NULL,1,0x00810204,63,2,32,NULL,'70',1,5,'bonus bMdef,3; bonus bInt,2; bonus2 bAddEffWhenHit,Eff_Stun,1000;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2132,'Shelter_Resistance','Shell Of Resistance',4,20,NULL,0,NULL,9,NULL,0,0xFFFFFFFF,63,2,32,NULL,'0',0,2,'bonus2 bSubEle,Ele_All,20; bonus bShortWeaponDamageReturn,1; if (vip_status(VIP_STATUS_ACTIVE)) { bonus bAllStats,1; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2132,'Shelter_Resistance','Shell Of Resistance',4,20,NULL,0,NULL,9,NULL,0,0xFFFFFFFF,63,2,32,NULL,'0',0,2,'bonus2 bSubEle,Ele_All,20; bonus bShortWeaponDamageReturn,1; if (vip_status(VIP_STATUS_ACTIVE)) { bonus bAllStats,1; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2133,'Tournament_Shield','Tournament Shield',4,20,NULL,1000,NULL,105,NULL,1,0x00004082,18,2,32,NULL,'50',1,4,'bonus2 bAddClass,Class_All,1; if( Class == Job_Lord_Knight ) bonus bAspdRate,-5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2133,'Tournament_Shield','Tournament Shield',4,20,NULL,1000,NULL,105,NULL,1,0x00004082,18,2,32,NULL,'50',1,4,'bonus2 bAddClass,Class_All,1; if( Class == Job_Lord_Knight ) bonus bAspdRate,-5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2134,'Shield_Of_Naga','Shield of Naga',4,20,NULL,500,NULL,35,NULL,1,0x00CFFF80,18,2,32,NULL,'70',1,2,'.@r = getrefine(); bonus bMdef,3; if(.@r<11) { autobonus2 "{ bonus bShortWeaponDamageReturn,("+.@r+"*3); }",10,5000,BF_WEAPON,"{ specialeffect2 EF_GUARD; }"; } else { autobonus2 "{ bonus bShortWeaponDamageReturn,("+.@r+"*3); }",10,5000+(.@r/2*1000),BF_WEAPON,"{ specialeffect2 EF_GUARD; }"; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2134,'Shield_Of_Naga','Shield of Naga',4,20,NULL,500,NULL,35,NULL,1,0x00CFFF80,18,2,32,NULL,'70',1,2,'.@r = getrefine(); bonus bMdef,3; if(.@r<11) { autobonus2 "{ bonus bShortWeaponDamageReturn,("+.@r+"*3); }",10,5000,BF_WEAPON,"{ specialeffect2 EF_GUARD; }"; } else { autobonus2 "{ bonus bShortWeaponDamageReturn,("+.@r+"*3); }",10,5000+(.@r/2*1000),BF_WEAPON,"{ specialeffect2 EF_GUARD; }"; }',NULL,NULL);
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@@ -1419,7 +1419,7 @@ REPLACE INTO `item_db_re` VALUES (2162,'Bible_Of_Promise2','Bible of Promise(2nd
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REPLACE INTO `item_db_re` VALUES (2163,'Flow_Shield','Flow Shield',4,20,NULL,1300,NULL,50,NULL,1,0xFFFFFFFF,63,2,32,NULL,'65',1,3,'bonus2 bSubDefEle,Ele_Water,5; bonus2 bMagicSubDefEle,Ele_Water,5; bonus2 bSubRace,RC_Brute,-5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2163,'Flow_Shield','Flow Shield',4,20,NULL,1300,NULL,50,NULL,1,0xFFFFFFFF,63,2,32,NULL,'65',1,3,'bonus2 bSubDefEle,Ele_Water,5; bonus2 bMagicSubDefEle,Ele_Water,5; bonus2 bSubRace,RC_Brute,-5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2164,'Sombre_Shield','Sombre Shield',4,20,NULL,1300,NULL,50,NULL,1,0xFFFFFFFF,63,2,32,NULL,'65',1,3,'bonus2 bSubDefEle,Ele_Dark,5; bonus2 bMagicSubDefEle,Ele_Dark,5; bonus2 bSubRace,RC_Undead,-5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2164,'Sombre_Shield','Sombre Shield',4,20,NULL,1300,NULL,50,NULL,1,0xFFFFFFFF,63,2,32,NULL,'65',1,3,'bonus2 bSubDefEle,Ele_Dark,5; bonus2 bMagicSubDefEle,Ele_Dark,5; bonus2 bSubRace,RC_Undead,-5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2165,'Sol_Shield','Sol Shield',4,20,NULL,1300,NULL,50,NULL,1,0xFFFFFFFF,63,2,32,NULL,'65',1,3,'bonus2 bSubDefEle,Ele_Earth,5; bonus2 bMagicSubDefEle,Ele_Earth,5; bonus2 bSubRace,RC_Plant,-5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2165,'Sol_Shield','Sol Shield',4,20,NULL,1300,NULL,50,NULL,1,0xFFFFFFFF,63,2,32,NULL,'65',1,3,'bonus2 bSubDefEle,Ele_Earth,5; bonus2 bMagicSubDefEle,Ele_Earth,5; bonus2 bSubRace,RC_Plant,-5;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (2166,'Exorcism_Bible_','Devil\'s Bible Drive',4,20,NULL,600,NULL,80,NULL,1,0x00008100,63,2,32,NULL,'50',1,5,'bonus bInt,1;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (2166,'Exorcism_Bible_','Devil\'s Bible Drive',4,20,NULL,600,NULL,80,NULL,1,0x00008100,63,2,32,NULL,'50',1,5,'bonus bHPrecovRate,3; bonus bSPrecovRate,3; bonus bInt,1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2167,'Poison_Shield','Poison Shield',4,20,NULL,1300,NULL,50,NULL,1,0xFFFFFFFF,63,2,32,NULL,'65',1,3,'bonus2 bSubDefEle,Ele_Poison,5; bonus2 bMagicSubDefEle,Ele_Poison,5; bonus2 bSubRace,RC_Plant,-5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2167,'Poison_Shield','Poison Shield',4,20,NULL,1300,NULL,50,NULL,1,0xFFFFFFFF,63,2,32,NULL,'65',1,3,'bonus2 bSubDefEle,Ele_Poison,5; bonus2 bMagicSubDefEle,Ele_Poison,5; bonus2 bSubRace,RC_Plant,-5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2168,'Immuned_Shield','Immune Shield',4,20,NULL,700,NULL,55,NULL,1,0xFFFFFFFF,63,2,32,NULL,'1',1,4,'.@r = getrefine(); if (.@r>=5) bonus2 bSubEle,Ele_Neutral,min(.@r,12)-4; if(.@r>6) bonus2 bSubEle,Ele_Neutral,5; if(.@r>8) { bonus2 bSubEle,Ele_Fire,5; bonus2 bSubEle,Ele_Water,5; bonus2 bSubEle,Ele_Wind,5; bonus2 bSubEle,Ele_Earth,5; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2168,'Immuned_Shield','Immune Shield',4,20,NULL,700,NULL,55,NULL,1,0xFFFFFFFF,63,2,32,NULL,'1',1,4,'.@r = getrefine(); if (.@r>=5) bonus2 bSubEle,Ele_Neutral,min(.@r,12)-4; if(.@r>6) bonus2 bSubEle,Ele_Neutral,5; if(.@r>8) { bonus2 bSubEle,Ele_Fire,5; bonus2 bSubEle,Ele_Water,5; bonus2 bSubEle,Ele_Wind,5; bonus2 bSubEle,Ele_Earth,5; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2169,'Kalasak','Kalasag',4,20,NULL,400,NULL,40,NULL,0,0xFFFFFFFF,63,2,32,NULL,'1',1,1,'bonus2 bSubClass,Class_Boss,getrefine()/3;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2169,'Kalasak','Kalasag',4,20,NULL,400,NULL,40,NULL,0,0xFFFFFFFF,63,2,32,NULL,'1',1,1,'bonus2 bSubClass,Class_Boss,getrefine()/3;',NULL,NULL);
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@@ -1444,7 +1444,7 @@ REPLACE INTO `item_db_re` VALUES (2188,'Svalinn_J','Svalinn',4,10,NULL,500,NULL,
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REPLACE INTO `item_db_re` VALUES (2189,'Mad_Bunny','Mad Bunny Shield',4,10,NULL,100,NULL,40,NULL,1,0xFFFFFFFF,63,2,32,NULL,'30',1,6,'bonus2 bSubEle,Ele_All,5; bonus bMdef,6; bonus bDex,1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2189,'Mad_Bunny','Mad Bunny Shield',4,10,NULL,100,NULL,40,NULL,1,0xFFFFFFFF,63,2,32,NULL,'30',1,6,'bonus2 bSubEle,Ele_All,5; bonus bMdef,6; bonus bDex,1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2190,'Ancient_Shield_Of_Aeon','Ancient Shield Of Aeon',4,0,NULL,200,NULL,5,NULL,0,0x000FDF80,63,2,32,NULL,'130',1,2,'bonus2 bSubEle,Ele_Neutral,10; bonus2 bSubEle,Ele_Fire,10; bonus2 bSubEle,Ele_Water,10; bonus2 bSubEle,Ele_Wind,10; bonus2 bSubEle,Ele_Earth,10; bonus2 bSubEle,Ele_Dark,10; bonus2 bSubEle,Ele_Holy,10; bonus2 bSubEle,Ele_Ghost,10; bonus bMaxHP,500; bonus bMaxSP,50; if(getrefine()>=14) skill "MG_STONECURSE",5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2190,'Ancient_Shield_Of_Aeon','Ancient Shield Of Aeon',4,0,NULL,200,NULL,5,NULL,0,0x000FDF80,63,2,32,NULL,'130',1,2,'bonus2 bSubEle,Ele_Neutral,10; bonus2 bSubEle,Ele_Fire,10; bonus2 bSubEle,Ele_Water,10; bonus2 bSubEle,Ele_Wind,10; bonus2 bSubEle,Ele_Earth,10; bonus2 bSubEle,Ele_Dark,10; bonus2 bSubEle,Ele_Holy,10; bonus2 bSubEle,Ele_Ghost,10; bonus bMaxHP,500; bonus bMaxSP,50; if(getrefine()>=14) skill "MG_STONECURSE",5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2195,'Lian_Shield','Lian Shield',4,0,NULL,1300,NULL,50,NULL,1,0xFFFFFFFF,63,2,32,NULL,'65',1,3,'bonus2 bSubEle,Ele_Neutral,5; bonus2 bSubRace,RC_Formless,-5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2195,'Lian_Shield','Lian Shield',4,0,NULL,1300,NULL,50,NULL,1,0xFFFFFFFF,63,2,32,NULL,'65',1,3,'bonus2 bSubEle,Ele_Neutral,5; bonus2 bSubRace,RC_Formless,-5;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (2196,'White_Gold_Shield','White Gold Shield',4,0,NULL,1800,NULL,140,NULL,1,0xFFFFFFFF,63,2,32,NULL,NULL,1,4,'autobonus2 "{ bonus bMagicDamageReturn,20; }",100,2000,BF_MAGIC; /* Confirm: Success rate? */',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (2196,'White_Gold_Shield','White Gold Shield',4,0,NULL,1800,NULL,140,NULL,1,0xFFFFFFFF,63,2,32,NULL,'100',1,4,'autobonus2 "{ bonus bMagicDamageReturn,20; }",200,2000,BF_MAGIC; bonus bUnbreakableShield;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2198,'Lapine_Shield','Lapine Shield',4,0,NULL,1000,NULL,25,NULL,1,0xFFFFFFFF,63,2,32,NULL,'100',1,3,'bonus bMdef,10; if (getrefine() > 7) { bonus bMatk,20; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2198,'Lapine_Shield','Lapine Shield',4,0,NULL,1000,NULL,25,NULL,1,0xFFFFFFFF,63,2,32,NULL,'100',1,3,'bonus bMdef,10; if (getrefine() > 7) { bonus bMatk,20; }',NULL,NULL);
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# GM Shield
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# GM Shield
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REPLACE INTO `item_db_re` VALUES (2199,'Ahura_Mazda','Ahura Mazdah',4,1,NULL,10,NULL,10000,NULL,0,0xFFFFFFFF,63,2,32,NULL,'1',1,1,'bonus bAllStats,50; bonus bMdef,99; bonus bShortWeaponDamageReturn,100; bonus2 bSubRace,RC_DemiHuman,95; bonus2 bSubRace,RC_Player_Human,95; skill "CR_FULLPROTECTION",5; skill "WZ_ESTIMATION",1; skill "ST_FULLSTRIP",5; skill "HW_MAGICPOWER",10; skill "ECL_SNOWFLIP",1; skill "ECL_PEONYMAMY",1; skill "ECL_SADAGUI",1; skill "ECL_SEQUOIADUST",1; bonus bMaxHPrate,200; bonus bNoKnockback; bonus bDelayRate,-20; bonus bSpeedRate,25; bonus bIntravision; bonus bNoWalkDelay;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2199,'Ahura_Mazda','Ahura Mazdah',4,1,NULL,10,NULL,10000,NULL,0,0xFFFFFFFF,63,2,32,NULL,'1',1,1,'bonus bAllStats,50; bonus bMdef,99; bonus bShortWeaponDamageReturn,100; bonus2 bSubRace,RC_DemiHuman,95; bonus2 bSubRace,RC_Player_Human,95; skill "CR_FULLPROTECTION",5; skill "WZ_ESTIMATION",1; skill "ST_FULLSTRIP",5; skill "HW_MAGICPOWER",10; skill "ECL_SNOWFLIP",1; skill "ECL_PEONYMAMY",1; skill "ECL_SADAGUI",1; skill "ECL_SEQUOIADUST",1; bonus bMaxHPrate,200; bonus bNoKnockback; bonus bDelayRate,-20; bonus bSpeedRate,25; bonus bIntravision; bonus bNoWalkDelay;',NULL,NULL);
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@@ -3685,7 +3685,7 @@ REPLACE INTO `item_db_re` VALUES (5460,'Adv_Dragon_Skull','Evolved Dragon Skull
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REPLACE INTO `item_db_re` VALUES (5461,'Adv_Whisper_Mask','Evolved Whisper Mask',4,20,NULL,300,NULL,1,NULL,0,0xFFFFFFFF,63,2,769,NULL,'50',1,458,'bonus bDex,3; bonus2 bSubEle,Ele_Ghost,20;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (5461,'Adv_Whisper_Mask','Evolved Whisper Mask',4,20,NULL,300,NULL,1,NULL,0,0xFFFFFFFF,63,2,769,NULL,'50',1,458,'bonus bDex,3; bonus2 bSubEle,Ele_Ghost,20;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (5462,'Spiked_Scarf','Spiked Scarf',4,20,NULL,100,NULL,1,NULL,0,0xFFFFFFFF,63,2,1,NULL,'90',0,459,'bonus bAtk,30; bonus bMaxHPrate,-2;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (5462,'Spiked_Scarf','Spiked Scarf',4,20,NULL,100,NULL,1,NULL,0,0xFFFFFFFF,63,2,1,NULL,'90',0,459,'bonus bAtk,30; bonus bMaxHPrate,-2;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (5463,'Rainbow_Scarf','Rainbow Scarf',4,20,NULL,0,NULL,1,NULL,0,0xFFFFFFFF,63,2,1,NULL,'90',0,460,'bonus bMatk,30; bonus bMaxSPrate,-2;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (5463,'Rainbow_Scarf','Rainbow Scarf',4,20,NULL,0,NULL,1,NULL,0,0xFFFFFFFF,63,2,1,NULL,'90',0,460,'bonus bMatk,30; bonus bMaxSPrate,-2;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (5464,'Zaha_Doll_Hat','Zaha Doll Hat',4,20,NULL,0,NULL,1,NULL,1,0xFFFFFFFF,63,2,256,NULL,'0',1,461,'bonus bInt,3; bonus bMdef,9; bonus2 bMagicAddRace,Ele_Undead,10; .@r0 = getrefine(); autobonus "{ .@r = getrefine(); bonus2 bSPLossRate,10,1000; bonus bMatk,30*.@r; bonus bFixedCast,-80*.@r; }",3*.@r0,3000,BF_MAGIC,"{ active_transform 1518,3000; specialeffect2 EF_POTION_BERSERK; showscript \\\"Bacsojin Power !\\\"; }"; autobonus2 "{ .@r = getrefine(); bonus2 bSPLossRate,10,1000; bonus bMatk,30*.@r; bonus bFixedCast,-80*.@r; }",.@r0,3000,BF_MAGIC,"{ active_transform 1518,3000; specialeffect2 EF_POTION_BERSERK; showscript \\\"Bacsojin Power !\\\"; }";',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (5464,'Zaha_Doll_Hat','Zaha Doll Hat',4,20,NULL,0,NULL,1,NULL,1,0xFFFFFFFF,63,2,256,NULL,'0',1,461,'bonus bInt,3; bonus bMdef,9; bonus2 bMagicAddEle,Ele_Undead,10; .@r0 = getrefine(); autobonus "{ .@r = getrefine(); bonus2 bSPLossRate,10,1000; bonus bMatk,30*.@r; bonus bFixedCast,-80*.@r; }",3*.@r0,3000,BF_MAGIC,"{ active_transform 1518,3000; specialeffect2 EF_POTION_BERSERK; showscript \\\"Bacsojin Power !\\\"; }"; autobonus2 "{ .@r = getrefine(); bonus2 bSPLossRate,10,1000; bonus bMatk,30*.@r; bonus bFixedCast,-80*.@r; }",.@r0,3000,BF_MAGIC,"{ active_transform 1518,3000; specialeffect2 EF_POTION_BERSERK; showscript \\\"Bacsojin Power !\\\"; }";',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (5465,'Celestial_Hat','Hat Of Fortune',4,20,NULL,500,NULL,3,NULL,1,0xFFFFFFFF,63,2,256,NULL,'40',1,462,'bonus bLuk,2; bonus bMdef,5; .@r = getrefine(); if(.@r>4) bonus bLuk,.@r-4;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (5465,'Celestial_Hat','Hat Of Fortune',4,20,NULL,500,NULL,3,NULL,1,0xFFFFFFFF,63,2,256,NULL,'40',1,462,'bonus bLuk,2; bonus bMdef,5; .@r = getrefine(); if(.@r>4) bonus bLuk,.@r-4;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (5466,'Wind_Milestone','Wind Milestone',4,20,NULL,100,NULL,2,NULL,1,0xFFFFFFFF,63,2,256,NULL,'30',1,463,'bonus bAgi,2; skill "AL_TELEPORT",1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (5466,'Wind_Milestone','Wind Milestone',4,20,NULL,100,NULL,2,NULL,1,0xFFFFFFFF,63,2,256,NULL,'30',1,463,'bonus bAgi,2; skill "AL_TELEPORT",1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (5467,'Helm_Of_Dragoon','Helm Of Dragon',4,20,NULL,1000,NULL,10,NULL,1,0xFFFFFFFF,63,2,256,NULL,'1',1,464,'bonus bStr,2; bonus bInt,2; bonus bDex,2; .@r = getrefine(); if(.@r>=7) bonus2 bExpAddRace,RC_Dragon,3; if(.@r>=9) bonus2 bExpAddRace,RC_Dragon,5; bonus3 bAutoSpell,"NPC_DRAGONFEAR",1,30;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (5467,'Helm_Of_Dragoon','Helm Of Dragon',4,20,NULL,1000,NULL,10,NULL,1,0xFFFFFFFF,63,2,256,NULL,'1',1,464,'bonus bStr,2; bonus bInt,2; bonus bDex,2; .@r = getrefine(); if(.@r>=7) bonus2 bExpAddRace,RC_Dragon,3; if(.@r>=9) bonus2 bExpAddRace,RC_Dragon,5; bonus3 bAutoSpell,"NPC_DRAGONFEAR",1,30;',NULL,NULL);
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@@ -7428,7 +7428,7 @@ REPLACE INTO `item_db_re` VALUES (13081,'Octo_kitchen_Knife','Discount knife Oct
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REPLACE INTO `item_db_re` VALUES (13083,'TE_Woe_Knife','TE Woe Knife',5,0,NULL,0,'100:100',NULL,1,0,0x3E9F7EEF,63,2,2,3,'40',1,1,'bonus2 bAddRace,RC_Player_Human,40; bonus2 bAddEff,Eff_Silence,3000;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13083,'TE_Woe_Knife','TE Woe Knife',5,0,NULL,0,'100:100',NULL,1,0,0x3E9F7EEF,63,2,2,3,'40',1,1,'bonus2 bAddRace,RC_Player_Human,40; bonus2 bAddEff,Eff_Silence,3000;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13085,'Volcano_Knife','Volcano Knife',5,10,NULL,200,'80',NULL,NULL,0,0x280002E,63,2,2,4,'60',NULL,1,'bonus bAgi,2; bonus bMaxHPrate,2; bonus2 bSubEle,Ele_Fire,2; bonus2 bSubEle,Ele_Water,-5; .@r = getrefine(); if(.@r==7){ bonus bMaxHPrate,1; bonus2 bSubEle,Ele_Fire,3; } if (.@r>7) { bonus bMaxHPrate,.@r-7; bonus2 bSubEle,Ele_Fire,.@r-7; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13085,'Volcano_Knife','Volcano Knife',5,10,NULL,200,'80',NULL,NULL,0,0x280002E,63,2,2,4,'60',NULL,1,'bonus bAgi,2; bonus bMaxHPrate,2; bonus2 bSubEle,Ele_Fire,2; bonus2 bSubEle,Ele_Water,-5; .@r = getrefine(); if(.@r==7){ bonus bMaxHPrate,1; bonus2 bSubEle,Ele_Fire,3; } if (.@r>7) { bonus bMaxHPrate,.@r-7; bonus2 bSubEle,Ele_Fire,.@r-7; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13086,'Goldsmithing_Dagger','Goldsmithing Dagger',5,20,NULL,500,'35:25',NULL,1,0,0x028756E6,63,2,2,1,'1',1,1,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13086,'Goldsmithing_Dagger','Goldsmithing Dagger',5,20,NULL,500,'35:25',NULL,1,0,0x028756E6,63,2,2,1,'1',1,1,NULL,NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13088,'Greater_Lease','Greater Lease',5,10,NULL,500,'110:50',NULL,NULL,1,0x280006E,63,2,2,4,'30',1,1,'.@r = getrefine(); if (.@r >= 5) bonus bMatk,30; if (.@r >= 7) bonus bMatk,10; if (.@r >= 9) bonus bMatk,10;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13088,'Greater_Lease','Greater Lease',5,10,NULL,500,'110:50',NULL,NULL,1,0x280006E,63,2,2,4,'30',1,1,'.@r = getrefine(); if (.@r >= 5) bonus bMatk,30; if (.@r >= 7) bonus bMatk,40; if (.@r >= 9) bonus bMatk,50;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13089,'FaceWorm_Leg','Faceworm Leg',5,20,NULL,500,'110:50',NULL,1,1,0x028F5EEF,63,2,2,3,'24',1,1,'bonus bAtkEle,Ele_Poison; autobonus "{}",30,5000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; active_transform 2528,5000; }";',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13089,'FaceWorm_Leg','Faceworm Leg',5,20,NULL,500,'110:50',NULL,1,1,0x028F5EEF,63,2,2,3,'24',1,1,'bonus bAtkEle,Ele_Poison; autobonus "{}",30,5000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; active_transform 2528,5000; }";',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13090,'FaceWormQueen_Leg','Faceworm Queen Leg',5,20,NULL,500,'180:120',NULL,1,2,0x028F5EEF,63,2,2,4,'100',1,1,'bonus bInt,3; autobonus "{ bonus3 bAutoSpell,\\\"NPC_EARTHQUAKE\\\",1,200; }",8,5000,BF_NORMAL,"{ specialeffect2 EF_POTION_BERSERK; active_transform 2529,5000; }";',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13090,'FaceWormQueen_Leg','Faceworm Queen Leg',5,20,NULL,500,'180:120',NULL,1,2,0x028F5EEF,63,2,2,4,'100',1,1,'bonus bInt,3; autobonus "{ bonus3 bAutoSpell,\\\"NPC_EARTHQUAKE\\\",1,200; }",8,5000,BF_NORMAL,"{ specialeffect2 EF_POTION_BERSERK; active_transform 2529,5000; }";',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13092,'RWC_Memory_Knife','RWC Memory Knife',5,1000,500,650,'50',0,1,1,0x02800075,63,2,2,3,'1',1,1,'.@r = getrefine(); bonus bBaseAtk,20*(.@r/3); bonus bMatk,20*(.@r/3); if(.@r>=9){ .@i = 1; bonus4 bAutoSpell,"BS_WEAPONPERFECT",1,20,0; } if(.@r>=6){ .@rate = 5*(.@i+1); bonus2 bAddClass,Class_All,.@rate; bonus2 bMagicAddClass,Class_All,.@rate; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13092,'RWC_Memory_Knife','RWC Memory Knife',5,1000,500,650,'50',0,1,1,0x02800075,63,2,2,3,'1',1,1,'.@r = getrefine(); bonus bBaseAtk,20*(.@r/3); bonus bMatk,20*(.@r/3); if(.@r>=9){ .@i = 1; bonus4 bAutoSpell,"BS_WEAPONPERFECT",1,20,0; } if(.@r>=6){ .@rate = 5*(.@i+1); bonus2 bAddClass,Class_All,.@rate; bonus2 bMagicAddClass,Class_All,.@rate; }',NULL,NULL);
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@@ -7612,28 +7612,28 @@ REPLACE INTO `item_db_re` VALUES (13295,'Light_Shuriken','Light Shuriken',10,0,N
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#===================================================================
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#===================================================================
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# Ninja Fuuma Shurikens
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# Ninja Fuuma Shurikens
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#===================================================================
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#===================================================================
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-REPLACE INTO `item_db_re` VALUES (13300,'Huuma_Bird_Wing','Huuma Wing Shuriken',5,90000,NULL,3000,'150',NULL,1,0,0x02000000,63,2,34,4,'65',1,22,'bonus bUnbreakableWeapon; bonus bAtkEle,Ele_Wind; bonus bDex,-2; bonus bAgi,-1;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13301,'Huuma_Giant_Wheel','Huuma Giant Wheel Shuriken',5,40000,NULL,2500,'50',NULL,1,3,0x02000000,63,2,34,4,'42',1,22,'bonus bUnbreakableWeapon; bonus2 bAddEff,Eff_Bleeding,100;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13302,'Huuma_Giant_Wheel_','Huuma Giant Wheel Shuriken',5,40000,NULL,2500,'50',NULL,1,4,0x02000000,63,2,34,4,'42',1,22,'bonus bUnbreakableWeapon; bonus2 bAddEff,Eff_Bleeding,100;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13303,'Huuma_Blaze','Huuma Blaze Shuriken',5,78000,NULL,1500,'185',NULL,1,0,0x02000000,63,2,34,4,'55',1,22,'bonus bUnbreakableWeapon; bonus bAtkEle,Ele_Fire; bonus bDex,-2; bonus3 bAutoSpell,"MG_FIREBALL",5,30;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13304,'Huuma_Calm_Mind','Huuma Calm Mind',5,20,NULL,1550,'112',NULL,1,2,0x02000000,63,2,34,3,'70',1,22,'bonus bUnbreakableWeapon; bonus2 bSkillAtk,"NJ_HUUMA",30; bonus bNoCastCancel;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13300,'Huuma_Bird_Wing','Huuma Wing Shuriken',5,90000,NULL,3000,'150',NULL,1,0,0x02000000,63,2,34,4,'65',1,22,'bonus bAtkEle,Ele_Wind; bonus bDex,-2; bonus bAgi,-1;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13301,'Huuma_Giant_Wheel','Huuma Giant Wheel Shuriken',5,40000,NULL,2500,'50',NULL,1,3,0x02000000,63,2,34,4,'42',1,22,'bonus2 bAddEff,Eff_Bleeding,100;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13302,'Huuma_Giant_Wheel_','Huuma Giant Wheel Shuriken',5,40000,NULL,2500,'50',NULL,1,4,0x02000000,63,2,34,4,'42',1,22,'bonus2 bAddEff,Eff_Bleeding,100;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13303,'Huuma_Blaze','Huuma Blaze Shuriken',5,78000,NULL,1500,'185',NULL,1,0,0x02000000,63,2,34,4,'55',1,22,'bonus bAtkEle,Ele_Fire; bonus bDex,-2; bonus3 bAutoSpell,"MG_FIREBALL",5,30;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13304,'Huuma_Calm_Mind','Huuma Calm Mind',5,20,NULL,1550,'112',NULL,1,2,0x02000000,63,2,34,3,'70',1,22,'bonus2 bSkillAtk,"NJ_HUUMA",30; bonus bNoCastCancel;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13305,'BF_Huuma_Shuriken1','Brave Huuma Front Shuriken',5,20,NULL,0,'55',NULL,1,0,0x02000000,63,2,34,3,'80',1,22,'bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player_Human,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13305,'BF_Huuma_Shuriken1','Brave Huuma Front Shuriken',5,20,NULL,0,'55',NULL,1,0,0x02000000,63,2,34,3,'80',1,22,'bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player_Human,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13306,'BF_Huuma_Shuriken2','Valorous Huuma Front Shuriken',5,20,NULL,0,'55',NULL,1,0,0x02000000,63,2,34,3,'80',1,22,'bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player_Human,95; autobonus "{ bonus2 bSkillAtk,\\\"NJ_HUUMA\\\",100; bonus2 bSkillAtk,\\\"NJ_ISSEN\\\",100; }",50,10000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13306,'BF_Huuma_Shuriken2','Valorous Huuma Front Shuriken',5,20,NULL,0,'55',NULL,1,0,0x02000000,63,2,34,3,'80',1,22,'bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player_Human,95; autobonus "{ bonus2 bSkillAtk,\\\"NJ_HUUMA\\\",100; bonus2 bSkillAtk,\\\"NJ_ISSEN\\\",100; }",50,10000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13307,'Krieger_Huuma_Shuriken1','Glorious Shuriken',5,20,NULL,0,'55:90',NULL,1,0,0x02000000,63,2,34,4,'80',1,22,'bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player_Human,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bMatkRate,15; autobonus "{ bonus2 bSkillAtk,\\\"NJ_HUUMA\\\",100; bonus2 bSkillAtk,\\\"NJ_ISSEN\\\",100; }",50,10000; bonus bUnbreakableWeapon; .@r = getrefine(); if(.@r>5) { bonus2 bAddRace,RC_DemiHuman,pow(min(14,.@r)-3,2); bonus2 bAddRace,RC_Player_Human,pow(min(14,.@r)-3,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; } if(.@r>8) { bonus5 bAutoSpellOnSkill,"NJ_ISSEN","AL_HEAL",10,1000,1; bonus4 bAutoSpellOnSkill,"NJ_HUUMA","NPC_CRITICALWOUND",2,200; }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13308,'Huuma_Blaze_I','Huuma Blaze Shuriken',5,0,NULL,0,'230',NULL,1,0,0x02000000,63,2,34,4,'0',0,22,'bonus bUnbreakableWeapon; bonus bAtkEle,Ele_Fire; bonus bDex,2;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13309,'Huuma_Giant_Wheel_C','Huuma Giant Wheel Shuriken',5,0,NULL,0,'99',NULL,1,0,0x02000000,63,2,34,4,'1',0,22,'bonus2 bAddSize,Size_All,80;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13307,'Krieger_Huuma_Shuriken1','Glorious Shuriken',5,20,NULL,0,'55:90',NULL,1,0,0x02000000,63,2,34,4,'80',1,22,'bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player_Human,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; autobonus "{ bonus2 bSkillAtk,\\\"NJ_HUUMA\\\",100; bonus2 bSkillAtk,\\\"NJ_ISSEN\\\",100; }",50,10000; bonus bUnbreakableWeapon; .