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@@ -3,9 +3,9 @@
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//===== By: ==================================================
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//===== By: ==================================================
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//= [Ishizu-chan]
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//= [Ishizu-chan]
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//===== Current Version: =====================================
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//===== Current Version: =====================================
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-//= 2.3
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+//= 2.5
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//===== Compatible With: =====================================
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//===== Compatible With: =====================================
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-//= Any rAthena Version i guess?
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+//= rAthena SVN
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//===== Description: =========================================
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//===== Description: =========================================
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//= It's the Thanatos Tower Quest...
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//= It's the Thanatos Tower Quest...
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//===== Additional Comments: =================================
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//===== Additional Comments: =================================
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@@ -25,7 +25,8 @@
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//= 2.1 Replaced effect numerics with constants. [Samuray22]
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//= 2.1 Replaced effect numerics with constants. [Samuray22]
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//= 2.2 Updated the whole Script to match with latest available official file. [Masao]
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//= 2.2 Updated the whole Script to match with latest available official file. [Masao]
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//= 2.3 Added continue and break in switch case. [JayPee]
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//= 2.3 Added continue and break in switch case. [JayPee]
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-//= 2.4a Fixed a minor bug with Arch Bishop checks. [Euphy]
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+//= 2.4 Fixed a minor bug with Arch Bishop checks. [Euphy]
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+//= 2.5 Cleaning. [Euphy]
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//============================================================
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//============================================================
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hu_fild01,140,163,5 script Tower Keeper 852,3,3,{
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hu_fild01,140,163,5 script Tower Keeper 852,3,3,{
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@@ -539,9 +540,9 @@ tha_t01,149,78,4 script Guide 90,{
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}
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}
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tha_t01,140,78,4 script Guide#reward 831,{
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tha_t01,140,78,4 script Guide#reward 831,{
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-
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+
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+ mes "[Liei]";
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if (thana_tower == 0) {
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if (thana_tower == 0) {
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- mes "[Liei]";
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mes "Good day, I'm";
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mes "Good day, I'm";
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mes "Liei Kuniziet of the";
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mes "Liei Kuniziet of the";
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mes "Employee Mission";
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mes "Employee Mission";
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@@ -566,260 +567,92 @@ tha_t01,140,78,4 script Guide#reward 831,{
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close;
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close;
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}
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}
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}
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}
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- mes "[Liei]";
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mes "Ah, hello~";
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mes "Ah, hello~";
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mes "How may I help you?";
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mes "How may I help you?";
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next;
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next;
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- switch (select("Reward:Nothing")) {
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- case 1:
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+ if(select("Reward:Nothing")==2) {
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mes "[Liei]";
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mes "[Liei]";
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- mes "You're "+strcharinfo(0)+", yes?";
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- mes "Let me check our temp";
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- mes "employee records for--ah.";
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- mes "Here it is. Alright, so would";
