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@@ -1206,7 +1206,7 @@ REPLACE INTO `item_db_re` VALUES (1833,'Claw_Of_Flash','Claw of Flash',5,60000,N
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REPLACE INTO `item_db_re` VALUES (1834,'TE_Woe_Fist','TE Woe Fist',5,0,NULL,0,'150',NULL,1,0,0x00008100,63,2,2,3,'40',1,12,'bonus2 bAddRace,RC_Player_Human,40; bonus2 bAddEff,Eff_Freeze,3000;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1834,'TE_Woe_Fist','TE Woe Fist',5,0,NULL,0,'150',NULL,1,0,0x00008100,63,2,2,3,'40',1,12,'bonus2 bAddRace,RC_Player_Human,40; bonus2 bAddEff,Eff_Freeze,3000;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1835,'Spartacus','Spartacus',5,0,NULL,600,'100',NULL,1,2,0x00008100,63,2,2,4,'50',1,12,'bonus bUnbreakableWeapon; .@r = getrefine(); bonus2 bAddClass,Class_All,.@r; if(.@r>9) { bonus bNoSizeFix; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1835,'Spartacus','Spartacus',5,0,NULL,600,'100',NULL,1,2,0x00008100,63,2,2,4,'50',1,12,'bonus bUnbreakableWeapon; .@r = getrefine(); bonus2 bAddClass,Class_All,.@r; if(.@r>9) { bonus bNoSizeFix; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1836,'Thanos_Knuckle','Thanos Knuckle',5,10,NULL,600,'160:100',NULL,1,1,0x00008000,56,2,2,4,'120',1,12,'bonus bInt,6; bonus bVit,6; bonus bLuk,-6; bonus2 bHPDrainRate,50,5; bonus2 bSPDrainRate,10,5; bonus2 bHPLossRate,100,10000;',NULL,'heal -1000,0;');
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REPLACE INTO `item_db_re` VALUES (1836,'Thanos_Knuckle','Thanos Knuckle',5,10,NULL,600,'160:100',NULL,1,1,0x00008000,56,2,2,4,'120',1,12,'bonus bInt,6; bonus bVit,6; bonus bLuk,-6; bonus2 bHPDrainRate,50,5; bonus2 bSPDrainRate,10,5; bonus2 bHPLossRate,100,10000;',NULL,'heal -1000,0;');
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-REPLACE INTO `item_db_re` VALUES (1837,'Iron_nail','Iron Nail',5,10,NULL,1500,'100',NULL,NULL,1,0x00008100,63,2,2,3,'50',1,12,'bonus bAspdRate,-5; bonus bAspdRate,((getrefine()+1)/2);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (1837,'Iron_nail','Iron Nail',5,10,NULL,1500,'100',NULL,NULL,1,0x00008100,63,2,2,3,'50',1,12,'bonus bUnbreakableWeapon; bonus bIgnoreDefClass,Class_All; .@r = (getrefine()/2); bonus bAspdRate,-5+.@r; if(getskilllv("MO_CHAINCOMBO")==5){ bonus bBaseAtk,20; } if(getskilllv("MO_COMBOFINISH")==5){ bonus bBaseAtk,20; } if(getskilllv("CH_TIGERFIST")==5){ bonus bBaseAtk,20; } if(getskilllv("CH_CHAINCRUSH")==5){ bonus bBaseAtk,40; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1838,'Half_BF_Knuckle1','Half BF Knuckle1',5,20,NULL,0,'30',NULL,1,0,0x00008100,63,2,2,3,'80',1,12,'bonus bStr,2; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,30; bonus2 bAddRace,RC_Player_Human,30; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreDefRaceRate,RC_Player_Human,10; bonus4 bAutoSpell,"CH_SOULCOLLECT",1,5,0; bonus bUnbreakableWeapon;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1838,'Half_BF_Knuckle1','Half BF Knuckle1',5,20,NULL,0,'30',NULL,1,0,0x00008100,63,2,2,3,'80',1,12,'bonus bStr,2; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,30; bonus2 bAddRace,RC_Player_Human,30; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreDefRaceRate,RC_Player_Human,10; bonus4 bAutoSpell,"CH_SOULCOLLECT",1,5,0; bonus bUnbreakableWeapon;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1839,'Crimson_Knuckles','Crimson Knuckles',5,20,NULL,1000,'100',NULL,1,2,0x00008100,63,2,2,3,'70',1,12,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bUnbreakableWeapon;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1839,'Crimson_Knuckles','Crimson Knuckles',5,20,NULL,1000,'100',NULL,1,2,0x00008100,63,2,2,3,'70',1,12,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bUnbreakableWeapon;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1840,'Requiem_Knuckle','Requiem Knuckle',5,20,NULL,500,'150:100',NULL,1,0,0x00008100,63,2,2,4,'100',1,12,'.@r = getrefine(); .@b = 40; if(.@r>=5){ .@b += (.@r-5)*15+20; } bonus2 bAddRace2,RC2_BioLab,.@b;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (1840,'Requiem_Knuckle','Requiem Knuckle',5,20,NULL,500,'150:100',NULL,1,0,0x00008100,63,2,2,4,'100',1,12,'.@r = getrefine(); .@b = 40; if(.@r>=5){ .@b += (.@r-5)*15+20; } bonus2 bAddRace2,RC2_BioLab,.@b;',NULL,NULL);
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@@ -1444,7 +1444,7 @@ REPLACE INTO `item_db_re` VALUES (2188,'Svalinn_J','Svalinn',4,10,NULL,500,NULL,