@r = getrefine(); if(.@r>5) { bonus2 bAddRace,RC_DemiHuman,pow(min(14,.@r)-3,2); bonus2 bAddRace,RC_Player_Human,pow(min(14,.@r)-3,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; } if(.@r>8) { bonus5 bAutoSpellOnSkill,"NJ_ISSEN","AL_HEAL",10,1000,1; bonus4 bAutoSpellOnSkill,"NJ_HUUMA","NPC_CRITICALWOUND",2,200; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13308,'Huuma_Blaze_I','Huuma Blaze Shuriken',5,0,NULL,0,'230',NULL,1,0,0x02000000,63,2,34,4,'0',0,22,'bonus bAtkEle,Ele_Fire; bonus3 bAutoSpell,"MG_FIREBALL",5,30; bonus bDex,2;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13309,'Huuma_Giant_Wheel_C','Huuma Giant Wheel Shuriken',5,0,NULL,0,'99',NULL,1,0,0x02000000,63,2,34,4,'1',0,22,'bonus2 bAddEff,Eff_Bleeding,100; bonus2 bAddSize,Size_All,80;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13310,'P_Huuma_Shuriken1','P.Huuma Suriken I',5,0,NULL,0,'150:50',NULL,1,0,0x02000000,63,2,34,3,'60',0,22,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13310,'P_Huuma_Shuriken1','P.Huuma Suriken I',5,0,NULL,0,'150:50',NULL,1,0,0x02000000,63,2,34,3,'60',0,22,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13311,'Huuma_Shadow','Sword Huuma Shuriken',5,5000,NULL,1500,'170',NULL,1,0,0x02000000,63,2,34,3,'99',1,22,'bonus bStr,3;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13311,'Huuma_Shadow','Sword Huuma Shuriken',5,5000,NULL,1500,'170',NULL,1,0,0x02000000,63,2,34,3,'99',1,22,'bonus bStr,3;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13312,'Huuma_Job_Test','Prototype Huuma Shuriken',5,0,NULL,3000,'0',NULL,1,0,0x02000000,63,2,34,4,'99',1,22,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13312,'Huuma_Job_Test','Prototype Huuma Shuriken',5,0,NULL,3000,'0',NULL,1,0,0x02000000,63,2,34,4,'99',1,22,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13313,'Huuma_Swirling_Petal','Flower Huuma Shuriken',5,100000,NULL,1500,'150:50',NULL,1,2,0x02000000,63,2,34,3,'110',1,22,'bonus2 bSkillAtk,"KO_HUUMARANKA",20;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13313,'Huuma_Swirling_Petal','Flower Huuma Shuriken',5,100000,NULL,1500,'150:50',NULL,1,2,0x02000000,63,2,34,3,'110',1,22,'bonus2 bSkillAtk,"KO_HUUMARANKA",20;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13314,'Huuma_Fluttering_Snow','Wave Huuma Shuriken',5,100000,NULL,1500,'200:50',NULL,1,0,0x02000000,63,2,34,4,'110',1,22,'bonus bAtkEle,Ele_Water; bonus3 bAutoSpell,"NJ_HYOUSYOURAKU",max(getskilllv("NJ_HYOUSYOURAKU"),1),30;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13314,'Huuma_Fluttering_Snow','Wave Huuma Shuriken',5,100000,NULL,1500,'200:50',NULL,1,0,0x02000000,63,2,34,4,'110',1,22,'bonus bAtkEle,Ele_Water; bonus3 bAutoSpell,"NJ_HYOUSYOURAKU",max(getskilllv("NJ_HYOUSYOURAKU"),1),30;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13315,'Huuma_Thunderstorm','Thunderstorm Huuma Shuriken',5,100000,NULL,1500,'200:50',NULL,1,0,0x02000000,63,2,34,4,'110',1,22,'bonus bAtkEle,Ele_Wind; bonus3 bAutoSpell,"NJ_RAIGEKISAI",max(getskilllv("NJ_RAIGEKISAI"),1),30;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13316,'Upg_Huuma_Shuriken','Upg Huuma Shuriken',5,20,NULL,1500,'55',NULL,1,1,0x02000000,63,2,34,3,'1',1,22,'.@r = getrefine(); bonus bBaseAtk,(.@r*10); bonus bMatk,(.@r*5); bonus bLongAtkRate,(.@r); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*5);',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13317,'TE_Woe_Huuma','TE Woe Huuma',5,0,NULL,0,'80:100',NULL,1,0,0x22000000,63,2,2,3,'40',1,22,'bonus2 bAddRace,RC_Player_Human,40; bonus2 bAddEff,Eff_Bleeding,3000;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13315,'Huuma_Thunderstorm','Thunderstorm Huuma Shuriken',5,100000,NULL,1500,'200:50',NULL,1,0,0x02000000,63,2,34,4,'110',1,22,'bonus bAtkEle,Ele_Wind; bonus3 bAutoSpell,"NJ_RAIGEKISAI",max(getskilllv("NJ_RAIGEKISAI"),1),30; bonus2 bAddEff,Eff_Blind,500;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13316,'Upg_Huuma_Shuriken','Upg Huuma Shuriken',5,20,NULL,1500,'55',NULL,1,1,0x02000000,63,2,34,3,'1',1,22,'.@r = getrefine(); bonus bBaseAtk,(.@r*10); bonus bMatk,(.@r*5); bonus bLongAtkRate,(.@r); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*5); bonus bUnbreakableWeapon;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13317,'TE_Woe_Huuma','TE Woe Huuma',5,0,NULL,0,'80:100',NULL,1,0,0x22000000,63,2,2,3,'40',1,22,'bonus2 bAddRace,RC_Player_Human,40; bonus2 bAddEff,Eff_Bleeding,1000; bonus bUnbreakableWeapon;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13321,'Half_BF_Huuma_Shuriken2','Half BF Huuma Shuriken',5,20,NULL,0,'55',NULL,1,0,0x02000000,63,2,34,3,'80',1,22,'bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,40; bonus2 bAddRace,RC_Player_Human,40; autobonus "{ bonus2 bSkillAtk,\\\"NJ_HUUMA\\\",100; bonus2 bSkillAtk,\\\"NJ_ISSEN\\\",100; }",50,10000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13321,'Half_BF_Huuma_Shuriken2','Half BF Huuma Shuriken',5,20,NULL,0,'55',NULL,1,0,0x02000000,63,2,34,3,'80',1,22,'bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,40; bonus2 bAddRace,RC_Player_Human,40; autobonus "{ bonus2 bSkillAtk,\\\"NJ_HUUMA\\\",100; bonus2 bSkillAtk,\\\"NJ_ISSEN\\\",100; }",50,10000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13322,'Huuma_Metal_Shuriken','Huuma Metal Shuriken',5,20,NULL,0,'50',NULL,1,1,0x02000000,63,2,34,3,'1',1,22,'bonus bUnbreakableWeapon; .@r = getrefine(); bonus bBaseAtk,.@r*5; bonus bMatk,.@r*3; if(.@r>=2) bonus bNearAtkDef,1*.@r/2; if (BaseLevel >= 20 && BaseLevel <= 120) bonus bBaseAtk,3*.@r/10;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13323,'Infinity_Shuriken','Infinity Shuriken',5,0,NULL,500,'150:40',NULL,1,1,0x20000000,63,2,34,4,'100',1,22,NULL,NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13327,'Crimson_Huuma_Shuriken','Crimson Huuma Shuriken',5,20,NULL,1000,'100',NULL,1,2,0x22000000,63,2,34,3,'70',1,22,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bMatk,(.@r<=15?(pow(.@r,2)/2):225);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13322,'Huuma_Metal_Shuriken','Huuma Metal Shuriken',5,20,NULL,0,'50',NULL,1,1,0x02000000,63,2,34,3,'1',1,22,'bonus bUnbreakableWeapon; .@r = getrefine(); bonus bBaseAtk,.@r*5; bonus bMatk,.@r*3; bonus bLongAtkRate,.@r; if (BaseLevel >= 20 && BaseLevel <= 120) bonus bBaseAtk,3*.@r/10;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13323,'Infinity_Shuriken','Infinity Shuriken',5,0,NULL,500,'150:40',NULL,1,1,0x20000000,63,2,34,4,'100',1,22,'bonus bUnbreakableWeapon;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13327,'Crimson_Huuma_Shuriken','Crimson Huuma Shuriken',5,20,NULL,1000,'100',NULL,1,2,0x22000000,63,2,34,3,'70',1,22,'bonus bUnbreakableWeapon; .@r = getrefine(); bonus bBaseAtk,(.@r<=15?pow(.@r,2):225); bonus bMatk,(.@r<=15?(pow(.@r,2)/2):225); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*5);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13328,'Huuma_Shuriken_of_Vicious_Mind','Huuma Shuriken of Vicious Mind',5,20,NULL,1500,'150:50',NULL,1,1,0x22000000,63,2,34,4,'160',1,22,'bonus bAtk,pow(min(getrefine(),15),2); bonus bMatk,pow(min(getrefine(),15),2)/2; bonus bUnbreakableWeapon;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13328,'Huuma_Shuriken_of_Vicious_Mind','Huuma Shuriken of Vicious Mind',5,20,NULL,1500,'150:50',NULL,1,1,0x22000000,63,2,34,4,'160',1,22,'bonus bAtk,pow(min(getrefine(),15),2); bonus bMatk,pow(min(getrefine(),15),2)/2; bonus bUnbreakableWeapon;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13329,'Unity_Huuma_Shuriken','Unity Huuma Shuriken',5,20,NULL,500,'95',NULL,1,1,0x22000000,63,2,34,3,'1',1,22,'bonus bBaseAtk,pow(getrefine(),2)*125/100;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13329,'Unity_Huuma_Shuriken','Unity Huuma Shuriken',5,20,NULL,500,'95',NULL,1,1,0x22000000,63,2,34,3,'1',1,22,'bonus bBaseAtk,pow(getrefine(),2)*125/100;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13332,'Huuma_Shuriken_of_Dancing_Petals','Huuma Shuriken of Dancing Petals',5,0,NULL,2000,'250',NULL,1,2,0x20000000,63,2,34,4,'100',1,22,'.@r = getrefine(); .@bonus = 20; if (.@r>=7) { bonus bLongAtkRate,10; } if (.@r>=9) { .@bonus += 20; } bonus2 bSkillAtk,"KO_HUUMARANKA",.@bonus;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13332,'Huuma_Shuriken_of_Dancing_Petals','Huuma Shuriken of Dancing Petals',5,0,NULL,2000,'250',NULL,1,2,0x20000000,63,2,34,4,'100',1,22,'.@r = getrefine(); .@bonus = 20; if (.@r>=7) { bonus bLongAtkRate,10; } if (.@r>=9) { .@bonus += 20; } bonus2 bSkillAtk,"KO_HUUMARANKA",.@bonus;',NULL,NULL);
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@@ -7646,7 +7646,7 @@ REPLACE INTO `item_db_re` VALUES (13345,'Huuma_Shuriken_Clearness','Huuma Shurik
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REPLACE INTO `item_db_re` VALUES (13400,'Cutlas_','Cutlus',5,20,NULL,900,'150',NULL,1,1,0x000654E2,63,2,2,4,'40',1,2,'skill "SM_BASH",5; bonus bStr,2; bonus bDef,1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13400,'Cutlas_','Cutlus',5,20,NULL,900,'150',NULL,1,1,0x000654E2,63,2,2,4,'40',1,2,'skill "SM_BASH",5; bonus bStr,2; bonus bDef,1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13401,'Excalibur_C','Excalibur',5,1,NULL,0,'199',NULL,1,0,0x000654E2,63,2,2,4,'1',0,2,'bonus bInt,10; bonus bLuk,10; bonus bAtkEle,Ele_Holy;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13401,'Excalibur_C','Excalibur',5,1,NULL,0,'199',NULL,1,0,0x000654E2,63,2,2,4,'1',0,2,'bonus bInt,10; bonus bLuk,10; bonus bAtkEle,Ele_Holy;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13402,'Cutlas_C','Cutlus',5,2,NULL,0,'185',NULL,1,0,0x000654E2,63,2,2,4,'0',0,2,'skill "SM_BASH",5; bonus bStr,2; bonus bDef,1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13402,'Cutlas_C','Cutlus',5,2,NULL,0,'185',NULL,1,0,0x000654E2,63,2,2,4,'0',0,2,'skill "SM_BASH",5; bonus bStr,2; bonus bDef,1;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13403,'Solar_Sword_C','Solar Sword',5,2,NULL,0,'120',NULL,1,0,0x000654E2,63,2,2,4,'0',0,2,'bonus bAtkEle,Ele_Fire; bonus2 bSPLossRate,15,10; bonus2 bHPDrainRate,1000,1;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13403,'Solar_Sword_C','Solar Sword',5,2,NULL,0,'120',NULL,1,0,0x000654E2,63,2,2,4,'0',0,2,'bonus bAtkEle,Ele_Fire; bonus2 bSPLossRate,15,10000; bonus2 bHPDrainRate,1000,1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13404,'Platinum_Shotel','Platinum Shotel',5,20,NULL,1500,'130',NULL,1,1,0x000654E2,58,2,2,4,'55',1,2,'bonus bCritical,50;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13404,'Platinum_Shotel','Platinum Shotel',5,20,NULL,1500,'130',NULL,1,1,0x000654E2,58,2,2,4,'55',1,2,'bonus bCritical,50;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13405,'Curved_Sword','Curved Sword',5,20,NULL,800,'125',NULL,1,2,0x000654E2,58,2,2,4,'55',1,2,'bonus bAspdRate,10; bonus2 bAddEff,Eff_Curse,300;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13405,'Curved_Sword','Curved Sword',5,20,NULL,800,'125',NULL,1,2,0x000654E2,58,2,2,4,'55',1,2,'bonus bAspdRate,10; bonus2 bAddEff,Eff_Curse,300;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13406,'Edger','Edger',5,20,NULL,0,'120',NULL,1,0,0x000654E2,63,2,2,1,'0',0,2,'bonus2 bAddClass,Class_All,50;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13406,'Edger','Edger',5,20,NULL,0,'120',NULL,1,0,0x000654E2,63,2,2,1,'0',0,2,'bonus2 bAddClass,Class_All,50;',NULL,NULL);
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@@ -7654,30 +7654,33 @@ REPLACE INTO `item_db_re` VALUES (13407,'Nagan_C','Refined Nagan',5,1,NULL,0,'14
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REPLACE INTO `item_db_re` VALUES (13408,'Fire_Brand_C','Refined Fireblend',5,1,NULL,0,'120',NULL,1,0,0x000654E2,63,2,2,4,'0',0,2,'bonus bAtkEle,Ele_Fire; bonus bInt,2; skill "MG_FIREBOLT",5; bonus3 bAutoSpell,"MG_FIREBOLT",5,100;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13408,'Fire_Brand_C','Refined Fireblend',5,1,NULL,0,'120',NULL,1,0,0x000654E2,63,2,2,4,'0',0,2,'bonus bAtkEle,Ele_Fire; bonus bInt,2; skill "MG_FIREBOLT",5; bonus3 bAutoSpell,"MG_FIREBOLT",5,100;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13409,'Immaterial_Sword_C','Refined Immaterial Sword',5,1,NULL,0,'160',NULL,1,0,0x000654E2,63,2,2,4,'0',0,2,'bonus bAtkEle,Ele_Ghost; bonus3 bSPVanishRate,80,45,BF_WEAPON|BF_MAGIC|BF_MISC; bonus bUnbreakableWeapon;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13409,'Immaterial_Sword_C','Refined Immaterial Sword',5,1,NULL,0,'160',NULL,1,0,0x000654E2,63,2,2,4,'0',0,2,'bonus bAtkEle,Ele_Ghost; bonus3 bSPVanishRate,80,45,BF_WEAPON|BF_MAGIC|BF_MISC; bonus bUnbreakableWeapon;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13410,'BF_Sword1','Valorous Gladiator Blade',5,20,NULL,0,'115',NULL,1,0,0x000654E3,63,2,2,3,'80',1,2,'bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player_Human,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13410,'BF_Sword1','Valorous Gladiator Blade',5,20,NULL,0,'115',NULL,1,0,0x000654E3,63,2,2,3,'80',1,2,'bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player_Human,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13411,'BF_Sword2','Brave Gladiator Blade',5,20,NULL,0,'115:74',NULL,1,0,0x000654E3,63,2,2,3,'80',1,2,'bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player_Human,75; bonus bMatkRate,10; bonus bUnbreakableWeapon;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13411,'BF_Sword2','Brave Gladiator Blade',5,20,NULL,0,'115:74',NULL,1,0,0x000654E3,63,2,2,3,'80',1,2,'bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player_Human,75; bonus bUnbreakableWeapon;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13412,'Twin_Edge_B','Twin Edge of Naght Sieger',5,20,NULL,1500,'150',NULL,1,3,0x000654E2,18,2,2,4,'75',1,2,'bonus bAtkEle,Ele_Water; skill "MG_FROSTDIVER",5; autobonus "{ bonus bIgnoreDefClass,Class_Normal; }",50,5000;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13412,'Twin_Edge_B','Twin Edge of Naght Sieger',5,20,NULL,1500,'150',NULL,1,3,0x000654E2,18,2,2,4,'75',1,2,'bonus bAtkEle,Ele_Water; skill "MG_FROSTDIVER",5; autobonus "{ bonus bIgnoreDefClass,Class_Normal; }",50,5000;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13413,'Twin_Edge_R','Twin Edge of Naght Sieger',5,20,NULL,1500,'160',NULL,1,3,0x000654E2,18,2,2,4,'75',1,2,'bonus bAtkEle,Ele_Fire; skill "WZ_METEOR",3; autobonus "{ bonus bIgnoreDefClass,Class_Normal; }",50,5000;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13413,'Twin_Edge_R','Twin Edge of Naght Sieger',5,20,NULL,1500,'160',NULL,1,3,0x000654E2,18,2,2,4,'75',1,2,'bonus bAtkEle,Ele_Fire; skill "WZ_METEOR",3; autobonus "{ bonus bIgnoreDefClass,Class_Normal; }",50,5000;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13414,'Elemental_Sword','Elemental Sword',5,20,NULL,1200,'105:95',NULL,1,3,0x000654E2,18,2,2,3,'70',1,2,'bonus bStr,2; bonus bInt,4; bonus bDex,1; bonus2 bAddEle,Ele_Neutral,10; bonus3 bAutoSpell,"MG_COLDBOLT",3,50; bonus4 bAutoSpellOnSkill,"MG_COLDBOLT","MG_FIREBOLT",3,1000; bonus4 bAutoSpellOnSkill,"MG_FIREBOLT","MG_LIGHTNINGBOLT",3,1000; bonus4 bAutoSpellOnSkill,"MG_LIGHTNINGBOLT","WZ_EARTHSPIKE",3,1000;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13414,'Elemental_Sword','Elemental Sword',5,20,NULL,1200,'105:95',NULL,1,3,0x000654E2,18,2,2,3,'70',1,2,'bonus bStr,2; bonus bInt,4; bonus bDex,1; bonus2 bAddEle,Ele_Neutral,10; bonus3 bAutoSpell,"MG_COLDBOLT",3,50; bonus4 bAutoSpellOnSkill,"MG_COLDBOLT","MG_FIREBOLT",3,1000; bonus4 bAutoSpellOnSkill,"MG_FIREBOLT","MG_LIGHTNINGBOLT",3,1000; bonus4 bAutoSpellOnSkill,"MG_LIGHTNINGBOLT","WZ_EARTHSPIKE",3,1000;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13415,'N_Falchion','Novice Falchion',5,0,NULL,0,'59',NULL,1,3,0x000654E3,63,2,2,1,'2',0,2,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13415,'N_Falchion','Novice Falchion',5,0,NULL,0,'59',NULL,1,3,0x000654E3,63,2,2,1,'2',0,2,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13416,'Krieger_Onehand_Sword1','Glorious Flamberge',5,20,NULL,0,'130',NULL,1,0,0x000654E3,63,2,2,4,'80',1,2,'bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player_Human,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon; .@r = getrefine(); if(.@r>5) { bonus2 bAddRace,RC_DemiHuman,pow(min(14,.@r)-4,2); bonus2 bAddRace,RC_Player_Human,pow(min(14,.@r)-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; } if(.@r>6) bonus bAspdRate,5; if(.@r>8) { bonus bAspdRate,5; bonus4 bAutoSpellOnSkill,"SM_BASH","NPC_CRITICALWOUND",2,200; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13416,'Krieger_Onehand_Sword1','Glorious Flamberge',5,20,NULL,0,'130',NULL,1,0,0x000654E3,63,2,2,4,'80',1,2,'bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player_Human,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon; .@r = getrefine(); if(.@r>5) { bonus2 bAddRace,RC_DemiHuman,pow(min(14,.@r)-4,2); bonus2 bAddRace,RC_Player_Human,pow(min(14,.@r)-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; } if(.@r>6) bonus bAspdRate,5; if(.@r>8) { bonus bAspdRate,5; bonus4 bAutoSpellOnSkill,"SM_BASH","NPC_CRITICALWOUND",2,200; }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13417,'Krieger_Onehand_Sword2','Glorious Rapier',5,20,NULL,0,'130:80',NULL,1,0,0x000654E3,63,2,2,4,'80',1,2,'.@r = getrefine(); bonus bInt,.@r-5; bonus bUnbreakableWeapon; if(.@r>5) bonus bUseSPrate,-10; if(.@r>8) bonus bInt,5;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13418,'Krieger_Onehand_Sword3','Glorious Holy Avenger',5,20,NULL,0,'130:80',NULL,1,0,0x000444A2,63,2,2,4,'80',1,2,'.@r = getrefine(); bonus bInt,.@r-5; bonus bUnbreakableWeapon; if(.@r>5) bonus bUseSPrate,-10; if(.@r>8) bonus4 bAutoSpellOnSkill,"PA_PRESSURE","PR_LEXAETERNA",1,1000; if(.@r>9) bonus bInt,5;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13417,'Krieger_Onehand_Sword2','Glorious Rapier',5,20,NULL,0,'130:80',NULL,1,0,0x000654E3,63,2,2,4,'80',1,2,'.@r = getrefine(); bonus bInt,6; bonus bInt,.@r-5; bonus bUnbreakableWeapon; if(.@r>5) bonus bUseSPrate,-10; if(.@r>8) bonus bInt,5;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13418,'Krieger_Onehand_Sword3','Glorious Holy Avenger',5,20,NULL,0,'130:80',NULL,1,0,0x000444A2,63,2,2,4,'80',1,2,'.@r = getrefine(); bonus bInt,6; bonus bInt,.@r-5; bonus bUnbreakableWeapon; if(.@r>5) bonus bUseSPrate,-10; if(.@r>8) bonus4 bAutoSpellOnSkill,"PA_PRESSURE","PR_LEXAETERNA",1,1000; if(.@r>9) bonus bInt,5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13419,'Holy_Saber','Holy saber',5,20,NULL,0,'160',NULL,1,0,0x000654E2,63,2,2,3,'0',0,2,'bonus2 bAddEle,Ele_Undead,40; bonus2 bMagicAddEle,Ele_Undead,40;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13419,'Holy_Saber','Holy saber',5,20,NULL,0,'160',NULL,1,0,0x000654E2,63,2,2,3,'0',0,2,'bonus2 bAddEle,Ele_Undead,40; bonus2 bMagicAddEle,Ele_Undead,40;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13420,'Honglyun\'s_Sword','Honglyun\'s Sword',5,20,NULL,1200,'160',NULL,1,1,0x000654E2,63,2,2,4,'70',1,2,'bonus bAtkEle,Ele_Fire; bonus bStr,2; bonus bInt,2; bonus3 bAutoSpell,"WZ_METEOR",1,5;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13420,'Honglyun\'s_Sword','Honglyun\'s Sword',5,20,NULL,1200,'160',NULL,1,1,0x000654E2,63,2,2,4,'70',1,2,'bonus bStr,2; bonus bInt,2; bonus3 bAutoSpell,"WZ_METEOR",1,5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13421,'Ruber','Ruber',5,20,NULL,1500,'170',NULL,1,1,0x000444A2,18,2,2,3,'50',1,2,'autobonus "{ bonus2 bSkillAtk,\\\"KN_BOWLINGBASH\\\",20; bonus2 bSkillAtk,\\\"SM_BASH\\\",20; }",5,15000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }";',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13421,'Ruber','Ruber',5,20,NULL,1500,'170',NULL,1,1,0x000444A2,18,2,2,3,'50',1,2,'autobonus "{ bonus2 bSkillAtk,\\\"KN_BOWLINGBASH\\\",20; bonus2 bSkillAtk,\\\"SM_BASH\\\",20; }",5,15000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }";',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13422,'Flamberge_C','Flamberge',5,0,NULL,0,'185',NULL,1,0,0x00004080,63,2,2,3,'1',0,2,'bonus bUnbreakableWeapon; bonus2 bAddSize,Size_All,40;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13422,'Flamberge_C','Flamberge',5,0,NULL,0,'185',NULL,1,0,0x00004080,63,2,2,3,'1',0,2,'bonus2 bAddSize,Size_All,40;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13423,'P_Sabre1','Eden Sabre I',5,0,NULL,0,'147',NULL,1,0,0x000654E2,63,2,2,2,'26',0,2,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13423,'P_Sabre1','Eden Sabre I',5,0,NULL,0,'147',NULL,1,0,0x000654E2,63,2,2,2,'26',0,2,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13424,'P_Sabre2','Eden Sabre II',5,0,NULL,0,'170',NULL,1,0,0x000654E2,63,2,2,2,'40',0,2,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13424,'P_Sabre2','Eden Sabre II',5,0,NULL,0,'170',NULL,1,0,0x000654E2,63,2,2,2,'40',0,2,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13425,'Tourist_Sword','Tourist Sword',5,0,NULL,500,'61',NULL,1,0,0x000654E3,63,2,2,1,'1',0,2,'bonus bStr,1; bonus bDex,1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13425,'Tourist_Sword','Tourist Sword',5,0,NULL,500,'61',NULL,1,0,0x000654E3,63,2,2,1,'1',0,2,'bonus bStr,1; bonus bDex,1;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13426,'F_Cutlas_C','Cutlus',5,2,NULL,0,'185',NULL,1,0,0x000654E2,63,2,2,4,'0',0,2,'bonus bStr,2;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13427,'F_Solar_Sword_C','Solar Sword',5,2,NULL,0,'120',NULL,1,0,0x000654E2,63,2,2,4,'0',0,2,'bonus bAtkEle,Ele_Fire;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13426,'F_Cutlas_C','Cutlus',5,2,NULL,0,'185',NULL,1,0,0x000654E2,63,2,2,4,'0',0,2,'skill "SM_BASH",5; bonus bStr,2; bonus bDef,1;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13427,'F_Solar_Sword_C','Solar Sword',5,2,NULL,0,'120',NULL,1,0,0x000654E2,63,2,2,4,'0',0,2,'bonus bAtkEle,Ele_Fire; bonus bHPDrainValue,1; bonus2 bSPLossRate,15,10000;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13428,'Priest_Sword','Priest Sword',5,20,NULL,1200,'170',NULL,1,3,0x000654E2,63,2,2,4,'50',1,2,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13428,'Priest_Sword','Priest Sword',5,20,NULL,1200,'170',NULL,1,3,0x000654E2,63,2,2,4,'50',1,2,NULL,NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13429,'E_Cutlas_C','Cutlus',5,2,NULL,0,'185',NULL,1,0,0x000654E2,63,2,2,4,'0',0,2,'bonus bStr,2;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13429,'E_Cutlas_C','Cutlus',5,2,NULL,0,'185',NULL,1,0,0x000654E2,63,2,2,4,'0',0,2,'skill "SM_BASH",5; bonus bStr,2; bonus bDef,1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13430,'E_Solar_Sword_C','Solar Sword',5,2,NULL,0,'120',NULL,1,0,0x000654E2,63,2,2,4,'0',0,2,'bonus bAtkEle,Ele_Fire;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13430,'E_Solar_Sword_C','Solar Sword',5,2,NULL,0,'120',NULL,1,0,0x000654E2,63,2,2,4,'0',0,2,'bonus bAtkEle,Ele_Fire;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13431,'Chrome_Sword','Chrome Sword',5,20,NULL,2200,'180',NULL,1,0,0x000444A2,18,2,2,3,'110',1,2,'bonus bAgi,1; bonus bMaxHPrate,-5;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13431,'Chrome_Sword','Chrome Sword',5,20,NULL,2200,'180',NULL,1,0,0x000444A2,18,2,2,3,'110',1,2,'bonus bAgi,1; bonus bMaxHPrate,-5; bonus bUnbreakableWeapon;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13432,'Adventure_Sword','Adventure Sword',5,0,NULL,0,'80',NULL,1,0,0x00004082,63,2,2,1,'1',0,2,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13432,'Adventure_Sword','Adventure Sword',5,0,NULL,0,'80',NULL,1,0,0x00004082,63,2,2,1,'1',0,2,NULL,NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13433,'Academy_Sword','Academy Sword',5,0,NULL,1200,'120',NULL,1,1,0x00004082,63,2,2,1,'1',1,2,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13433,'Academy_Sword','Academy Sword',5,0,NULL,1200,'120',NULL,1,1,0x00004082,63,2,2,1,'30',1,2,'bonus bMaxHP,200; bonus bMaxSP,100; .@b = BaseLevel/10; bonus bMaxHP,-40*.@b; bonus bMaxSP,-20*.@b;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13434,'P_Saber3','Eden Saber III',5,0,NULL,0,'185',NULL,1,0,0x000654E2,63,2,2,3,'60',0,2,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13434,'P_Saber3','Eden Saber III',5,0,NULL,0,'185',NULL,1,0,0x000654E2,63,2,2,3,'60',0,2,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13435,'Fire_Brand_','Fireblend',5,20,NULL,500,'100:108',NULL,1,3,0x000654E2,63,2,2,4,'40',1,2,'bonus bAtkEle,Ele_Fire; skill "MG_FIREBOLT",3; bonus3 bAutoSpell,"MG_FIREBOLT",3,100;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13436,'Ice_Falchon_','Ice Falchion',5,20,NULL,600,'100:108',NULL,1,3,0x000654E2,63,2,2,4,'40',1,2,'bonus bAtkEle,Ele_Water; skill "MG_COLDBOLT",3; bonus3 bAutoSpell,"MG_COLDBOLT",3,100;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13437,'Orcish_Sword_','Orcish Sword',5,20,NULL,800,'90',NULL,1,4,0x000654E3,63,2,2,3,'5',1,2,'bonus bUnbreakableWeapon;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13438,'Magical_Blade','Magical Blade',5,60000,NULL,2000,'165:110',NULL,1,2,0x000654E3,63,2,2,4,'105',1,2,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13438,'Magical_Blade','Magical Blade',5,60000,NULL,2000,'165:110',NULL,1,2,0x000654E3,63,2,2,4,'105',1,2,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13439,'TE_Woe_Sword','TE Woe Sword',5,0,NULL,0,'120:100',NULL,1,0,0x000654E3,63,2,2,3,'40',1,2,'bonus2 bAddRace,RC_Player_Human,40; bonus2 bAddEff,Eff_Poison,3000;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13439,'TE_Woe_Sword','TE Woe Sword',5,0,NULL,0,'120:100',NULL,1,0,0x000654E3,63,2,2,3,'40',1,2,'bonus2 bAddRace,RC_Player_Human,40; bonus2 bAddEff,Eff_Poison,3000;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13440,'Ceremonial_Sword','Ceremonial Sword',5,20,NULL,500,'60',NULL,1,0,0x00000063,5,2,2,1,'1',1,2,'bonus bAtkEle,Ele_Holy;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13440,'Ceremonial_Sword','Ceremonial Sword',5,20,NULL,500,'60',NULL,1,0,0x00000063,5,2,2,1,'1',1,2,'bonus bAtkEle,Ele_Holy;',NULL,NULL);