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- mes "you please tell me what kind";
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- mes "of mission proof you brought?";
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- next;
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- switch (select("Golden Ornament:Red Feather:Blue Feather:Cursed Seal")) {
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+ mes "Alright, then.";
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+ mes "Please do your best";
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+ mes "to exterminate the";
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+ mes "monsters that infest";
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+ mes "the higher floors of";
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+ mes "the Thanatos Tower~";
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+ close; }
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+ mes "[Liei]";
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+ mes "You're "+strcharinfo(0)+", yes?";
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+ mes "Let me check our temp";
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+ mes "employee records for--ah.";
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+ mes "Here it is. Alright, so would";
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+ mes "you please tell me what kind";
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+ mes "of mission proof you brought?";
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+ next;
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+ setarray .@Items[1],7435,7440,7441,7442;
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+ set .@i, select("Golden Ornament:Red Feather:Blue Feather:Cursed Seal");
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+ mes "[Liei]";
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+ if (!countitem(.@Items[.@i])) {
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+ mes "I'm sorry, but you are not";
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+ mes "carrying any "+getitemname(.@Items[.@i])+"s.";
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+ mes "Please check your inventory";
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+ mes "one more time, and then come";
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+ mes "to me to redeem your items";
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+ mes "for a reward later, alright?";
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+ close;
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+ }
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+ mes "The reward for each";
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+ mes getitemname(.@Items[.@i])+" is...";
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+ mes " ";
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+ mes "1,000 zeny";
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+ mes "2,000 EXP";
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+ next;
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+ set .@zeny_tt,(countitem(.@Items[.@i]) * 1000);
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+ set .@exp_tt,(countitem(.@Items[.@i]) * 200);
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+ mes "[Liei]";
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+ mes "If you turn in your";
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+ mes countitem(.@Items[.@i])+" "+getitemname(.@Items[.@i])+"s, then";
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+ mes "you will receive a total of...";
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+ mes " ";
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+ mes ""+.@zeny_tt+" zeny";
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+ mes ""+.@exp_tt+" EXP";
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+ next;
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+ mes "[Liei]";
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+ mes "Would you like to exchange";
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+ mes "all of your "+getitemname(.@Items[.@i])+"s";
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+ mes "for your reward right now?";
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+ next;
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+ switch(select("Yes:No")) {
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case 1:
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case 1:
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- if (countitem(7435) > 0) {
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- mes "[Liei]";
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- mes "The reward for each";
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- mes "Golden Ornament is...";
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- mes " ";
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- mes "1,000 zeny";
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- mes "2,000 EXP";
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- next;
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- set .@zeny_tt,(countitem(7435) * 1000);
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- set .@exp_tt,(countitem(7435) * 200);
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- mes "[Liei]";
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- mes "If you turn in your "+countitem(7435)+"";
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- mes "Golden Ornaments, then";
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- mes "you will receive a total of...";
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- mes " ";
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- mes ""+.@zeny_tt+" zeny";
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- mes ""+.@exp_tt+" EXP";
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- next;
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- mes "[Liei]";
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- mes "So would you like to";
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- mes "exchange all of your Golden";
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- mes "Ornaments for your reward now?";
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- next;
