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@@ -4612,7 +4612,10 @@ static short battle_get_defense(struct block_list *src, struct block_list *targe
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def2 -= (target_count - (battle_config.vit_penalty_count - 1))*battle_config.vit_penalty_num;
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}
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}
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-#ifndef RENEWAL
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+#ifdef RENEWAL
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+ if (skill_id == AM_ACIDTERROR)
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+ def2 = 0; //Ignore only status defense. [FatalEror]
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+#else
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if (skill_id == AM_ACIDTERROR)
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def1 = 0; //Ignores only armor defense. [Skotlex]
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#endif
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