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@@ -7685,10 +7688,14 @@ REPLACE INTO `item_db_re` VALUES (13441,'Thanos_Sword','Thanos Sword',5,10,NULL,
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REPLACE INTO `item_db_re` VALUES (13442,'Old_Parasol','Old Parasol',5,10,NULL,500,'120:80',NULL,NULL,3,0x000654E2,63,2,2,3,'80',1,2,'bonus bMatk,getrefine(); skill "MG_SOULSTRIKE",10;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13442,'Old_Parasol','Old Parasol',5,10,NULL,500,'120:80',NULL,NULL,3,0x000654E2,63,2,2,3,'80',1,2,'bonus bMatk,getrefine(); skill "MG_SOULSTRIKE",10;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13444,'Pala','Pala',5,20,NULL,700,'190',NULL,0,1,0x000654E2,63,2,2,3,'0',1,2,'bonus bAspdRate,8;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13444,'Pala','Pala',5,20,NULL,700,'190',NULL,0,1,0x000654E2,63,2,2,3,'0',1,2,'bonus bAspdRate,8;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13445,'Half_BF_Sword1','Half BF Sword1',5,20,NULL,0,'115',NULL,1,0,0x000654E3,63,2,2,3,'80',1,2,'bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player_Human,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreDefRaceRate,RC_Player_Human,10; bonus bUnbreakableWeapon;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13445,'Half_BF_Sword1','Half BF Sword1',5,20,NULL,0,'115',NULL,1,0,0x000654E3,63,2,2,3,'80',1,2,'bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player_Human,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreDefRaceRate,RC_Player_Human,10; bonus bUnbreakableWeapon;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13449,'Gladius_Daemonicus','Gladius Daemonicus',5,20,NULL,1200,'130',NULL,NULL,2,0x000654E2,63,2,2,4,'80',1,2,'bonus bAtkEle,Ele_Dark;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13446,'Star_Dust_Blade_','Star Dust Blade',5,1,NULL,1000,'140',NULL,1,3,0x00000001,63,2,2,4,'45',1,2,'bonus2 bAddEff,Eff_Stun,500; bonus bUnbreakableWeapon;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13447,'Byeorrun_Gum_','Byeollungum',5,1,NULL,900,'150',NULL,1,2,0x000654E2,63,2,2,4,'40',1,2,'bonus2 bSubClass,Class_Normal,-10; bonus2 bAddClass,Class_Boss,50; bonus bAllStats,2;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13448,'Magical_Blade_','Magical Blade',5,1,NULL,2000,'165:110',NULL,1,3,0x000654E3,63,2,2,4,'105',1,2,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13449,'Gladius_Daemonicus','Gladius Daemonicus',5,20,NULL,1200,'130',NULL,NULL,2,0x000654E2,63,2,2,4,'80',1,2,'bonus bAspdRate,10; .@r = getrefine(); if(.@r>=9){ autobonus "{ bonus bAspd,3; }",30,5000; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13450,'Saber__','Saber',5,10,NULL,1000,'115',NULL,NULL,2,0x000654E2,63,2,2,3,'27',1,0,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13450,'Saber__','Saber',5,10,NULL,1000,'115',NULL,NULL,2,0x000654E2,63,2,2,3,'27',1,0,NULL,NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13451,'Ru_Blue_Sword','Blue Sword',5,10,NULL,1200,'190',NULL,1,1,0x00000080,56,2,2,3,'100',1,2,'bonus bStr,5; bonus bAgi,5;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13451,'Ru_Blue_Sword','Ru Blue Sword',5,1,NULL,1200,'200',NULL,1,1,0x00000080,56,2,2,3,'100',1,2,'bonus bStr,5; bonus bAgi,5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13452,'Ru_Gold_Sword','Ru Gold Sword',5,0,NULL,1200,'190',NULL,1,2,0x00000080,56,2,2,3,'120',1,2,'bonus bStr,8; bonus bAgi,8;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13452,'Ru_Gold_Sword','Ru Gold Sword',5,0,NULL,1200,'190',NULL,1,2,0x00000080,56,2,2,3,'120',1,2,'bonus bStr,8; bonus bAgi,8;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13453,'Mysteltainn__','Mysteltainn',5,20,NULL,1000,'170',NULL,1,3,0x000654E2,63,2,2,4,'40',1,2,'bonus bAtkEle,Ele_Dark; bonus2 bAddEle,Ele_Ghost,15; bonus3 bAutoSpell,"MG_STONECURSE",3,100; bonus2 bAddEff,Eff_Stone,10; bonus bDex,3;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13454,'Crimson_Saber','Crimson Saber',5,20,NULL,850,'85',NULL,1,2,0x000654E3,63,2,2,3,'70',1,2,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13454,'Crimson_Saber','Crimson Saber',5,20,NULL,850,'85',NULL,1,2,0x000654E3,63,2,2,3,'70',1,2,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13455,'Saber_of_Vicious_Mind','Saber of Vicious Mind',5,20,NULL,1350,'135',NULL,1,1,0x000654E3,63,2,2,4,'160',1,2,'bonus bAtk,pow(min(getrefine(),15),2);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13455,'Saber_of_Vicious_Mind','Saber of Vicious Mind',5,20,NULL,1350,'135',NULL,1,1,0x000654E3,63,2,2,4,'160',1,2,'bonus bAtk,pow(min(getrefine(),15),2);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13456,'Unity_Sword','Unity Sword',5,20,NULL,420,'80',NULL,1,1,0x000654E3,56,2,2,3,'1',1,2,'bonus bBaseAtk,pow(getrefine(),2)*125/100;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13456,'Unity_Sword','Unity Sword',5,20,NULL,420,'80',NULL,1,1,0x000654E3,56,2,2,3,'1',1,2,'bonus bBaseAtk,pow(getrefine(),2)*125/100;',NULL,NULL);
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@@ -7696,11 +7703,28 @@ REPLACE INTO `item_db_re` VALUES (13457,'Unity_Dagger','Unity Dagger',5,20,NULL,
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REPLACE INTO `item_db_re` VALUES (13460,'Sealed_Magic_Sword','Sealed Magic Sword',5,0,NULL,1500,'100',NULL,1,2,0x00065480,58,2,2,4,'100',1,2,'.@r = getrefine(); .@sp = -100; bonus3 bAutoSpell,"MG_FIREBOLT",5,100; if (.@r >= 7) { .@sp += 50; .@matk = 85; if (.@r >= 10) { bonus bAspd,1; .@sp += 50; .@matk += 45; } bonus bMatk,.@matk; } bonus bMaxSP,.@sp;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13460,'Sealed_Magic_Sword','Sealed Magic Sword',5,0,NULL,1500,'100',NULL,1,2,0x00065480,58,2,2,4,'100',1,2,'.@r = getrefine(); .@sp = -100; bonus3 bAutoSpell,"MG_FIREBOLT",5,100; if (.@r >= 7) { .@sp += 50; .@matk = 85; if (.@r >= 10) { bonus bAspd,1; .@sp += 50; .@matk += 45; } bonus bMatk,.@matk; } bonus bMaxSP,.@sp;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13461,'Sealed_Evil_Sword','Sealed Evil Sword',5,0,NULL,1500,'100',NULL,1,2,0x00065480,58,2,2,4,'100',1,2,'.@r = getrefine(); .@def = -50; .@mdef = -10; bonus3 bAutoSpell,"WZ_FROSTNOVA",5,100; if (.@r >= 7) { .@crit = 30; .@mdef += 10; if (.@r >= 10) { bonus bAspd,1; .@crit += 20; .@def += 50; } bonus bCritical,.@crit; } bonus bDef,.@def; bonus bMdef,.@mdef;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13461,'Sealed_Evil_Sword','Sealed Evil Sword',5,0,NULL,1500,'100',NULL,1,2,0x00065480,58,2,2,4,'100',1,2,'.@r = getrefine(); .@def = -50; .@mdef = -10; bonus3 bAutoSpell,"WZ_FROSTNOVA",5,100; if (.@r >= 7) { .@crit = 30; .@mdef += 10; if (.@r >= 10) { bonus bAspd,1; .@crit += 20; .@def += 50; } bonus bCritical,.@crit; } bonus bDef,.@def; bonus bMdef,.@mdef;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13462,'Sealed_Max_Sword','Sealed Maximum Sword',5,0,NULL,1500,'100',NULL,1,2,0x00065480,58,2,2,4,'100',1,2,'.@r = getrefine(); .@hp = -1000; bonus3 bAutoSpell,"MG_COLDBOLT",5,100; if (.@r >= 7) { .@atk = 65; .@hp += 500; if (.@r >= 10) { bonus bAspd,1; .@atk += 45; .@hp += 500; } bonus bBaseAtk,.@atk; } if (.@hp) { bonus bMaxHP,.@hp; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13462,'Sealed_Max_Sword','Sealed Maximum Sword',5,0,NULL,1500,'100',NULL,1,2,0x00065480,58,2,2,4,'100',1,2,'.@r = getrefine(); .@hp = -1000; bonus3 bAutoSpell,"MG_COLDBOLT",5,100; if (.@r >= 7) { .@atk = 65; .@hp += 500; if (.@r >= 10) { bonus bAspd,1; .@atk += 45; .@hp += 500; } bonus bBaseAtk,.@atk; } if (.@hp) { bonus bMaxHP,.@hp; }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13469,'Illusion_Immaterial_Sword','Illusion Immaterial Sword',5,0,NULL,900,'180',NULL,1,2,0x000654E2,63,2,2,4,'120',1,2,'.@r = getrefine(); bonus bSPDrainValue,-1; bonus bUnbreakableWeapon; if (.@r >= 12) { .@val = 20; } bonus2 bSPVanishRate,(80+(20*.@r)),(30+.@val);',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13493,'Cannon_Rapier-OS','Cannon Rapier-OS',5,20,NULL,800,'160:150',NULL,1,2,0x000654E3,63,2,2,4,'130',1,2,'.@r = getrefine(); bonus3 bAutoSpell,"MG_FIREBALL",min(.@r,10),1; /* unknown rate */ if (.@r >= 7) { bonus bAspdRate,7; if (.@r >= 9) { bonus2 bSkillAtk,"MG_FIREBALL",30; if (.@r >= 11) { bonus3 bAutoSpell,"WL_HELLINFERNO",3,1; /* unknown rate */ } } }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13469,'Illusion_Immaterial_Sword','Illusion Immaterial Sword',5,0,NULL,900,'180',NULL,1,2,0x000654E2,63,2,2,4,'120',1,2,'.@r = getrefine(); bonus bSPDrainValue,-1; bonus bUnbreakableWeapon; if (.@r >= 12) { .@val = 20; } bonus2 bSPVanishRate,(80+(20*.@r)),(30+.@val); bonus bAtkEle,Ele_Ghost;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13473,'God\'s_Sword','God\'s Sword',5,NULL,NULL,1300,'150',NULL,1,2,0x000654E3,56,2,2,4,'120',1,2,'bonus bAgi,5; bonus bCritical,50; bonus bFlee2,20; bonus2 bAddRace,RC_Demon,30; .@r = getrefine(); .@rate = 1+.@r; .@s = getskilllv("ASC_BREAKER"); .@slv = 3; if(.@s>3) { .@slv = .@s; } bonus3 bAutoSpell,"ASC_BREAKER",.@slv,.@rate; if(.@r>=8){ skill "ASC_BREAKER",3; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13474,'Sword___','Sword',5,1,NULL,500,'25',NULL,1,4,0x000654E3,63,2,2,1,'2',1,2,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13475,'Falchion___','Falchion',5,1,NULL,600,'39',NULL,1,4,0x000654E3,63,2,2,1,'2',1,2,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13476,'Blade___','Blade',5,1,NULL,700,'53',NULL,1,4,0x000654E3,63,2,2,1,'2',1,2,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13477,'Lapier___','Rapier',5,10,NULL,500,'70',NULL,1,3,0x000654E3,63,2,2,2,'14',1,2,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13478,'Scimiter___','Scimitar',5,10,NULL,700,'85',NULL,1,3,0x000654E3,63,2,2,2,'14',1,2,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13479,'Tsurugi___','Tsurugi',5,1,NULL,1200,'130',NULL,1,2,0x000654E2,63,2,2,3,'27',1,2,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13480,'Ring_Pommel_Saber__','Ring Pommel Saber',5,1,NULL,900,'100',NULL,1,3,0x000654E2,63,2,2,2,'14',1,2,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13481,'Saber___','Saber',5,1,NULL,1000,'115',NULL,NULL,3,0x000654E2,63,2,2,3,'27',1,0,NULL,NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13482,'Orcish_Blade','Orcish Blade',5,1,NULL,1200,'120',NULL,1,1,0x000654E2,63,2,2,3,'50',1,2,'bonus2 bSkillAtk,"SM_BASH",5; bonus bMaxHP,150; bonus bHealPower2,5; bonus bUseSPrate,-50; .@r = getrefine(); if(.@r>=7){ bonus2 bSkillAtk,"SM_BASH",5; bonus bHealPower2,5; } if(.@r>=9){ bonus2 bSkillAtk,"SM_BASH",5; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13483,'Beginner_Genetic\'s_Sword','Beginner Genetic\'s Sword',5,1,NULL,0,'140',NULL,1,1,0x00040000,56,2,2,3,'100',1,2,'.@r = getrefine(); bonus bVariableCastrate,-10; if(.@r>=7){ bonus2 bSkillAtk,"GN_CARTCANNON",15; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13485,'Honglyun\'s_Sword_','Honglyun\'s Sword',5,1,NULL,800,'180',NULL,1,2,0x00040000,56,2,2,4,'100',1,2,'.@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus bLongAtkRate,4*(.@r/3); if(.@r>=9){ bonus2 bSkillUseSPrate,"GN_CARTCANNON",10; } if(.@r>=11){ bonus2 bSkillAtk,"GN_CARTCANNON",15; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13492,'Abyss_Blade','Abyss Blade',5,1,NULL,1200,'150:130',NULL,1,1,0x00065480,56,2,2,4,'165',1,2,'.@r = getrefine(); bonus bUnbreakableWeapon; if(.@r>=7){ bonus2 bAddClass,Class_All,5; bonus2 bSubRace,RC_Player_Human,5; } if(.@r>=9){ bonus2 bAddClass,Class_All,5; bonus2 bSubRace,RC_Player_Human,5; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13493,'Cannon_Rapier-OS','Cannon Rapier-OS',5,20,NULL,800,'160:150',NULL,1,2,0x000654E3,63,2,2,4,'130',1,2,'.@r = getrefine(); bonus3 bAutoSpell,"MG_FIREBALL",min(.@r,10),100; if (.@r >= 7) { bonus bAspdRate,7; if (.@r >= 9) { bonus2 bSkillAtk,"MG_FIREBALL",30; if (.@r >= 11) { bonus3 bAutoSpell,"WL_HELLINFERNO",3,100; } } }',NULL,NULL);
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#===================================================================
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#===================================================================
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# More Cash Shop Items
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# More Cash Shop Items
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#===================================================================
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#===================================================================
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+REPLACE INTO `item_db_re` VALUES (13495,'Sealed_Red_Lotus_Sword','Sealed Red Lotus Sword',5,1,NULL,0,'180',NULL,1,2,0x00040000,56,2,2,4,'99',1,2,'.@r = getrefine(); bonus bBaseAtk,10*(.@r/2); bonus bLongAtkRate,4*(.@r/3); if(.@r>=7){ bonus2 bSkillUseSPrate,"GN_CARTCANNON",10; } if(.@r>=9){ bonus2 bSkillAtk,"GN_CARTCANNON",15; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13497,'Edge_','Edge',5,1,NULL,1200,'60',NULL,1,1,0x000654E2,63,2,2,4,'60',1,2,'bonus bHit,-40; bonus3 bAddEffOnSkill,"RG_RAID",Eff_Bleeding,100; bonus2 bSkillAtk,"RG_RAID",50; .@s = getskilllv("SM_SWORD"); bonus bHit,3*.@s; bonus2 bAddClass,Class_All,2; .@r = getrefine(); if(.@r>=9){ bonus bHit,2*.@s; bonus2 bAddClass,Class_All,2; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13498,'Nagan_','Nagan',5,1,NULL,500,'120',NULL,1,1,0x000654E2,63,2,2,4,'60',1,2,'.@b = readparam(bStr); bonus bCritical,1*(.@b/10); bonus bCritAtkRate,2; skill "TF_DOUBLE",5; .@r = getrefine(); if(.@r>=1){ bonus bCritAtkRate,1*(.@b/10); }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13499,'Kladenets','Kladenets',5,1,NULL,1500,'180:160',NULL,1,1,0x000654E2,56,2,2,4,'130',1,2,'.@r = getrefine(); .@rate = 1+.@r; bonus3 bAutoSpellWhenHit,"SO_PSYCHIC_WAVE",3,.@rate; if(.@r>=10){ bonus bFixedCastrate,-70; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13500,'Insurance60_Package','Life Insurrance Box',18,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getitem 14500,10;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13500,'Insurance60_Package','Life Insurrance Box',18,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getitem 14500,10;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13501,'Assorted_Scroll_Box','Experience Scroll Box',18,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13501,'Assorted_Scroll_Box','Experience Scroll Box',18,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13502,'Drooping_Kitty_Box','Refined Drooping Cat Box',18,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'rentitem 5279,604800;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13502,'Drooping_Kitty_Box','Refined Drooping Cat Box',18,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'rentitem 5279,604800;',NULL,NULL);
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@@ -8811,7 +8835,7 @@ REPLACE INTO `item_db_re` VALUES (15036,'Ur_Plate','Ur\'s Plate',4,20,NULL,3000,
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REPLACE INTO `item_db_re` VALUES (15037,'Peuz_Plate','Peuz\'s Plate',4,20,NULL,3000,NULL,110,NULL,0,0x00000080,56,2,16,NULL,'100',1,0,'bonus bMdef,10; bonus bBaseAtk,20; bonus bFlee,17;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15037,'Peuz_Plate','Peuz\'s Plate',4,20,NULL,3000,NULL,110,NULL,0,0x00000080,56,2,16,NULL,'100',1,0,'bonus bMdef,10; bonus bBaseAtk,20; bonus bFlee,17;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15038,'Sabah_Cloth','Sapha\'s Cloth',4,20,NULL,100,NULL,45,NULL,1,0x00001000,63,2,16,NULL,'100',1,0,'bonus bLuk,3; bonus3 bAutoSpell,"ASC_METEORASSAULT",max(getskilllv("ASC_METEORASSAULT"),1),20;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15038,'Sabah_Cloth','Sapha\'s Cloth',4,20,NULL,100,NULL,45,NULL,1,0x00001000,63,2,16,NULL,'100',1,0,'bonus bLuk,3; bonus3 bAutoSpell,"ASC_METEORASSAULT",max(getskilllv("ASC_METEORASSAULT"),1),20;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15039,'Nab_Cloth','Nab\'s Cloth',4,20,NULL,100,NULL,45,NULL,1,0x00001000,63,2,16,NULL,'100',1,0,'bonus bStr,2; bonus bInt,2;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15039,'Nab_Cloth','Nab\'s Cloth',4,20,NULL,100,NULL,45,NULL,1,0x00001000,63,2,16,NULL,'100',1,0,'bonus bStr,2; bonus bInt,2;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (15040,'Prison_Uniform','Prison Uniform',4,10,NULL,1500,NULL,5,NULL,0,0xFFFFFFFF,63,2,16,NULL,'50',1,0,'.@r = getrefine(); .@rate = min(.@r,10); bonus bHit,.@rate; bonus bFlee,.@rate;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (15040,'Prison_Uniform','Prison Uniform',4,10,NULL,1500,NULL,5,NULL,0,0xFFFFFFFF,63,2,16,NULL,'50',1,0,'.@r = getrefine(); bonus bHit,.@r; bonus bFlee,.@r;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15041,'Boitata_Armor','Boitata Armor',4,20,NULL,600,NULL,45,NULL,1,0xFFFFFFFF,63,2,16,NULL,'60',1,0,'bonus bMdef,3; bonus2 bSubEle,Ele_Neutral,7; bonus bMaxHPrate,5; bonus bFlee,5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15041,'Boitata_Armor','Boitata Armor',4,20,NULL,600,NULL,45,NULL,1,0xFFFFFFFF,63,2,16,NULL,'60',1,0,'bonus bMdef,3; bonus2 bSubEle,Ele_Neutral,7; bonus bMaxHPrate,5; bonus bFlee,5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15042,'White_Wing_Suits','White Wing Suits',4,20,NULL,100,NULL,45,NULL,1,0x00000800,63,2,16,NULL,'100',1,0,'.@r = getrefine(); bonus bLongAtkRate,.@r*2; bonus bFlee,.@r;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15042,'White_Wing_Suits','White Wing Suits',4,20,NULL,100,NULL,45,NULL,1,0x00000800,63,2,16,NULL,'100',1,0,'.@r = getrefine(); bonus bLongAtkRate,.@r*2; bonus bFlee,.@r;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15043,'Black_Wing_Suits','Black Wing Suits',4,20,NULL,100,NULL,45,NULL,1,0x00000800,56,2,16,NULL,'100',1,0,'bonus bInt,2; bonus bBaseAtk,getrefine()*3;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15043,'Black_Wing_Suits','Black Wing Suits',4,20,NULL,100,NULL,45,NULL,1,0x00000800,56,2,16,NULL,'100',1,0,'bonus bInt,2; bonus bBaseAtk,getrefine()*3;',NULL,NULL);
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@@ -8878,7 +8902,7 @@ REPLACE INTO `item_db_re` VALUES (15138,'Aegir_Armor','Aegir Armor',4,10,NULL,16
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REPLACE INTO `item_db_re` VALUES (15141,'Rift_Ancient_Armor','Rift Ancient Armor',4,10,NULL,500,NULL,30,NULL,1,0xFFFFFFFF,63,2,16,NULL,'100',1,NULL,'.@r = getrefine(); bonus bMaxHP,(.@r >= 9 ? 1500 : .@r >= 7 ? 900 : 500); bonus bMaxSP,-100;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15141,'Rift_Ancient_Armor','Rift Ancient Armor',4,10,NULL,500,NULL,30,NULL,1,0xFFFFFFFF,63,2,16,NULL,'100',1,NULL,'.@r = getrefine(); bonus bMaxHP,(.@r >= 9 ? 1500 : .@r >= 7 ? 900 : 500); bonus bMaxSP,-100;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15143,'Vermin_Cloth','Vermin Cloth',4,10,NULL,1200,NULL,30,NULL,1,0xFFFFFFFF,63,2,16,NULL,'70',1,0,'.@r = getrefine(); bonus bMdef,5+.@r; bonus2 bSubRace,RC_Plant,(5+.@r);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15143,'Vermin_Cloth','Vermin Cloth',4,10,NULL,1200,NULL,30,NULL,1,0xFFFFFFFF,63,2,16,NULL,'70',1,0,'.@r = getrefine(); bonus bMdef,5+.@r; bonus2 bSubRace,RC_Plant,(5+.@r);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15144,'Agriculture_Clothes','Agriculture Clothes',4,10,NULL,1200,NULL,30,NULL,1,0xFFFFFFFF,63,2,16,NULL,'70',1,0,'.@r = getrefine(); bonus bMdef,5+.@r; bonus2 bSubRace,RC_Insect,5+.@r;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15144,'Agriculture_Clothes','Agriculture Clothes',4,10,NULL,1200,NULL,30,NULL,1,0xFFFFFFFF,63,2,16,NULL,'70',1,0,'.@r = getrefine(); bonus bMdef,5+.@r; bonus2 bSubRace,RC_Insect,5+.@r;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (15145,'EvilDragon_Armor','Evil Dragon Armor',4,0,NULL,4000,NULL,60,NULL,1,0xFFFFFFFF,63,2,16,NULL,NULL,1,NULL,'.@r = getrefine(); bonus2 bHPDrainRate,100,(.@r>=10)?(3):((.@r>=9)?(4):((.@r>=8)?(6):(0))); bonus2 bSPDrainRate,100,(.@r>=10)?(5):((.@r>=9)?(3):((.@r>=8)?(2):(0))); /* Confirm: Success rate and it says no effect if with Rideword, Vanargandr Helm, or Piece Of Angent Skin */',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (15145,'EvilDragon_Armor','Evil Dragon Armor',4,0,NULL,4000,NULL,60,NULL,1,0xFFFFFFFF,63,2,16,NULL,'99',1,NULL,'.@r = getrefine(); if(.@r>=10){ bonus2 bHPDrainRate,60,6; bonus2 bSPDrainRate,50,5; } else if(.@r>=9){ bonus2 bHPDrainRate,40,4; bonus2 bSPDrainRate,30,3; } else if(.@r>=8){ bonus2 bHPDrainRate,30,3; bonus2 bSPDrainRate,20,2; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15146,'Flattery_Robe','Flattery Robe',4,20,NULL,100,NULL,0,NULL,1,0xFFFFFFFF,63,2,16,NULL,'100',1,NULL,'skill "SM_ENDURE",1; .@i = BaseLevel; bonus bMatk,(.@i>=140)?(150):((.@i>=120)?(100):(50));',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15146,'Flattery_Robe','Flattery Robe',4,20,NULL,100,NULL,0,NULL,1,0xFFFFFFFF,63,2,16,NULL,'100',1,NULL,'skill "SM_ENDURE",1; .@i = BaseLevel; bonus bMatk,(.@i>=140)?(150):((.@i>=120)?(100):(50));',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15147,'Invective_Robe','Invective Robe',4,20,NULL,100,NULL,0,NULL,1,0xFFFFFFFF,63,2,16,NULL,'100',1,NULL,'skill "AC_CONCENTRATION",1; .@i = getrefine()*4; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,.@i; bonus2 bIgnoreDefRaceRate,RC_Demon,.@i; bonus2 bIgnoreDefRaceRate,RC_Undead,.@i;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15147,'Invective_Robe','Invective Robe',4,20,NULL,100,NULL,0,NULL,1,0xFFFFFFFF,63,2,16,NULL,'100',1,NULL,'skill "AC_CONCENTRATION",1; .@i = getrefine()*4; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,.@i; bonus2 bIgnoreDefRaceRate,RC_Demon,.@i; bonus2 bIgnoreDefRaceRate,RC_Undead,.@i;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15150,'White_Shirt','White Shirt',4,20,NULL,50,NULL,25,NULL,1,0x80000000,7,2,16,NULL,'6',1,NULL,'bonus bMaxHP,70; bonus bFlee,5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15150,'White_Shirt','White Shirt',4,20,NULL,50,NULL,25,NULL,1,0x80000000,7,2,16,NULL,'6',1,NULL,'bonus bMaxHP,70; bonus bFlee,5;',NULL,NULL);
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@@ -8893,14 +8917,14 @@ REPLACE INTO `item_db_re` VALUES (15163,'Agenda_Robe','Agenda Robe',4,20,NULL,10