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- switch (select("Yes:No")) {
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- case 1:
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- mes "[Liei]";
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- mes "Great! Here is your";
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- mes ""+.@zeny_tt+" zeny and";
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- mes ""+.@exp_tt+" EXP. Thank you,";
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- mes "and please keep up";
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- mes "the good work~";
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- delitem 7435,countitem(7435); //Golden_Bracelet
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- set Zeny, Zeny + .@zeny_tt;
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- getexp .@exp_tt,0;
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- close;
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- case 2:
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- mes "[Liei]";
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- mes "Sure, no problem.";
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- mes "Just come back and";
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- mes "talk to me whenever";
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- mes "you want to receive";
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- mes "your reward, alright?";
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- close;
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- }
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- }
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mes "[Liei]";
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mes "[Liei]";
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- mes "Oh, I'm sorry, but you";
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- mes "don't have any Golden";
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- mes "Ornaments. Please check";
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- mes "your inventory one more time...";
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+ mes "Great! Here is your";
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+ mes ""+.@zeny_tt+" zeny and";
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+ mes ""+.@exp_tt+" EXP. Thank you,";
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+ mes "and please keep up";
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+ mes "the good work~";
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+ delitem .@Items[.@i], countitem(.@Items[.@i]);
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+ set Zeny, Zeny + .@zeny_tt;
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+ getexp .@exp_tt,0;
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close;
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close;
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case 2:
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case 2:
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- if (countitem(7440) > 0) {
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- mes "[Liei]";
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- mes "The reward for";
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- mes "each Red Feather is...";
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- mes " ";
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- mes "1,000 zeny";
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- mes "2,000 EXP";
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- next;
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- set .@zeny_tt,(countitem(7440) * 1000);
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- set .@exp_tt,(countitem(7440) * 200);
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- mes "[Liei]";
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- mes "If you turn in your";
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- mes ""+countitem(7440)+" Red Feathers, then";
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- mes "you will receive a total of...";
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- mes " ";
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- mes ""+.@zeny_tt+" zeny";
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- mes ""+.@exp_tt+" EXP";
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- next;
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- mes "[Liei]";
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- mes "Would you like to exchange";
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- mes "all of your Red Feathers";
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- mes "for your reward right now?";
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- next;
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- switch (select("Yes:No")) {
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- case 1:
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- mes "[Liei]";
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- mes "Great! Here is your";
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- mes ""+.@zeny_tt+" zeny and";
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- mes ""+.@exp_tt+" EXP. Thank you,";
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- mes "and please keep up";
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- mes "the good work~";
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- delitem 7440,countitem(7440); //Red_Feather
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- set Zeny, Zeny + .@zeny_tt;
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- getexp .@exp_tt,0;
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- close;
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- case 2:
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- mes "[Liei]";
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- mes "Sure, no problem.";
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- mes "Just come back and";
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- mes "talk to me whenever";
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- mes "you want to receive";
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- mes "your reward, alright?";
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- close;