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REPLACE INTO `item_db_re` VALUES (2189,'Mad_Bunny','Mad Bunny Shield',4,10,NULL,100,NULL,40,NULL,1,0xFFFFFFFF,63,2,32,NULL,'30',1,6,'bonus2 bSubEle,Ele_All,5; bonus bMdef,6; bonus bDex,1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2189,'Mad_Bunny','Mad Bunny Shield',4,10,NULL,100,NULL,40,NULL,1,0xFFFFFFFF,63,2,32,NULL,'30',1,6,'bonus2 bSubEle,Ele_All,5; bonus bMdef,6; bonus bDex,1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2190,'Ancient_Shield_Of_Aeon','Ancient Shield Of Aeon',4,0,NULL,200,NULL,5,NULL,0,0x000FDF80,63,2,32,NULL,'130',1,2,'bonus2 bSubEle,Ele_Neutral,10; bonus2 bSubEle,Ele_Fire,10; bonus2 bSubEle,Ele_Water,10; bonus2 bSubEle,Ele_Wind,10; bonus2 bSubEle,Ele_Earth,10; bonus2 bSubEle,Ele_Dark,10; bonus2 bSubEle,Ele_Holy,10; bonus2 bSubEle,Ele_Ghost,10; bonus bMaxHP,500; bonus bMaxSP,50; if(getrefine()>=14) skill "MG_STONECURSE",5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2190,'Ancient_Shield_Of_Aeon','Ancient Shield Of Aeon',4,0,NULL,200,NULL,5,NULL,0,0x000FDF80,63,2,32,NULL,'130',1,2,'bonus2 bSubEle,Ele_Neutral,10; bonus2 bSubEle,Ele_Fire,10; bonus2 bSubEle,Ele_Water,10; bonus2 bSubEle,Ele_Wind,10; bonus2 bSubEle,Ele_Earth,10; bonus2 bSubEle,Ele_Dark,10; bonus2 bSubEle,Ele_Holy,10; bonus2 bSubEle,Ele_Ghost,10; bonus bMaxHP,500; bonus bMaxSP,50; if(getrefine()>=14) skill "MG_STONECURSE",5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2195,'Lian_Shield','Lian Shield',4,0,NULL,1300,NULL,50,NULL,1,0xFFFFFFFF,63,2,32,NULL,'65',1,3,'bonus2 bSubEle,Ele_Neutral,5; bonus2 bSubRace,RC_Formless,-5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2195,'Lian_Shield','Lian Shield',4,0,NULL,1300,NULL,50,NULL,1,0xFFFFFFFF,63,2,32,NULL,'65',1,3,'bonus2 bSubEle,Ele_Neutral,5; bonus2 bSubRace,RC_Formless,-5;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (2196,'White_Gold_Shield','White Gold Shield',4,0,NULL,1800,NULL,140,NULL,1,0xFFFFFFFF,63,2,32,NULL,NULL,1,4,'autobonus2 "{ bonus bMagicDamageReturn,20; }",100,2000,BF_MAGIC; /* Confirm: Success rate? */',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (2196,'White_Gold_Shield','White Gold Shield',4,0,NULL,1800,NULL,140,NULL,1,0xFFFFFFFF,63,2,32,NULL,'100',1,4,'autobonus2 "{ bonus bMagicDamageReturn,20; }",200,2000,BF_MAGIC; bonus bUnbreakableShield;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2198,'Lapine_Shield','Lapine Shield',4,0,NULL,1000,NULL,25,NULL,1,0xFFFFFFFF,63,2,32,NULL,'100',1,3,'bonus bMdef,10; if (getrefine() > 7) { bonus bMatk,20; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2198,'Lapine_Shield','Lapine Shield',4,0,NULL,1000,NULL,25,NULL,1,0xFFFFFFFF,63,2,32,NULL,'100',1,3,'bonus bMdef,10; if (getrefine() > 7) { bonus bMatk,20; }',NULL,NULL);
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# GM Shield
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# GM Shield
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REPLACE INTO `item_db_re` VALUES (2199,'Ahura_Mazda','Ahura Mazdah',4,1,NULL,10,NULL,10000,NULL,0,0xFFFFFFFF,63,2,32,NULL,'1',1,1,'bonus bAllStats,50; bonus bMdef,99; bonus bShortWeaponDamageReturn,100; bonus2 bSubRace,RC_DemiHuman,95; bonus2 bSubRace,RC_Player_Human,95; skill "CR_FULLPROTECTION",5; skill "WZ_ESTIMATION",1; skill "ST_FULLSTRIP",5; skill "HW_MAGICPOWER",10; skill "ECL_SNOWFLIP",1; skill "ECL_PEONYMAMY",1; skill "ECL_SADAGUI",1; skill "ECL_SEQUOIADUST",1; bonus bMaxHPrate,200; bonus bNoKnockback; bonus bDelayRate,-20; bonus bSpeedRate,25; bonus bIntravision; bonus bNoWalkDelay;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (2199,'Ahura_Mazda','Ahura Mazdah',4,1,NULL,10,NULL,10000,NULL,0,0xFFFFFFFF,63,2,32,NULL,'1',1,1,'bonus bAllStats,50; bonus bMdef,99; bonus bShortWeaponDamageReturn,100; bonus2 bSubRace,RC_DemiHuman,95; bonus2 bSubRace,RC_Player_Human,95; skill "CR_FULLPROTECTION",5; skill "WZ_ESTIMATION",1; skill "ST_FULLSTRIP",5; skill "HW_MAGICPOWER",10; skill "ECL_SNOWFLIP",1; skill "ECL_PEONYMAMY",1; skill "ECL_SADAGUI",1; skill "ECL_SEQUOIADUST",1; bonus bMaxHPrate,200; bonus bNoKnockback; bonus bDelayRate,-20; bonus bSpeedRate,25; bonus bIntravision; bonus bNoWalkDelay;',NULL,NULL);
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@@ -7428,7 +7428,7 @@ REPLACE INTO `item_db_re` VALUES (13081,'Octo_kitchen_Knife','Discount knife Oct
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REPLACE INTO `item_db_re` VALUES (13083,'TE_Woe_Knife','TE Woe Knife',5,0,NULL,0,'100:100',NULL,1,0,0x3E9F7EEF,63,2,2,3,'40',1,1,'bonus2 bAddRace,RC_Player_Human,40; bonus2 bAddEff,Eff_Silence,3000;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13083,'TE_Woe_Knife','TE Woe Knife',5,0,NULL,0,'100:100',NULL,1,0,0x3E9F7EEF,63,2,2,3,'40',1,1,'bonus2 bAddRace,RC_Player_Human,40; bonus2 bAddEff,Eff_Silence,3000;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13085,'Volcano_Knife','Volcano Knife',5,10,NULL,200,'80',NULL,NULL,0,0x280002E,63,2,2,4,'60',NULL,1,'bonus bAgi,2; bonus bMaxHPrate,2; bonus2 bSubEle,Ele_Fire,2; bonus2 bSubEle,Ele_Water,-5; .@r = getrefine(); if(.@r==7){ bonus bMaxHPrate,1; bonus2 bSubEle,Ele_Fire,3; } if (.@r>7) { bonus bMaxHPrate,.@r-7; bonus2 bSubEle,Ele_Fire,.@r-7; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13085,'Volcano_Knife','Volcano Knife',5,10,NULL,200,'80',NULL,NULL,0,0x280002E,63,2,2,4,'60',NULL,1,'bonus bAgi,2; bonus bMaxHPrate,2; bonus2 bSubEle,Ele_Fire,2; bonus2 bSubEle,Ele_Water,-5; .@r = getrefine(); if(.@r==7){ bonus bMaxHPrate,1; bonus2 bSubEle,Ele_Fire,3; } if (.@r>7) { bonus bMaxHPrate,.@r-7; bonus2 bSubEle,Ele_Fire,.