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REPLACE INTO `item_db_re` VALUES (15164,'Consultative_Robe','Consultation Robe',4,20,NULL,100,NULL,0,NULL,1,0xFFFFFFFF,63,2,16,NULL,'100',1,NULL,'.@r = getrefine(); bonus bVit,5; skill "PA_SACRIFICE",1; bonus2 bSubEle,Ele_Dark,.@r*3; bonus2 bSubEle,Ele_Fire,.@r*3;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15164,'Consultative_Robe','Consultation Robe',4,20,NULL,100,NULL,0,NULL,1,0xFFFFFFFF,63,2,16,NULL,'100',1,NULL,'.@r = getrefine(); bonus bVit,5; skill "PA_SACRIFICE",1; bonus2 bSubEle,Ele_Dark,.@r*3; bonus2 bSubEle,Ele_Fire,.@r*3;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15165,'Pure_White_Marching_Hat','Pure White Marching Hat',4,20,NULL,300,NULL,0,NULL,1,0xFFFFFFFF,63,2,256,NULL,'60',1,1470,'.@r = getrefine(); bonus bStr,2; autobonus "{ bonus bAtkEle,Ele_Ghost; }",5+.@r,60000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; /* Unknow Rates */',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15165,'Pure_White_Marching_Hat','Pure White Marching Hat',4,20,NULL,300,NULL,0,NULL,1,0xFFFFFFFF,63,2,256,NULL,'60',1,1470,'.@r = getrefine(); bonus bStr,2; autobonus "{ bonus bAtkEle,Ele_Ghost; }",5+.@r,60000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; /* Unknow Rates */',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15166,'Rosary_Necklace','Rosary Necklace',4,20,NULL,300,NULL,0,NULL,0,0xFFFFFFFF,63,2,1,NULL,'60',0,1471,'bonus bFlee2,2; bonus bHealPower,3;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15166,'Rosary_Necklace','Rosary Necklace',4,20,NULL,300,NULL,0,NULL,0,0xFFFFFFFF,63,2,1,NULL,'60',0,1471,'bonus bFlee2,2; bonus bHealPower,3;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (15169,'Kardui_Robe','Kardui Robe',4,20,NULL,800,NULL,60,NULL,1,0xFFFFFFFF,63,2,16,NULL,'90',1,0,'bonus bMatk,10; bonus bMdef,5; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player_Human,1; if(getrefine()>=7) { bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; } if(getrefine()>=8) { bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; bonus bUnbreakableArmor,1; } if(getrefine()>=9) { bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (15169,'Kardui_Robe','Kardui Robe',4,20,NULL,800,NULL,60,NULL,1,0xFFFFFFFF,63,2,16,NULL,'90',1,0,'.@r = getrefine(); bonus bMatk,10; bonus bMdef,5; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player_Human,1; if(.@r>=7) { bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; } if(.@r>=8) { bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; bonus bUnbreakableArmor; } if(.@r>=9) { bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15174,'Surfer_Swimsuit','Surfer Swimsuit',4,20,NULL,100,NULL,1,NULL,1,0xFFFFFFFF,63,2,16,NULL,'40',1,NULL,'bonus bMaxHPrate,(getrefine()/3)+5; bonus bMaxSPrate,(getrefine()/3)+5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15174,'Surfer_Swimsuit','Surfer Swimsuit',4,20,NULL,100,NULL,1,NULL,1,0xFFFFFFFF,63,2,16,NULL,'40',1,NULL,'bonus bMaxHPrate,(getrefine()/3)+5; bonus bMaxSPrate,(getrefine()/3)+5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15175,'Flame_Dragon_Armor','Flame Dragon Armor',4,20,NULL,400,NULL,100,NULL,1,0xFFFFFFFF,63,2,16,NULL,'90',1,0,'.@r = getrefine(); if (.@r>=9) .@val = 20; else if (.@r>=7) .@val = 10; bonus bAllStats,1; bonus bHit,10+.@val; bonus2 bAddClass,Class_Boss,.@val;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15175,'Flame_Dragon_Armor','Flame Dragon Armor',4,20,NULL,400,NULL,100,NULL,1,0xFFFFFFFF,63,2,16,NULL,'90',1,0,'.@r = getrefine(); if (.@r>=9) .@val = 20; else if (.@r>=7) .@val = 10; bonus bAllStats,1; bonus bHit,10+.@val; bonus2 bAddClass,Class_Boss,.@val;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15176,'Vigilante_Suit','Vigilante Suit',4,0,NULL,500,NULL,50,NULL,0,0x00020000,56,2,16,NULL,'100',1,0,'.@r = getrefine(); bonus bDex,5; bonus bLongAtkRate,3*(.@r/2); if (.@r>=9) bonus2 bSkillAtk,"SC_TRIANGLESHOT",20;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15176,'Vigilante_Suit','Vigilante Suit',4,0,NULL,500,NULL,50,NULL,0,0x00020000,56,2,16,NULL,'100',1,0,'.@r = getrefine(); bonus bDex,5; bonus bLongAtkRate,3*(.@r/2); if (.@r>=9) bonus2 bSkillAtk,"SC_TRIANGLESHOT",20;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15177,'Elemental_Robe','Elemental Robe',4,0,NULL,500,NULL,40,NULL,0,0x00010000,56,2,16,NULL,'100',1,0,'.@r = getrefine(); bonus bAspdRate,10; bonus bMatk,5*(.@r/2); if (.@r>=9) bonus3 bAutoSpell,"MG_THUNDERSTORM",max(5,getskilllv("MG_THUNDERSTORM")),50;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15177,'Elemental_Robe','Elemental Robe',4,0,NULL,500,NULL,40,NULL,0,0x00010000,56,2,16,NULL,'100',1,0,'.@r = getrefine(); bonus bAspdRate,10; bonus bMatk,5*(.@r/2); if (.@r>=9) bonus3 bAutoSpell,"MG_THUNDERSTORM",max(5,getskilllv("MG_THUNDERSTORM")),50;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15178,'Golden_Ninja_Suit','Golden Ninja Suit',4,0,NULL,500,NULL,50,NULL,0,0x20000000,63,2,16,NULL,'100',1,0,'.@r = getrefine(); bonus bflee,5*(.@r/2); if (.@r>=9) bonus2 bSkillAtk,"KO_HAPPOKUNAI",20;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15178,'Golden_Ninja_Suit','Golden Ninja Suit',4,0,NULL,500,NULL,50,NULL,0,0x20000000,63,2,16,NULL,'100',1,0,'.@r = getrefine(); bonus bflee,5*(.@r/2); if (.@r>=9) bonus2 bSkillAtk,"KO_HAPPOKUNAI",20;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15179,'Mine_Worker\'s_Vest','Mine Worker\'s Vest',4,0,NULL,1500,NULL,80,NULL,0,0x00000400,56,2,16,NULL,'100',1,0,'.@r = getrefine(); bonus bFlee,(10+4*(.@r/2)); if (.@r>=9) bonus bCritical,5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15179,'Mine_Worker\'s_Vest','Mine Worker\'s Vest',4,0,NULL,1500,NULL,80,NULL,0,0x00000400,56,2,16,NULL,'100',1,0,'.@r = getrefine(); bonus bFlee,(10+4*(.@r/2)); if (.@r>=9) bonus bCritical,5;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (15180,'Hippie_Clothes','Hippie Clothes',4,0,NULL,50,NULL,50,NULL,0,0x00080000,56,2,16,NULL,'100',1,0,'bonus bBaseAtk,20; if (.@r >= getrefine()) bonus3 bAutoSpell,"AC_DOUBLE",max(3,getskilllv("AC_DOUBLE")),10;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (15180,'Hippie_Clothes','Hippie Clothes',4,NULL,NULL,50,NULL,50,NULL,NULL,0x00080000,56,2,16,NULL,'100',1,NULL,'.@r = getrefine(); bonus bBaseAtk,20; if (.@r >= 9) bonus3 bAutoSpell,"AC_DOUBLE",max(3,getskilllv("AC_DOUBLE")),10;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15181,'Para_Team_Uniform100','Awakened Eden Group Uniform I',4,20,NULL,0,NULL,80,NULL,0,0xFFFFFFFF,63,2,16,NULL,'100',NULL,NULL,'bonus bAllStats,1; bonus bMaxHP,700; bonus bMaxSP,100; bonus bMdef,7;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15181,'Para_Team_Uniform100','Awakened Eden Group Uniform I',4,20,NULL,0,NULL,80,NULL,0,0xFFFFFFFF,63,2,16,NULL,'100',NULL,NULL,'bonus bAllStats,1; bonus bMaxHP,700; bonus bMaxSP,100; bonus bMdef,7;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15182,'Para_Team_Uniform115','Awakened Eden Group Uniform II',4,20,NULL,0,NULL,85,NULL,0,0xFFFFFFFF,63,2,16,NULL,'115',NULL,NULL,'bonus bAllStats,1; bonus bMaxHP,1100; bonus bMaxSP,120; bonus bMdef,11;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15182,'Para_Team_Uniform115','Awakened Eden Group Uniform II',4,20,NULL,0,NULL,85,NULL,0,0xFFFFFFFF,63,2,16,NULL,'115',NULL,NULL,'bonus bAllStats,1; bonus bMaxHP,1100; bonus bMaxSP,120; bonus bMdef,11;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15183,'Para_Team_Uniform130','Awakened Eden Group Uniform III',4,20,NULL,0,NULL,90,NULL,0,0xFFFFFFFF,63,2,16,NULL,'130',NULL,NULL,'bonus bAllStats,2; bonus bMaxHP,1100; bonus bMaxSP,120; bonus bMdef,11;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15183,'Para_Team_Uniform130','Awakened Eden Group Uniform III',4,20,NULL,0,NULL,90,NULL,0,0xFFFFFFFF,63,2,16,NULL,'130',NULL,NULL,'bonus bAllStats,2; bonus bMaxHP,1100; bonus bMaxSP,120; bonus bMdef,11;',NULL,NULL);
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@@ -9889,7 +9913,7 @@ REPLACE INTO `item_db_re` VALUES (18648,'Tongue_Charm','Tongue Charm',4,20,NULL,
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REPLACE INTO `item_db_re` VALUES (18649,'Lude_Mask','Lude Mask',4,10,NULL,100,NULL,1,NULL,0,0xFFFFFFFF,63,2,513,NULL,'0',1,802,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18649,'Lude_Mask','Lude Mask',4,10,NULL,100,NULL,1,NULL,0,0xFFFFFFFF,63,2,513,NULL,'0',1,802,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18650,'RWC_Shouting_Mouth','RWC Shouting Mouth',4,20,NULL,50,NULL,0,NULL,0,0xFFFFFFFF,63,2,1,NULL,'1',0,194,'bonus3 bAutoSpellWhenHit,"SM_ENDURE",1,10; bonus3 bAutoSpellWhenHit,"MO_CALLSPIRITS",5,10; bonus3 bAutoSpellWhenHit,"MO_EXPLOSIONSPIRITS",5,10; bonus3 bAutoSpell,"BS_MAXIMIZE",5,10; bonus3 bAutoSpell,"MC_LOUD",1,10; bonus3 bAutoSpell,"AC_CONCENTRATION",5,10; bonus3 bAutoSpell,"PR_GLORIA",3,10; autobonus "{ bonus bStr,3; bonus bAgi,3; }",10,5000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; showscript \\\"RWC 2011 Fighting!!\\\"; }"; autobonus "{ bonus bInt,3; bonus bLuk,3; }",5,5000,BF_MAGIC,"{ specialeffect2 EF_ENERGYCOAT; showscript \\\"RWC 2011 Fighting!!\\\"; }";',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18650,'RWC_Shouting_Mouth','RWC Shouting Mouth',4,20,NULL,50,NULL,0,NULL,0,0xFFFFFFFF,63,2,1,NULL,'1',0,194,'bonus3 bAutoSpellWhenHit,"SM_ENDURE",1,10; bonus3 bAutoSpellWhenHit,"MO_CALLSPIRITS",5,10; bonus3 bAutoSpellWhenHit,"MO_EXPLOSIONSPIRITS",5,10; bonus3 bAutoSpell,"BS_MAXIMIZE",5,10; bonus3 bAutoSpell,"MC_LOUD",1,10; bonus3 bAutoSpell,"AC_CONCENTRATION",5,10; bonus3 bAutoSpell,"PR_GLORIA",3,10; autobonus "{ bonus bStr,3; bonus bAgi,3; }",10,5000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; showscript \\\"RWC 2011 Fighting!!\\\"; }"; autobonus "{ bonus bInt,3; bonus bLuk,3; }",5,5000,BF_MAGIC,"{ specialeffect2 EF_ENERGYCOAT; showscript \\\"RWC 2011 Fighting!!\\\"; }";',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18651,'Ignis_Cap','Ignis Cap',4,20,NULL,800,NULL,8,NULL,1,0xFFFFFFFF,63,2,256,NULL,'40',1,803,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18651,'Ignis_Cap','Ignis Cap',4,20,NULL,800,NULL,8,NULL,1,0xFFFFFFFF,63,2,256,NULL,'40',1,803,NULL,NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (18652,'Vanargand_Helm','Vanargandr Helm',4,20,NULL,1500,NULL,10,NULL,1,0xFFFFFFFF,63,2,256,NULL,'80',1,804,'bonus bMdef,5; .@r = getrefine(); if (.@r >= 9 ) { bonus2 bHPDrainRate,60,8; bonus2 bSPDrainRate,20,4; } else if (.@r >= 8 ) { bonus2 bHPDrainRate,50,5; bonus2 bSPDrainRate,10,2; } else if (.@r >= 7 ) { bonus2 bHPDrainRate,30,5; bonus2 bSPDrainRate,10,2; } else if (.@r >= 5 ) { bonus2 bHPDrainRate,10,3; bonus2 bSPDrainRate,10,1; } else { bonus2 bHPDrainRate,10,1; bonus2 bSPDrainRate,10,1; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (18652,'Vanargand_Helm','Vanargandr Helm',4,20,NULL,1500,NULL,10,NULL,1,0xFFFFFFFF,63,2,256,NULL,'80',1,804,'.@r = getrefine(); if (.@r >= 9 ) { bonus2 bHPDrainRate,60,8; bonus2 bSPDrainRate,20,4; } else if (.@r >= 8 ) { bonus2 bHPDrainRate,50,5; bonus2 bSPDrainRate,10,2; } else if (.@r >= 7 ) { bonus2 bHPDrainRate,30,5; bonus2 bSPDrainRate,10,2; } else if (.@r >= 5 ) { bonus2 bHPDrainRate,10,3; bonus2 bSPDrainRate,10,1; } else { bonus2 bHPDrainRate,10,1; bonus2 bSPDrainRate,10,1; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18653,'Devi_Headphone','Deviruchi Headphone',4,20,NULL,200,NULL,8,NULL,1,0xFFFFFFFF,63,2,256,NULL,'30',1,805,'bonus bMdef,4;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18653,'Devi_Headphone','Deviruchi Headphone',4,20,NULL,200,NULL,8,NULL,1,0xFFFFFFFF,63,2,256,NULL,'30',1,805,'bonus bMdef,4;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18655,'Lupin_One_Eyed_Glasses','Goedo Monocle',4,20,NULL,100,NULL,0,NULL,0,0xFFFFFFFF,63,2,512,NULL,'50',0,807,'bonus bAgi,2;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18655,'Lupin_One_Eyed_Glasses','Goedo Monocle',4,20,NULL,100,NULL,0,NULL,0,0xFFFFFFFF,63,2,512,NULL,'50',0,807,'bonus bAgi,2;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18656,'Wit_Pumpkin_Hat','Witch\'s Pumpkin Hat',4,20,NULL,300,NULL,10,NULL,0,0xFFFFFFFF,63,2,256,NULL,'20',1,717,'bonus bMdef,10; bonus bStr,2; bonus bInt,2; bonus2 bMagicAddRace,RC_Undead,15; bonus2 bMagicAddRace,RC_Undead,15; bonus2 bMagicAddRace,RC_Demon,15; bonus2 bMagicAddRace,RC_Demon,15;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18656,'Wit_Pumpkin_Hat','Witch\'s Pumpkin Hat',4,20,NULL,300,NULL,10,NULL,0,0xFFFFFFFF,63,2,256,NULL,'20',1,717,'bonus bMdef,10; bonus bStr,2; bonus bInt,2; bonus2 bMagicAddRace,RC_Undead,15; bonus2 bMagicAddRace,RC_Undead,15; bonus2 bMagicAddRace,RC_Demon,15; bonus2 bMagicAddRace,RC_Demon,15;',NULL,NULL);
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@@ -9912,7 +9936,7 @@ REPLACE INTO `item_db_re` VALUES (18672,'Tare_Pope','Drooping Pope',4,20,NULL,30
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REPLACE INTO `item_db_re` VALUES (18673,'Tare_Pope_','Drooping Pope',4,20,NULL,300,NULL,0,NULL,1,0xFFFFFFFF,63,2,256,NULL,'1',1,817,'bonus bUnbreakableHelm; bonus bMdef,7; .@r = getrefine(); bonus bHealPower,(.@r>=7?5+(.@r-6):5); if (.@r>=9) { bonus bMatkRate, ( .@r >= 12 ? 12 : 7 ); }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18673,'Tare_Pope_','Drooping Pope',4,20,NULL,300,NULL,0,NULL,1,0xFFFFFFFF,63,2,256,NULL,'1',1,817,'bonus bUnbreakableHelm; bonus bMdef,7; .@r = getrefine(); bonus bHealPower,(.@r>=7?5+(.@r-6):5); if (.@r>=9) { bonus bMatkRate, ( .@r >= 12 ? 12 : 7 ); }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18674,'Planewing_Hat','Planewing Hat',4,20,NULL,200,NULL,3,NULL,1,0xFFFFFFFE,63,2,256,NULL,'1',1,820,'bonus bAgi,3; bonus bAspdRate,1; bonus2 bSPLossRate,5,10000;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18674,'Planewing_Hat','Planewing Hat',4,20,NULL,200,NULL,3,NULL,1,0xFFFFFFFE,63,2,256,NULL,'1',1,820,'bonus bAgi,3; bonus bAspdRate,1; bonus2 bSPLossRate,5,10000;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18675,'Green_Apple_Hat','Green Apple Hat',4,20,NULL,200,NULL,3,NULL,1,0xFFFFFFFE,63,2,256,NULL,'20',1,821,'bonus bDex,2; bonus bHit,5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18675,'Green_Apple_Hat','Green Apple Hat',4,20,NULL,200,NULL,3,NULL,1,0xFFFFFFFE,63,2,256,NULL,'20',1,821,'bonus bDex,2; bonus bHit,5;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (18676,'Hexagon_Spectacles','Hexagon Spectacles',4,20,NULL,400,NULL,3,NULL,0,0xFFFFFFFE,63,2,512,NULL,'20',0,822,'bonus bFlee,2;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (18676,'Hexagon_Spectacles','Hexagon Spectacles',4,20,NULL,200,NULL,0,NULL,0,0xFFFFFFFE,63,2,512,NULL,'10',0,822,'bonus2 bMagicAddRace,RC_Insect,4; bonus2 bSubRace,RC_Insect,5; bonus bUnbreakableHelm;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18677,'Cherry_Twig_In_Mouth','Cherry Twig In Mouth',4,20,NULL,200,NULL,0,NULL,0,0xFFFFFFFE,63,2,1,NULL,'20',0,823,'bonus2 bAddRace,RC_Plant,2;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18677,'Cherry_Twig_In_Mouth','Cherry Twig In Mouth',4,20,NULL,200,NULL,0,NULL,0,0xFFFFFFFE,63,2,1,NULL,'20',0,823,'bonus2 bAddRace,RC_Plant,2;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18678,'Leek_In_Mouth','Leek In Mouth',4,20,NULL,200,NULL,0,NULL,0,0xFFFFFFFE,63,2,1,NULL,'20',0,824,'bonus2 bSubSize,Size_Small,2;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18678,'Leek_In_Mouth','Leek In Mouth',4,20,NULL,200,NULL,0,NULL,0,0xFFFFFFFE,63,2,1,NULL,'20',0,824,'bonus2 bSubSize,Size_Small,2;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18679,'Abacus_In_Mouth','Abacus In Mouth',4,20,NULL,200,NULL,0,NULL,0,0xFFFFFFFE,63,2,1,NULL,'20',0,825,'skill "MC_IDENTIFY",1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18679,'Abacus_In_Mouth','Abacus In Mouth',4,20,NULL,200,NULL,0,NULL,0,0xFFFFFFFE,63,2,1,NULL,'20',0,825,'skill "MC_IDENTIFY",1;',NULL,NULL);
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@@ -10057,7 +10081,7 @@ REPLACE INTO `item_db_re` VALUES (18859,'Angeling_Bubble','Angeling Bubble',4,10
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REPLACE INTO `item_db_re` VALUES (18860,'Red_Flower_Hat','Red Flower Hat',4,10,NULL,200,NULL,10,NULL,1,0xFFFFFFFF,63,2,256,NULL,'50',1,1033,'bonus bDex,5; bonus2 bSubDefEle,Ele_Earth,3; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; if (getrefine() >= 12) { bonus bShortWeaponDamageReturn,5; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18860,'Red_Flower_Hat','Red Flower Hat',4,10,NULL,200,NULL,10,NULL,1,0xFFFFFFFF,63,2,256,NULL,'50',1,1033,'bonus bDex,5; bonus2 bSubDefEle,Ele_Earth,3; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; if (getrefine() >= 12) { bonus bShortWeaponDamageReturn,5; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18861,'Zaha_Doll_Hat_J','Zaha Doll J Hat',4,10,NULL,100,NULL,NULL,NULL,1,0xFFFFFFFF,63,2,256,NULL,'50',1,461,'bonus bHealPower,15; bonus bUseSPrate,15;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18861,'Zaha_Doll_Hat_J','Zaha Doll J Hat',4,10,NULL,100,NULL,NULL,NULL,1,0xFFFFFFFF,63,2,256,NULL,'50',1,461,'bonus bHealPower,15; bonus bUseSPrate,15;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18863,'Exorcist_Robe','Exorcist Robe',4,10,NULL,1700,NULL,57,NULL,1,0xFFFFFFFF,63,2,16,NULL,'60',1,NULL,'bonus bMdef,5; .@r = getrefine(); if (.@r >= 3) { bonus2 bAddRace,RC_Undead,.@r/3*5; } if (BaseClass==Job_Acolyte) bonus2 bAddRace,RC_Undead,10;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18863,'Exorcist_Robe','Exorcist Robe',4,10,NULL,1700,NULL,57,NULL,1,0xFFFFFFFF,63,2,16,NULL,'60',1,NULL,'bonus bMdef,5; .@r = getrefine(); if (.@r >= 3) { bonus2 bAddRace,RC_Undead,.@r/3*5; } if (BaseClass==Job_Acolyte) bonus2 bAddRace,RC_Undead,10;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (18864,'Earth_Goddess_Flower_J','Earth Goddess Flower',4,10,NULL,250,NULL,6,NULL,0,0xFFFFFFFF,63,2,256,NULL,'1',1,864,'bonus2 bAddEle,Ele_Earth,15; skill "WZ_EARTHSPIKE",5;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (18864,'Earth_Goddess_Flower_J','Earth Goddess Flower',4,10,NULL,250,NULL,6,NULL,0,0xFFFFFFFF,63,2,256,NULL,'1',1,864,'bonus bVit,2; skill "WZ_EARTHSPIKE",5; bonus2 bSubEle,Ele_Earth,15; .@r = getrefine(); if(.@r>=8){ bonus2 bSubEle,Ele_Earth,5; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18865,'Sword_Master_Crown','Sword Master Crown',4,10,NULL,1000,NULL,30,NULL,1,0xFFFFFFFF,63,2,256,NULL,'50',1,981,'.@i = BaseLevel; bonus bBaseAtk,(.@i>150)?(15):((.@i>100)?(10):((.@i>50)?(5):(0))); if(getskilllv("SM_SWORD")==10) bonus bHit,10; if(getskilllv("SM_TWOHAND")==10) bonus bUseSPrate,-5; if(getskilllv("AM_AXEMASTERY")==10) bonus bVariableCastrate,-5; if(getskilllv("AS_KATAR")==10) bonus bCritAtkRate,20; if(getskilllv("PR_MACEMASTERY")==10) bonus bAspdRate,10;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18865,'Sword_Master_Crown','Sword Master Crown',4,10,NULL,1000,NULL,30,NULL,1,0xFFFFFFFF,63,2,256,NULL,'50',1,981,'.@i = BaseLevel; bonus bBaseAtk,(.@i>150)?(15):((.@i>100)?(10):((.@i>50)?(5):(0))); if(getskilllv("SM_SWORD")==10) bonus bHit,10; if(getskilllv("SM_TWOHAND")==10) bonus bUseSPrate,-5; if(getskilllv("AM_AXEMASTERY")==10) bonus bVariableCastrate,-5; if(getskilllv("AS_KATAR")==10) bonus bCritAtkRate,20; if(getskilllv("PR_MACEMASTERY")==10) bonus bAspdRate,10;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18867,'Vajra','Vajra',4,0,NULL,300,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1,NULL,'48',0,983,'bonus bDex,1; bonus bLongAtkRate,2;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18867,'Vajra','Vajra',4,0,NULL,300,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1,NULL,'48',0,983,'bonus bDex,1; bonus bLongAtkRate,2;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18868,'Assassin_Skull_Mask','Assassin Skull Mask',4,10,NULL,500,NULL,2,NULL,0,0xFFFFFFFF,63,2,513,NULL,'70',NULL,984,'bonus bCritical,5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18868,'Assassin_Skull_Mask','Assassin Skull Mask',4,10,NULL,500,NULL,2,NULL,0,0xFFFFFFFF,63,2,513,NULL,'70',NULL,984,'bonus bCritical,5;',NULL,NULL);
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@@ -10098,10 +10122,10 @@ REPLACE INTO `item_db_re` VALUES (18930,'Gorilla_Model_Hat','Gorilla Model Hat',
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REPLACE INTO `item_db_re` VALUES (18931,'Lion_Model_Hat','Lion Model Hat',4,10,NULL,300,NULL,10,NULL,1,0xFFFFFFFF,63,2,256,NULL,'30',1,1067,'.@r = getrefine(); bonus bInt,2+((.@r >= 2 && .@r <= 8) ? 1 : ((.@r > 8) ? (.@r/8): 0)); bonus3 bAutoSpellWhenHit,"WZ_METEOR",5,50;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18931,'Lion_Model_Hat','Lion Model Hat',4,10,NULL,300,NULL,10,NULL,1,0xFFFFFFFF,63,2,256,NULL,'30',1,1067,'.@r = getrefine(); bonus bInt,2+((.@r >= 2 && .@r <= 8) ? 1 : ((.@r > 8) ? (.@r/8): 0)); bonus3 bAutoSpellWhenHit,"WZ_METEOR",5,50;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18932,'Rhino_Model_Hat','Rhino Model Hat',4,10,NULL,300,NULL,10,NULL,1,0xFFFFFFFF,63,2,256,NULL,'30',1,1068,'.@r = getrefine(); bonus bVit,2+((.@r >= 11) ? (.@r/11) : 0); bonus3 bAutoSpellWhenHit,"WZ_VERMILION",1,50;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18932,'Rhino_Model_Hat','Rhino Model Hat',4,10,NULL,300,NULL,10,NULL,1,0xFFFFFFFF,63,2,256,NULL,'30',1,1068,'.@r = getrefine(); bonus bVit,2+((.@r >= 11) ? (.@r/11) : 0); bonus3 bAutoSpellWhenHit,"WZ_VERMILION",1,50;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18933,'Mechanical_Plant_Hat','Mechanical Plant Hat',4,20,NULL,500,NULL,10,NULL,1,0xFFFFFFFF,63,2,256,NULL,'45',1,1069,'.@r = getrefine()/2; bonus bDex,2; bonus bMdef,7; bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",5+(5*.@r);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18933,'Mechanical_Plant_Hat','Mechanical Plant Hat',4,20,NULL,500,NULL,10,NULL,1,0xFFFFFFFF,63,2,256,NULL,'45',1,1069,'.@r = getrefine()/2; bonus bDex,2; bonus bMdef,7; bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",5+(5*.@r);',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (18934,'Fox_Ears_Bell_Ribbon','Fox Ears Bell Ribbon',4,0,NULL,400,NULL,4,NULL,1,0xFFFFFFFF,63,2,256,NULL,'50',1,1070,'bonus bAgi,2; bonus bAspdRate,10; .@r = getrefine(); autobonus "{ .@r = getrefine(); bonus bCritical,100; bonus bLongAtkRate,5+(.@r > 6 ? .@r : 0); }",50+(.@r*2),5000,BF_NORMAL,"{ active_transform 1150,5000; }";',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (18934,'Fox_Ears_Bell_Ribbon','Fox Ears Bell Ribbon',4,0,NULL,400,NULL,4,NULL,1,0xFFFFFFFF,63,2,256,NULL,'50',1,1070,'bonus bAgi,2; bonus bAspdRate,10; .@r = getrefine(); autobonus "{ .@i = .@r-6; bonus bCritical,100; bonus bLongAtkRate,5+(.@r > 6 ? .@i : 0); }",50+(.@r*2),5000,BF_NORMAL,"{ active_transform 1150,5000; }";',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18936,'Golden_Fish','Golden Fish In Mouth',4,1,NULL,10,NULL,1,NULL,0,0xFFFFFFFF,63,2,1,NULL,'1',0,1081,'bonus bAllStats,2; bonus bBaseAtk,10; bonus bMatk,10; bonus2 bExpAddRace,RC_Fish,2; bonus2 bSubRace,RC_Fish,2;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18936,'Golden_Fish','Golden Fish In Mouth',4,1,NULL,10,NULL,1,NULL,0,0xFFFFFFFF,63,2,1,NULL,'1',0,1081,'bonus bAllStats,2; bonus bBaseAtk,10; bonus bMatk,10; bonus2 bExpAddRace,RC_Fish,2; bonus2 bSubRace,RC_Fish,2;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18937,'Memories_Of_Lovers','Memories Of Lovers',4,0,NULL,100,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,512,NULL,NULL,1,1072,'bonus bMdef,7; bonus bMaxHPrate,2;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18937,'Memories_Of_Lovers','Memories Of Lovers',4,0,NULL,100,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,512,NULL,NULL,1,1072,'bonus bMdef,7; bonus bMaxHPrate,2;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (18938,'Astro_Circle','Astro Circle',4,0,NULL,300,NULL,1,NULL,0,0xFFFFFFFF,63,2,256,NULL,NULL,1,1073,'bonus bInt,1; .@r = getrefine(); .@t = (.@r > 6 ? (.@r*2) : -((.@r/3*5))); bonus2 bSubSkill,"WZ_METEOR",20+.@t; bonus2 bSubSkill,"WL_CRIMSONROCK",20+.@t; bonus2 bSubSkill,"WL_COMET",5;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (18938,'Astro_Circle','Astro Circle',4,0,NULL,300,NULL,1,NULL,0,0xFFFFFFFF,63,2,256,NULL,'70',1,1073,'bonus bInt,1; .@r = getrefine(); if(.@r>6){ .@t = ((.@r-6)*2); } bonus2 bSubSkill,"WZ_METEOR",20+.@t; bonus2 bSubSkill,"WL_CRIMSONROCK",20+.@t; bonus2 bSubSkill,"WL_COMET",5; bonus2 bSkillAtk,"WZ_METEOR",(.@r/3)*5; bonus2 bSkillAtk,"WL_CRIMSONROCK",(.@r/3)*5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18940,'10_Gallon_Hat_Of_Flame','10 Gallon Hat Of Flame',4,10,NULL,1000,NULL,0,NULL,0,0xFFFFFFFF,63,2,256,NULL,'90',1,1075,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18940,'10_Gallon_Hat_Of_Flame','10 Gallon Hat Of Flame',4,10,NULL,1000,NULL,0,NULL,0,0xFFFFFFFF,63,2,256,NULL,'90',1,1075,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18947,'Pipe_Of_Jiraiya','Jiraiya\'s Pipe',4,10,NULL,100,NULL,1,NULL,0,0xFFFFFFFF,63,2,1,NULL,'70',NULL,1088,'bonus2 bSkillUseSP,"NJ_KOUENKA",-5; bonus2 bVariableCastrate,"NJ_KAENSIN",-10; bonus2 bSkillAtk,"NJ_BAKUENRYU",20;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18947,'Pipe_Of_Jiraiya','Jiraiya\'s Pipe',4,10,NULL,100,NULL,1,NULL,0,0xFFFFFFFF,63,2,1,NULL,'70',NULL,1088,'bonus2 bSkillUseSP,"NJ_KOUENKA",-5; bonus2 bVariableCastrate,"NJ_KAENSIN",-10; bonus2 bSkillAtk,"NJ_BAKUENRYU",20;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18948,'Mask_Of_Orochimaru','Orochimaru\'s Mask',4,10,NULL,100,NULL,1,NULL,0,0xFFFFFFFF,63,2,1,NULL,'70',NULL,1089,'bonus2 bSkillUseSP,"NJ_HYOUSENSOU",-5; bonus2 bVariableCastrate,"NJ_SUITON",-10; bonus2 bSkillAtk,"NJ_HYOUSYOURAKU",20;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18948,'Mask_Of_Orochimaru','Orochimaru\'s Mask',4,10,NULL,100,NULL,1,NULL,0,0xFFFFFFFF,63,2,1,NULL,'70',NULL,1089,'bonus2 bSkillUseSP,"NJ_HYOUSENSOU",-5; bonus2 bVariableCastrate,"NJ_SUITON",-10; bonus2 bSkillAtk,"NJ_HYOUSYOURAKU",20;',NULL,NULL);