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- }
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- }
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- mes "[Liei]";
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- mes "I'm sorry, but you are not";
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- mes "carrying any Red Feathers.";
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- mes "Please check your inventory";
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- mes "one more time, and then come";
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- mes "to me to redeem your items";
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- mes "for a reward later, alright?";
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- close;
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- case 3:
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- if (countitem(7441) > 0) {
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- mes "[Liei]";
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- mes "The reward for";
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- mes "each Blue Feather is...";
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- mes " ";
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- mes "1,000 zeny";
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- mes "2,000 EXP";
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- next;
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- set .@zeny_tt,(countitem(7441) * 1000);
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- set .@exp_tt,(countitem(7441) * 200);
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- mes "[Liei]";
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- mes "If you turn in your";
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- mes ""+countitem(7441)+" Blue Feathers, then";
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- mes "you will receive a total of...";
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- mes " ";
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- mes ""+.@zeny_tt+" zeny";
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- mes ""+.@exp_tt+" EXP";
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- next;
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- mes "[Liei]";
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- mes "Would you like to exchange";
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- mes "all of your Blue Feathers";
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- mes "for your reward right now?";
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- next;
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- switch (select("Yes:No")) {
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- case 1:
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- mes "[Liei]";
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- mes "Great! Here is your";
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- mes ""+.@zeny_tt+" zeny and";
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- mes ""+.@exp_tt+" EXP. Thank you,";
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- mes "and please keep up";
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- mes "the good work~";
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- delitem 7441,countitem(7441); //Blue_Feather
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- set Zeny, Zeny + .@zeny_tt;
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- getexp .@exp_tt,0;
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- close;
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- case 2:
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- mes "[Liei]";
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- mes "Sure, no problem.";
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- mes "Just come back and";
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- mes "talk to me whenever";
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- mes "you want to receive";
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- mes "your reward, alright?";
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- close;
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- }
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- }
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mes "[Liei]";
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mes "[Liei]";
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- mes "I'm sorry, but you are not";
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- mes "carrying any Blue Feathers.";
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- mes "Please check your inventory";
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- mes "one more time, and then come";
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- mes "to me to redeem your items";
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- mes "for a reward later, alright?";
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- close;
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- case 4:
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- if (countitem(7442) > 0) {
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- mes "[Liei]";
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- mes "The reward for";
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- mes "each Cursed Seal is...";
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- mes " ";
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- mes "1,000 zeny";
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- mes "2,000 EXP";
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- next;
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- set .@zeny_tt,(countitem(7442) * 1000);
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- set .@exp_tt,(countitem(7442) * 200);
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- mes "[Liei]";
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- mes "If you turn in your";
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- mes ""+countitem(7442)+" Cursed Seals, then";
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- mes "you will receive a total of...";
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- mes " ";
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- mes ""+.@zeny_tt+" zeny";
