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Quick fix in cluckers.txt
The players could talk to clucker without dying.

Signed-off-by: Capuche <capucrath@gmail.com>

Capuche 10 lat temu
rodzic
commit
0cdc85cd4d
1 zmienionych plików z 8 dodań i 7 usunięć
  1. 8 7
      npc/custom/events/cluckers.txt

+ 8 - 7
npc/custom/events/cluckers.txt

@@ -16,6 +16,7 @@
 //= 1.1 Using 'switch rand' instead.
 //= 1.2 Cleaned and standardized. [Euphy]
 //= 1.2a Switched 'atcommand' to 'unitskilluseid'.
+//= 1.3 Switched 'unitskilluseid' to 'unitkill'.
 //============================================================
 
 prontera,156,219,4	script	Cluckers	800,{
@@ -25,20 +26,20 @@ prontera,156,219,4	script	Cluckers	800,{
 	if (.startcluck) {
 		specialeffect2 EF_HIT3;
 		switch(rand(15)) {
-			case 0: npctalk "CLUUUUUUCK!!!"; unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1; emotion e_omg; break;
+			case 0: npctalk "CLUUUUUUCK!!!"; unitkill getcharid(3); skilleffect "NPC_SELFDESTRUCTION",1; emotion e_omg; break;
 			case 1: npctalk "Cluuuuuck!~"; break;
-			case 2: unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1; break;
+			case 2: unitkill getcharid(3); skilleffect "NPC_SELFDESTRUCTION",1; break;
 			case 3: sc_start SC_Freeze,10000,0; break;
-			case 4: npctalk "CLUUUUUUUUUCK!!!"; unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1; emotion e_omg; break;
+			case 4: npctalk "CLUUUUUUUUUCK!!!"; unitkill getcharid(3); skilleffect "NPC_SELFDESTRUCTION",1; emotion e_omg; break;
 			case 5: sc_start SC_Sleep,10000,0; break;
 			case 6: sc_start SC_Stone,10000,0; emotion e_gg; break;
-			case 7: npctalk "CLUUUUUUCK!!!"; unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1; emotion e_omg; break;
-			case 8: npctalk "Cluck! CLUUUCK!!"; unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1; emotion e_omg; break;
+			case 7: npctalk "CLUUUUUUCK!!!"; unitkill getcharid(3); skilleffect "NPC_SELFDESTRUCTION",1; emotion e_omg; break;
+			case 8: npctalk "Cluck! CLUUUCK!!"; unitkill getcharid(3); skilleffect "NPC_SELFDESTRUCTION",1; emotion e_omg; break;
 			case 9: sc_start SC_Stun,10000,0; break;
 			case 10: sc_start SC_Sleep,10000,0; emotion e_gg; break;
 			case 11: npctalk "Cluck! Cluck!"; break;
 			case 12: sc_start SC_Stun,10000,0; break;
-			case 13: unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1; break;
+			case 13: unitkill getcharid(3); skilleffect "NPC_SELFDESTRUCTION",1; break;
 			default:
 				if (rand(50) < 4) {
 					npctalk "WOOF!...........";
@@ -48,7 +49,7 @@ prontera,156,219,4	script	Cluckers	800,{
 					set .startcluck,0;
 				} else {
 					npctalk "Cluck! CLUUUCK!!";
-					unitskilluseid getcharid(3),"NPC_SELFDESTRUCTION",1;
+					unitkill getcharid(3); skilleffect "NPC_SELFDESTRUCTION",1;
 				}
 				break;
 		}