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@@ -10126,19 +10150,19 @@ REPLACE INTO `item_db_re` VALUES (18984,'Old_Camo_RabbitHood','Old Camouflage Ra
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REPLACE INTO `item_db_re` VALUES (18985,'Falconer_Flute','Falconer Flute',4,0,NULL,100,NULL,NULL,NULL,0,0x0000800,63,2,1,NULL,'75',0,1143,'set .@bblvl,max(getskilllv("HT_BLITZBEAT"),1); set .@luk,min(readparam(bLuk),120); bonus3 bAutoSpell,"HT_BLITZBEAT",.@i,((.@bblvl / 3) * 10) + (.@luk * 10) + (((.@bblvl / 5) * .@bblvl) * 2);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18985,'Falconer_Flute','Falconer Flute',4,0,NULL,100,NULL,NULL,NULL,0,0x0000800,63,2,1,NULL,'75',0,1143,'set .@bblvl,max(getskilllv("HT_BLITZBEAT"),1); set .@luk,min(readparam(bLuk),120); bonus3 bAutoSpell,"HT_BLITZBEAT",.@i,((.@bblvl / 3) * 10) + (.@luk * 10) + (((.@bblvl / 5) * .@bblvl) * 2);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18987,'RWC13_Jormungandr_Hat','RWC13 Jormungandr Hat',4,20,NULL,2500,NULL,7,NULL,1,0xFFFFFFFF,63,2,256,NULL,'1',1,1149,'bonus bAllStats,2; bonus bVariableCastrate,-5; bonus bDelayrate,-5; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; .@r = getrefine(); if(.@r>6){ bonus2 bAddItemHealRate,11596,20; bonus bAspd,1; } if(.@r>9){ bonus bVariableCastrate,-5; bonus bDelayrate,-5; } bonus2 bAddItemHealRate,11596,150;','sc_end SC_SpeedUp0;',NULL);
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REPLACE INTO `item_db_re` VALUES (18987,'RWC13_Jormungandr_Hat','RWC13 Jormungandr Hat',4,20,NULL,2500,NULL,7,NULL,1,0xFFFFFFFF,63,2,256,NULL,'1',1,1149,'bonus bAllStats,2; bonus bVariableCastrate,-5; bonus bDelayrate,-5; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; .@r = getrefine(); if(.@r>6){ bonus2 bAddItemHealRate,11596,20; bonus bAspd,1; } if(.@r>9){ bonus bVariableCastrate,-5; bonus bDelayrate,-5; } bonus2 bAddItemHealRate,11596,150;','sc_end SC_SpeedUp0;',NULL);
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REPLACE INTO `item_db_re` VALUES (18997,'Riot_Chip','Runaway Chip',4,10,NULL,300,NULL,NULL,NULL,1,0xFFFFFFFF,63,2,256,NULL,'100',1,1201,'bonus bHit,50; bonus bFlee,50; bonus bMaxSPrate,-50;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18997,'Riot_Chip','Runaway Chip',4,10,NULL,300,NULL,NULL,NULL,1,0xFFFFFFFF,63,2,256,NULL,'100',1,1201,'bonus bHit,50; bonus bFlee,50; bonus bMaxSPrate,-50;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (19019,'Elemental_Crown','Elemental Crown',4,0,NULL,500,NULL,10,NULL,1,0xFFFFFFFF,63,2,256,NULL,NULL,1,1219,'.@r = getrefine(); bonus bDex,(3 + (.@r/2)+ (readparam(bDex) > 130 ? .@r : 0)); bonus bLongAtkRate,4;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (19019,'Elemental_Crown','Elemental Crown',4,0,NULL,500,NULL,10,NULL,1,0xFFFFFFFF,63,2,256,NULL,'50',1,1219,'.@r = getrefine(); bonus bLongAtkRate,4; bonus bDex,(3+(BaseLevel>99?.@r:.@r/2));',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19020,'Survive_Circlet','Survive Circlet',4,0,NULL,500,NULL,10,NULL,1,0xFFFFFFFF,63,2,256,NULL,'50',1,1220,'.@r = getrefine(); bonus bInt,(3 + (BaseLevel > 99 ? .@r : .@r/2)); bonus bMatkRate,4;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19020,'Survive_Circlet','Survive Circlet',4,0,NULL,500,NULL,10,NULL,1,0xFFFFFFFF,63,2,256,NULL,'50',1,1220,'.@r = getrefine(); bonus bInt,(3 + (BaseLevel > 99 ? .@r : .@r/2)); bonus bMatkRate,4;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (19021,'Gigant_Helm','Gigant Helm',4,0,NULL,500,NULL,10,NULL,0,0xFFFFFFFF,63,2,256,NULL,NULL,1,1221,'bonus bStr,3+((BaseLevel > 130) ? getrefine() : 0); bonus2 bAddClass,Class_All,4;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (19021,'Gigant_Helm','Gigant Helm',4,0,NULL,500,NULL,10,NULL,1,0xFFFFFFFF,63,2,256,NULL,'50',1,1221,'.@r = getrefine(); bonus bStr,(3 + (BaseLevel > 99 ? .@r : .@r/2)); bonus2 bAddClass,Class_All,4;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19022,'Floating_Stone_Of_Int','Floating Stone Of Intelligence',4,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,256,NULL,NULL,NULL,1230,NULL,'sc_start SC_FSTONE,INFINITE_TICK,0;','sc_end SC_FSTONE;');
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REPLACE INTO `item_db_re` VALUES (19022,'Floating_Stone_Of_Int','Floating Stone Of Intelligence',4,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,256,NULL,NULL,NULL,1230,NULL,'sc_start SC_FSTONE,INFINITE_TICK,0;','sc_end SC_FSTONE;');
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REPLACE INTO `item_db_re` VALUES (19024,'Protect_Feathers','Protect Feathers',4,0,NULL,500,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,512,NULL,'70',0,1232,'bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; bonus bAspdRate,-5; .@vit = readparam(bVit); if (.@vit >= 108) { bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player_Human,3; bonus bAspdRate,-5; } if (.@vit >= 120) { bonus bMaxHPRate,3; bonus bMdef,3; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19024,'Protect_Feathers','Protect Feathers',4,0,NULL,500,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,512,NULL,'70',0,1232,'bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; bonus bAspdRate,-5; .@vit = readparam(bVit); if (.@vit >= 108) { bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player_Human,3; bonus bAspdRate,-5; } if (.@vit >= 120) { bonus bMaxHPRate,3; bonus bMdef,3; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19026,'Aegir_Helm','Aegir Helm',4,10,NULL,800,NULL,10,NULL,1,0xFFFFFFFF,63,2,256,NULL,'40',1,870,'bonus bVit,3;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19026,'Aegir_Helm','Aegir Helm',4,10,NULL,800,NULL,10,NULL,1,0xFFFFFFFF,63,2,256,NULL,'40',1,870,'bonus bVit,3;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19030,'Pretty_Rabbit_Hood','Pretty Rabbit Hood',4,10,NULL,100,NULL,20,NULL,1,0xFFFFFFFF,63,2,769,NULL,'1',1,1085,'bonus bMaxHP,(15*BaseLevel);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19030,'Pretty_Rabbit_Hood','Pretty Rabbit Hood',4,10,NULL,100,NULL,20,NULL,1,0xFFFFFFFF,63,2,769,NULL,'1',1,1085,'bonus bMaxHP,(15*BaseLevel);',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (19031,'Fallen_Angel_Blessing','Fallen Angel Blessing',4,0,NULL,200,NULL,1,NULL,0,0xFFFFFFFF,63,2,512,NULL,NULL,1,1250,'bonus2 bAddRace,RC_Angel,5; bonus2 bSubRace,RC_Angel,5;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (19031,'Fallen_Angel_Blessing','Fallen Angel Blessing',4,0,NULL,200,NULL,1,NULL,0,0xFFFFFFFF,63,2,512,NULL,'10',1,1250,'bonus2 bAddRace,RC_Angel,5; bonus2 bSubRace,RC_Angel,5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19033,'Rift_Ancient_Decoration','Rift Ancient Decoration',4,20,NULL,200,NULL,2,NULL,1,0xFFFFFFFF,63,2,256,NULL,'100',1,376,'.@r = getrefine(); bonus bMaxHP,1000+(.@r >= 9 ? 1000 : .@r >=7 ? 400 : 0);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19033,'Rift_Ancient_Decoration','Rift Ancient Decoration',4,20,NULL,200,NULL,2,NULL,1,0xFFFFFFFF,63,2,256,NULL,'100',1,376,'.@r = getrefine(); bonus bMaxHP,1000+(.@r >= 9 ? 1000 : .@r >=7 ? 400 : 0);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19038,'12_Anniversary_Crown_Of_Saint','12 Anniversary Crown of Saint',4,10,NULL,120,NULL,12,NULL,1,0xFFFFFFFF,63,2,256,NULL,'0',1,1117,'bonus bAllStats,2; bonus bMdef,12;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19038,'12_Anniversary_Crown_Of_Saint','12 Anniversary Crown of Saint',4,10,NULL,120,NULL,12,NULL,1,0xFFFFFFFF,63,2,256,NULL,'0',1,1117,'bonus bAllStats,2; bonus bMdef,12;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19039,'12_Anniversary_Elf_Ears','12 Anniversary Elf Ears',4,10,NULL,120,NULL,0,NULL,0,0xFFFFFFFF,63,2,512,NULL,'0',1,875,'bonus2 bSubRace,RC_All,4; bonus2 bSubRace,RC_Player_Human,-4;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19039,'12_Anniversary_Elf_Ears','12 Anniversary Elf Ears',4,10,NULL,120,NULL,0,NULL,0,0xFFFFFFFF,63,2,512,NULL,'0',1,875,'bonus2 bSubRace,RC_All,4; bonus2 bSubRace,RC_Player_Human,-4;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19047,'Angeling_KnitCap','Angeling KnitCap',4,0,NULL,300,NULL,5,NULL,1,0xFFFFFFFF,63,2,256,NULL,'20',1,953,'bonus2 bSPGainRace,RC_Angel,5; bonus bHPGainValue,100; .@r = getrefine(); if (.@r >= 5) { bonus2 bSubRace,RC_Angel,5+((.@r >= 7) ? 5 : 0); }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19047,'Angeling_KnitCap','Angeling KnitCap',4,0,NULL,300,NULL,5,NULL,1,0xFFFFFFFF,63,2,256,NULL,'20',1,953,'bonus2 bSPGainRace,RC_Angel,5; bonus bHPGainValue,100; .@r = getrefine(); if (.@r >= 5) { bonus2 bSubRace,RC_Angel,5+((.@r >= 7) ? 5 : 0); }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (19048,'Elemental_Clothe','Elemental Clothes',4,0,NULL,500,NULL,45,NULL,1,0xFFFFFFFF,63,2,16,NULL,'80',1,NULL,'.@r = getrefine(); bonus bLongAtkRate,2+((.@r >= 9) ? 3 : 0)+((.@r >= 7) ? 2 : 0); if (.@r >= 7) bonus bUnbreakableArmor;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (19048,'Elemental_Clothe','Elemental Clothes',4,0,NULL,500,NULL,45,NULL,1,0xFFFFFFFF,63,2,16,NULL,'80',1,NULL,'.@r = getrefine(); bonus bLongAtkRate,2+((.@r >= 9) ? 3 : 0)+((.@r >= 8) ? 2 : 0); if (.@r >= 7) bonus bUnbreakableArmor;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19050,'Loki_Nidhogg_Hat','Loki & Nidhoggur\'s Hat',4,0,NULL,100,NULL,0,NULL,1,0xFFFFFFFF,63,2,256,NULL,'1',1,1304,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19050,'Loki_Nidhogg_Hat','Loki & Nidhoggur\'s Hat',4,0,NULL,100,NULL,0,NULL,1,0xFFFFFFFF,63,2,256,NULL,'1',1,1304,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19051,'Warrior_Moon_Cat','Warrior Moon Cat',4,20,NULL,100,NULL,5,NULL,1,0xFFFFFFFF,63,2,256,NULL,'1',1,1308,'/*Enables use of Level 1 Monster\'s Cry*/ bonus bAllStats,3; bonus2 bHPDrainRate,40,5; bonus2 bSPDrainRate,10,2;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19051,'Warrior_Moon_Cat','Warrior Moon Cat',4,20,NULL,100,NULL,5,NULL,1,0xFFFFFFFF,63,2,256,NULL,'1',1,1308,'/*Enables use of Level 1 Monster\'s Cry*/ bonus bAllStats,3; bonus2 bHPDrainRate,40,5; bonus2 bSPDrainRate,10,2;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19052,'Sigruns_Wing','Rental Sigrun\'s Wing',4,10,NULL,0,NULL,2,NULL,0,0xFFFFFFFF,63,2,512,NULL,'1',0,568,'if (Class == Job_Swordman || Class == Job_Thief || Class == Job_Merchant || Class == Job_Taekwon || Class == Job_Star_Gladiator || Class == Job_Star_Gladiator2) bonus bAspd,1; else if (Class == Job_Mage || Class == Job_Acolyte || Class == Job_Ninja || Class == Job_Soul_Linker) { bonus bMatk,5; bonus bHealPower,2; } else if (Class == Job_Archer || Class == Job_Gunslinger) bonus bLongAtkRate,2; else if (Class == Job_Novice || Class == Job_SuperNovice) { bonus bMaxHP,120; bonus bMaxSP,60; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19052,'Sigruns_Wing','Rental Sigrun\'s Wing',4,10,NULL,0,NULL,2,NULL,0,0xFFFFFFFF,63,2,512,NULL,'1',0,568,'if (Class == Job_Swordman || Class == Job_Thief || Class == Job_Merchant || Class == Job_Taekwon || Class == Job_Star_Gladiator || Class == Job_Star_Gladiator2) bonus bAspd,1; else if (Class == Job_Mage || Class == Job_Acolyte || Class == Job_Ninja || Class == Job_Soul_Linker) { bonus bMatk,5; bonus bHealPower,2; } else if (Class == Job_Archer || Class == Job_Gunslinger) bonus bLongAtkRate,2; else if (Class == Job_Novice || Class == Job_SuperNovice) { bonus bMaxHP,120; bonus bMaxSP,60; }',NULL,NULL);
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@@ -11313,6 +11337,7 @@ REPLACE INTO `item_db_re` VALUES (21047,'Beam_Claymor-OS','Beam Claymor-OS',5,20
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REPLACE INTO `item_db_re` VALUES (21050,'Illusion_Tae_Goo_Lyeon','Illusion Tae Goo Lyeon',5,20,NULL,2000,'250',NULL,1,2,0x00004082,56,2,34,4,'120',1,3,'.@r = getrefine(); bonus bFlee2,10; bonus bLongAtkRate,.@r*2; if (.@r >= 7) { bonus bUseSPrate,-20; if (.@r >= 9) { bonus bDelayrate,-20; if (.@r >= 11) { bonus bMaxHPrate,10; bonus bMaxSPrate,10; } } }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (21050,'Illusion_Tae_Goo_Lyeon','Illusion Tae Goo Lyeon',5,20,NULL,2000,'250',NULL,1,2,0x00004082,56,2,34,4,'120',1,3,'.@r = getrefine(); bonus bFlee2,10; bonus bLongAtkRate,.@r*2; if (.@r >= 7) { bonus bUseSPrate,-20; if (.@r >= 9) { bonus bDelayrate,-20; if (.@r >= 11) { bonus bMaxHPrate,10; bonus bMaxSPrate,10; } } }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (21051,'Volar','Volar',5,20,NULL,2800,'280',NULL,1,2,0x00000080,56,2,34,4,'170',1,3,'.@r = getrefine(); bonus2 bSkillAtk,"KN_BOWLINGBASH",30; bonus bBaseAtk,4*.@r; if (.@r>=9) { bonus2 bSkillCooldown,"KN_BOWLINGBASH",-1000; bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-1000; } if (.@r>=11) { bonus bUnbreakableWeapon; bonus2 bSkillAtk,"KN_BOWLINGBASH",20; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (21051,'Volar','Volar',5,20,NULL,2800,'280',NULL,1,2,0x00000080,56,2,34,4,'170',1,3,'.@r = getrefine(); bonus2 bSkillAtk,"KN_BOWLINGBASH",30; bonus bBaseAtk,4*.@r; if (.@r>=9) { bonus2 bSkillCooldown,"KN_BOWLINGBASH",-1000; bonus2 bSkillCooldown,"RK_IGNITIONBREAK",-1000; } if (.@r>=11) { bonus bUnbreakableWeapon; bonus2 bSkillAtk,"KN_BOWLINGBASH",20; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (21052,'Vernan','Vernan',5,20,NULL,6500,'300',NULL,1,2,0x00000080,56,2,34,4,'170',1,3,'.@r = getrefine(); bonus bLongAtkRate,.@r; bonus2 bAddClass,Class_All,5; if (.@r>=9) { bonus2 bSkillAtk,"LK_SPIRALPIERCE",30; bonus2 bSkillAtk,"RK_SONICWAVE",30; } if (.@r>=11) { bonus2 bSkillCooldown,"RK_SONICWAVE",-1500; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (21052,'Vernan','Vernan',5,20,NULL,6500,'300',NULL,1,2,0x00000080,56,2,34,4,'170',1,3,'.@r = getrefine(); bonus bLongAtkRate,.@r; bonus2 bAddClass,Class_All,5; if (.@r>=9) { bonus2 bSkillAtk,"LK_SPIRALPIERCE",30; bonus2 bSkillAtk,"RK_SONICWAVE",30; } if (.@r>=11) { bonus2 bSkillCooldown,"RK_SONICWAVE",-1500; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (21058,'Up_Dragonic_Slayer','Patent Dragonic Slayer',5,NULL,NULL,2000,'200',NULL,1,2,0x00000080,56,2,34,4,'150',1,2,'.@r = getrefine(); bonus bMaxHPrate,.@r/2*5; bonus bMaxSPrate,.@r/2*5; bonus2 bSkillAtk,"RK_DRAGONBREATH",.@r/3*5; bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",.@r/3*5; if (.@r>=7){ bonus bDelayRate,-10; bonus bVariableCastrate,-10; } if (.@r>=9){ bonus bLongAtkRate,10; } if (.@r>=11){ bonus bDelayRate,-7; bonus bMaxSPrate,5; }',NULL,NULL);
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#===================================================================
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#===================================================================
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# New Shoes
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# New Shoes
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#===================================================================
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#===================================================================
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@@ -11340,14 +11365,14 @@ REPLACE INTO `item_db_re` VALUES (22034,'Crimson_Gaiter','Crimson Gaiter',4,0,NU
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REPLACE INTO `item_db_re` VALUES (22035,'Vet_Nepen_Heel','Heoric Nepenthes Shoes',4,10,NULL,300,NULL,10,NULL,1,0xFFFFFFFF,63,2,64,NULL,'160',1,NULL,'.@r = getrefine(); if (.@r>=8 && .@r<=10) .@i=5+.@r; else if (.@r>=11 && .@r<=13) .@i=5+(.@r*3); else if (.@r>13) .@i=42; bonus bVariableCastrate,-10-.@i;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22035,'Vet_Nepen_Heel','Heoric Nepenthes Shoes',4,10,NULL,300,NULL,10,NULL,1,0xFFFFFFFF,63,2,64,NULL,'160',1,NULL,'.@r = getrefine(); if (.@r>=8 && .@r<=10) .@i=5+.@r; else if (.@r>=11 && .@r<=13) .@i=5+(.@r*3); else if (.@r>13) .@i=42; bonus bVariableCastrate,-10-.@i;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22036,'Vet_SliverFox_Boots','Heroic Silver Fox Leather Boots',4,10,NULL,300,NULL,15,NULL,1,0xFFFFFFFF,63,2,64,NULL,'160',1,NULL,'.@r = getrefine(); if (.@r>=8 && .@r<=13) .@i=.@r; else if (.@r>13) .@i=13; bonus bLongAtkRate,5+.@i;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22036,'Vet_SliverFox_Boots','Heroic Silver Fox Leather Boots',4,10,NULL,300,NULL,15,NULL,1,0xFFFFFFFF,63,2,64,NULL,'160',1,NULL,'.@r = getrefine(); if (.@r>=8 && .@r<=13) .@i=.@r; else if (.@r>13) .@i=13; bonus bLongAtkRate,5+.@i;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22037,'Vet_Ungo_Boots','Heroic Ungoliant Upgrade Boots',4,10,NULL,300,NULL,10,NULL,1,0xFFFFFFFF,63,2,64,NULL,'160',1,NULL,'.@r = getrefine(); if (.@r>=8 && .@r<=13) .@i=.@r; else if (.@r>13) .@i=13; bonus bUseSPrate,-5-.@i;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22037,'Vet_Ungo_Boots','Heroic Ungoliant Upgrade Boots',4,10,NULL,300,NULL,10,NULL,1,0xFFFFFFFF,63,2,64,NULL,'160',1,NULL,'.@r = getrefine(); if (.@r>=8 && .@r<=13) .@i=.@r; else if (.@r>13) .@i=13; bonus bUseSPrate,-5-.@i;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (22042,'Talaria_Shoes','Talaria Shoes',4,10,NULL,300,NULL,15,NULL,1,0xFFFFFFFF,63,2,64,NULL,'50',1,NULL,'bonus bAgi,2; bonus bAspd,1; bonus bUnbreakableShoes;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (22042,'Talaria_Shoes','Talaria Shoes',4,10,NULL,300,NULL,15,NULL,1,0xFFFFFFFF,63,2,64,NULL,'50',1,NULL,'bonus bAgi,2; bonus bAspd,1; bonus bMdef,5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22043,'Supplement_Part_Agi','Supplement Part Agi',4,25000,NULL,350,NULL,25,NULL,1,0x00000400,56,2,64,NULL,'100',1,NULL,'bonus bAspdRate,5+(getrefine()/4);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22043,'Supplement_Part_Agi','Supplement Part Agi',4,25000,NULL,350,NULL,25,NULL,1,0x00000400,56,2,64,NULL,'100',1,NULL,'bonus bAspdRate,5+(getrefine()/4);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22044,'Upgrade_Part_Booster','Reinforced Parts - Booster',4,10,NULL,1000,NULL,23,NULL,1,0x00000400,56,2,64,NULL,'100',1,NULL,'bonus2 bSkillUseSP,"NC_HOVERING",15; if(getrefine()>=7){bonus2 bSkillUseSP,"NC_HOVERING",-20;}',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22044,'Upgrade_Part_Booster','Reinforced Parts - Booster',4,10,NULL,1000,NULL,23,NULL,1,0x00000400,56,2,64,NULL,'100',1,NULL,'bonus2 bSkillUseSP,"NC_HOVERING",15; if(getrefine()>=7){bonus2 bSkillUseSP,"NC_HOVERING",-20;}',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22045,'Beach_Sandals','Summer Sandals',4,10,NULL,200,NULL,5,NULL,0,0xFFFFFFFF,63,2,64,NULL,'0',1,0,'bonus bFlee,5; bonus3 bAutoSpellWhenHit,"AL_INCAGI",10,300;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22045,'Beach_Sandals','Summer Sandals',4,10,NULL,200,NULL,5,NULL,0,0xFFFFFFFF,63,2,64,NULL,'0',1,0,'bonus bFlee,5; bonus3 bAutoSpellWhenHit,"AL_INCAGI",10,300;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22046,'Airship_Boots','Airship\'s Boots',4,10,NULL,0,NULL,26,NULL,0,0xFFFFFFFF,63,2,64,NULL,'125',0,NULL,'bonus bAgi,1; bonus bAspdRate,10;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22046,'Airship_Boots','Airship\'s Boots',4,10,NULL,0,NULL,26,NULL,0,0xFFFFFFFF,63,2,64,NULL,'125',0,NULL,'bonus bAgi,1; bonus bAspdRate,10;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22047,'Felock_Boots','Felrock\'s Boots',4,10,NULL,250,NULL,13,NULL,0,0xFFFFFFFF,63,2,64,NULL,'125',1,NULL,'bonus bAgi,1; .@r = getrefine(); bonus bAspdRate,5; if(.@r>=7) { bonus bAgi,1; bonus bAspdRate,5; } if(.@r>=9) { bonus bAgi,1; bonus bAspdRate,5; } if(.@r>=12) { bonus bAspd,1; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22047,'Felock_Boots','Felrock\'s Boots',4,10,NULL,250,NULL,13,NULL,0,0xFFFFFFFF,63,2,64,NULL,'125',1,NULL,'bonus bAgi,1; .@r = getrefine(); bonus bAspdRate,5; if(.@r>=7) { bonus bAgi,1; bonus bAspdRate,5; } if(.@r>=9) { bonus bAgi,1; bonus bAspdRate,5; } if(.@r>=12) { bonus bAspd,1; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22059,'Aegir_Shoes','Aegir Shoes',4,10,NULL,300,NULL,13,NULL,1,0xFFFFFFFF,63,2,64,NULL,'40',1,NULL,'bonus bUnbreakableShoes; bonus bMaxHP,500; bonus bMaxSP,50;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22059,'Aegir_Shoes','Aegir Shoes',4,10,NULL,300,NULL,13,NULL,1,0xFFFFFFFF,63,2,64,NULL,'40',1,NULL,'bonus bUnbreakableShoes; bonus bMaxHP,500; bonus bMaxSP,50;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (22064,'Thorny_Shoes','Thorny Shoes',4,0,NULL,1000,NULL,25,NULL,1,0xFFFFFFFF,63,2,64,NULL,NULL,1,NULL,'bonus bShortWeaponDamageReturn,getrefine()/2;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (22064,'Thorny_Shoes','Thorny Shoes',4,0,NULL,1000,NULL,25,NULL,1,0xFFFFFFFF,63,2,64,NULL,'70',1,NULL,'bonus bShortWeaponDamageReturn,getrefine()/2;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22067,'Witch_Shoes','Shoe of Witch',4,10,NULL,400,NULL,10,NULL,0,0xFFFFFFFE,63,2,64,NULL,'1',1,NULL,'skill "ALL_CATCRY",1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22067,'Witch_Shoes','Shoe of Witch',4,10,NULL,400,NULL,10,NULL,0,0xFFFFFFFE,63,2,64,NULL,'1',1,NULL,'skill "ALL_CATCRY",1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22069,'Lian_Shoes','Lian Shoes',4,0,NULL,250,NULL,12,NULL,1,0xFFFFFFFF,63,2,64,NULL,'90',1,NULL,'bonus bMdef,3; bonus2 bSubEle,Ele_Neutral,5; .@r = getrefine(); bonus bMaxHPrate,.@r; bonus bMaxSPrate,.@r;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22069,'Lian_Shoes','Lian Shoes',4,0,NULL,250,NULL,12,NULL,1,0xFFFFFFFF,63,2,64,NULL,'90',1,NULL,'bonus bMdef,3; bonus2 bSubEle,Ele_Neutral,5; .@r = getrefine(); bonus bMaxHPrate,.@r; bonus bMaxSPrate,.@r;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22072,'Hikingboots','Hikingboots',4,0,NULL,500,NULL,10,NULL,1,0xFFFFFFFF,63,2,64,NULL,'100',1,NULL,'.@r = getrefine(); bonus bMaxHPRate,4+(.@r/3); bonus bMaxSPRate,4+(.@r/3); if (.@r > 9) bonus bSpeedRate,25;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22072,'Hikingboots','Hikingboots',4,0,NULL,500,NULL,10,NULL,1,0xFFFFFFFF,63,2,64,NULL,'100',1,NULL,'.@r = getrefine(); bonus bMaxHPRate,4+(.@r/3); bonus bMaxSPRate,4+(.@r/3); if (.@r > 9) bonus bSpeedRate,25;',NULL,NULL);
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@@ -11366,7 +11391,7 @@ REPLACE INTO `item_db_re` VALUES (22089,'Crimson_Gaiter_','Crimson Gaiter',4,0,N