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- mes ""+.@exp_tt+" EXP";
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- next;
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- mes "[Liei]";
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- mes "Would you like to exchange";
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- mes "all of your Cursed Seals";
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- mes "for your reward right now?";
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- next;
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- switch (select("Yes:No")) {
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- case 1:
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- mes "[Liei]";
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- mes "Great! Here is your";
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- mes ""+.@zeny_tt+" zeny and";
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- mes ""+.@exp_tt+" EXP. Thank you,";
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- mes "and please keep up";
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- mes "the good work~";
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- delitem 7442,countitem(7442); //Cursed_Seal
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- set Zeny, Zeny + .@zeny_tt;
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- getexp .@exp_tt,0;
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- close;
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- case 2:
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- mes "[Liei]";
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- mes "Sure, no problem.";
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- mes "Just come back and";
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- mes "talk to me whenever";
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- mes "you want to receive";
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- mes "your reward, alright?";
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- close;
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- }
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- }
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- mes "[Liei]";
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- mes "I'm sorry, but you are not";
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- mes "carrying any Cursed Seals.";
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|
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- mes "Please check your inventory";
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- mes "one more time, and then come";
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- mes "to me to redeem your items";
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- mes "for a reward later, alright?";
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- close;
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- }
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- case 2:
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- mes "[Liei]";
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- mes "Alright, then.";
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|
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- mes "Please do your best";
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|
|
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- mes "to exterminate the";
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|
|
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- mes "monsters that infest";
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|
|
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- mes "the higher floors of";
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|
|
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- mes "the Thanatos Tower~";
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|
|
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+ mes "Sure, no problem.";
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|
|
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+ mes "Just come back and";
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|
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+ mes "talk to me whenever";
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+ mes "you want to receive";
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+ mes "your reward, alright?";
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close;
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close;
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}
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|
}
|
|
}
|
|
}
|
|
|
|
|
|
tha_t02,231,161,5 script Entrance Guide 874,{
|
|
tha_t02,231,161,5 script Entrance Guide 874,{
|
|
|
|
|
|
|
|
+ mes "[Burled]";
|
|
if (thana_tower == 0) {
|
|
if (thana_tower == 0) {
|
|
- mes "[Burled]";
|
|
|
|
mes "You are in front of the entrance to the 3rd Floor. Only contracted";
|
|
mes "You are in front of the entrance to the 3rd Floor. Only contracted";
|
|
mes "temp employees are authorized";
|
|
mes "temp employees are authorized";
|
|
mes "to enter that area. For Rekenber temp contract information, please";
|
|
mes "to enter that area. For Rekenber temp contract information, please";
|
|
mes "speak to the 2nd Floor Guide.";
|
|
mes "speak to the 2nd Floor Guide.";
|
|
close;
|
|
close;
|
|
}
|
|
}
|
|
-
|
|
|
|
- mes "[Burled]";
|
|
|
|
mes "......";
|
|
mes "......";
|
|
mes ".........";
|
|
mes ".........";
|
|
mes "............";
|
|
mes "............";
|
|
@@ -876,37 +709,37 @@ tha_t02,231,161,5 script Entrance Guide 874,{
|
|
donpcevent "3rdf_warp#tt::OnEnable";
|
|
donpcevent "3rdf_warp#tt::OnEnable";
|
|
end;
|
|
end;
|
|
case 2:
|
|
case 2:
|
|
- mes "[Burled]";
|
|
|
|
- mes "This gate is the only passage";
|
|
|
|
- mes "that connects to the 3rd Floor.";
|
|
|
|
- mes "After the 4th Floor, passages";
|
|
|
|
- mes "between floors only travel one";
|
|
|
|
- mes "way, meaning you can't exit the";
|
|
|
|
- mes "same way you that you entered.";
|
|
|
|
- next;
|
|
|
|
- mes "[Burled]";
|
|
|
|
- mes "You see, there's a strange";
|
|
|
|
- mes "power that affects the 5th";
|
|
|
|
- mes "Floor, and all floors above,";
|
|
|
|
- mes "which doesn't allow people to";
|
|
|
|
- mes "backtrack through the passage in which they entered the floor.";
