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@@ -1115,7 +1115,7 @@
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2316,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, LG_EXEEDBREAK,Exceed Break
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2316,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, LG_EXEEDBREAK,Exceed Break
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2317,2,6,2,-1,0x2,0,5,1,yes,0,0,0,weapon,0,0x0, LG_OVERBRAND,Over Brand
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2317,2,6,2,-1,0x2,0,5,1,yes,0,0,0,weapon,0,0x0, LG_OVERBRAND,Over Brand
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2318,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, LG_PRESTIGE,Prestige
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2318,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0, LG_PRESTIGE,Prestige
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-2319,0,6,4,0,0x3,3,5,1,no,0,0,0,weapon,0,0x0, LG_BANDING,Banding //CHECK Splash isnt needed right? Banding has its own UNIT ID.
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+2319,0,6,4,0,0x3,3,5,1,no,0,0,0,weapon,0,0x0, LG_BANDING,Banding
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2320,0,6,4,-1,0x2,3,5,1,yes,0,0,0,weapon,0,0x1000, LG_MOONSLASHER,Moon Slasher
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2320,0,6,4,-1,0x2,3,5,1,yes,0,0,0,weapon,0,0x1000, LG_MOONSLASHER,Moon Slasher
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2321,1,8,2,6,0x2,5,5,-7,yes,0,0,0,weapon,0,0x0, LG_RAYOFGENESIS,Ray of Genesis
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2321,1,8,2,6,0x2,5,5,-7,yes,0,0,0,weapon,0,0x0, LG_RAYOFGENESIS,Ray of Genesis
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2322,0,6,16,0,0x3,1,5,1,yes,0,0,0,none,0,0x0, LG_PIETY,Piety
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2322,0,6,16,0,0x3,1,5,1,yes,0,0,0,none,0,0x0, LG_PIETY,Piety
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