@r-7; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13086,'Goldsmithing_Dagger','Goldsmithing Dagger',5,20,NULL,500,'35:25',NULL,1,0,0x028756E6,63,2,2,1,'1',1,1,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13086,'Goldsmithing_Dagger','Goldsmithing Dagger',5,20,NULL,500,'35:25',NULL,1,0,0x028756E6,63,2,2,1,'1',1,1,NULL,NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13088,'Greater_Lease','Greater Lease',5,10,NULL,500,'110:50',NULL,NULL,1,0x280006E,63,2,2,4,'30',1,1,'.@r = getrefine(); if (.@r >= 5) bonus bMatk,30; if (.@r >= 7) bonus bMatk,10; if (.@r >= 9) bonus bMatk,10;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13088,'Greater_Lease','Greater Lease',5,10,NULL,500,'110:50',NULL,NULL,1,0x280006E,63,2,2,4,'30',1,1,'.@r = getrefine(); if (.@r >= 5) bonus bMatk,30; if (.@r >= 7) bonus bMatk,40; if (.@r >= 9) bonus bMatk,50;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13089,'FaceWorm_Leg','Faceworm Leg',5,20,NULL,500,'110:50',NULL,1,1,0x028F5EEF,63,2,2,3,'24',1,1,'bonus bAtkEle,Ele_Poison; autobonus "{}",30,5000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; active_transform 2528,5000; }";',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13089,'FaceWorm_Leg','Faceworm Leg',5,20,NULL,500,'110:50',NULL,1,1,0x028F5EEF,63,2,2,3,'24',1,1,'bonus bAtkEle,Ele_Poison; autobonus "{}",30,5000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; active_transform 2528,5000; }";',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13090,'FaceWormQueen_Leg','Faceworm Queen Leg',5,20,NULL,500,'180:120',NULL,1,2,0x028F5EEF,63,2,2,4,'100',1,1,'bonus bInt,3; autobonus "{ bonus3 bAutoSpell,\\\"NPC_EARTHQUAKE\\\",1,200; }",8,5000,BF_NORMAL,"{ specialeffect2 EF_POTION_BERSERK; active_transform 2529,5000; }";',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13090,'FaceWormQueen_Leg','Faceworm Queen Leg',5,20,NULL,500,'180:120',NULL,1,2,0x028F5EEF,63,2,2,4,'100',1,1,'bonus bInt,3; autobonus "{ bonus3 bAutoSpell,\\\"NPC_EARTHQUAKE\\\",1,200; }",8,5000,BF_NORMAL,"{ specialeffect2 EF_POTION_BERSERK; active_transform 2529,5000; }";',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13092,'RWC_Memory_Knife','RWC Memory Knife',5,1000,500,650,'50',0,1,1,0x02800075,63,2,2,3,'1',1,1,'.@r = getrefine(); bonus bBaseAtk,20*(.@r/3); bonus bMatk,20*(.@r/3); if(.@r>=9){ .@i = 1; bonus4 bAutoSpell,"BS_WEAPONPERFECT",1,20,0; } if(.@r>=6){ .@rate = 5*(.@i+1); bonus2 bAddClass,Class_All,.@rate; bonus2 bMagicAddClass,Class_All,.@rate; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13092,'RWC_Memory_Knife','RWC Memory Knife',5,1000,500,650,'50',0,1,1,0x02800075,63,2,2,3,'1',1,1,'.@r = getrefine(); bonus bBaseAtk,20*(.@r/3); bonus bMatk,20*(.@r/3); if(.@r>=9){ .@i = 1; bonus4 bAutoSpell,"BS_WEAPONPERFECT",1,20,0; } if(.@r>=6){ .@rate = 5*(.@i+1); bonus2 bAddClass,Class_All,.@rate; bonus2 bMagicAddClass,Class_All,.@rate; }',NULL,NULL);
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@@ -8835,7 +8835,7 @@ REPLACE INTO `item_db_re` VALUES (15036,'Ur_Plate','Ur\'s Plate',4,20,NULL,3000,
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REPLACE INTO `item_db_re` VALUES (15037,'Peuz_Plate','Peuz\'s Plate',4,20,NULL,3000,NULL,110,NULL,0,0x00000080,56,2,16,NULL,'100',1,0,'bonus bMdef,10; bonus bBaseAtk,20; bonus bFlee,17;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15037,'Peuz_Plate','Peuz\'s Plate',4,20,NULL,3000,NULL,110,NULL,0,0x00000080,56,2,16,NULL,'100',1,0,'bonus bMdef,10; bonus bBaseAtk,20; bonus bFlee,17;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15038,'Sabah_Cloth','Sapha\'s Cloth',4,20,NULL,100,NULL,45,NULL,1,0x00001000,63,2,16,NULL,'100',1,0,'bonus bLuk,3; bonus3 bAutoSpell,"ASC_METEORASSAULT",max(getskilllv("ASC_METEORASSAULT"),1),20;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15038,'Sabah_Cloth','Sapha\'s Cloth',4,20,NULL,100,NULL,45,NULL,1,0x00001000,63,2,16,NULL,'100',1,0,'bonus bLuk,3; bonus3 bAutoSpell,"ASC_METEORASSAULT",max(getskilllv("ASC_METEORASSAULT"),1),20;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15039,'Nab_Cloth','Nab\'s Cloth',4,20,NULL,100,NULL,45,NULL,1,0x00001000,63,2,16,NULL,'100',1,0,'bonus bStr,2; bonus bInt,2;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15039,'Nab_Cloth','Nab\'s Cloth',4,20,NULL,100,NULL,45,NULL,1,0x00001000,63,2,16,NULL,'100',1,0,'bonus bStr,2; bonus bInt,2;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (15040,'Prison_Uniform','Prison Uniform',4,10,NULL,1500,NULL,5,NULL,0,0xFFFFFFFF,63,2,16,NULL,'50',1,0,'.@r = getrefine(); .@rate = min(.@r,10); bonus bHit,.@rate; bonus bFlee,.@rate;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (15040,'Prison_Uniform','Prison Uniform',4,10,NULL,1500,NULL,5,NULL,0,0xFFFFFFFF,63,2,16,NULL,'50',1,0,'.@r = getrefine(); bonus bHit,.@r; bonus bFlee,.