|
|
|
|
- next;
|
|
|
|
- mes "[Burled]";
|
|
|
|
- mes "So if you ascend past the";
|
|
|
|
- mes "4th Floor, please be careful";
|
|
|
|
- mes "and make sure that you find";
|
|
|
|
- mes "a way to get back. Also, the";
|
|
|
|
- mes "monsters grow more powerful";
|
|
|
|
- mes "as you ascend the tower...";
|
|
|
|
- next;
|
|
|
|
- mes "[Burled]";
|
|
|
|
- mes "Because the higher levels are";
|
|
|
|
- mes "too dangerous, we only open the";
|
|
|
|
- mes "3rd Floor Gate when 5 or more";
|
|
|
|
- mes "are gathered here. Therefore,";
|
|
|
|
- mes "you may need to wait if less";
|
|
|
|
- mes "than 5 temps have gathered.";
|
|
|
|
- close;
|
|
|
|
|
|
+ mes "[Burled]";
|
|
|
|
+ mes "This gate is the only passage";
|
|
|
|
+ mes "that connects to the 3rd Floor.";
|
|
|
|
+ mes "After the 4th Floor, passages";
|
|
|
|
+ mes "between floors only travel one";
|
|
|
|
+ mes "way, meaning you can't exit the";
|
|
|
|
+ mes "same way you that you entered.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Burled]";
|
|
|
|
+ mes "You see, there's a strange";
|
|
|
|
+ mes "power that affects the 5th";
|
|
|
|
+ mes "Floor, and all floors above,";
|
|
|
|
+ mes "which doesn't allow people to";
|
|
|
|
+ mes "backtrack through the passage in which they entered the floor.";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Burled]";
|
|
|
|
+ mes "So if you ascend past the";
|
|
|
|
+ mes "4th Floor, please be careful";
|
|
|
|
+ mes "and make sure that you find";
|
|
|
|
+ mes "a way to get back. Also, the";
|
|
|
|
+ mes "monsters grow more powerful";
|
|
|
|
+ mes "as you ascend the tower...";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Burled]";
|
|
|
|
+ mes "Because the higher levels are";
|
|
|
|
+ mes "too dangerous, we only open the";
|
|
|
|
+ mes "3rd Floor Gate when 5 or more";
|
|
|
|
+ mes "are gathered here. Therefore,";
|
|
|
|
+ mes "you may need to wait if less";
|
|
|
|
+ mes "than 5 temps have gathered.";
|
|
|
|
+ close;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
switch (select("Enter the 3rd Floor:Gate Information:About Satan Morroc...")) {
|
|
switch (select("Enter the 3rd Floor:Gate Information:About Satan Morroc...")) {
|
|
@@ -1058,12 +891,8 @@ OnInit:
|
|
end;
|
|
end;
|
|
|
|
|
|
OnTouch:
|
|
OnTouch:
|
|
- if (thana_tower == 0) {
|
|
|
|
- warp "tha_t02",227,158;
|
|
|
|
- }
|
|
|
|
- else {
|
|
|
|
- warp "tha_t03",219,159;
|
|
|
|
- }
|
|
|
|
|
|
+ if (thana_tower == 0) warp "tha_t02",227,158;
|
|
|
|
+ else warp "tha_t03",219,159;
|
|
end;
|
|
end;
|
|
|
|
|
|
OnEnable:
|
|
OnEnable:
|
|
@@ -1247,24 +1076,12 @@ L_Retry:
|
|
next;
|
|
next;
|
|
set @strike,0;
|
|
set @strike,0;
|
|
set @ball,0;
|
|
set @ball,0;
|
|
- if (@yagu100 == @input100) {
|
|
|
|
- set @strike,@strike+1;
|
|
|
|
- }
|
|
|
|
- if (@yagu10 == @input10) {
|
|
|
|
- set @strike,@strike+1;
|
|
|
|
- }
|
|
|
|
- if (@yagu1 == (@input % 10)) {
|
|
|
|
- set @strike,@strike+1;
|
|
|
|
- }
|
|
|
|
- if ((@yagu100 == @input10) || (@yagu100 == (@input % 10))) {
|
|
|
|
- set .@ball,.@ball+1;
|
|
|
|
- }
|
|
|
|
- if ((@yagu10 == @input100) || (@yagu10 == (@input % 10))) {
|
|
|
|
- set @ball,@ball+1;
|
|
|
|
- }
|
|
|
|
- if ((@yagu1 == @input100) || (@yagu1 == @input10)) {
|
|
|
|
- set @ball,@ball+1;
|
|
|
|
- }
|
|
|
|
|
|
+ if (@yagu100 == @input100) set @strike,@strike+1;
|
|
|
|
+ if (@yagu10 == @input10) set @strike,@strike+1;
|
|
|
|
+ if (@yagu1 == (@input % 10)) set @strike,@strike+1;
|
|
|
|
+ if ((@yagu100 == @input10) || (@yagu100 == (@input % 10))) set .@ball,.@ball+1;
|
|
|
|
+ if ((@yagu10 == @input100) || (@yagu10 == (@input % 10))) set @ball,@ball+1;
|
|
|
|
+ if ((@yagu1 == @input100) || (@yagu1 == @input10)) set @ball,@ball+1;
|
|
if (@strike == 3) {
|
|
if (@strike == 3) {
|
|
mes "[Screen]";
|
|
mes "[Screen]";
|
|
mes "Input number accepted.";
|
|
mes "Input number accepted.";
|
|
@@ -1312,9 +1129,7 @@ L_Retry:
|
|
mes "Monitor's Storage receptacle.";
|
|
mes "Monitor's Storage receptacle.";
|
|
mes "Merely holding it makes you";
|
|
mes "Merely holding it makes you";
|
|
mes "feel some strange sensation.^000000";
|
|
mes "feel some strange sensation.^000000";
|
|
- if (thana_tower == 1) {
|
|
|
|
- set thana_tower,2;
|
|
|
|
- }
|
|
|
|
|
|
+ if (thana_tower == 1) set thana_tower,2;
|
|
getitem 7422,1; //Key_Yellow
|
|
getitem 7422,1; //Key_Yellow
|
|
close;
|
|
close;
|
|
case 2:
|
|
case 2:
|
|
@@ -1521,23 +1336,17 @@ tha_t06,43,152,0 script Machine Devicett4 111,{
|
|
case 1:
|
|
case 1:
|
|
mes "^EE0000*Choom*^000000";
|
|
mes "^EE0000*Choom*^000000";
|
|
set @small_1,2;
|
|
set @small_1,2;
|
|
- if ((@small_1 == 2) && (@small_2 == 2) && (@big_1 == 2) && (@big_2 == 2) && (@big_3 == 2)) {
|
|
|
|
- break;
|
|
|
|
- }
|
|
|
|
|
|
+ if ((@small_1 == 2) && (@small_2 == 2) && (@big_1 == 2) && (@big_2 == 2) && (@big_3 == 2)) break;
|
|
continue;
|
|
continue;
|
|
case 2:
|
|
case 2:
|
|
mes "^00B2EE*Sneeeep*^000000";
|
|
mes "^00B2EE*Sneeeep*^000000";
|
|
set @small_1,1;
|
|
set @small_1,1;
|
|
- if ((@small_1 == 1) && (@small_2 == 1) && (@big_1 == 1) && (@big_2 == 1) && (@big_3 == 1)) {
|
|
|
|
- break;
|
|
|
|
- }
|
|
|
|
|
|
+ if ((@small_1 == 1) && (@small_2 == 1) && (@big_1 == 1) && (@big_2 == 1) && (@big_3 == 1)) break;
|
|
continue;
|
|
continue;
|
|
case 3:
|
|
case 3:
|
|
mes "^5C246E*Mrreeem*^000000";
|
|
mes "^5C246E*Mrreeem*^000000";
|
|
set @small_1,3;
|
|
set @small_1,3;
|
|
- if ((@small_1 == 3) && (@small_2 == 3) && (@big_1 == 3) && (@big_2 == 3) && (@big_3 == 3)) {
|
|
|
|
- break;
|
|
|
|
- }
|
|
|
|
|
|
+ if ((@small_1 == 3) && (@small_2 == 3) && (@big_1 == 3) && (@big_2 == 3) && (@big_3 == 3)) break;
|
|
continue;
|
|
continue;
|
|
}
|
|
}
|
|
break;
|
|
break;
|
|
@@ -1546,23 +1355,17 @@ tha_t06,43,152,0 script Machine Devicett4 111,{
|
|
case 1:
|
|
case 1:
|
|
mes "^5C246E*Mrreeem*^000000";
|
|
mes "^5C246E*Mrreeem*^000000";
|
|
set @small_2,3;
|
|
set @small_2,3;
|
|
- if ((@small_1 == 3) && (@small_2 == 3) && (@big_1 == 3) && (@big_2 == 3) && (@big_3 == 3)) {
|
|
|
|
- break;
|
|
|
|
- }
|
|
|
|
|
|
+ if ((@small_1 == 3) && (@small_2 == 3) && (@big_1 == 3) && (@big_2 == 3) && (@big_3 == 3)) break;
|
|
continue;
|
|
continue;
|
|
case 2:
|
|
case 2:
|
|
mes "^EE0000*Choom*^000000";
|
|
mes "^EE0000*Choom*^000000";
|
|
set @small_2,2;
|
|
set @small_2,2;
|
|