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REPLACE INTO `item_db_re` VALUES (22101,'Angel_Poring_Boots','Angel Poring Boots',4,10,NULL,300,NULL,15,NULL,1,0xFFFFFFFF,63,2,64,NULL,'1',1,NULL,'bonus bAllStats,1; skill "AL_HEAL",1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22101,'Angel_Poring_Boots','Angel Poring Boots',4,10,NULL,300,NULL,15,NULL,1,0xFFFFFFFF,63,2,64,NULL,'1',1,NULL,'bonus bAllStats,1; skill "AL_HEAL",1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22103,'Excelion_Leg','Excelion Leg',4,0,NULL,500,NULL,13,NULL,0,0xFFFFFFFF,63,2,64,NULL,'100',1,NULL,'.@r = getrefine(); bonus bMaxHP,5+((BaseLevel > 129) ? 4 : 0)+(.@r/3)*3; bonus bMaxSP,5+((BaseLevel > 129) ? 4 : 0)+(.@r/3)*3;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22103,'Excelion_Leg','Excelion Leg',4,0,NULL,500,NULL,13,NULL,0,0xFFFFFFFF,63,2,64,NULL,'100',1,NULL,'.@r = getrefine(); bonus bMaxHP,5+((BaseLevel > 129) ? 4 : 0)+(.@r/3)*3; bonus bMaxSP,5+((BaseLevel > 129) ? 4 : 0)+(.@r/3)*3;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22104,'Pororoca_Shoes','Pororoca Shoes',4,20,NULL,500,NULL,15,NULL,0,0xFFFFFFFF,63,2,64,NULL,'100',1,0,'bonus bMaxHPrate,3; bonus bMaxSPrate,3; bonus bMdef,15; bonus bMatkRate,2; bonus2 bMagicAtkEle,Ele_Water,2; skill "SA_DELUGE",5; if (getrefine()>=5) { bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus bMatkRate,3; bonus2 bMagicAtkEle,Ele_Water,3; } if (getrefine()>=7) { bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bMatkRate,5; bonus2 bMagicAtkEle,Ele_Water,5; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22104,'Pororoca_Shoes','Pororoca Shoes',4,20,NULL,500,NULL,15,NULL,0,0xFFFFFFFF,63,2,64,NULL,'100',1,0,'bonus bMaxHPrate,3; bonus bMaxSPrate,3; bonus bMdef,15; bonus bMatkRate,2; bonus2 bMagicAtkEle,Ele_Water,2; skill "SA_DELUGE",5; if (getrefine()>=5) { bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus bMatkRate,3; bonus2 bMagicAtkEle,Ele_Water,3; } if (getrefine()>=7) { bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bMatkRate,5; bonus2 bMagicAtkEle,Ele_Water,5; }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (22106,'Giant_Boots','Giant Boots',4,0,NULL,500,NULL,13,NULL,1,0xFFFFFFFF,63,2,64,NULL,'1',1,NULL,'bonus2 bSubRace,RC_All,1; bonus bMaxHPrate,2; bonus bMaxSPrate,2; .@r = getrefine(); if (.@r > 4) { bonus bDefRate,2; bonus bMaxHPrate,4; bonus bMaxSPrate,4; } if (.@r > 6) { bonus bDefRate,2; bonus bMaxHPrate,4; bonus bMaxSPrate,4; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (22106,'Giant_Boots','Giant Boots',4,0,NULL,500,NULL,13,NULL,1,0xFFFFFFFF,63,2,64,NULL,'85',1,NULL,'bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player_Human,1; bonus bMaxHPrate,2; bonus bMaxSPrate,2; .@r = getrefine(); if (.@r > 4) { bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; bonus bMaxHPrate,4; bonus bMaxSPrate,4; } if (.@r > 6) { bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; bonus bMaxHPrate,4; bonus bMaxSPrate,4; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22107,'Modified_Str_Boots','Modified Str Boots',4,20,NULL,600,NULL,25,NULL,0,0x60000000,63,2,64,NULL,'99',1,NULL,'.@r = getrefine(); bonus bMaxHP,300+(100*(.@r/3)); bonus bMaxSP,30+(10*(.@r/3)); bonus bAtk,7*(.@r/3); if(readparam(bStr)>=120) bonus bBaseAtk,50;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22107,'Modified_Str_Boots','Modified Str Boots',4,20,NULL,600,NULL,25,NULL,0,0x60000000,63,2,64,NULL,'99',1,NULL,'.@r = getrefine(); bonus bMaxHP,300+(100*(.@r/3)); bonus bMaxSP,30+(10*(.@r/3)); bonus bAtk,7*(.@r/3); if(readparam(bStr)>=120) bonus bBaseAtk,50;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22108,'Modified_Int_Boots','Modified Int Boots',4,20,NULL,600,NULL,25,NULL,0,0x60000000,63,2,64,NULL,'99',1,NULL,'.@r = getrefine(); bonus bMdef,5; bonus bMaxHP,300+(100*(.@r/3)); bonus bMaxSP,30+(10*(.@r/3)); bonus bMatk,10*(.@r/3); if(readparam(bInt)>=120) bonus bMatk,60;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22108,'Modified_Int_Boots','Modified Int Boots',4,20,NULL,600,NULL,25,NULL,0,0x60000000,63,2,64,NULL,'99',1,NULL,'.@r = getrefine(); bonus bMdef,5; bonus bMaxHP,300+(100*(.@r/3)); bonus bMaxSP,30+(10*(.@r/3)); bonus bMatk,10*(.@r/3); if(readparam(bInt)>=120) bonus bMatk,60;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22109,'Modified_Agi_Boots','Modified Agi Boots',4,20,NULL,600,NULL,25,NULL,0,0x60000000,63,2,64,NULL,'99',1,NULL,'.@r = getrefine(); bonus bMaxHP,300+(100*(.@r/3)); bonus bMaxSP,30+(10*(.@r/3)); bonus bAspdRate,3*(.@r/3); if(readparam(bAgi)>=120) bonus bAspd,1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22109,'Modified_Agi_Boots','Modified Agi Boots',4,20,NULL,600,NULL,25,NULL,0,0x60000000,63,2,64,NULL,'99',1,NULL,'.@r = getrefine(); bonus bMaxHP,300+(100*(.@r/3)); bonus bMaxSP,30+(10*(.@r/3)); bonus bAspdRate,3*(.@r/3); if(readparam(bAgi)>=120) bonus bAspd,1;',NULL,NULL);
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@@ -11385,7 +11410,7 @@ REPLACE INTO `item_db_re` VALUES (22123,'Para_Team_Boots115','Awakened Eden Grou
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REPLACE INTO `item_db_re` VALUES (22124,'Para_Team_Boots130','Awakened Eden Group Boots III',4,0,NULL,0,NULL,27,NULL,0,0xFFFFFFFF,63,2,64,NULL,'130',1,NULL,'bonus bAllStats,2; bonus bHPrecovRate,36; bonus bSPrecovRate,18;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22124,'Para_Team_Boots130','Awakened Eden Group Boots III',4,0,NULL,0,NULL,27,NULL,0,0xFFFFFFFF,63,2,64,NULL,'130',1,NULL,'bonus bAllStats,2; bonus bHPrecovRate,36; bonus bSPrecovRate,18;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22125,'Para_Team_Boots145','Awakened Eden Group Boots IV',4,0,NULL,0,NULL,30,NULL,0,0xFFFFFFFF,63,2,64,NULL,'145',1,NULL,'bonus bAllStats,2; bonus bHPrecovRate,40; bonus bSPrecovRate,20;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22125,'Para_Team_Boots145','Awakened Eden Group Boots IV',4,0,NULL,0,NULL,30,NULL,0,0xFFFFFFFF,63,2,64,NULL,'145',1,NULL,'bonus bAllStats,2; bonus bHPrecovRate,40; bonus bSPrecovRate,20;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22126,'Para_Team_Boots160','Awakened Eden Group Boots V',4,0,NULL,0,NULL,30,NULL,0,0xFFFFFFFF,63,2,64,NULL,'160',1,NULL,'bonus bAllStats,2; bonus bHPrecovRate,40; bonus bSPrecovRate,20; bonus bUseSPrate,-5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22126,'Para_Team_Boots160','Awakened Eden Group Boots V',4,0,NULL,0,NULL,30,NULL,0,0xFFFFFFFF,63,2,64,NULL,'160',1,NULL,'bonus bAllStats,2; bonus bHPrecovRate,40; bonus bSPrecovRate,20; bonus bUseSPrate,-5;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (22131,'Spurred_Boots','Spurred Boots',4,0,NULL,500,NULL,0,NULL,1,0xFFFFFFFF,63,2,64,NULL,'100',1,0,'.@bonus = 5; if (.@r >=7) { .@bonus += 5; } if (.@r >=9) { .@bonus += 5; } bonus bMaxSPrate,.@bonus; bonus bSpeedRate,25; /* fix me: unknown speed value */',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (22131,'Spurred_Boots','Spurred Boots',4,0,NULL,500,NULL,0,NULL,1,0xFFFFFFFF,63,2,64,NULL,'100',1,0,'.@r = getrefine(); .@bonus = 5; if (.@r >=7) { .@bonus += 5; } if (.@r >=9) { .@bonus += 5; } bonus bMaxSPrate,.@bonus; bonus bSpeedRate,25; /* fix me: unknown speed value */',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22133,'Illusion_Shoes','Illusion Shoes',4,20,NULL,400,NULL,10,NULL,1,0xFFFFFFFE,63,2,64,NULL,'99',1,0,'.@r = getrefine(); bonus bMaxHP,(100+(100*.@r)); bonus bMaxSP,(10+(5*.@r));',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22133,'Illusion_Shoes','Illusion Shoes',4,20,NULL,400,NULL,10,NULL,1,0xFFFFFFFE,63,2,64,NULL,'99',1,0,'.@r = getrefine(); bonus bMaxHP,(100+(100*.@r)); bonus bMaxSP,(10+(5*.@r));',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22134,'Enforcer_Shoes','Enforcer Shoes',4,20,NULL,400,NULL,12,NULL,0,0xFFFFFFFF,63,2,64,NULL,'100',1,0,'.@r = getrefine(); .@hpsp = 3; .@a = getskilllv("GC_WEAPONCRUSH"); .@b = getskilllv("GC_WEAPONBLOCKING"); .@c = getskilllv("GC_COUNTERSLASH"); if (.@r >= 5) { .@hpsp += 7; .@dmg = BaseLevel; if (.@r >= 7) { .@hpsp += 10; .@dmg += BaseLevel + 30*getskilllv("AS_POISONREACT"); } bonus2 bSkillAtk,"ASC_METEORASSAULT",.@dmg; } bonus bMaxHPrate,.@hpsp; bonus bMaxSPrate,.@hpsp; bonus bMdef,10; skill "BS_MAXIMIZE",1; bonus2 bSkillUseSP,"ASC_METEORASSAULT",8; bonus2 bAddClass,Class_All,4*.@a; bonus2 bSkillCooldown,"GC_HALLUCINATIONWALK",-5000*.@b; bonus2 bIgnoreDefClassRate,Class_All,20*.@c; bonus2 bVariableCastrate,"ASC_METEORASSAULT",-7*(.@a+.@b+.@c);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22134,'Enforcer_Shoes','Enforcer Shoes',4,20,NULL,400,NULL,12,NULL,0,0xFFFFFFFF,63,2,64,NULL,'100',1,0,'.@r = getrefine(); .@hpsp = 3; .@a = getskilllv("GC_WEAPONCRUSH"); .@b = getskilllv("GC_WEAPONBLOCKING"); .@c = getskilllv("GC_COUNTERSLASH"); if (.@r >= 5) { .@hpsp += 7; .@dmg = BaseLevel; if (.@r >= 7) { .@hpsp += 10; .@dmg += BaseLevel + 30*getskilllv("AS_POISONREACT"); } bonus2 bSkillAtk,"ASC_METEORASSAULT",.@dmg; } bonus bMaxHPrate,.@hpsp; bonus bMaxSPrate,.@hpsp; bonus bMdef,10; skill "BS_MAXIMIZE",1; bonus2 bSkillUseSP,"ASC_METEORASSAULT",8; bonus2 bAddClass,Class_All,4*.@a; bonus2 bSkillCooldown,"GC_HALLUCINATIONWALK",-5000*.@b; bonus2 bIgnoreDefClassRate,Class_All,20*.@c; bonus2 bVariableCastrate,"ASC_METEORASSAULT",-7*(.@a+.@b+.@c);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22138,'Devil_Worshipper_Shoes','Devil Worshipper Shoes',4,20,NULL,500,NULL,15,NULL,0,0xFFFFFFFF,63,2,64,NULL,'100',1,0,'bonus bMdef,15; bonus bMaxHPrate,3; bonus bMaxSPrate,3; bonus bMatkRate,2; bonus2 bMagicAtkEle,Ele_Neutral,2; bonus2 bMagicAtkEle,Ele_Fire,2; .@r = getrefine(); if (.@r>=5) { bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus bMatkRate,3; bonus2 bMagicAtkEle,Ele_Neutral,3; bonus2 bMagicAtkEle,Ele_Fire,3; } if (.@r>=5) { bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bMatkRate,5; bonus2 bMagicAtkEle,Ele_Neutral,5; bonus2 bMagicAtkEle,Ele_Fire,5; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22138,'Devil_Worshipper_Shoes','Devil Worshipper Shoes',4,20,NULL,500,NULL,15,NULL,0,0xFFFFFFFF,63,2,64,NULL,'100',1,0,'bonus bMdef,15; bonus bMaxHPrate,3; bonus bMaxSPrate,3; bonus bMatkRate,2; bonus2 bMagicAtkEle,Ele_Neutral,2; bonus2 bMagicAtkEle,Ele_Fire,2; .@r = getrefine(); if (.@r>=5) { bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus bMatkRate,3; bonus2 bMagicAtkEle,Ele_Neutral,3; bonus2 bMagicAtkEle,Ele_Fire,3; } if (.@r>=5) { bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bMatkRate,5; bonus2 bMagicAtkEle,Ele_Neutral,5; bonus2 bMagicAtkEle,Ele_Fire,5; }',NULL,NULL);
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@@ -11407,6 +11432,7 @@ REPLACE INTO `item_db_re` VALUES (22201,'Lava_Leather_Sandals','Lava Leather San
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REPLACE INTO `item_db_re` VALUES (22207,'Imperial_Boots','Imperial Boots',4,20,NULL,400,NULL,12,NULL,0,0xFFFFFFFF,63,2,64,NULL,'100',1,0,'.@r = getrefine(); bonus bMdef,10; bonus bMaxHPrate,3; bonus bMaxSPrate,3; skill "AL_INCAGI",1; bonus2 bSkillAtk,"LG_BANISHINGPOINT",10*getskilllv("LG_CANNONSPEAR"); bonus2 bAddClass,Class_All,4*getskilllv("CR_DEVOTION"); if (getskilllv("LG_INSPIRATION")>=5) bonus2 bSkillCooldown,"LG_SHIELDSPELL",-2000; bonus2 bIgnoreDefClassRate,Class_All,20*getskilllv("LG_PINPOINTATTACK"); if (.@r>=5) { bonus bMaxSPrate,7; bonus bMaxHPrate,7; bonus bLongAtkRate,5; } if (.@r>=7) { bonus bMaxSPrate,10; bonus bMaxHPrate,10; bonus bLongAtkRate,5; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22207,'Imperial_Boots','Imperial Boots',4,20,NULL,400,NULL,12,NULL,0,0xFFFFFFFF,63,2,64,NULL,'100',1,0,'.@r = getrefine(); bonus bMdef,10; bonus bMaxHPrate,3; bonus bMaxSPrate,3; skill "AL_INCAGI",1; bonus2 bSkillAtk,"LG_BANISHINGPOINT",10*getskilllv("LG_CANNONSPEAR"); bonus2 bAddClass,Class_All,4*getskilllv("CR_DEVOTION"); if (getskilllv("LG_INSPIRATION")>=5) bonus2 bSkillCooldown,"LG_SHIELDSPELL",-2000; bonus2 bIgnoreDefClassRate,Class_All,20*getskilllv("LG_PINPOINTATTACK"); if (.@r>=5) { bonus bMaxSPrate,7; bonus bMaxHPrate,7; bonus bLongAtkRate,5; } if (.@r>=7) { bonus bMaxSPrate,10; bonus bMaxHPrate,10; bonus bLongAtkRate,5; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22210,'Fluffy_Fish_Shoes','Fluffy Fish Shoes',4,20,NULL,100,NULL,12,NULL,0,0xFFFFFFFF,63,2,64,NULL,'100',1,0,'.@r = getrefine(); .@hpsp = 3; .@val = -10 * getskilllv("SU_SHRIMPARTY"); if (.@r>=5) { .@hpsp += 7; .@delay = -10; if (.@r>=7) { .@hpsp += 10; .@delay -= 10; } bonus bDelayrate,.@delay; } if (getskilllv("SU_SPIRITOFSEA") == 1) { autobonus3 "{ bonus2 bResEff,Eff_Stun,10000; bonus2 bResEff,Eff_Sleep,10000; bonus2 bResEff,EFF_Stone,10000; }",1000,30000,"SU_GROOMING"; } if (getskilllv("SU_GROOMING") == 5) { bonus bFixedCastrate,-50; bonus bNoKnockback; } bonus bMaxHPrate,.@hpsp; bonus bMaxSPrate,.@hpsp; bonus bMdef,10; bonus2 bVariableCastrate,"SU_FRESHSHRIMP",.@val; bonus2 bVariableCastrate,"SU_BUNCHOFSHRIMP",.@val; bonus2 bVariableCastrate,"SU_TUNABELLY",.@val; bonus2 bVariableCastrate,"SU_TUNAPARTY",.@val; bonus2 bVariableCastrate,"SU_SHRIMPARTY",.@val; bonus bHealPower,10*getskilllv("SU_PURRING");',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22210,'Fluffy_Fish_Shoes','Fluffy Fish Shoes',4,20,NULL,100,NULL,12,NULL,0,0xFFFFFFFF,63,2,64,NULL,'100',1,0,'.@r = getrefine(); .@hpsp = 3; .@val = -10 * getskilllv("SU_SHRIMPARTY"); if (.@r>=5) { .@hpsp += 7; .@delay = -10; if (.@r>=7) { .@hpsp += 10; .@delay -= 10; } bonus bDelayrate,.@delay; } if (getskilllv("SU_SPIRITOFSEA") == 1) { autobonus3 "{ bonus2 bResEff,Eff_Stun,10000; bonus2 bResEff,Eff_Sleep,10000; bonus2 bResEff,EFF_Stone,10000; }",1000,30000,"SU_GROOMING"; } if (getskilllv("SU_GROOMING") == 5) { bonus bFixedCastrate,-50; bonus bNoKnockback; } bonus bMaxHPrate,.@hpsp; bonus bMaxSPrate,.@hpsp; bonus bMdef,10; bonus2 bVariableCastrate,"SU_FRESHSHRIMP",.@val; bonus2 bVariableCastrate,"SU_BUNCHOFSHRIMP",.@val; bonus2 bVariableCastrate,"SU_TUNABELLY",.@val; bonus2 bVariableCastrate,"SU_TUNAPARTY",.@val; bonus2 bVariableCastrate,"SU_SHRIMPARTY",.@val; bonus bHealPower,10*getskilllv("SU_PURRING");',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22214,'Authority_Sandals','Authority Sandals',4,20,NULL,500,NULL,10,NULL,0,0xFFFFFFFF,63,2,64,NULL,'100',1,0,'.@r = getrefine(); bonus bMdef,10; bonus bAllStats,10; bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_All,50; if (.@r>=7) bonus bAllStats,10; if (.@r>=9) bonus bAllStats,10;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22214,'Authority_Sandals','Authority Sandals',4,20,NULL,500,NULL,10,NULL,0,0xFFFFFFFF,63,2,64,NULL,'100',1,0,'.@r = getrefine(); bonus bMdef,10; bonus bAllStats,10; bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_All,50; if (.@r>=7) bonus bAllStats,10; if (.@r>=9) bonus bAllStats,10;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (22238,'Great_Hero_Boots','Great Hero Boots',4,20,NULL,600,NULL,15,NULL,1,0xFFFFFFFF,63,2,64,NULL,'150',1,0,'.@r = getrefine(); bonus bMaxHP,1500; bonus bMaxSP,150; bonus bMaxHPrate,.@r/3; bonus bMaxSPrate,.@r/3; if (.@r >= 7) { bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; } if (.@r >= 9) { .@val = -500; if (.@r >= 11) { .@val -= 200; if (.@r >= 13) { bonus bDelayRate,-5; bonus bVariableCastrate,-5; } } bonus bFixedCast,.@val; }',NULL,NULL);
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#===================================================================
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#===================================================================
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# New Usable items
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# New Usable items
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#===================================================================
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#===================================================================
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@@ -12001,7 +12027,7 @@ REPLACE INTO `item_db_re` VALUES (24310,'Sorcerer_Shadow_Shield','Sorcerer Shado
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REPLACE INTO `item_db_re` VALUES (24311,'Ranger_Shadow_Shield','Ranger Shadow Shield',12,10,NULL,0,NULL,0,NULL,0,0x00000800,56,2,262144,NULL,'99',1,NULL,'.@r = getrefine(); bonus2 bSkillUseSPrate,"RA_AIMEDBOLT",(20+(5*.@r));',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (24311,'Ranger_Shadow_Shield','Ranger Shadow Shield',12,10,NULL,0,NULL,0,NULL,0,0x00000800,56,2,262144,NULL,'99',1,NULL,'.@r = getrefine(); bonus2 bSkillUseSPrate,"RA_AIMEDBOLT",(20+(5*.@r));',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (24312,'Minstrel_Shadow_Shield','Minstrel Shadow Shield',12,10,NULL,0,NULL,0,NULL,0,0x00080000,56,1,262144,NULL,'99',1,NULL,'.@r = getrefine(); bonus bMaxSPrate,3; bonus bMdef,.@r*(getskilllv("MI_HARMONIZE")+getskilllv("MI_RUSH_WINDMILL")+getskilllv("MI_ECHOSONG"))/5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (24312,'Minstrel_Shadow_Shield','Minstrel Shadow Shield',12,10,NULL,0,NULL,0,NULL,0,0x00080000,56,1,262144,NULL,'99',1,NULL,'.@r = getrefine(); bonus bMaxSPrate,3; bonus bMdef,.@r*(getskilllv("MI_HARMONIZE")+getskilllv("MI_RUSH_WINDMILL")+getskilllv("MI_ECHOSONG"))/5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (24313,'Wanderer_Shadow_Shield','Wanderer Shadow Shield',12,10,NULL,0,NULL,0,NULL,0,0x00080000,56,0,262144,NULL,'99',1,NULL,'.@r = getrefine(); bonus bMaxSPrate,3; bonus bMdef,.@r*(getskilllv("WA_SWING_DANCE")+getskilllv("WA_SYMPHONY_OF_LOVER")+getskilllv("WA_MOONLIT_SERENADE"))/5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (24313,'Wanderer_Shadow_Shield','Wanderer Shadow Shield',12,10,NULL,0,NULL,0,NULL,0,0x00080000,56,0,262144,NULL,'99',1,NULL,'.@r = getrefine(); bonus bMaxSPrate,3; bonus bMdef,.@r*(getskilllv("WA_SWING_DANCE")+getskilllv("WA_SYMPHONY_OF_LOVER")+getskilllv("WA_MOONLIT_SERENADE"))/5;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (24314,'Ninja_Shadow_Shield','Ninja Shadow Shield',12,10,NULL,0,NULL,0,NULL,0,0x02000000,63,2,262144,NULL,'1',1,NULL,'bonus bAspd,1; bonus bBaseAtk,(3*getskilllv("NJ_TOBIDOUGU")); autobonus3 "{ bonus bAspd,1; }",1000,50000,"NJ_NEN"; .@val = 4 * .@r; if (.@r >= 7) { .@val += 10; if (.@r >= 9) { .@val += 10; } } bonus2 bIgnoreDefClassRate,Class_Normal,.@val; bonus2 bIgnoreMdefClassRate,Class_Normal,.@val;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (24314,'Ninja_Shadow_Shield','Ninja Shadow Shield',12,10,NULL,0,NULL,0,NULL,0,0x02000000,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); bonus bAspd,1; bonus bBaseAtk,(3*getskilllv("NJ_TOBIDOUGU")); autobonus3 "{ bonus bAspd,1; }",1000,50000,"NJ_NEN"; .@val = 4 * .@r; if (.@r >= 7) { .@val += 10; if (.@r >= 9) { .@val += 10; } } bonus2 bIgnoreDefClassRate,Class_Normal,.@val; bonus2 bIgnoreMdefClassRate,Class_Normal,.@val;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (24315,'Taekwon_Shadow_Shield','Taekwon Shadow Shield',12,10,NULL,0,NULL,0,NULL,0,0x00E00000,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); .@val = 3; if (.@r >= 7) { .@val += 2; if (.@r >= 9) { .@val += 3; } } bonus2 bIgnoreDefClassRate,Class_Normal,(3*(getskilllv("TK_HPTIME")+.@r)); bonus2 bIgnoreMdefClassRate,Class_Normal,(3*(getskilllv("TK_SPTIME")+.@r)); bonus2 bAddClass,Class_All,.@val; bonus bMatkRate,.@val;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (24315,'Taekwon_Shadow_Shield','Taekwon Shadow Shield',12,10,NULL,0,NULL,0,NULL,0,0x00E00000,63,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); .@val = 3; if (.@r >= 7) { .@val += 2; if (.@r >= 9) { .@val += 3; } } bonus2 bIgnoreDefClassRate,Class_Normal,(3*(getskilllv("TK_HPTIME")+.@r)); bonus2 bIgnoreMdefClassRate,Class_Normal,(3*(getskilllv("TK_SPTIME")+.@r)); bonus2 bAddClass,Class_All,.@val; bonus bMatkRate,.@val;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (24316,'Doram_Physical_Shadow_Shield','Doram Physical Shadow Shield',12,10,NULL,0,NULL,0,NULL,0,0x80000000,7,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bAddClass,Class_All,3; autobonus3 "{ bonus bAspd,1; }",1000,50000,"SU_ARCLOUSEDASH"; bonus2 bSkillCooldown,"SU_LUNATICCARROTBEAT",-(.@r*200); if (.@r>=7) bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",5; if (.@r>=9) bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (24316,'Doram_Physical_Shadow_Shield','Doram Physical Shadow Shield',12,10,NULL,0,NULL,0,NULL,0,0x80000000,7,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); bonus2 bAddClass,Class_All,3; autobonus3 "{ bonus bAspd,1; }",1000,50000,"SU_ARCLOUSEDASH"; bonus2 bSkillCooldown,"SU_LUNATICCARROTBEAT",-(.@r*200); if (.@r>=7) bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",5; if (.@r>=9) bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (24317,'Doram_Magical_Shadow_Shield','Doram Magical Shadow Shield',12,10,NULL,0,NULL,0,NULL,0,0x80000000,7,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); bonus bMatkRate,3; autobonus3 "{ bonus2 bSPRegenRate,5,5000; }",1000,30000,"SU_BUNCHOFSHRIMP"; bonus2 bSkillCooldown,"SU_CN_METEOR",-(.@r*100); if (.@r>=7) bonus2 bSkillAtk,"SU_CN_METEOR",5; if (.@r>=9) bonus2 bSkillAtk,"SU_CN_METEOR",5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (24317,'Doram_Magical_Shadow_Shield','Doram Magical Shadow Shield',12,10,NULL,0,NULL,0,NULL,0,0x80000000,7,2,262144,NULL,'1',1,NULL,'.@r = getrefine(); bonus bMatkRate,3; autobonus3 "{ bonus2 bSPRegenRate,5,5000; }",1000,30000,"SU_BUNCHOFSHRIMP"; bonus2 bSkillCooldown,"SU_CN_METEOR",-(.@r*100); if (.@r>=7) bonus2 bSkillAtk,"SU_CN_METEOR",5; if (.@r>=9) bonus2 bSkillAtk,"SU_CN_METEOR",5;',NULL,NULL);
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@@ -12474,7 +12500,7 @@ REPLACE INTO `item_db_re` VALUES (27291,'Ancient_Tri_Joint_Card','Ancient Tri Jo
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REPLACE INTO `item_db_re` VALUES (27292,'Ancient_Stalactic_Golem_Card','Ancient Stalactic Golem Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,4,NULL,NULL,NULL,NULL,'.@vit = readparam(bVit); .@val = .@vit/10; if (.@val) { bonus bAspdRate,.@val; bonus bMaxHP,(150*.@val); if (.@vit >= 120) { bonus bDelayrate,-3; } }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (27292,'Ancient_Stalactic_Golem_Card','Ancient Stalactic Golem Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,4,NULL,NULL,NULL,NULL,'.@vit = readparam(bVit); .@val = .@vit/10; if (.@val) { bonus bAspdRate,.@val; bonus bMaxHP,(150*.@val); if (.@vit >= 120) { bonus bDelayrate,-3; } }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (27293,'Ancient_Megalith_Card','Ancient Megalith Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'bonus bMatk,30; bonus bMaxSPrate,-1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (27293,'Ancient_Megalith_Card','Ancient Megalith Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'bonus bMatk,30; bonus bMaxSPrate,-1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (27294,'Ancient_Tao_Gunka_Card','Ancient Tao Gunka Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,769,NULL,NULL,NULL,NULL,'.@val = 30; if (getrefine() >= 10) { .@val += 20; } bonus2 bIgnoreDefClassRate,Class_Boss,.@val;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (27294,'Ancient_Tao_Gunka_Card','Ancient Tao Gunka Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,769,NULL,NULL,NULL,NULL,'.@val = 30; if (getrefine() >= 10) { .@val += 20; } bonus2 bIgnoreDefClassRate,Class_Boss,.@val;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (27295,'Ancient_Stone_Shooter_Card','Ancient Stone Shooter Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,4,NULL,NULL,NULL,NULL,'.@luk = readparam(bLuk); .@aspd = .@crit = .@luk/10; if (.@luk >= 120) { .@crit += 5; } bonus bAspdRate,.@aspd; bonus bCritAtkRate,.@crit;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (27295,'Ancient_Stone_Shooter_Card','Ancient Stone Shooter Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,4,NULL,NULL,NULL,NULL,'.@luk = readparam(bLuk); .@crit = .@luk/10; if (.@luk >= 120) { .@crit += 5; } bonus bAspdRate,1; bonus bCritAtkRate,.@crit;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (27296,'Ancient_Wootan_Shooter_Card','Ancient Wootan Shooter Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,4,NULL,NULL,NULL,NULL,'.@dex = readparam(bDex); .@val = .@dex/10; if (.@val) { bonus bAspdRate,.@val; bonus2 bWeaponDamageRate,W_BOW,.@val; if (.@dex >= 120) { bonus bBaseAtk,40; } }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (27296,'Ancient_Wootan_Shooter_Card','Ancient Wootan Shooter Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,4,NULL,NULL,NULL,NULL,'.@dex = readparam(bDex); .@val = .@dex/10; if (.@val) { bonus bAspdRate,.@val; bonus2 bWeaponDamageRate,W_BOW,.@val; if (.@dex >= 120) { bonus bBaseAtk,40; } }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (27297,'Ancient_Wootan_Fighter_Card','Ancient Wootan Fighter Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'bonus bCritical,5; bonus bCritAtkRate,10;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (27297,'Ancient_Wootan_Fighter_Card','Ancient Wootan Fighter Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'bonus bCritical,5; bonus bCritAtkRate,10;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (27298,'Ancient_Wootan_Defender_Card','Ancient Wootan Defender Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,32,NULL,NULL,NULL,NULL,'.@val = 30; if (getrefine() >= 10) { .@val += 20; } bonus2 bSubClass,Class_Boss,.@val;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (27298,'Ancient_Wootan_Defender_Card','Ancient Wootan Defender Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,32,NULL,NULL,NULL,NULL,'.@val = 30; if (getrefine() >= 10) { .@val += 20; } bonus2 bSubClass,Class_Boss,.@val;',NULL,NULL);
