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* Fixed all cast times and delays of Gunslinger skills
- cast time of Dust is reduced by dex
- Tracking cast time cannot be reduced by anything
- Increase Accuracy requires 4 coins instead of 2

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9288 54d463be-8e91-2dee-dedb-b68131a5f0ec

Playtester 18 lat temu
rodzic
commit
0d6ccc9d62
4 zmienionych plików z 22 dodań i 21 usunięć
  1. 4 0
      db/Changelog.txt
  2. 16 18
      db/skill_cast_db.txt
  3. 1 2
      db/skill_castnodex_db.txt
  4. 1 1
      db/skill_require_db.txt

+ 4 - 0
db/Changelog.txt

@@ -20,6 +20,10 @@
 
 ========================
 11/21
+	* Fixed all cast times and delays of Gunslinger skills [Playtester]
+	- cast time of Dust is reduced by dex
+	- Tracking cast time cannot be reduced by anything
+	- Increase Accuracy requires 4 coins instead of 2
 	* Updated healing values of Ketupat and Red Thorn Fruit [Playtester]
 11/20
 	* Official skill for Ancient Mimic, Death Word and Angels [Playtester]

+ 16 - 18
db/skill_cast_db.txt

@@ -853,31 +853,29 @@
 //-- GS_BULLSEYE
 503,500,0,0,0,0
 //-- GS_MADNESSCANCEL
-504,0,0,0,15000,0
+504,3000,4000,0,15000,0
 //-- GS_ADJUSTMENT
-505,0,0,0,30000,0
+505,1000,1000,0,30000,0
 //-- GS_INCREASING
-506,0,0,0,60000,0
-//-- GS_CRACKER // No clue for duration2 (stun time)
-508,0,0,0,0,5000
-//-- GS_TRACKING // Delay unknown
+506,0,1000,0,60000,0
+//-- GS_CRACKER
+508,0,1000,0,0,5000
+//-- GS_TRACKING
 512,1200:1400:1600:1800:2000:2200:2400:2600:2800:3000,0,0,0,0
-//-- GS_DISARM // Cast&Delay unknown (temp values). No clue for Duration1 (Strip time)...
-513,1000,0,0,30000,0
-//-- GS_PIERCINGSHOT // Cast&Delay unknown (temp values). No clue for Duration2 (Bleeding time)
-514,1000,0,0,0,120000
-//-- GS_RAPIDSHOWER // Delay must be checked (maybe 0(ASPD)...)
+//-- GS_DISARM
+513,0,0,0,30000,0
+//-- GS_PIERCINGSHOT
+514,1500,0,0,0,120000
+//-- GS_RAPIDSHOWER
 515,0,1000,0,0,0
-//-- GS_DESPERADO // Delay must be checked (very likely to be 1s though)
+//-- GS_DESPERADO
 516,0,1000,1000,1000,0
 //-- GS_GATLINGFEVER
-517,0,1000,0,30000:45000:60000:75000:90000:105000:120000:135000:150000:165000,0
-//-- GS_DUST // Delay must be checked (very long with low agi, still long with full agi, so it must be correct...)
-518,1000,0,0,0,0
+517,0,0,0,30000:45000:60000:75000:90000:105000:120000:135000:150000:165000,0
+//-- GS_DUST
+518,1000,1000,0,0,0
 //-- GS_FULLBUSTER
-519,1000,1200:1400:1600:1800:2000:2200:2400:2600:2800:3000,0,0,10000
-//-- GS_SPREADATTACK // Delay unknown (if there is one, other that aspd)
-520,1000,0,0,0,0
+519,0,1200:1400:1600:1800:2000:2200:2400:2600:2800:3000,0,0,10000
 //-- GS_GROUNDDRIFT
 521,2000,0,0,3000:6000:9000:12000:15000:18000:21000:24000:27000:30000,10000
 //==========================================

+ 1 - 2
db/skill_castnodex_db.txt

@@ -22,8 +22,7 @@
 410,1	//WE_CALLBABY
 482,1	//PF_DOUBLECASTING
 462,1 //SL_KAIZEL
-512,1 //GS_TRACKING
-518,1 //GS_DUST
+512,3 //GS_TRACKING
 1014,1	//PR_REDEMPTIO
 10010,3	//GD_BATTLEORDER
 10011,3	//GD_REGENERATION

+ 1 - 1
db/skill_require_db.txt

@@ -398,7 +398,7 @@
 503,0,0,30,0,0,0,17:18:19:20:21,0,0,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//GS_BULLSEYE
 504,0,0,30,0,0,0,17:18:19:20:21,0,0,none,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//GS_MADNESSCANCEL
 505,0,0,15,0,0,0,17:18:19:20:21,0,0,none,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//GS_ADJUSTMENT
-506,0,0,30,0,0,0,17:18:19:20:21,0,0,none,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//GS_INCREASING
+506,0,0,30,0,0,0,17:18:19:20:21,0,0,none,4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//GS_INCREASING
 507,0,0,7,0,0,0,17:18:19:20:21,0,0,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//GS_MAGICALBULLET
 508,0,0,10,0,0,0,17:18:19:20:21,3:5,1,none,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//GS_CRACKER
 512,0,0,15:20:25:30:35:40:45:50:55:60,0,0,0,17:18,3,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0	//GS_TRACKING