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@@ -74,12 +74,12 @@ skill_out_range_consume: no
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// Does the distance between caster and target define if the skill is a ranged skill? (Note 4)
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// Does the distance between caster and target define if the skill is a ranged skill? (Note 4)
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// If set, when the distance between caster and target is greater than 3 the skill is considered long-range, otherwise it's a melee range.
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// If set, when the distance between caster and target is greater than 3 the skill is considered long-range, otherwise it's a melee range.
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// If not set, then the range is determined by the skill (eg: Double Strafe is always long-ranged).
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// If not set, then the range is determined by the skill (eg: Double Strafe is always long-ranged).
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-// Default 6 (mobs + pets)
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-skillrange_by_distance: 6
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+// Default 14 (mobs + pets + homun)
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+skillrange_by_distance: 14
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-// Should the equipped weapon's range override the skill's range defined in the skill_db for most weapon-based skills? (Note 1)
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+// Should the equipped weapon's range override the skill's range defined in the skill_db for most weapon-based skills? (Note 4)
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// NOTE: Skills affected by this option are those whose range in the skill_db are negative.
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// NOTE: Skills affected by this option are those whose range in the skill_db are negative.
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-skillrange_from_weapon: no
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+skillrange_from_weapon: 14
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// Should a check on the caster's status be performed in all skill attacks?
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// Should a check on the caster's status be performed in all skill attacks?
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// When set to yes, meteors, storm gust and any other ground skills will have
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// When set to yes, meteors, storm gust and any other ground skills will have
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