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@@ -2826,14 +2826,20 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl,int s
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skill_attack(BF_MAGIC,src,src,bl,skillid,skilllv,tick,flag);
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if (skilllv>1) {
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int range = skilllv/2;
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- //Rain doesn't affect WATERBALL (Rain has been removed at kRO) [Lupus]
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- //int cnt = (!map[src->m].flag.rain) ? skill_count_water(src,range) - 1 : skill_get_num(skillid,skilllv) - 1;
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- int cnt = (src->type==BL_PC)?skill_count_water(src,range):++range*range;
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+ int cnt;
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+ if (sd)
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+ cnt = skill_count_water(src,range);
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+ else {
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+ range = 2*range+1;
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+ cnt = range*range;
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+ }
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cnt--;
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if (cnt > 0)
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skill_addtimerskill(src,tick+150,bl->id,0,0,
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skillid,skilllv,cnt,flag);
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- }
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+ } else if (sd) //Eat up deluge tiles.
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+ skill_count_water(src,0);
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+
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break;
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case PR_BENEDICTIO: /* ?¹??~•Ÿ */
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