@r;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15041,'Boitata_Armor','Boitata Armor',4,20,NULL,600,NULL,45,NULL,1,0xFFFFFFFF,63,2,16,NULL,'60',1,0,'bonus bMdef,3; bonus2 bSubEle,Ele_Neutral,7; bonus bMaxHPrate,5; bonus bFlee,5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15041,'Boitata_Armor','Boitata Armor',4,20,NULL,600,NULL,45,NULL,1,0xFFFFFFFF,63,2,16,NULL,'60',1,0,'bonus bMdef,3; bonus2 bSubEle,Ele_Neutral,7; bonus bMaxHPrate,5; bonus bFlee,5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15042,'White_Wing_Suits','White Wing Suits',4,20,NULL,100,NULL,45,NULL,1,0x00000800,63,2,16,NULL,'100',1,0,'.@r = getrefine(); bonus bLongAtkRate,.@r*2; bonus bFlee,.@r;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15042,'White_Wing_Suits','White Wing Suits',4,20,NULL,100,NULL,45,NULL,1,0x00000800,63,2,16,NULL,'100',1,0,'.@r = getrefine(); bonus bLongAtkRate,.@r*2; bonus bFlee,.@r;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15043,'Black_Wing_Suits','Black Wing Suits',4,20,NULL,100,NULL,45,NULL,1,0x00000800,56,2,16,NULL,'100',1,0,'bonus bInt,2; bonus bBaseAtk,getrefine()*3;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15043,'Black_Wing_Suits','Black Wing Suits',4,20,NULL,100,NULL,45,NULL,1,0x00000800,56,2,16,NULL,'100',1,0,'bonus bInt,2; bonus bBaseAtk,getrefine()*3;',NULL,NULL);
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@@ -8902,7 +8902,7 @@ REPLACE INTO `item_db_re` VALUES (15138,'Aegir_Armor','Aegir Armor',4,10,NULL,16
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REPLACE INTO `item_db_re` VALUES (15141,'Rift_Ancient_Armor','Rift Ancient Armor',4,10,NULL,500,NULL,30,NULL,1,0xFFFFFFFF,63,2,16,NULL,'100',1,NULL,'.@r = getrefine(); bonus bMaxHP,(.@r >= 9 ? 1500 : .@r >= 7 ? 900 : 500); bonus bMaxSP,-100;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15141,'Rift_Ancient_Armor','Rift Ancient Armor',4,10,NULL,500,NULL,30,NULL,1,0xFFFFFFFF,63,2,16,NULL,'100',1,NULL,'.@r = getrefine(); bonus bMaxHP,(.@r >= 9 ? 1500 : .@r >= 7 ? 900 : 500); bonus bMaxSP,-100;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15143,'Vermin_Cloth','Vermin Cloth',4,10,NULL,1200,NULL,30,NULL,1,0xFFFFFFFF,63,2,16,NULL,'70',1,0,'.@r = getrefine(); bonus bMdef,5+.@r; bonus2 bSubRace,RC_Plant,(5+.@r);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15143,'Vermin_Cloth','Vermin Cloth',4,10,NULL,1200,NULL,30,NULL,1,0xFFFFFFFF,63,2,16,NULL,'70',1,0,'.@r = getrefine(); bonus bMdef,5+.@r; bonus2 bSubRace,RC_Plant,(5+.@r);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15144,'Agriculture_Clothes','Agriculture Clothes',4,10,NULL,1200,NULL,30,NULL,1,0xFFFFFFFF,63,2,16,NULL,'70',1,0,'.@r = getrefine(); bonus bMdef,5+.@r; bonus2 bSubRace,RC_Insect,5+.@r;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15144,'Agriculture_Clothes','Agriculture Clothes',4,10,NULL,1200,NULL,30,NULL,1,0xFFFFFFFF,63,2,16,NULL,'70',1,0,'.@r = getrefine(); bonus bMdef,5+.@r; bonus2 bSubRace,RC_Insect,5+.@r;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (15145,'EvilDragon_Armor','Evil Dragon Armor',4,0,NULL,4000,NULL,60,NULL,1,0xFFFFFFFF,63,2,16,NULL,NULL,1,NULL,'.@r = getrefine(); bonus2 bHPDrainRate,100,(.@r>=10)?(3):((.@r>=9)?(4):((.@r>=8)?(6):(0))); bonus2 bSPDrainRate,100,(.@r>=10)?(5):((.@r>=9)?(3):((.@r>=8)?(2):(0))); /* Confirm: Success rate and it says no effect if with Rideword, Vanargandr Helm, or Piece Of Angent Skin */',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (15145,'EvilDragon_Armor','Evil Dragon Armor',4,0,NULL,4000,NULL,60,NULL,1,0xFFFFFFFF,63,2,16,NULL,'99',1,NULL,'.@r = getrefine(); if(.@r>=10){ bonus2 bHPDrainRate,60,6; bonus2 bSPDrainRate,50,5; } else if(.@r>=9){ bonus2 bHPDrainRate,40,4; bonus2 bSPDrainRate,30,3; } else if(.@r>=8){ bonus2 bHPDrainRate,30,3; bonus2 bSPDrainRate,20,2; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15146,'Flattery_Robe','Flattery Robe',4,20,NULL,100,NULL,0,NULL,1,0xFFFFFFFF,63,2,16,NULL,'100',1,NULL,'skill "SM_ENDURE",1; .@i = BaseLevel; bonus bMatk,(.@i>=140)?(150):((.@i>=120)?(100):(50));',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15146,'Flattery_Robe','Flattery Robe',4,20,NULL,100,NULL,0,NULL,1,0xFFFFFFFF,63,2,16,NULL,'100',1,NULL,'skill "SM_ENDURE",1; .@i = BaseLevel; bonus bMatk,(.@i>=140)?(150):((.@i>=120)?(100):(50));',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15147,'Invective_Robe','Invective Robe',4,20,NULL,100,NULL,0,NULL,1,0xFFFFFFFF,63,2,16,NULL,'100',1,NULL,'skill "AC_CONCENTRATION",1; .@i = getrefine()*4; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,.@i; bonus2 bIgnoreDefRaceRate,RC_Demon,.@i; bonus2 bIgnoreDefRaceRate,RC_Undead,.@i;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15147,'Invective_Robe','Invective Robe',4,20,NULL,100,NULL,0,NULL,1,0xFFFFFFFF,63,2,16,NULL,'100',1,NULL,'skill "AC_CONCENTRATION",1; .@i = getrefine()*4; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,.@i; bonus2 bIgnoreDefRaceRate,RC_Demon,.@i; bonus2 bIgnoreDefRaceRate,RC_Undead,.@i;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15150,'White_Shirt','White Shirt',4,20,NULL,50,NULL,25,NULL,1,0x80000000,7,2,16,NULL,'6',1,NULL,'bonus bMaxHP,70; bonus bFlee,5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (15150,'White_Shirt','White Shirt',4,20,NULL,50,NULL,25,NULL,1,0x80000000,7,2,16,NULL,'6',1,NULL,'bonus bMaxHP,70; bonus bFlee,5;',NULL,NULL);