- if ((@small_1 == 2) && (@small_2 == 2) && (@big_1 == 2) && (@big_2 == 2) && (@big_3 == 2)) {
|
|
|
|
- break;
|
|
|
|
- }
|
|
|
|
|
|
+ if ((@small_1 == 2) && (@small_2 == 2) && (@big_1 == 2) && (@big_2 == 2) && (@big_3 == 2)) break;
|
|
continue;
|
|
continue;
|
|
case 3:
|
|
case 3:
|
|
mes "^00B2EE*Sneeeep*^000000";
|
|
mes "^00B2EE*Sneeeep*^000000";
|
|
set @small_2,1;
|
|
set @small_2,1;
|
|
- if ((@small_1 == 1) && (@small_2 == 1) && (@big_1 == 1) && (@big_2 == 1) && (@big_3 == 1)) {
|
|
|
|
- break;
|
|
|
|
- }
|
|
|
|
|
|
+ if ((@small_1 == 1) && (@small_2 == 1) && (@big_1 == 1) && (@big_2 == 1) && (@big_3 == 1)) break;
|
|
continue;
|
|
continue;
|
|
}
|
|
}
|
|
break;
|
|
break;
|
|
@@ -1571,23 +1374,17 @@ tha_t06,43,152,0 script Machine Devicett4 111,{
|
|
case 1:
|
|
case 1:
|
|
mes "^00B2EE*Sneeeep*^000000";
|
|
mes "^00B2EE*Sneeeep*^000000";
|
|
set @big_1,1;
|
|
set @big_1,1;
|
|
- if ((@small_1 == 1) && (@small_2 == 1) && (@big_1 == 1) && (@big_2 == 1) && (@big_3 == 1)) {
|
|
|
|
- break;
|
|
|
|
- }
|
|
|
|
|
|
+ if ((@small_1 == 1) && (@small_2 == 1) && (@big_1 == 1) && (@big_2 == 1) && (@big_3 == 1)) break;
|
|
continue;
|
|
continue;
|
|
case 2:
|
|
case 2:
|
|
mes "^5C246E*Mrreeem*^000000";
|
|
mes "^5C246E*Mrreeem*^000000";
|
|
set @big_1,3;
|
|
set @big_1,3;
|
|
- if ((@small_1 == 3) && (@small_2 == 3) && (@big_1 == 3) && (@big_2 == 3) && (@big_3 == 3)) {
|
|
|
|
- break;
|
|
|
|
- }
|
|
|
|
|
|
+ if ((@small_1 == 3) && (@small_2 == 3) && (@big_1 == 3) && (@big_2 == 3) && (@big_3 == 3)) break;
|
|
continue;
|
|
continue;
|
|
case 3:
|
|
case 3:
|
|
mes "^EE0000*Choom*^000000";
|
|
mes "^EE0000*Choom*^000000";
|
|
set @big_1,2;
|
|
set @big_1,2;
|
|
- if ((@small_1 == 2) && (@small_2 == 2) && (@big_1 == 2) && (@big_2 == 2) && (@big_3 == 2)) {
|
|
|
|
- break;
|
|
|
|
- }
|
|
|
|
|
|
+ if ((@small_1 == 2) && (@small_2 == 2) && (@big_1 == 2) && (@big_2 == 2) && (@big_3 == 2)) break;
|
|
continue;
|
|
continue;
|
|
}
|
|
}
|
|
break;
|
|
break;
|
|
@@ -1596,23 +1393,17 @@ tha_t06,43,152,0 script Machine Devicett4 111,{
|
|
case 1:
|
|
case 1:
|
|
mes "^EE0000*Choom*^000000";
|
|
mes "^EE0000*Choom*^000000";
|
|
set @big_2,2;
|
|
set @big_2,2;
|
|
- if ((@small_1 == 2) && (@small_2 == 2) && (@big_1 == 2) && (@big_2 == 2) && (@big_3 == 2)) {
|
|
|
|
- break;
|
|
|
|
- }
|
|
|
|
|
|
+ if ((@small_1 == 2) && (@small_2 == 2) && (@big_1 == 2) && (@big_2 == 2) && (@big_3 == 2)) break;
|
|
continue;
|
|
continue;
|
|
case 2:
|
|
case 2:
|
|
mes "^5C246E*Mrreeem*^000000";
|
|
mes "^5C246E*Mrreeem*^000000";
|
|
set @big_2,3;
|
|
set @big_2,3;
|
|
- if ((@small_1 == 3) && (@small_2 == 3) && (@big_1 == 3) && (@big_2 == 3) && (@big_3 == 3)) {
|
|
|
|
- break;
|
|
|
|
- }
|
|
|
|
|
|
+ if ((@small_1 == 3) && (@small_2 == 3) && (@big_1 == 3) && (@big_2 == 3) && (@big_3 == 3)) break;
|
|
continue;
|
|
continue;
|
|
case 3:
|
|
case 3:
|
|
mes "^00B2EE*Sneeeep*^000000";
|
|
mes "^00B2EE*Sneeeep*^000000";
|
|
set @big_2,1;
|
|
set @big_2,1;
|
|
- if ((@small_1 == 1) && (@small_2 == 1) && (@big_1 == 1) && (@big_2 == 1) && (@big_3 == 1)) {
|
|
|
|
- break;
|
|
|
|
- }
|
|
|
|
|
|
+ if ((@small_1 == 1) && (@small_2 == 1) && (@big_1 == 1) && (@big_2 == 1) && (@big_3 == 1)) break;
|
|
continue;
|
|
continue;
|
|
}
|
|
}
|
|
break;
|
|
break;
|
|
@@ -1621,119 +1412,74 @@ tha_t06,43,152,0 script Machine Devicett4 111,{
|
|
case 1:
|
|
case 1:
|
|
mes "^EE0000*Choom*^000000";
|
|
mes "^EE0000*Choom*^000000";
|
|
set @big_3,2;
|
|
set @big_3,2;
|
|
- if ((@small_1 == 2) && (@small_2 == 2) && (@big_1 == 2) && (@big_2 == 2) && (@big_3 == 2)) {
|
|
|
|
- break;
|
|
|
|
- }
|
|
|
|
|
|
+ if ((@small_1 == 2) && (@small_2 == 2) && (@big_1 == 2) && (@big_2 == 2) && (@big_3 == 2)) break;
|
|
continue;
|
|
continue;
|
|
case 2:
|
|
case 2:
|
|
mes "^00B2EE*Sneeeep*^000000";
|
|
mes "^00B2EE*Sneeeep*^000000";
|
|
set @big_3,1;
|
|
set @big_3,1;
|
|
- if ((@small_1 == 1) && (@small_2 == 1) && (@big_1 == 1) && (@big_2 == 1) && (@big_3 == 1)) {
|
|
|
|
- break;
|
|
|
|
- }
|
|
|
|
|
|
+ if ((@small_1 == 1) && (@small_2 == 1) && (@big_1 == 1) && (@big_2 == 1) && (@big_3 == 1)) break;
|
|
continue;
|
|
continue;
|
|
case 3:
|
|
case 3:
|
|
mes "^5C246E*Mrreeem*^000000";
|
|
mes "^5C246E*Mrreeem*^000000";
|
|
set @big_3,3;
|
|
set @big_3,3;
|
|
- if ((@small_1 == 3) && (@small_2 == 3) && (@big_1 == 3) && (@big_2 == 3) && (@big_3 == 3)) {
|
|
|
|
- break;
|
|
|
|
- }
|
|
|
|
|
|
+ if ((@small_1 == 3) && (@small_2 == 3) && (@big_1 == 3) && (@big_2 == 3) && (@big_3 == 3)) break;
|
|
continue;
|
|
continue;
|
|
}
|
|
}
|
|
break;
|
|
break;
|
|
case 6:
|
|
case 6:
|
|
mes "---Wheel Position---";
|
|
mes "---Wheel Position---";
|
|
- if (@small_1 == 0) {
|
|
|
|
- mes "1st Small Wheel: No Change";
|
|
|
|
- }else if (@small_1 == 1) {
|
|
|
|
- mes "1st Small Wheel: Down";
|
|
|
|
- } else if (@small_1 == 2) {
|
|
|
|
- mes "1st Small Wheel: Up";
|
|
|
|
- } else {
|
|
|
|
- mes "1st Small Wheel: Pressed";
|
|
|
|
- }
|
|
|
|
- if (@small_2 == 0) {
|
|
|
|
- mes "2nd Small Wheel: No Change";
|
|
|
|
- } else if (@small_2 == 1) {
|
|
|
|
- mes "2nd Small Wheel: Pressed";
|
|
|
|
- } else if (@small_2 == 2) {
|
|
|
|
- mes "2nd Small Wheel: Down";
|
|
|
|
- } else {
|
|
|
|
- mes "2nd Small Wheel: Up";
|
|
|
|
- }
|
|
|
|
- if (@big_1 == 0) {
|
|
|
|
- mes "1st Big Wheel: No Change";
|
|
|
|
- } else if (@big_1 == 1) {
|
|
|
|
- mes "1st Big Wheel: Up";
|
|
|
|
- } else if (@big_1 == 2) {
|
|
|
|
- mes "1st Big Wheel: Moved";
|
|
|
|
- } else {
|
|
|
|
- mes "1st Big Wheel: Down";
|
|
|
|
- }
|
|
|
|
- if (@big_2 == 0) {
|
|
|
|
- mes "2nd Big Wheel: No Change";
|
|
|
|
- } else if (@big_2 == 1) {
|
|
|
|
- mes "2nd Big Wheel: Moved";
|
|
|
|
- } else if (@big_2 == 2) {
|
|
|
|
- mes "2nd Big Wheel: Up";
|
|
|
|
- } else {
|
|
|
|
- mes "2nd Big Wheel: Down";
|
|
|
|
- }
|
|
|
|
- if (@big_3 == 0) {
|
|
|
|
- mes "3rd Big Wheel: No Change";
|
|
|
|
- } else if (@big_3 == 1) {
|
|
|
|
- mes "3rd Big Wheel: Down";
|
|
|
|
- } else if (@big_3 == 2) {
|
|
|
|
- mes "3rd Big Wheel: Up";
|
|
|
|
- } else {
|
|
|
|
- mes "3rd Big Wheel: Moved";
|
|
|
|
- }
|
|
|
|
|
|
+ if (@small_1 == 0) mes "1st Small Wheel: No Change";
|
|
|
|
+ else if (@small_1 == 1) mes "1st Small Wheel: Down";
|
|
|
|
+ else if (@small_1 == 2) mes "1st Small Wheel: Up";
|
|
|
|
+ else mes "1st Small Wheel: Pressed";
|
|
|
|
+
|
|
|