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@@ -12576,13 +12602,13 @@ REPLACE INTO `item_db_re` VALUES (28202,'Southern_Cross_R_','Southern Cross',5,2
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REPLACE INTO `item_db_re` VALUES (28203,'Half_BF_Rifle1','Half BF Rifle1',5,0,NULL,0,'50',NULL,9,0,0x41000000,63,2,34,3,'80',1,18,'bonus bDex,2; bonus bHit,8; bonus bCritical,8; bonus2 bAddRace,RC_DemiHuman,30; bonus2 bAddRace,RC_Player_Human,30; bonus2 bVariableCastrate,"GS_TRACKING",-20; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreDefRaceRate,RC_Player_Human,10; bonus bUnbreakableWeapon;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28203,'Half_BF_Rifle1','Half BF Rifle1',5,0,NULL,0,'50',NULL,9,0,0x41000000,63,2,34,3,'80',1,18,'bonus bDex,2; bonus bHit,8; bonus bCritical,8; bonus2 bAddRace,RC_DemiHuman,30; bonus2 bAddRace,RC_Player_Human,30; bonus2 bVariableCastrate,"GS_TRACKING",-20; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreDefRaceRate,RC_Player_Human,10; bonus bUnbreakableWeapon;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28204,'Half_BF_Shotgun1','Half BF Shotgun1',5,0,NULL,0,'100',NULL,9,0,0x41000000,63,2,34,3,'80',1,20,'bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,30; bonus2 bAddRace,RC_Player_Human,30; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreDefRaceRate,RC_Player_Human,10; autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,100,1000; }",30,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28204,'Half_BF_Shotgun1','Half BF Shotgun1',5,0,NULL,0,'100',NULL,9,0,0x41000000,63,2,34,3,'80',1,20,'bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,30; bonus2 bAddRace,RC_Player_Human,30; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreDefRaceRate,RC_Player_Human,10; autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,100,1000; }",30,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28223,'Just_Finish','Finisher',5,20,NULL,2000,'200',NULL,9,2,0x40000000,63,2,34,3,'120',1,18,'.@r = getrefine(); bonus bLongAtkRate,15; if (.@r >= 7) { bonus2 bSkillAtk,"RL_AM_BLAST",30; bonus2 bSkillAtk,"RL_MASS_SPIRAL",30; if (.@r >= 9) { bonus2 bSkillCooldown,"RL_AM_BLAST",-1000; } }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28223,'Just_Finish','Finisher',5,20,NULL,2000,'200',NULL,9,2,0x40000000,63,2,34,3,'120',1,18,'.@r = getrefine(); bonus bLongAtkRate,15; if (.@r >= 7) { bonus2 bSkillAtk,"RL_AM_BLAST",30; bonus2 bSkillAtk,"RL_MASS_SPIRAL",30; if (.@r >= 9) { bonus2 bSkillCooldown,"RL_AM_BLAST",-1000; } }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (28224,'Dust_Fire','Dustfire',5,20,NULL,1300,'300',NULL,9,2,0x40000000,63,2,34,3,'120',1,20,'bonus bSplashRange,1; bonus2 bAddEff,Eff_Blind,50; if (.@r >= 7) { bonus2 bSkillAtk,"RL_S_STORM",15; if (.@r >= 9) { bonus2 bSkillAtk,"RL_BANISHING_BUSTER",15; } }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (28224,'Dust_Fire','Dustfire',5,20,NULL,1300,'300',NULL,9,2,0x40000000,63,2,34,3,'120',1,20,'.@r = getrefine(); bonus bSplashRange,1; bonus2 bAddEff,Eff_Blind,50; if (.@r >= 7) { bonus2 bSkillAtk,"RL_S_STORM",15; if (.@r >= 9) { bonus2 bSkillAtk,"RL_BANISHING_BUSTER",15; } }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28225,'Burning_Rose','Burning Rose',5,20,NULL,2500,'200',NULL,9,2,0x40000000,63,2,34,3,'120',1,19,'bonus bLongAtkRate,15; if (.@r >= 7) { bonus2 bSkillAtk,"RL_FIRE_RAIN",30; if (.@r >= 9) { bonus2 bSkillCooldown,"RL_FIRE_RAIN",-1000; } }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28225,'Burning_Rose','Burning Rose',5,20,NULL,2500,'200',NULL,9,2,0x40000000,63,2,34,3,'120',1,19,'bonus bLongAtkRate,15; if (.@r >= 7) { bonus2 bSkillAtk,"RL_FIRE_RAIN",30; if (.@r >= 9) { bonus2 bSkillCooldown,"RL_FIRE_RAIN",-1000; } }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28226,'Revenger','Avenger',5,20,NULL,1800,'350',NULL,9,2,0x40000000,63,2,34,3,'120',1,21,'bonus bLongAtkRate,20; if (.@r >= 7) { bonus2 bSkillAtk,"RL_D_TAIL",15; if (.@r >= 9) { bonus2 bSkillCooldown,"RL_H_MINE",-1000; } }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28226,'Revenger','Avenger',5,20,NULL,1800,'350',NULL,9,2,0x40000000,63,2,34,3,'120',1,21,'bonus bLongAtkRate,20; if (.@r >= 7) { bonus2 bSkillAtk,"RL_D_TAIL",15; if (.@r >= 9) { bonus2 bSkillCooldown,"RL_H_MINE",-1000; } }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28240,'Calf_Kingcobra','Calf Kingcobra',5,0,0,900,'230',NULL,9,2,0x40000000,63,2,34,4,'150',1,18,'.@r = getrefine(); bonus bAspdRate,10 + (.@r > 6 ? 5 : 0); bonus bLongAtkRate,(.@r/2)*5 + (.@r > 11 ? 5 : 0); if(.@r > 8){ bonus bCritAtkRate,15; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28240,'Calf_Kingcobra','Calf Kingcobra',5,0,0,900,'230',NULL,9,2,0x40000000,63,2,34,4,'150',1,18,'.@r = getrefine(); bonus bAspdRate,10 + (.@r > 6 ? 5 : 0); bonus bLongAtkRate,(.@r/2)*5 + (.@r > 11 ? 5 : 0); if(.@r > 8){ bonus bCritAtkRate,15; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28241,'Calf_Diamondback','Calf Diamondback',5,0,NULL,3000,'220',NULL,9,2,0x40000000,63,2,34,4,'150',1,19,'.@r = getrefine(); bonus bDex,2; bonus2 bAddClass,Class_All,2; bonus bLongAtkRate,(.@r/2)*5 + (.@r > 11 ? 5 : 0); if(.@r > 6){ bonus2 bSkillAtk,"RL_R_TRIP",20; } if(.@r > 8){ bonus2 bSkillUseSPrate,"RL_R_TRIP",5; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28241,'Calf_Diamondback','Calf Diamondback',5,0,NULL,3000,'220',NULL,9,2,0x40000000,63,2,34,4,'150',1,19,'.@r = getrefine(); bonus bDex,2; bonus2 bAddClass,Class_All,2; bonus bLongAtkRate,(.@r/2)*5 + (.@r > 11 ? 5 : 0); if(.@r > 6){ bonus2 bSkillAtk,"RL_R_TRIP",20; } if(.@r > 8){ bonus2 bSkillUseSPrate,"RL_R_TRIP",5; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28242,'Calf_Anaconda','Calf Anaconda',5,10,NULL,1400,'305',NULL,9,2,0x40000000,63,2,34,4,'150',1,20,'.@r = getrefine(); bonus bSplashRange,1; bonus bMaxSPrate,2; bonus bLongAtkRate,(.@r/2)*5 + (.@r > 8 ? 5 : 0); if(.@r > 6){ bonus2 bSkillAtk,"RL_BANISHING_BUSTER",20; } if(.@r > 11){ bonus2 bSkillUseSPrate,"RL_BANISHING_BUSTER",15; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28242,'Calf_Anaconda','Calf Anaconda',5,10,NULL,1400,'305',NULL,9,2,0x40000000,63,2,34,4,'150',1,20,'.@r = getrefine(); bonus bSplashRange,1; bonus bMaxSPrate,2; bonus bLongAtkRate,(.@r/2)*5 + (.@r > 8 ? 5 : 0); if(.@r > 6){ bonus2 bSkillAtk,"RL_BANISHING_BUSTER",20; } if(.@r > 11){ bonus2 bSkillUseSPrate,"RL_BANISHING_BUSTER",15; }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (28243,'Calf_Python','Calf Python',5,10,0,2000,'360',NULL,9,2,0x40000000,63,2,34,4,'150',1,21,'bonus bDex,2; bonus2 bAddClass,Class_All,2; bonus bLongAtkRate,(.@r/2)*5; if(.@r > 6){ bonus bAspdRate,5; } if(.@r > 8){ bonus2 bSkillAtk,"RL_D_TAIL",15 + (.@r > 11 ? 15 : 0); }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (28243,'Calf_Python','Calf Python',5,10,0,2000,'360',NULL,9,2,0x40000000,63,2,34,4,'150',1,21,'.@r = getrefine(); bonus bDex,2; bonus2 bAddClass,Class_All,2; bonus bLongAtkRate,(.@r/2)*5; if(.@r > 6){ bonus bAspdRate,5; } if(.@r > 8){ bonus2 bSkillAtk,"RL_D_TAIL",15 + (.@r > 11 ? 15 : 0); }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28244,'Illusion_Gate_Keeper_DD','Illusion Gate Keeper DD',5,0,NULL,1300,'240',NULL,9,2,0x40000000,63,2,34,4,'120',1,20,'.@r = getrefine(); bonus bDex,1; bonus bSplashRange,1; .@val = 5*(.@r/2); if (.@r >= 7) { bonus bAspdRate,15; if (.@r >= 9) { .@val += 5; if (.@r >= 11) { bonus5 bAutoSpell,"GS_SPREADATTACK",max(6,getskilllv("GS_SPREADATTACK")),50,BF_LONG|BF_WEAPON,1; } } } bonus bLongAtkRate,.@val;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28244,'Illusion_Gate_Keeper_DD','Illusion Gate Keeper DD',5,0,NULL,1300,'240',NULL,9,2,0x40000000,63,2,34,4,'120',1,20,'.@r = getrefine(); bonus bDex,1; bonus bSplashRange,1; .@val = 5*(.@r/2); if (.@r >= 7) { bonus bAspdRate,15; if (.@r >= 9) { .@val += 5; if (.@r >= 11) { bonus5 bAutoSpell,"GS_SPREADATTACK",max(6,getskilllv("GS_SPREADATTACK")),50,BF_LONG|BF_WEAPON,1; } } } bonus bLongAtkRate,.@val;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28253,'HR-S55-OS','HR-S55-OS',5,20,NULL,1000,'250',NULL,9,2,0x41000000,63,2,34,4,'130',1,18,'.@r = getrefine(); bonus2 bAddClass,Class_All,3; if (.@r >= 7) { bonus bLongAtkRate,7; if (.@r >= 9) { bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",20; if (.@r >= 11) { bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-5000; } } }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28253,'HR-S55-OS','HR-S55-OS',5,20,NULL,1000,'250',NULL,9,2,0x41000000,63,2,34,4,'130',1,18,'.@r = getrefine(); bonus2 bAddClass,Class_All,3; if (.@r >= 7) { bonus bLongAtkRate,7; if (.@r >= 9) { bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",20; if (.@r >= 11) { bonus2 bSkillCooldown,"RL_HAMMER_OF_GOD",-5000; } } }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28254,'Illusion_Butcher','Illusion Butcher',5,20,NULL,2500,'210',NULL,9,2,0x41000000,63,2,34,4,'120',1,19,'.@r = getrefine(); bonus bLongAtkRate,2*(readparam(bStr)/15); bonus bBaseAtk,10*.@r; if (.@r >= 7) { bonus2 bSkillAtk,"RL_FIRE_RAIN",20; if (.@r >= 9) { bonus2 bSkillAtk,"RL_R_TRIP",15; if (.@r >= 11) { bonus2 bAddRace,RC_Brute,30; bonus2 bAddRace,RC_Player_Doram,30; bonus2 bAddRace,RC_Demon,30; } } }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28254,'Illusion_Butcher','Illusion Butcher',5,20,NULL,2500,'210',NULL,9,2,0x41000000,63,2,34,4,'120',1,19,'.@r = getrefine(); bonus bLongAtkRate,2*(readparam(bStr)/15); bonus bBaseAtk,10*.@r; if (.@r >= 7) { bonus2 bSkillAtk,"RL_FIRE_RAIN",20; if (.@r >= 9) { bonus2 bSkillAtk,"RL_R_TRIP",15; if (.@r >= 11) { bonus2 bAddRace,RC_Brute,30; bonus2 bAddRace,RC_Player_Doram,30; bonus2 bAddRace,RC_Demon,30; } } }',NULL,NULL);
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@@ -12611,7 +12637,7 @@ REPLACE INTO `item_db_re` VALUES (28326,'Broken_Chip_1','Broken Chips 01',4,10,N
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REPLACE INTO `item_db_re` VALUES (28327,'Broken_Chip_2','Broken Chips 02',4,10,NULL,100,NULL,NULL,NULL,1,0xFFFFFFFF,63,2,136,NULL,'100',0,NULL,'bonus bInt,4;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28327,'Broken_Chip_2','Broken Chips 02',4,10,NULL,100,NULL,NULL,NULL,1,0xFFFFFFFF,63,2,136,NULL,'100',0,NULL,'bonus bInt,4;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28332,'Jewel_Ring','Jewerly Ring',4,10,NULL,100,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,136,NULL,'1',0,NULL,'/* bonus bLuk,20; Event bonus */ autobonus "{ bonus bAspd,2; bonus bVariableCastrate,-30; }",50,5000,BF_WEAPON|BF_MAGIC,"{ specialeffect2 EF_ENCHANCE; }";',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28332,'Jewel_Ring','Jewerly Ring',4,10,NULL,100,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,136,NULL,'1',0,NULL,'/* bonus bLuk,20; Event bonus */ autobonus "{ bonus bAspd,2; bonus bVariableCastrate,-30; }",50,5000,BF_WEAPON|BF_MAGIC,"{ specialeffect2 EF_ENCHANCE; }";',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28333,'Gold_PC_Room_Ring','Gold PC Room Ring',4,10,NULL,0,NULL,NULL,NULL,1,0xFFFFFFFF,63,2,136,NULL,'1',0,NULL,'bonus bMaxHPrate,3; bonus bMaxSPrate,3;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28333,'Gold_PC_Room_Ring','Gold PC Room Ring',4,10,NULL,0,NULL,NULL,NULL,1,0xFFFFFFFF,63,2,136,NULL,'1',0,NULL,'bonus bMaxHPrate,3; bonus bMaxSPrate,3;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (28342,'Critical_Anklet','Critical Anklet',4,0,NULL,200,NULL,3,NULL,1,0xFFFFFFFF,63,2,136,NULL,NULL,0,NULL,'bonus bCritical,5;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (28342,'Critical_Anklet','Critical Anklet',4,0,NULL,200,NULL,3,NULL,1,0xFFFFFFFF,63,2,136,NULL,'50',0,NULL,'bonus bCritical,5; bonus bMdef,3;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28352,'Vesper_Gear_01','Vesper Gear 01',4,20,NULL,100,NULL,1,NULL,1,0xFFFFFFFF,63,2,136,NULL,'90',0,0,'bonus bMdef,3; bonus bMatkRate,5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28352,'Vesper_Gear_01','Vesper Gear 01',4,20,NULL,100,NULL,1,NULL,1,0xFFFFFFFF,63,2,136,NULL,'90',0,0,'bonus bMdef,3; bonus bMatkRate,5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28353,'Vesper_Gear_02','Vesper Gear 02',4,20,NULL,100,NULL,1,NULL,1,0xFFFFFFFF,63,2,136,NULL,'90',0,0,'bonus bMdef,3; bonus2 bAddClass,Class_All,5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28353,'Vesper_Gear_02','Vesper Gear 02',4,20,NULL,100,NULL,1,NULL,1,0xFFFFFFFF,63,2,136,NULL,'90',0,0,'bonus bMdef,3; bonus2 bAddClass,Class_All,5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28354,'City_Map','City Map',4,0,NULL,100,NULL,0,NULL,1,0xFFFFFFFF,63,2,136,NULL,'1',0,0,'/* todo */',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28354,'City_Map','City Map',4,0,NULL,100,NULL,0,NULL,1,0xFFFFFFFF,63,2,136,NULL,'1',0,0,'/* todo */',NULL,NULL);
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@@ -12721,7 +12747,7 @@ REPLACE INTO `item_db_re` VALUES (28598,'Powered_Chip','Powered Chip',4,20,NULL,
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#===================================================================
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#===================================================================
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REPLACE INTO `item_db_re` VALUES (28600,'Ru_Blue_Book','Blue Book',5,10,NULL,500,'160',NULL,1,1,0x00000100,56,2,2,3,'100',1,15,'bonus bAgi,5; bonus bDex,5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28600,'Ru_Blue_Book','Blue Book',5,10,NULL,500,'160',NULL,1,1,0x00000100,56,2,2,3,'100',1,15,'bonus bAgi,5; bonus bDex,5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28601,'Ru_Gold_Book','Ru Gold Book',5,0,NULL,500,'160',NULL,1,2,0x00000008,63,2,2,3,'120',1,15,'bonus bVit,8; bonus bInt,8;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28601,'Ru_Gold_Book','Ru Gold Book',5,0,NULL,500,'160',NULL,1,2,0x00000008,63,2,2,3,'120',1,15,'bonus bVit,8; bonus bInt,8;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (28602,'Demon_Hunting_Bible','Demon Hunting Bible',5,0,NULL,500,'30:170',NULL,1,2,0x00000008,63,2,2,3,'110',1,15,'bonus bInt,2; bonus bDex,2; .@b = readparam(bInt); bonus2 bSkillAtk,"PR_MAGNUS",30+min(.@b,120);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (28602,'Demon_Hunting_Bible','Demon Hunting Bible',5,0,NULL,500,'30:170',NULL,1,2,0x00000100,56,2,2,3,'110',1,15,'bonus bInt,2; bonus bDex,2; .@b = readparam(bInt); bonus2 bSkillAtk,"PR_MAGNUS",30+min(.@b,120); bonus bHealPower,10; bonus bAddItemHealRate,10; .@r = (getrefine()*1000); autobonus2 "{ bonus bIgnoreMdefRace,RC_All; }",50,1000+.@r,BF_WEAPON,"{ specialeffect2 EF_FLOWERCAST;}"; bonus bUnbreakableWeapon; bonus bAtkEle,Ele_Holy;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28604,'Crimson_Bible','Crimson Bible',5,20,NULL,450,'45',NULL,1,2,0x00410100,63,2,2,3,'70',1,15,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bMatk,(.@r<=15?(pow(.@r,2)/2):225);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28604,'Crimson_Bible','Crimson Bible',5,20,NULL,450,'45',NULL,1,2,0x00410100,63,2,2,3,'70',1,15,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bMatk,(.@r<=15?(pow(.@r,2)/2):225);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28605,'Book_of_Vicious_Mind','Book of Vicious Mind',5,20,NULL,950,'95',NULL,1,1,0x00010100,63,2,2,4,'160',1,15,'bonus bAtk,pow(min(getrefine(),15),2); bonus bMatk,pow(min(getrefine(),15),2); bonus bUnbreakableWeapon;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28605,'Book_of_Vicious_Mind','Book of Vicious Mind',5,20,NULL,950,'95',NULL,1,1,0x00010100,63,2,2,4,'160',1,15,'bonus bAtk,pow(min(getrefine(),15),2); bonus bMatk,pow(min(getrefine(),15),2); bonus bUnbreakableWeapon;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28606,'Unity_Bible','Unity Bible',5,20,NULL,220,'42',NULL,1,1,0x00410100,63,2,2,3,'1',1,15,'bonus bBaseAtk,pow(getrefine(),2)*125/100;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28606,'Unity_Bible','Unity Bible',5,20,NULL,220,'42',NULL,1,1,0x00410100,63,2,2,3,'1',1,15,'bonus bBaseAtk,pow(getrefine(),2)*125/100;',NULL,NULL);
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@@ -13734,13 +13760,6 @@ REPLACE INTO `item_db_re` VALUES (100072,'WL_MB_CL','Spell Book (Chain Lightning
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REPLACE INTO `item_db_re` VALUES (100073,'WL_MB_CM','Spell Book (Comet)',11,0,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'itemskill "WL_READING_SB_READING",9;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (100073,'WL_MB_CM','Spell Book (Comet)',11,0,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'itemskill "WL_READING_SB_READING",9;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (100074,'WL_MB_TV','Spell Book (Tetra Vortex)',11,0,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'itemskill "WL_READING_SB_READING",10;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (100074,'WL_MB_TV','Spell Book (Tetra Vortex)',11,0,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'itemskill "WL_READING_SB_READING",10;',NULL,NULL);
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-#REPLACE INTO `item_db_re` VALUES (100202,'Enchant_Stone_Box20','Costume Enchantment Stone Box 20',2,10,NULL,10,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,'1',NULL,NULL,'getgroupitem(IG_Enchant_Stone_Box20);',NULL,NULL);
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-
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-REPLACE INTO `item_db_re` VALUES (100231,'Ref_T_Potion','Golden X',0,10,NULL,30,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_REF_T_POTION,30000,0;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (100232,'Add_Atk_Potion','Red Herb Activator',0,10,NULL,30,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_ADD_ATK_DAMAGE,500000,15;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (100233,'Add_Matk_Potion','Blue Herb Activator',0,10,NULL,30,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_ADD_MATK_DAMAGE,500000,15;',NULL,NULL);
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-
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-#REPLACE INTO `item_db_re` VALUES (100314,'Enchant_Stone_Box21','Costume Enchantment Stone Box 21',2,10,NULL,10,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,'1',NULL,NULL,'getgroupitem(IG_Enchant_Stone_Box21);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (100128,'Noblesses_Refine_Ticket','Noblesses Refine Ticket',11,20,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,'100',NULL,NULL,'/*upgradeui 100128;*/',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (100128,'Noblesses_Refine_Ticket','Noblesses Refine Ticket',11,20,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,'100',NULL,NULL,'/*upgradeui 100128;*/',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (100129,'Imperial_Refine_Ticket','Imperial Refine Ticket',11,20,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,'125',NULL,NULL,'/*upgradeui 100129;*/',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (100129,'Imperial_Refine_Ticket','Imperial Refine Ticket',11,20,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,'125',NULL,NULL,'/*upgradeui 100129;*/',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (100130,'Grace_Refine_Ticket','Grace Refine Ticket',11,20,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,'150',NULL,NULL,'/*upgradeui 100130;*/',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (100130,'Grace_Refine_Ticket','Grace Refine Ticket',11,20,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,'150',NULL,NULL,'/*upgradeui 100130;*/',NULL,NULL);
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@@ -13752,6 +13771,23 @@ REPLACE INTO `item_db_re` VALUES (100135,'Imperial_P_Mo_Armor','Imperial Physica
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REPLACE INTO `item_db_re` VALUES (100136,'Imperial_M_Mo_Armor','Imperial Magical Modification Permit (Armor)',11,20,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,'125',NULL,NULL,'/*upgradeui 100136;*/',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (100136,'Imperial_M_Mo_Armor','Imperial Magical Modification Permit (Armor)',11,20,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,'125',NULL,NULL,'/*upgradeui 100136;*/',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (100137,'Grace_P_Mo_Armor','Grace Physical Modification Permit (Armor)',11,20,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,'150',NULL,NULL,'/*upgradeui 100137;*/',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (100137,'Grace_P_Mo_Armor','Grace Physical Modification Permit (Armor)',11,20,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,'150',NULL,NULL,'/*upgradeui 100137;*/',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (100138,'Grace_M_Mo_Armor','Grace Magical Modification Permit (Armor)',11,20,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,'150',NULL,NULL,'/*upgradeui 100138;*/',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (100138,'Grace_M_Mo_Armor','Grace Magical Modification Permit (Armor)',11,20,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,'150',NULL,NULL,'/*upgradeui 100138;*/',NULL,NULL);
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+
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+#REPLACE INTO `item_db_re` VALUES (100202,'Enchant_Stone_Box20','Costume Enchantment Stone Box 20',2,10,NULL,10,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,'1',NULL,NULL,'getgroupitem(IG_Enchant_Stone_Box20);',NULL,NULL);
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+
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+REPLACE INTO `item_db_re` VALUES (100231,'Ref_T_Potion','Golden X',0,10,NULL,30,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_REF_T_POTION,30000,0;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (100232,'Add_Atk_Potion','Red Herb Activator',0,10,NULL,30,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_ADD_ATK_DAMAGE,500000,15;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (100233,'Add_Matk_Potion','Blue Herb Activator',0,10,NULL,30,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_ADD_MATK_DAMAGE,500000,15;',NULL,NULL);
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+
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+#REPLACE INTO `item_db_re` VALUES (100314,'Enchant_Stone_Box21','Costume Enchantment Stone Box 21',2,10,NULL,10,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,'1',NULL,NULL,'getgroupitem(IG_Enchant_Stone_Box21);',NULL,NULL);
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+
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+REPLACE INTO `item_db_re` VALUES (100402,'Thousand_Sun_Cube','Thousand Sun Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100402;*/',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (100403,'Spirit_Pendulum_Cube','Spirit Pendulum Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100403;*/',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (100404,'Crimson_Rose_Cube','Crimson Rose Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100404;*/',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (100405,'Master_Soul_Rifle_Cube','Master Soul Rifle Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100405;*/',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (100406,'Golden_Lord_Launcher_Cube','Golden Lord Launcher Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100406;*/',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (100407,'The_Black_Cube','The Black Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100407;*/',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (100408,'Demon_Slayer_Shot_Cube','Demon Slayer Shot Modification Cube',11,NULL,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/*synthesisui 100408;*/',NULL,NULL);