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@@ -9913,7 +9913,7 @@ REPLACE INTO `item_db_re` VALUES (18648,'Tongue_Charm','Tongue Charm',4,20,NULL,
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REPLACE INTO `item_db_re` VALUES (18649,'Lude_Mask','Lude Mask',4,10,NULL,100,NULL,1,NULL,0,0xFFFFFFFF,63,2,513,NULL,'0',1,802,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18649,'Lude_Mask','Lude Mask',4,10,NULL,100,NULL,1,NULL,0,0xFFFFFFFF,63,2,513,NULL,'0',1,802,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18650,'RWC_Shouting_Mouth','RWC Shouting Mouth',4,20,NULL,50,NULL,0,NULL,0,0xFFFFFFFF,63,2,1,NULL,'1',0,194,'bonus3 bAutoSpellWhenHit,"SM_ENDURE",1,10; bonus3 bAutoSpellWhenHit,"MO_CALLSPIRITS",5,10; bonus3 bAutoSpellWhenHit,"MO_EXPLOSIONSPIRITS",5,10; bonus3 bAutoSpell,"BS_MAXIMIZE",5,10; bonus3 bAutoSpell,"MC_LOUD",1,10; bonus3 bAutoSpell,"AC_CONCENTRATION",5,10; bonus3 bAutoSpell,"PR_GLORIA",3,10; autobonus "{ bonus bStr,3; bonus bAgi,3; }",10,5000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; showscript \\\"RWC 2011 Fighting!!\\\"; }"; autobonus "{ bonus bInt,3; bonus bLuk,3; }",5,5000,BF_MAGIC,"{ specialeffect2 EF_ENERGYCOAT; showscript \\\"RWC 2011 Fighting!!\\\"; }";',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18650,'RWC_Shouting_Mouth','RWC Shouting Mouth',4,20,NULL,50,NULL,0,NULL,0,0xFFFFFFFF,63,2,1,NULL,'1',0,194,'bonus3 bAutoSpellWhenHit,"SM_ENDURE",1,10; bonus3 bAutoSpellWhenHit,"MO_CALLSPIRITS",5,10; bonus3 bAutoSpellWhenHit,"MO_EXPLOSIONSPIRITS",5,10; bonus3 bAutoSpell,"BS_MAXIMIZE",5,10; bonus3 bAutoSpell,"MC_LOUD",1,10; bonus3 bAutoSpell,"AC_CONCENTRATION",5,10; bonus3 bAutoSpell,"PR_GLORIA",3,10; autobonus "{ bonus bStr,3; bonus bAgi,3; }",10,5000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; showscript \\\"RWC 2011 Fighting!!\\\"; }"; autobonus "{ bonus bInt,3; bonus bLuk,3; }",5,5000,BF_MAGIC,"{ specialeffect2 EF_ENERGYCOAT; showscript \\\"RWC 2011 Fighting!!\\\"; }";',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18651,'Ignis_Cap','Ignis Cap',4,20,NULL,800,NULL,8,NULL,1,0xFFFFFFFF,63,2,256,NULL,'40',1,803,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18651,'Ignis_Cap','Ignis Cap',4,20,NULL,800,NULL,8,NULL,1,0xFFFFFFFF,63,2,256,NULL,'40',1,803,NULL,NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (18652,'Vanargand_Helm','Vanargandr Helm',4,20,NULL,1500,NULL,10,NULL,1,0xFFFFFFFF,63,2,256,NULL,'80',1,804,'bonus bMdef,5; .@r = getrefine(); if (.@r >= 9 ) { bonus2 bHPDrainRate,60,8; bonus2 bSPDrainRate,20,4; } else if (.@r >= 8 ) { bonus2 bHPDrainRate,50,5; bonus2 bSPDrainRate,10,2; } else if (.@r >= 7 ) { bonus2 bHPDrainRate,30,5; bonus2 bSPDrainRate,10,2; } else if (.@r >= 5 ) { bonus2 bHPDrainRate,10,3; bonus2 bSPDrainRate,10,1; } else { bonus2 bHPDrainRate,10,1; bonus2 bSPDrainRate,10,1; }',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (18652,'Vanargand_Helm','Vanargandr Helm',4,20,NULL,1500,NULL,10,NULL,1,0xFFFFFFFF,63,2,256,NULL,'80',1,804,'.@r = getrefine(); if (.@r >= 9 ) { bonus2 bHPDrainRate,60,8; bonus2 bSPDrainRate,20,4; } else if (.@r >= 8 ) { bonus2 bHPDrainRate,50,5; bonus2 bSPDrainRate,10,2; } else if (.@r >= 7 ) { bonus2 bHPDrainRate,30,5; bonus2 bSPDrainRate,10,2; } else if (.@r >= 5 ) { bonus2 bHPDrainRate,10,3; bonus2 bSPDrainRate,10,1; } else { bonus2 bHPDrainRate,10,1; bonus2 bSPDrainRate,10,1; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18653,'Devi_Headphone','Deviruchi Headphone',4,20,NULL,200,NULL,8,NULL,1,0xFFFFFFFF,63,2,256,NULL,'30',1,805,'bonus bMdef,4;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18653,'Devi_Headphone','Deviruchi Headphone',4,20,NULL,200,NULL,8,NULL,1,0xFFFFFFFF,63,2,256,NULL,'30',1,805,'bonus bMdef,4;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18655,'Lupin_One_Eyed_Glasses','Goedo Monocle',4,20,NULL,100,NULL,0,NULL,0,0xFFFFFFFF,63,2,512,NULL,'50',0,807,'bonus bAgi,2;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18655,'Lupin_One_Eyed_Glasses','Goedo Monocle',4,20,NULL,100,NULL,0,NULL,0,0xFFFFFFFF,63,2,512,NULL,'50',0,807,'bonus bAgi,2;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18656,'Wit_Pumpkin_Hat','Witch\'s Pumpkin Hat',4,20,NULL,300,NULL,10,NULL,0,0xFFFFFFFF,63,2,256,NULL,'20',1,717,'bonus bMdef,10; bonus bStr,2; bonus bInt,2; bonus2 bMagicAddRace,RC_Undead,15; bonus2 bMagicAddRace,RC_Undead,15; bonus2 bMagicAddRace,RC_Demon,15; bonus2 bMagicAddRace,RC_Demon,15;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18656,'Wit_Pumpkin_Hat','Witch\'s Pumpkin Hat',4,20,NULL,300,NULL,10,NULL,0,0xFFFFFFFF,63,2,256,NULL,'20',1,717,'bonus bMdef,10; bonus bStr,2; bonus bInt,2; bonus2 bMagicAddRace,RC_Undead,15; bonus2 bMagicAddRace,RC_Undead,15; bonus2 bMagicAddRace,RC_Demon,15; bonus2 bMagicAddRace,RC_Demon,15;',NULL,NULL);
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@@ -9936,7 +9936,7 @@ REPLACE INTO `item_db_re` VALUES (18672,'Tare_Pope','Drooping Pope',4,20,NULL,30