|
+ if (@small_2 == 0) mes "2nd Small Wheel: No Change";
|
|
|
|
+ else if (@small_2 == 1) mes "2nd Small Wheel: Pressed";
|
|
|
|
+ else if (@small_2 == 2) mes "2nd Small Wheel: Down";
|
|
|
|
+ else mes "2nd Small Wheel: Up";
|
|
|
|
+
|
|
|
|
+ if (@big_1 == 0) mes "1st Big Wheel: No Change";
|
|
|
|
+ else if (@big_1 == 1) mes "1st Big Wheel: Up";
|
|
|
|
+ else if (@big_1 == 2) mes "1st Big Wheel: Moved";
|
|
|
|
+ else mes "1st Big Wheel: Down";
|
|
|
|
+
|
|
|
|
+ if (@big_2 == 0) mes "2nd Big Wheel: No Change";
|
|
|
|
+ else if (@big_2 == 1) mes "2nd Big Wheel: Moved";
|
|
|
|
+ else if (@big_2 == 2) mes "2nd Big Wheel: Up";
|
|
|
|
+ else mes "2nd Big Wheel: Down";
|
|
|
|
+
|
|
|
|
+ if (@big_3 == 0) mes "3rd Big Wheel: No Change";
|
|
|
|
+ else if (@big_3 == 1) mes "3rd Big Wheel: Down";
|
|
|
|
+ else if (@big_3 == 2) mes "3rd Big Wheel: Up";
|
|
|
|
+ else mes "3rd Big Wheel: Moved";
|
|
|
|
+
|
|
next;
|
|
next;
|
|
mes "---Wheel Sound---";
|
|
mes "---Wheel Sound---";
|
|
- if (@small_1 == 0) {
|
|
|
|
- mes "1st Small Wheel: *Br-brak!*";
|
|
|
|
- } else if (@small_1 == 1) {
|
|
|
|
- mes "1st Small Wheel: *Sneeeep*";
|
|
|
|
- } else if (@small_1 == 2) {
|
|
|
|
- mes "1st Small Wheel: *Choom*";
|
|
|
|
- } else {
|
|
|
|
- mes "1st Small Wheel: *Mrreeem*";
|
|
|
|
- } if (@small_2 == 0) {
|
|
|
|
- mes "2nd Small Wheel: *Br-brak!*";
|
|
|
|
- } else if (@small_2 == 1) {
|
|
|
|
- mes "2nd Small Wheel: *Sneeeep*";
|
|
|
|
- } else if (@small_2 == 2) {
|
|
|
|
- mes "2nd Small Wheel: *Choom*";
|
|
|
|
- } else {
|
|
|
|
- mes "2nd Small Wheel: *Mrreeem*";
|
|
|
|
- }
|
|
|
|
- if (@big_1 == 0) {
|
|
|
|
- mes "1st Big Wheel: *Br-brak!*";
|
|
|
|
- } else if (@big_1 == 1) {
|
|
|
|
- mes "1st Big Wheel: *Sneeeep*";
|
|
|
|
- } else if (@big_1 == 2) {
|
|
|
|
- mes "1st Big Wheel: *Choom*";
|
|
|
|
- } else {
|
|
|
|
- mes "1st Big Wheel: *Mrreeem*";
|
|
|
|
- }
|
|
|
|
- if (@big_2 == 0) {
|
|
|
|
- mes "2nd Big Wheel: *Br-brak!*";
|
|
|
|
- } else if (@big_2 == 1) {
|
|
|
|
- mes "2nd Big Wheel: *Sneeeep*";
|
|
|
|
- } else if (@big_2 == 2) {
|
|
|
|
- mes "2nd Big Wheel: *Choom*";
|
|
|
|
- } else {
|
|
|
|
- mes "2nd Big Wheel: *Mrreeem*";
|
|
|
|
- }
|
|
|
|
- if (@big_3 == 0) {
|
|
|
|
- mes "3rd Big Wheel: *Br-brak!*";
|
|
|
|
- } else if (@big_3 == 1) {
|
|
|
|
- mes "3rd Big Wheel: *Sneeeep*";
|
|
|
|
- } else if (@big_3 == 2) {
|
|
|
|
- mes "3rd Big Wheel: *Choom*";
|
|
|
|
- } else {
|
|
|
|
- mes "3rd Big Wheel: *Mrreeem*";
|
|
|
|
- }
|
|
|
|
|
|
+ if (@small_1 == 0) mes "1st Small Wheel: *Br-brak!*";
|
|
|
|
+ else if (@small_1 == 1) mes "1st Small Wheel: *Sneeeep*";
|
|
|
|
+ else if (@small_1 == 2) mes "1st Small Wheel: *Choom*";
|
|
|
|
+ else mes "1st Small Wheel: *Mrreeem*";
|
|
|
|
+
|
|
|
|
+ if (@small_2 == 0) mes "2nd Small Wheel: *Br-brak!*";
|
|
|
|
+ else if (@small_2 == 1) mes "2nd Small Wheel: *Sneeeep*";
|
|
|
|
+ else if (@small_2 == 2) mes "2nd Small Wheel: *Choom*";
|
|
|
|
+ else mes "2nd Small Wheel: *Mrreeem*";
|
|
|
|
+
|
|
|
|
+ if (@big_1 == 0) mes "1st Big Wheel: *Br-brak!*";
|
|
|
|
+ else if (@big_1 == 1) mes "1st Big Wheel: *Sneeeep*";
|
|
|
|
+ else if (@big_1 == 2) mes "1st Big Wheel: *Choom*";
|
|
|
|
+ else mes "1st Big Wheel: *Mrreeem*";
|
|
|
|
+
|
|
|
|
+ if (@big_2 == 0) mes "2nd Big Wheel: *Br-brak!*";
|
|
|
|
+ else if (@big_2 == 1) mes "2nd Big Wheel: *Sneeeep*";
|
|
|
|
+ else if (@big_2 == 2) mes "2nd Big Wheel: *Choom*";
|
|
|
|
+ else mes "2nd Big Wheel: *Mrreeem*";
|
|
|
|
+
|
|
|
|
+ if (@big_3 == 0) mes "3rd Big Wheel: *Br-brak!*";
|
|
|
|
+ else if (@big_3 == 1) mes "3rd Big Wheel: *Sneeeep*";
|
|
|
|
+ else if (@big_3 == 2) mes "3rd Big Wheel: *Choom*";
|
|
|
|
+ else mes "3rd Big Wheel: *Mrreeem*";
|
|
|
|
+
|
|
continue;
|
|
continue;
|
|
case 7:
|
|
case 7:
|
|
set @small_1,0;
|
|
set @small_1,0;
|
|
@@ -3108,28 +2854,14 @@ tha_t06,119,120,0 script to the 7th floor 45,1,1,{
|
|
end;
|
|
end;
|
|
|
|
|
|
OnTouch:
|
|
OnTouch:
|
|
- if ((Class == Job_Lord_Knight) || (Class == Job_High_Priest) || (Class == Job_High_Wizard) || (Class == Job_Whitesmith) || (Class == Job_Sniper) || (Class == Job_Assassin_Cross) || (Class == Job_Paladin) || (Class == Job_Champion) || (Class == Job_Professor) || (Class == Job_Stalker) || (Class == Job_Creator) || (Class == Job_Clown) || (Class == Job_Gypsy)) {
|
|
|
|
|
|
+ if (eaclass()&(EAJL_2|EAJL_UPPER) || eaclass()&EAJL_THIRD) {
|
|
warp "thana_step",69,369;
|
|
warp "thana_step",69,369;
|
|
end;
|
|
end;
|
|
}
|
|
}
|
|
- else if ((Class == Job_Rune_Knight) || (Class == Job_Arch_Bishop) || (Class == Job_Warlock) || (Class == Job_Mechanic) || (Class == Job_Ranger) || (Class == Job_Guillotine_Cross) || (Class == Job_Royal_Guard) || (Class == Job_Sura) || (Class == Job_Sorcerer) || (Class == Job_Shadow_Chaser) || (Class == Job_Genetic) || (Class == Job_Wanderer) || (Class == Job_Minstrel)) {
|
|
|
|
|
|
+ if ((Class == Job_SuperNovice || Class == Job_Taekwon || Class == Job_Star_Gladiator || Class == Job_Soul_Linker || Class == Job_Ninja || Class == Job_Gunslinger) && BaseLevel > 94) {
|
|
warp "thana_step",69,369;
|
|
warp "thana_step",69,369;
|
|
end;
|
|
end;
|
|
}
|
|
}
|
|
- else if ((Class == Job_Rune_Knight_T) || (Class == Job_Arch_Bishop_T) || (Class == Job_Warlock_T) || (Class == Job_Mechanic_T) || (Class == Job_Ranger_T) || (Class == Job_Guillotine_Cross_T) || (Class == Job_Royal_Guard_T) || (Class == Job_Sura_T) || (Class == Job_Sorcerer_T) || (Class == Job_Shadow_Chaser_T) || (Class == Job_Genetic_T) || (Class == Job_Wanderer_T) || (Class == Job_Minstrel_T)) {
|
|
|
|
- warp "thana_step",69,369;
|
|
|
|
- end;
|
|
|
|
- }
|
|
|
|
- else if ((Class == Job_SuperNovice) || (Class == Job_Taekwon) || (Class == Job_Star_Gladiator) || (Class == Job_Soul_Linker) || (Class == Job_Ninja) || (Class == Job_Gunslinger)) {
|
|
|
|
- if (BaseLevel > 94) {
|
|
|
|
- warp "thana_step",69,369;
|
|
|
|
- end;
|
|
|
|
- }
|
|
|
|
- mes "^3355FFAn overwhelming force";
|
|
|
|
- mes "acts against you, preventing";
|
|
|
|
- mes "you from proceeding this way...^000000";
|
|
|
|
- close;
|
|
|
|
- }
|
|
|
|
mes "^3355FFAn overwhelming force";
|
|
mes "^3355FFAn overwhelming force";
|
|
mes "acts against you, preventing";
|
|
mes "acts against you, preventing";
|
|
mes "you from proceeding this way...^000000";
|
|
mes "you from proceeding this way...^000000";
|