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+
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# Costumes
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# Costumes
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#REPLACE INTO `item_db_re` VALUES (400020,'C_BeachBall','Costume Beachball',4,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',0,1918,NULL,NULL,NULL);
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#REPLACE INTO `item_db_re` VALUES (400020,'C_BeachBall','Costume Beachball',4,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',0,1918,NULL,NULL,NULL);
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#REPLACE INTO `item_db_re` VALUES (440000,'C_SharkHead','Costume Shark Hat',4,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,5120,NULL,'1',0,1919,NULL,NULL,NULL);
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#REPLACE INTO `item_db_re` VALUES (440000,'C_SharkHead','Costume Shark Hat',4,0,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,5120,NULL,'1',0,1919,NULL,NULL,NULL);
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@@ -13887,8 +13923,52 @@ REPLACE INTO `item_db_re` VALUES (490018,'Imperial_Magic_Ring','Imperial Magic R
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REPLACE INTO `item_db_re` VALUES (490019,'Grace_Attack_Ring','Grace Attack Ring',4,0,NULL,50,NULL,0,NULL,1,0xFFFFFFFF,63,2,8,NULL,'150',0,0,'bonus bAspdRate,7; bonus bVariableCastrate,-10; bonus bCritAtkRate,10;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (490019,'Grace_Attack_Ring','Grace Attack Ring',4,0,NULL,50,NULL,0,NULL,1,0xFFFFFFFF,63,2,8,NULL,'150',0,0,'bonus bAspdRate,7; bonus bVariableCastrate,-10; bonus bCritAtkRate,10;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (490020,'Grace_Magic_Ring','Grace Magic Ring',4,0,NULL,50,NULL,0,NULL,1,0xFFFFFFFF,63,2,8,NULL,'150',0,0,'bonus bAspdRate,7; bonus bVariableCastrate,-10; bonus2 bMagicAddEle,Ele_All,10;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (490020,'Grace_Magic_Ring','Grace Magic Ring',4,0,NULL,50,NULL,0,NULL,1,0xFFFFFFFF,63,2,8,NULL,'150',0,0,'bonus bAspdRate,7; bonus bVariableCastrate,-10; bonus2 bMagicAddEle,Ele_All,10;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (500013,'Up_Sword_Of_Bluefire','Patent Red Lotus Sword',5,NULL,NULL,1000,'200',NULL,1,2,0x00040000,56,2,2,4,'150',1,2,'.@r = getrefine(); bonus bBaseAtk,.@r/2*15; bonus bLongAtkRate,.@r/3*4; if (.@r>=7){ bonus2 bSkillUseSPrate,"GN_CARTCANNON",-10; bonus bVariableCastrate,-7; } if (.@r>=9){ bonus2 bSkillAtk,"GN_CARTCANNON",20; } if (.@r>=11){ bonus bVariableCastrate,-5; bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",10; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (500014,'Up_Slate_Sword','Patent Slate Sword',5,NULL,NULL,1200,'205',NULL,1,2,0x00040000,56,2,2,4,'150',1,2,'.@r = getrefine(); bonus bBaseAtk,.@r/2*15; bonus2 bSkillAtk,"GN_CART_TORNADO",.@r/3*10; bonus2 bSkillAtk,"GN_HELLS_PLANT",.@r/3*5; if (.@r>=7){ bonus2 bSkillAtk,"GN_CART_TORNADO",20; bonus2 bSkillAtk,"GN_HELLS_PLANT",10; } if (.@r>=9){ bonus bDelayRate,-10; } if (.@r>=11){ bonus bDelayRate,-5; bonus bMaxHPrate,10; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (500017,'Up_Light_Blade','Patent Light Blade',5,NULL,NULL,1200,'130:195',NULL,1,2,0x00004000,56,2,2,4,'150',1,2,'.@r = getrefine(); bonus bMatk,.@r/2*15; bonus2 bSkillAtk,"PA_PRESSURE",.@r/3*5; bonus2 bSkillAtk,"LG_RAYOFGENESIS",.@r/3*5; if (.@r>=7){ bonus bVariableCastrate,-10; } if (.@r>=9){ bonus2 bMagicAtkEle,Ele_Holy,15; } if (.@r>=11){ bonus2 bMagicAddSize,Size_All,15; bonus2 bSkillAtk,"PA_PRESSURE",15; bonus2 bSkillAtk,"LG_RAYOFGENESIS",15; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (510006,'Fatalist','Fatalist',5,NULL,NULL,900,'165',NULL,1,2,0x00020000,56,2,2,4,'100',1,1,'.@r = getrefine(); bonus bBaseAtk,.@r/2*10; bonus bAspdRate,(.@r*2/3); if (.@r>=9) { bonus2 bSkillAtk,"SC_FATALMENACE",20; } if (.@r>=11) { bonus bDelayRate,-7; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (510019,'Up_Magic_Sword','Patent Madogum',5,NULL,NULL,800,'150:195',NULL,1,2,0x00020000,56,2,2,4,'150',1,1,'.@r = getrefine(); bonus bMatk,.@r/2*15; bonus bAspdRate,(.@r/3*2); if (.@r>=7){ bonus5 bAutoSpell,"WZ_METEOR",7,100,BF_SHORT,1; } if (.@r>=9){ bonus2 bMagicAtkEle,Ele_All,15; } if (.@r>=11){ bonus5 bAutoSpell,"SO_PSYCHIC_WAVE",4,100,BF_SHORT,1; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (510020,'Up_Fatalist','Patent Fatalist',5,NULL,NULL,1200,'205',NULL,1,2,0x00020000,56,2,2,4,'150',1,1,'.@r = getrefine(); bonus bBaseAtk,.@r/2*15; bonus bAspdRate,(.@r*2/3); if (.@r>=7){ bonus2 bSkillAtk,"SC_FATALMENACE",25; } if (.@r>=9){ bonus2 bSkillUseSPrate,"SC_FATALMENACE",-15; bonus bDelayRate,-7; } if (.@r>=11){ bonus bShortAtkRate,10; bonus bDelayRate,-7; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (510022,'Up_Fog_Dew_Sword','Patent Kiri no Tsuyu',5,20,NULL,1200,'190',NULL,1,2,0x22000000,63,2,2,4,'150',1,1,'/*Is combo set with 28763 Surudoi Kaze*/',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (530006,'Up_Undine_Spear_K','Patent Aquatic Spear',5,20,NULL,1400,'195',NULL,3,2,0x00004000,56,2,2,4,'150',1,4,'.@r = getrefine(); bonus bBaseAtk,.@r/2*15; bonus bLongAtkRate,.@r/3*4; if (.@r>=7){ bonus2 bSkillAtk,"LG_CANNONSPEAR",15; bonus2 bSkillAtk,"LG_BANISHINGPOINT",15; bonus bAspdRate,10; } if (.@r>=9){ bonus2 bSkillAtk,"LG_CANNONSPEAR",20; bonus2 bSkillAtk,"LG_BANISHINGPOINT",20; } if (.@r>=11){ bonus bPerfectHitAddRate,7; bonus bMaxSPrate,5; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (540010,'Up_Thousand_Sun','Patent One Sky One Sun',5,NULL,NULL,1100,'200',NULL,1,2,0x00400000,56,2,2,4,'150',1,15,'.@r = getrefine(); bonus bBaseAtk,.@r/2*15; bonus bShortAtkRate,4*(.@r/3); if (.@r>=7){ bonus2 bSkillAtk,"SJ_PROMINENCEKICK",20; bonus bAspdRate,10; } if (.@r>=9){ bonus2 bSkillAtk,"SJ_SOLARBURST",25; } if (.@r>=11){ bonus2 bAddSize,Size_All,15; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (540011,'Up_Demon_Hunting_Bible','Patent Exorcist\'s Bible',5,20,NULL,700,'205:190',NULL,1,2,0x00000100,56,2,2,4,'150',1,15,'.@r = getrefine(); bonus bBaseAtk,.@r/2*10; bonus bMatk,.@r/2*10; bonus2 bSkillAtk,"AB_DUPLELIGHT",25*(.@r/3); bonus2 bSkillAtk,"AB_JUDEX",25*(.@r/3); if (.@r>=7){ bonus bAspdRate,10; bonus2 bMagicAtkEle,Ele_Holy,15; } if (.@r>=9){ bonus2 bSkillAtk,"AB_DUPLELIGHT",30; bonus2 bSkillAtk,"AB_JUDEX",30; } if (.@r>=11){ .@i = getskilllv("AB_JUDEX"); bonus3 bAutoSpell,"AB_JUDEX",(.@i > 5 ? .@i : 5),100; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (550007,'Freezing_Rod','Chilling Cane',5,NULL,NULL,500,'40:150',NULL,1,2,0x00010000,56,2,2,4,'100',1,10,'bonus bUnbreakableWeapon; .@r = getrefine(); bonus bMatk,.@r/2*10; bonus2 bSkillAtk,"SO_DIAMONDDUST",.@r/3*8; if (.@r>=9) { bonus2 bMagicAddEle,Ele_Undead,10; } if (.@r>=11) { bonus2 bMagicAtkEle,Ele_Water,7; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (550012,'Up_Shadow_Staff_K','Patent Shadow Staff',5,20,NULL,750,'40:195',NULL,1,2,0x00010000,16,2,2,4,'150',1,10,'bonus bUnbreakableWeapon; .@r = getrefine(); bonus bMatk,.@r/2*15; bonus2 bSkillAtk,"SO_EARTHGRAVE",12*(.@r/3); if (.@r>=7){ bonus2 bMagicAtkEle,Ele_Earth,15; bonus2 bMagicAtkEle,Ele_Neutral,15; } if (.@r>=9){ bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",25; bonus bVariableCastrate,-7; } if (.@r>=11){ bonus bVariableCastrate,-8; bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (550013,'Up_Freezing_Rod','Patent Chilling Cane',5,NULL,NULL,750,'40:195',NULL,1,2,0x00010000,56,2,2,4,'150',1,10,'bonus bUnbreakableWeapon; .@r = getrefine(); bonus bMatk,.@r/2*10; bonus2 bSkillAtk,"SO_DIAMONDDUST",.@r/3*12; if (.@r>=7){ bonus2 bMagicAddEle,Ele_All,15; bonus2 bSkillAtk,"SO_VARETYR_SPEAR",15; } if (.@r>=9){ bonus2 bSkillAtk,"SO_VARETYR_SPEAR",20; bonus bVariableCastrate,-7; } if (.@r>=11){ bonus bVariableCastrate,-8; bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-2000; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (550014,'Up_MeawFoxtail','Patent Meowmeow Foxtail',5,20,NULL,1200,'350:350',NULL,1,2,0x80000000,7,2,2,4,'150',1,10,'bonus bUnbreakableWeapon; .@r = getrefine(); bonus bMatk,15*(.@r/2); bonus bBaseAtk,15*(.@r/2); bonus2 bAddClass,Class_All,2*(.@r/3); bonus bMatkRate,2*(.@r/3); if (.@r>=7){ bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",25; bonus2 bSkillAtk,"SU_SV_STEMSPEAR",25; } if (.@r>=9){ bonus bVariableCastrate,-10; bonus bAspdRate,10; } if (.@r>=11){ bonus2 bSkillAtk,"SU_PICKYPECK",25; bonus2 bSkillAtk,"SU_CN_METEOR",25; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (550015,'Up_Spirit_Pendulum_','Patent Spirit Pendulum',5,NULL,NULL,1200,'70:190',NULL,1,2,0x00800000,56,2,2,4,'150',1,10,'.@r = getrefine(); bonus bMatk,15*(.@r/2); bonus2 bMagicAddEle,Ele_All,2*(.@r/3); if (.@r>=7){ bonus2 bSkillAtk,"SP_SPA",15; bonus bVariableCastrate,-10; } if (.@r>=9){ bonus2 bSkillAtk,"SP_SWHOO",20; } if (.@r>=11){ autobonus "{ bonus2 bSPRegenRate,230,10000; }",70,10000,BF_MAGIC; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (560002,'Ray_Knuckle','Ray Knuckle',5,NULL,NULL,700,'185',NULL,1,2,0x00008000,56,2,2,4,'100',1,12,'.@r = getrefine(); bonus bBaseAtk,.@r/2*10; bonus2 bSkillAtk,"SR_TIGERCANNON",.@r/3*4; if (.@r>=9) { bonus2 bSkillAtk,"SR_TIGERCANNON",15; } if (.@r>=11) { bonus2 bSkillCooldown,"SR_TIGERCANNON",-1000; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (560008,'Up_Iron_Nail_K','Patent Iron Nail',5,NULL,NULL,1200,'205',NULL,1,2,0x00008000,56,2,2,4,'150',1,12,'.@r = getrefine(); bonus bBaseAtk,.@r/2*15; bonus bLongAtkRate,.@r/3*4; if (.@r>=7){ bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",10; bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",10; } if (.@r>=9){ bonus2 bSkillCooldown,"SR_RAMPAGEBLASTER",-1000; bonus2 bSkillCooldown,"SR_EARTHSHAKER",-1000; } if (.@r>=11){ bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",15; bonus2 bSkillAtk,"SR_RIDEINLIGHTNING",15; bonus2 bSkillUseSPrate,"SR_RAMPAGEBLASTER",-15; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (560009,'Up_Ray_Knuckle','Patent Ray Knuckle',5,NULL,NULL,800,'205',NULL,1,2,0x00008000,56,2,2,4,'150',1,12,'.@r = getrefine(); bonus bBaseAtk,15*(.@r/2); bonus2 bSkillAtk,"SR_TIGERCANNON",4*(.@r/3); if (.@r>=7){ bonus2 bSkillAtk,"SR_TIGERCANNON",15; bonus2 bSkillAtk,"SR_HELLGATE",20; } if (.@r>=9){ bonus2 bSkillCooldown,"SR_TIGERCANNON",-1000; } if (.@r>=11){ bonus bMaxHPrate,10; bonus2 bSkillAtk,"SR_HELLGATE",15; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (570009,'Up_Trumpet_Shell_K','Patent Trumpet Shell',5,NULL,NULL,1000,'160:230',NULL,1,2,0x00080000,56,1,2,4,'150',1,13,'.@r = getrefine(); bonus bMatk,.@r/2*15; bonus2 bMagicAtkEle,Ele_All,.@r/3*4; if (.@r>=7){ bonus2 bSkillAtk,"WM_REVERBERATION",10; bonus2 bSkillAtk,"WM_METALICSOUND",10; } if (.@r>=9){ bonus2 bSkillFixedCast,WM_REVERBERATION,-500; } if (.@r>=11){ bonus bMatkRate,7; bonus2 bSkillAtk,"WM_REVERBERATION",15; bonus2 bSkillAtk,"WM_METALICSOUND",15; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (580009,'Up_Barb_Wire_K','Patent Barbed Wire Whip',5,NULL,NULL,1000,'160:230',NULL,1,2,0x00080000,56,NULL,2,4,'150',1,14,'.@r = getrefine(); bonus bMatk,.@r/2*15; bonus2 bMagicAtkEle,Ele_All,.@r/3*4; if (.@r>=7){ bonus2 bSkillAtk,"WM_REVERBERATION",10; bonus2 bSkillAtk,"WM_METALICSOUND",10; } if (.@r>=9){ bonus2 bSkillFixedCast,WM_REVERBERATION,-500; } if (.@r>=11){ bonus bMatkRate,7; bonus2 bSkillAtk,"WM_REVERBERATION",15; bonus2 bSkillAtk,"WM_METALICSOUND",15; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (590003,'Saint_Hall','Saint Mace',5,NULL,NULL,800,'170:165',NULL,1,2,0x00000100,56,2,2,4,'100',1,8,'bonus bUnbreakableWeapon; bonus bMatkRate,3; .@r = getrefine(); bonus2 bMagicAtkEle,Ele_Holy,.@r/2*1; bonus2 bSkillAtk,"AB_ADORAMUS",.@r/3*5; if (.@r>=9) { bonus bVariableCastrate,-10; } if (.@r>=11) { bonus2 bMagicAtkEle,Ele_Holy,10; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (590011,'Up_Meteor_Striker','Patent Meteor Striker',5,NULL,NULL,3500,'320',NULL,1,2,0x00000400,56,2,34,4,'150',1,8,'bonus bUnbreakableWeapon; .@r = getrefine(); bonus bBaseAtk,.@r/2*15; bonus2 bSkillAtk,"NC_VULCANARM",.@r/3*10; bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",.@r/3*10; if (.@r>=7){ bonus2 bSkillAtk,"NC_VULCANARM",15; bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",15; } if (.@r>=9){ bonus2 bSkillAtk,"NC_ARMSCANNON",25; } if (.@r>=11){ bonus bLongAtkRate,15; bonus bVariableCastrate,-15; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (590012,'Up_Saint_Hall','Patent Saint Mace',5,NULL,NULL,1000,'170:200',NULL,1,2,0x00000100,56,2,2,4,'150',1,8,'bonus bUnbreakableWeapon; bonus bMatkRate,3; .@r = getrefine(); bonus2 bMagicAtkEle,Ele_Holy,.@r/2*1; bonus2 bSkillAtk,"AB_ADORAMUS",.@r/3*5; if (.@r>=7){ bonus bVariableCastrate,-10; bonus2 bMagicAtkEle,Ele_Holy,10; } if (.@r>=9){ bonus2 bMagicAddRace,RC_All,15; } if (.@r>=11){ bonus2 bSkillAtk,"AB_ADORAMUS",15; }',NULL,NULL);
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+
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+REPLACE INTO `item_db_re` VALUES (600009,'Up_Oriental_Sword','Patent Oriental Sword',5,NULL,NULL,2000,'240',NULL,1,2,0x00000080,56,2,34,4,'150',1,3,'.@r = getrefine(); .@i = max(2,getskilllv("RK_SONICWAVE")); bonus bBaseAtk,.@r/2*15; bonus2 bSkillAtk,"RK_SONICWAVE",.@r/3*10; if (.@r>=7){ bonus bUnbreakableWeapon; bonus bAspdRate,10; } if (.@r>=9){ bonus5 bAutoSpell,"RK_SONICWAVE",.@i,20,BF_SHORT,1; } if (.@r>=11){ bonus bCritical,15; bonus bCritAtkRate,15; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (610003,'Blade_Katar','Blade Katar',5,NULL,NULL,1000,'185',NULL,1,2,0x00001000,56,2,34,4,'100',1,16,'.@r = getrefine(); bonus bBaseAtk,.@r/2*10; bonus bAspdRate,(.@r*2/3); if (.@r>=2) { bonus2 bSkillAtk,"GC_ROLLINGCUTTER",20; } if (.@r>=11) { bonus bDelayRate,-7; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (610008,'Up_Shiver_Katar_K','Patent Shiver Katar',5,NULL,NULL,1400,'255',NULL,1,2,0x00001000,56,2,34,4,'150',1,16,'.@r = getrefine(); bonus bBaseAtk,.@r/2*15; bonus2 bSkillAtk,"GC_CROSSIMPACT",.@r/3*10; if (.@r>=7){ bonus bCritAtkRate,15; bonus bAspdRate,10; } if (.@r>=9){ bonus2 bAddRace,RC_Brute,25; bonus2 bAddRace,RC_DemiHuman,25; } if (.@r>=11){ bonus bCritical,15; bonus2 bSkillCooldown,"GC_DARKCROW",-10000; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (610009,'Up_Blade_Katar','Patent Blade Katar',5,NULL,NULL,1400,'275',NULL,1,2,0x00001000,56,2,34,4,'150',1,16,'.@r = getrefine(); bonus bBaseAtk,.@r/2*15; bonus bAspdRate,(.@r*2/3); if (.@r>=7){ bonus2 bSkillAtk,"GC_ROLLINGCUTTER",25; bonus2 bSkillAtk,"GC_CROSSRIPPERSLASHER",25; } if (.@r>=9){ bonus bDelayRate,-12; } if (.@r>=11){ bonus bShortAtkRate,10; bonus bLongAtkRate,10; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (620004,'Up_Avenger','Patent Avenger',5,NULL,NULL,7000,'290',NULL,1,2,0x00000400,56,2,34,4,'150',1,7,'.@r = getrefine(); bonus bUnbreakableWeapon; bonus bBaseAtk,.@r/2*15; bonus2 bSkillAtk,"NC_AXETORNADO",10*(.@r/3); if (.@r>=7){ bonus2 bSkillAtk,"NC_AXEBOOMERANG",40; bonus2 bSkillCooldown,"NC_AXEBOOMERANG",-1000; } if (.@r>=9){ bonus2 bAddSize,Size_All,15; } if (.@r>=11){ bonus2 bSubEle,Ele_All,20; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (640004,'Blue_Crystal_Staff','Blue Crystal Staff',5,NULL,NULL,800,'100:200',NULL,1,2,0x00000200,56,2,2,4,'100',1,10,'bonus bUnbreakableWeapon; .@r = getrefine(); bonus bMatk,.@r/2*10; bonus2 bSkillAtk,"WL_JACKFROST",.@r/3*12; if (.@r>=9) { bonus2 bMagicAtkEle,Ele_Water,7; } if (.@r>=11) { bonus2 bSkillCooldown,"WL_JACKFROST",-1000; bonus2 bMagicAddEle,Ele_Fire,7; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (640011,'Up_Iron_Staff','Patent Iron Staff',5,NULL,NULL,1000,'100:235',NULL,1,2,0x00000200,56,2,34,4,'150',1,23,'bonus bUnbreakableWeapon; .@r = getrefine(); bonus bMatk,.@r/2*15; bonus2 bSkillAtk,"WL_EARTHSTRAIN",.@r/3*12; if (.@r>=7){ bonus bVariableCastrate,-10; bonus2 bMagicAtkEle,Ele_Earth,15; bonus2 bMagicAtkEle,Ele_Fire,15; } if (.@r>=9){ bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-1000; bonus bVariableCastrate,-5; } if (.@r>=11){ bonus2 bMagicAddSize,Size_All,15; bonus2 bSkillAtk,"WL_CRIMSONROCK",15; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (640012,'Up_Blue_Crystal_Staff','Patent Blue Crystal Staff',5,NULL,NULL,1000,'100:235',NULL,1,2,0x00000200,56,2,2,4,'150',1,10,'bonus bUnbreakableWeapon; .@r = getrefine(); bonus bMatk,.@r/2*15; bonus2 bSkillAtk,"WL_JACKFROST",.@r/3*12; if (.@r>=7){ bonus bVariableCastrate,-10; bonus2 bMagicAtkEle,Ele_Water,15; bonus2 bMagicAtkEle,Ele_Wind,15; } if (.@r>=9){ bonus2 bSkillCooldown,"WL_JACKFROST",-1000; bonus bDelayRate,-5; } if (.@r>=11){ bonus2 bMagicAddSize,Size_All,15; bonus2 bSkillAtk,"WL_CHAINLIGHTNING",15; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (650004,'Up_Humma_Clear','Patent Huuma Shuriken Clearness',5,20,NULL,2300,'290',NULL,1,2,0x22000000,63,2,34,4,'150',1,22,'bonus bUnbreakableWeapon; .@r = getrefine(); bonus bBaseAtk,15*(.@r/2); bonus bLongAtkRate,.@r/3*2; if (.@r>=7){ bonus2 bSkillAtk,"KO_HUUMARANKA",30; bonus bVariableCastrate,-10; } if (.@r>=9){ bonus2 bSkillCooldown,"KO_HUUMARANKA",-1000; } if (.@r>=11){ bonus2 bAddEle,Ele_Fire,20; bonus2 bAddEle,Ele_Dark,20; bonus2 bAddEle,Ele_Holy,20; bonus2 bAddRace,RC_Undead,20; bonus2 bAddRace,RC_Demon,20; bonus2 bAddRace,RC_Angel,20; }',NULL,NULL);
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+
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+REPLACE INTO `item_db_re` VALUES (700003,'Scalet_Dragon_L_Bow','Scarlet Dragon Leather Bow',5,NULL,NULL,800,'170',NULL,5,2,0x00000800,56,2,34,4,'100',1,11,'.@r = getrefine(); bonus bBaseAtk,.@r/2*10; bonus bDelayRate,-(.@r/3*4); if (.@r>=9) { bonus2 bSkillAtk,"RA_AIMEDBOLT",35; } if (.@r>=11) { bonus2 bSkillCooldown,"RA_AIMEDBOLT",-1000; }',NULL,NULL);
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|
+REPLACE INTO `item_db_re` VALUES (700013,'Up_Narcis_Bow','Patent Narcissus Bow',5,NULL,NULL,1000,'210',NULL,5,2,0x000A0800,56,2,34,4,'150',1,11,'.@r = getrefine(); bonus bBaseAtk,.@r/2*15; bonus bLongAtkRate,.@r/3*4; if (.@r>=7){ bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000; } if (.@r>=9){ bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",15; } if (.@r>=11){ bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",10; bonus2 bWeaponDamageRate,W_BOW,15; }',NULL,NULL);
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|
+REPLACE INTO `item_db_re` VALUES (700018,'Up_Royal_Bow_K','Patent Royal Bow',5,NULL,NULL,1200,'205',NULL,5,2,0x000A0800,56,2,34,4,'150',1,11,'.@r = getrefine(); bonus bBaseAtk,.@r/2*15; bonus2 bSkillAtk,"RA_ARROWSTORM",12*(.@r/3); if (.@r>=7){ bonus bAspdRate,10; bonus2 bWeaponDamageRate,W_BOW,15; } if (.@r>=9){ bonus bLongAtkRate,12; bonus bCritAtkRate,10; } if (.@r>=11){ bonus2 bSkillAtk,"SN_SHARPSHOOTING",20; bonus bDelayRate,-10; }',NULL,NULL);
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|
+REPLACE INTO `item_db_re` VALUES (700019,'Up_Scalet_Dragon_L_Bow','Patent Scarlet Dragon Leather Bow',5,NULL,NULL,900,'200',NULL,5,2,0x00000800,56,2,34,4,'150',1,11,'.@r = getrefine(); bonus bBaseAtk,.@r/2*15; bonus bDelayRate,-(.@r/3*4); if (.@r>=7){ bonus bLongAtkRate,10; bonus2 bAddSize,Size_All,10; } if (.@r>=9){ bonus2 bSkillAtk,"RA_AIMEDBOLT",35; } if (.@r>=11){ bonus2 bSkillCooldown,"RA_AIMEDBOLT",-1000; bonus bVariableCastrate,-10; }',NULL,NULL);
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+
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|
+REPLACE INTO `item_db_re` VALUES (800002,'Up_Crimson_Rose','Patent Crimson Rose',5,20,NULL,1000,'200',NULL,7,2,0x40000000,63,2,34,4,'150',1,17,'.@r = getrefine(); bonus bBaseAtk,.@r/2*10; bonus2 bSkillAtk,"RL_FIREDANCE",.@r/3*2; if (.@r>=7){ bonus2 bAddClass,Class_All,5; bonus bLongAtkRate,10; } if (.@r>=9){ bonus2 bSkillAtk,"RL_FIREDANCE",25; autobonus3 "{ bonus bLongAtkRate,20; }",1000,60000,"RL_HEAT_BARREL"; } if (.@r>=11){ bonus bDelayRate,-10; }',NULL,NULL);
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|
+REPLACE INTO `item_db_re` VALUES (810001,'Up_Master_Soul_Rifle','Patent Master Soul Rifle',5,20,NULL,1000,'200:250',NULL,9,2,0x40000000,63,2,34,4,'150',1,18,'.@r = getrefine(); bonus bMatk,15*(.@r/2); bonus2 bSkillAtk,"MG_SOULSTRIKE",15*(.@r/3); bonus2 bSkillAtk,"HW_NAPALMVULCAN",15*(.@r/3); if (.@r>=7){ bonus2 bSkillAtk,"WL_SOULEXPANSION",20; bonus2 bMagicAddEle,Ele_Ghost,15; } if (.@r>=9){ bonus5 bAutoSpell,"MG_SOULSTRIKE",10,150,BF_LONG,1; } if (.@r>=11){ bonus5 bAutoSpell,"HW_NAPALMVULCAN",3,70,BF_LONG,1; bonus5 bAutoSpell,"WL_SOULEXPANSION",3,70,BF_LONG,1; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (820001,'Up_Demon_Slayer_Shot','Patent Demon Slayer Shot',5,NULL,NULL,2300,'295',NULL,9,2,0x40000000,63,2,34,4,'150',1,20,'.@r = getrefine(); bonus bSplashRange,1; bonus bLongAtkRate,3*(.@r/2); bonus bMaxSPrate,2*(.@r/3); if (.@r>=7){ bonus2 bAddClass,Class_Boss,15; bonus2 bAddRace,RC_Undead,15; bonus2 bAddRace,RC_Demon,15; } if (.@r>=9){ autobonus3 "{ bonus bBaseAtk,50; bonus bLongAtkRate,10; }",1000,90000,"RL_P_ALTER"; } if (.@r>=11){ bonus2 bSkillAtk,"RL_BANISHING_BUSTER",35; bonus2 bSkillAtk,"RL_S_STORM",35; }',NULL,NULL);
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|
+REPLACE INTO `item_db_re` VALUES (830002,'Up_The_Black','Patent The Black',5,NULL,NULL,3000,'225',NULL,9,2,0x40000000,63,2,34,4,'150',1,19,'.@r = getrefine(); bonus bBaseAtk,15*(.@r/2); bonus bLongAtkRate,4*(.@r/3); if (.@r>=7){ bonus2 bSkillAtk,"RL_R_TRIP",20; bonus2 bSkillUseSPrate,"RL_R_TRIP",10; } if (.@r>=9){ bonus2 bSkillAtk,"RL_R_TRIP",15; autobonus3 "{ bonus bBaseAtk,50; bonus bLongAtkRate,10; }",1000,90000,"RL_P_ALTER"; } if (.@r>=11){ bonus2 bAddSize,Size_All,15; }',NULL,NULL);
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|
+REPLACE INTO `item_db_re` VALUES (840001,'Up_Golden_Lord_Launcher','Patent Golden Lord Launcher',5,20,NULL,2400,'350',NULL,9,2,0x40000000,63,2,34,4,'150',1,21,'.@r = getrefine(); bonus bLongAtkRate,3*(.@r/2); bonus bBaseAtk,20*(.@r/3); if (.@r>=7){ bonus2 bSkillAtk,"RL_D_TAIL",15; bonus2 bSkillCooldown,"RL_D_TAIL",-1000; } if (.@r>=9){ bonus2 bSkillAtk,"RL_D_TAIL",20; } if (.@r>=11){ bonus2 bAddEle,Ele_All,15; }',NULL,NULL);
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+
|
|
REPLACE INTO `item_db_re` VALUES (1100003,'Concentrated_R_P','Concentrated Red Potion',0,10,NULL,2,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,'120',NULL,NULL,'itemheal rand(655,675),0;',NULL,NULL);
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|
REPLACE INTO `item_db_re` VALUES (1100003,'Concentrated_R_P','Concentrated Red Potion',0,10,NULL,2,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,'120',NULL,NULL,'itemheal rand(655,675),0;',NULL,NULL);
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|
REPLACE INTO `item_db_re` VALUES (1100004,'Concentrated_B_P','Concentrated Blue Potion',0,10,NULL,2,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,'120',NULL,NULL,'itemheal 0,rand(340,360);',NULL,NULL);
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|
REPLACE INTO `item_db_re` VALUES (1100004,'Concentrated_B_P','Concentrated Blue Potion',0,10,NULL,2,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,'120',NULL,NULL,'itemheal 0,rand(340,360);',NULL,NULL);
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|
REPLACE INTO `item_db_re` VALUES (1100005,'Concentrated_G_P','Concentrated Gold Potion',0,10,NULL,2,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,'180',NULL,NULL,'itemheal rand(2730,2750),0;',NULL,NULL);
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|
REPLACE INTO `item_db_re` VALUES (1100005,'Concentrated_G_P','Concentrated Gold Potion',0,10,NULL,2,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,'180',NULL,NULL,'itemheal rand(2730,2750),0;',NULL,NULL);
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-
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