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REPLACE INTO `item_db_re` VALUES (18673,'Tare_Pope_','Drooping Pope',4,20,NULL,300,NULL,0,NULL,1,0xFFFFFFFF,63,2,256,NULL,'1',1,817,'bonus bUnbreakableHelm; bonus bMdef,7; .@r = getrefine(); bonus bHealPower,(.@r>=7?5+(.@r-6):5); if (.@r>=9) { bonus bMatkRate, ( .@r >= 12 ? 12 : 7 ); }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18673,'Tare_Pope_','Drooping Pope',4,20,NULL,300,NULL,0,NULL,1,0xFFFFFFFF,63,2,256,NULL,'1',1,817,'bonus bUnbreakableHelm; bonus bMdef,7; .@r = getrefine(); bonus bHealPower,(.@r>=7?5+(.@r-6):5); if (.@r>=9) { bonus bMatkRate, ( .@r >= 12 ? 12 : 7 ); }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18674,'Planewing_Hat','Planewing Hat',4,20,NULL,200,NULL,3,NULL,1,0xFFFFFFFE,63,2,256,NULL,'1',1,820,'bonus bAgi,3; bonus bAspdRate,1; bonus2 bSPLossRate,5,10000;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18674,'Planewing_Hat','Planewing Hat',4,20,NULL,200,NULL,3,NULL,1,0xFFFFFFFE,63,2,256,NULL,'1',1,820,'bonus bAgi,3; bonus bAspdRate,1; bonus2 bSPLossRate,5,10000;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18675,'Green_Apple_Hat','Green Apple Hat',4,20,NULL,200,NULL,3,NULL,1,0xFFFFFFFE,63,2,256,NULL,'20',1,821,'bonus bDex,2; bonus bHit,5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18675,'Green_Apple_Hat','Green Apple Hat',4,20,NULL,200,NULL,3,NULL,1,0xFFFFFFFE,63,2,256,NULL,'20',1,821,'bonus bDex,2; bonus bHit,5;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (18676,'Hexagon_Spectacles','Hexagon Spectacles',4,20,NULL,400,NULL,3,NULL,0,0xFFFFFFFE,63,2,512,NULL,'20',0,822,'bonus bFlee,2;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (18676,'Hexagon_Spectacles','Hexagon Spectacles',4,20,NULL,200,NULL,0,NULL,0,0xFFFFFFFE,63,2,512,NULL,'10',0,822,'bonus2 bMagicAddRace,RC_Insect,4; bonus2 bSubRace,RC_Insect,5; bonus bUnbreakableHelm;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18677,'Cherry_Twig_In_Mouth','Cherry Twig In Mouth',4,20,NULL,200,NULL,0,NULL,0,0xFFFFFFFE,63,2,1,NULL,'20',0,823,'bonus2 bAddRace,RC_Plant,2;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18677,'Cherry_Twig_In_Mouth','Cherry Twig In Mouth',4,20,NULL,200,NULL,0,NULL,0,0xFFFFFFFE,63,2,1,NULL,'20',0,823,'bonus2 bAddRace,RC_Plant,2;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18678,'Leek_In_Mouth','Leek In Mouth',4,20,NULL,200,NULL,0,NULL,0,0xFFFFFFFE,63,2,1,NULL,'20',0,824,'bonus2 bSubSize,Size_Small,2;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18678,'Leek_In_Mouth','Leek In Mouth',4,20,NULL,200,NULL,0,NULL,0,0xFFFFFFFE,63,2,1,NULL,'20',0,824,'bonus2 bSubSize,Size_Small,2;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18679,'Abacus_In_Mouth','Abacus In Mouth',4,20,NULL,200,NULL,0,NULL,0,0xFFFFFFFE,63,2,1,NULL,'20',0,825,'skill "MC_IDENTIFY",1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18679,'Abacus_In_Mouth','Abacus In Mouth',4,20,NULL,200,NULL,0,NULL,0,0xFFFFFFFE,63,2,1,NULL,'20',0,825,'skill "MC_IDENTIFY",1;',NULL,NULL);
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@@ -10081,7 +10081,7 @@ REPLACE INTO `item_db_re` VALUES (18859,'Angeling_Bubble','Angeling Bubble',4,10
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REPLACE INTO `item_db_re` VALUES (18860,'Red_Flower_Hat','Red Flower Hat',4,10,NULL,200,NULL,10,NULL,1,0xFFFFFFFF,63,2,256,NULL,'50',1,1033,'bonus bDex,5; bonus2 bSubDefEle,Ele_Earth,3; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; if (getrefine() >= 12) { bonus bShortWeaponDamageReturn,5; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18860,'Red_Flower_Hat','Red Flower Hat',4,10,NULL,200,NULL,10,NULL,1,0xFFFFFFFF,63,2,256,NULL,'50',1,1033,'bonus bDex,5; bonus2 bSubDefEle,Ele_Earth,3; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; if (getrefine() >= 12) { bonus bShortWeaponDamageReturn,5; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18861,'Zaha_Doll_Hat_J','Zaha Doll J Hat',4,10,NULL,100,NULL,NULL,NULL,1,0xFFFFFFFF,63,2,256,NULL,'50',1,461,'bonus bHealPower,15; bonus bUseSPrate,15;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18861,'Zaha_Doll_Hat_J','Zaha Doll J Hat',4,10,NULL,100,NULL,NULL,NULL,1,0xFFFFFFFF,63,2,256,NULL,'50',1,461,'bonus bHealPower,15; bonus bUseSPrate,15;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18863,'Exorcist_Robe','Exorcist Robe',4,10,NULL,1700,NULL,57,NULL,1,0xFFFFFFFF,63,2,16,NULL,'60',1,NULL,'bonus bMdef,5; .@r = getrefine(); if (.@r >= 3) { bonus2 bAddRace,RC_Undead,.@r/3*5; } if (BaseClass==Job_Acolyte) bonus2 bAddRace,RC_Undead,10;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18863,'Exorcist_Robe','Exorcist Robe',4,10,NULL,1700,NULL,57,NULL,1,0xFFFFFFFF,63,2,16,NULL,'60',1,NULL,'bonus bMdef,5; .@r = getrefine(); if (.@r >= 3) { bonus2 bAddRace,RC_Undead,.@r/3*5; } if (BaseClass==Job_Acolyte) bonus2 bAddRace,RC_Undead,10;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (18864,'Earth_Goddess_Flower_J','Earth Goddess Flower',4,10,NULL,250,NULL,6,NULL,0,0xFFFFFFFF,63,2,256,NULL,'1',1,864,'bonus2 bAddEle,Ele_Earth,15; skill "WZ_EARTHSPIKE",5;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (18864,'Earth_Goddess_Flower_J','Earth Goddess Flower',4,10,NULL,250,NULL,6,NULL,0,0xFFFFFFFF,63,2,256,NULL,'1',1,864,'bonus bVit,2; skill "WZ_EARTHSPIKE",5; bonus2 bSubEle,Ele_Earth,15; .@r = getrefine(); if(.@r>=8){ bonus2 bSubEle,Ele_Earth,5; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18865,'Sword_Master_Crown','Sword Master Crown',4,10,NULL,1000,NULL,30,NULL,1,0xFFFFFFFF,63,2,256,NULL,'50',1,981,'.@i = BaseLevel; bonus bBaseAtk,(.@i>150)?(15):((.@i>100)?(10):((.@i>50)?(5):(0))); if(getskilllv("SM_SWORD")==10) bonus bHit,10; if(getskilllv("SM_TWOHAND")==10) bonus bUseSPrate,-5; if(getskilllv("AM_AXEMASTERY")==10) bonus bVariableCastrate,-5; if(getskilllv("AS_KATAR")==10) bonus bCritAtkRate,20; if(getskilllv("PR_MACEMASTERY")==10) bonus bAspdRate,10;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18865,'Sword_Master_Crown','Sword Master Crown',4,10,NULL,1000,NULL,30,NULL,1,0xFFFFFFFF,63,2,256,NULL,'50',1,981,'.@i = BaseLevel; bonus bBaseAtk,(.@i>150)?(15):((.@i>100)?(10):((.@i>50)?(5):(0))); if(getskilllv("SM_SWORD")==10) bonus bHit,10; if(getskilllv("SM_TWOHAND")==10) bonus bUseSPrate,-5; if(getskilllv("AM_AXEMASTERY")==10) bonus bVariableCastrate,-5; if(getskilllv("AS_KATAR")==10) bonus bCritAtkRate,20; if(getskilllv("PR_MACEMASTERY")==10) bonus bAspdRate,10;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18867,'Vajra','Vajra',4,0,NULL,300,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1,NULL,'48',0,983,'bonus bDex,1; bonus bLongAtkRate,2;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18867,'Vajra','Vajra',4,0,NULL,300,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1,NULL,'48',0,983,'bonus bDex,1; bonus bLongAtkRate,2;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18868,'Assassin_Skull_Mask','Assassin Skull Mask',4,10,NULL,500,NULL,2,NULL,0,0xFFFFFFFF,63,2,513,NULL,'70',NULL,984,'bonus bCritical,5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18868,'Assassin_Skull_Mask','Assassin Skull Mask',4,10,NULL,500,NULL,2,NULL,0,0xFFFFFFFF,63,2,513,NULL,'70',NULL,984,'bonus bCritical,5;',NULL,NULL);
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@@ -10122,10 +10122,10 @@ REPLACE INTO `item_db_re` VALUES (18930,'Gorilla_Model_Hat','Gorilla Model Hat',
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REPLACE INTO `item_db_re` VALUES (18931,'Lion_Model_Hat','Lion Model Hat',4,10,NULL,300,NULL,10,NULL,1,0xFFFFFFFF,63,2,256,NULL,'30',1,1067,'.@r = getrefine(); bonus bInt,2+((.@r >= 2 && .@r <= 8) ? 1 : ((.@r > 8) ? (.@r/8): 0)); bonus3 bAutoSpellWhenHit,"WZ_METEOR",5,50;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18931,'Lion_Model_Hat','Lion Model Hat',4,10,NULL,300,NULL,10,NULL,1,0xFFFFFFFF,63,2,256,NULL,'30',1,1067,'.@r = getrefine(); bonus bInt,2+((.@r >= 2 && .@r <= 8) ? 1 : ((.@r > 8) ? (.@r/8): 0)); bonus3 bAutoSpellWhenHit,"WZ_METEOR",5,50;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18932,'Rhino_Model_Hat','Rhino Model Hat',4,10,NULL,300,NULL,10,NULL,1,0xFFFFFFFF,63,2,256,NULL,'30',1,1068,'.@r = getrefine(); bonus bVit,2+((.@r >= 11) ? (.@r/11) : 0); bonus3 bAutoSpellWhenHit,"WZ_VERMILION",1,50;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18932,'Rhino_Model_Hat','Rhino Model Hat',4,10,NULL,300,NULL,10,NULL,1,0xFFFFFFFF,63,2,256,NULL,'30',1,1068,'.@r = getrefine(); bonus bVit,2+((.@r >= 11) ? (.@r/11) : 0); bonus3 bAutoSpellWhenHit,"WZ_VERMILION",1,50;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18933,'Mechanical_Plant_Hat','Mechanical Plant Hat',4,20,NULL,500,NULL,10,NULL,1,0xFFFFFFFF,63,2,256,NULL,'45',1,1069,'.@r = getrefine()/2; bonus bDex,2; bonus bMdef,7; bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",5+(5*.@r);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18933,'Mechanical_Plant_Hat','Mechanical Plant Hat',4,20,NULL,500,NULL,10,NULL,1,0xFFFFFFFF,63,2,256,NULL,'45',1,1069,'.@r = getrefine()/2; bonus bDex,2; bonus bMdef,7; bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",5+(5*.@r);',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (18934,'Fox_Ears_Bell_Ribbon','Fox Ears Bell Ribbon',4,0,NULL,400,NULL,4,NULL,1,0xFFFFFFFF,63,2,256,NULL,'50',1,1070,'bonus bAgi,2; bonus bAspdRate,10; .@r = getrefine(); autobonus "{ .@r = getrefine(); bonus bCritical,100; bonus bLongAtkRate,5+(.@r > 6 ? .@r : 0); }",50+(.@r*2),5000,BF_NORMAL,"{ active_transform 1150,5000; }";',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (18934,'Fox_Ears_Bell_Ribbon','Fox Ears Bell Ribbon',4,0,NULL,400,NULL,4,NULL,1,0xFFFFFFFF,63,2,256,NULL,'50',1,1070,'bonus bAgi,2; bonus bAspdRate,10; .@r = getrefine(); autobonus "{ .@i = .@r-6; bonus bCritical,100; bonus bLongAtkRate,5+(.@r > 6 ? .@i : 0); }",50+(.@r*2),5000,BF_NORMAL,"{ active_transform 1150,5000; }";',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18936,'Golden_Fish','Golden Fish In Mouth',4,1,NULL,10,NULL,1,NULL,0,0xFFFFFFFF,63,2,1,NULL,'1',0,1081,'bonus bAllStats,2; bonus bBaseAtk,10; bonus bMatk,10; bonus2 bExpAddRace,RC_Fish,2; bonus2 bSubRace,RC_Fish,2;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18936,'Golden_Fish','Golden Fish In Mouth',4,1,NULL,10,NULL,1,NULL,0,0xFFFFFFFF,63,2,1,NULL,'1',0,1081,'bonus bAllStats,2; bonus bBaseAtk,10; bonus bMatk,10; bonus2 bExpAddRace,RC_Fish,2; bonus2 bSubRace,RC_Fish,2;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18937,'Memories_Of_Lovers','Memories Of Lovers',4,0,NULL,100,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,512,NULL,NULL,1,1072,'bonus bMdef,7; bonus bMaxHPrate,2;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18937,'Memories_Of_Lovers','Memories Of Lovers',4,0,NULL,100,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,512,NULL,NULL,1,1072,'bonus bMdef,7; bonus bMaxHPrate,2;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (18938,'Astro_Circle','Astro Circle',4,0,NULL,300,NULL,1,NULL,0,0xFFFFFFFF,63,2,256,NULL,NULL,1,1073,'bonus bInt,1; .@r = getrefine(); .@t = (.@r > 6 ? (.@r*2) : -((.@r/3*5))); bonus2 bSubSkill,"WZ_METEOR",20+.@t; bonus2 bSubSkill,"WL_CRIMSONROCK",20+.@t; bonus2 bSubSkill,"WL_COMET",5;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (18938,'Astro_Circle','Astro Circle',4,0,NULL,300,NULL,1,NULL,0,0xFFFFFFFF,63,2,256,NULL,'70',1,1073,'bonus bInt,1; .@r = getrefine(); if(.@r>6){ .@t = ((.@r-6)*2); } bonus2 bSubSkill,"WZ_METEOR",20+.@t; bonus2 bSubSkill,"WL_CRIMSONROCK",20+.@t; bonus2 bSubSkill,"WL_COMET",5; bonus2 bSkillAtk,"WZ_METEOR",(.@r/3)*5; bonus2 bSkillAtk,"WL_CRIMSONROCK",(.@r/3)*5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18940,'10_Gallon_Hat_Of_Flame','10 Gallon Hat Of Flame',4,10,NULL,1000,NULL,0,NULL,0,0xFFFFFFFF,63,2,256,NULL,'90',1,1075,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18940,'10_Gallon_Hat_Of_Flame','10 Gallon Hat Of Flame',4,10,NULL,1000,NULL,0,NULL,0,0xFFFFFFFF,63,2,256,NULL,'90',1,1075,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18947,'Pipe_Of_Jiraiya','Jiraiya\'s Pipe',4,10,NULL,100,NULL,1,NULL,0,0xFFFFFFFF,63,2,1,NULL,'70',NULL,1088,'bonus2 bSkillUseSP,"NJ_KOUENKA",-5; bonus2 bVariableCastrate,"NJ_KAENSIN",-10; bonus2 bSkillAtk,"NJ_BAKUENRYU",20;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18947,'Pipe_Of_Jiraiya','Jiraiya\'s Pipe',4,10,NULL,100,NULL,1,NULL,0,0xFFFFFFFF,63,2,1,NULL,'70',NULL,1088,'bonus2 bSkillUseSP,"NJ_KOUENKA",-5; bonus2 bVariableCastrate,"NJ_KAENSIN",-10; bonus2 bSkillAtk,"NJ_BAKUENRYU",20;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18948,'Mask_Of_Orochimaru','Orochimaru\'s Mask',4,10,NULL,100,NULL,1,NULL,0,0xFFFFFFFF,63,2,1,NULL,'70',NULL,1089,'bonus2 bSkillUseSP,"NJ_HYOUSENSOU",-5; bonus2 bVariableCastrate,"NJ_SUITON",-10; bonus2 bSkillAtk,"NJ_HYOUSYOURAKU",20;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18948,'Mask_Of_Orochimaru','Orochimaru\'s Mask',4,10,NULL,100,NULL,1,NULL,0,0xFFFFFFFF,63,2,1,NULL,'70',NULL,1089,'bonus2 bSkillUseSP,"NJ_HYOUSENSOU",-5; bonus2 bVariableCastrate,"NJ_SUITON",-10; bonus2 bSkillAtk,"NJ_HYOUSYOURAKU",20;',NULL,NULL);
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@@ -10150,19 +10150,19 @@ REPLACE INTO `item_db_re` VALUES (18984,'Old_Camo_RabbitHood','Old Camouflage Ra
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REPLACE INTO `item_db_re` VALUES (18985,'Falconer_Flute','Falconer Flute',4,0,NULL,100,NULL,NULL,NULL,0,0x0000800,63,2,1,NULL,'75',0,1143,'set .@bblvl,max(getskilllv("HT_BLITZBEAT"),1); set .@luk,min(readparam(bLuk),120); bonus3 bAutoSpell,"HT_BLITZBEAT",.@i,((.@bblvl / 3) * 10) + (.@luk * 10) + (((.@bblvl / 5) * .@bblvl) * 2);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18985,'Falconer_Flute','Falconer Flute',4,0,NULL,100,NULL,NULL,NULL,0,0x0000800,63,2,1,NULL,'75',0,1143,'set .@bblvl,max(getskilllv("HT_BLITZBEAT"),1); set .@luk,min(readparam(bLuk),120); bonus3 bAutoSpell,"HT_BLITZBEAT",.@i,((.@bblvl / 3) * 10) + (.@luk * 10) + (((.@bblvl / 5) * .@bblvl) * 2);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18987,'RWC13_Jormungandr_Hat','RWC13 Jormungandr Hat',4,20,NULL,2500,NULL,7,NULL,1,0xFFFFFFFF,63,2,256,NULL,'1',1,1149,'bonus bAllStats,2; bonus bVariableCastrate,-5; bonus bDelayrate,-5; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; .@r = getrefine(); if(.@r>6){ bonus2 bAddItemHealRate,11596,20; bonus bAspd,1; } if(.@r>9){ bonus bVariableCastrate,-5; bonus bDelayrate,-5; } bonus2 bAddItemHealRate,11596,150;','sc_end SC_SpeedUp0;',NULL);
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REPLACE INTO `item_db_re` VALUES (18987,'RWC13_Jormungandr_Hat','RWC13 Jormungandr Hat',4,20,NULL,2500,NULL,7,NULL,1,0xFFFFFFFF,63,2,256,NULL,'1',1,1149,'bonus bAllStats,2; bonus bVariableCastrate,-5; bonus bDelayrate,-5; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; .@r = getrefine(); if(.@r>6){ bonus2 bAddItemHealRate,11596,20; bonus bAspd,1; } if(.@r>9){ bonus bVariableCastrate,-5; bonus bDelayrate,-5; } bonus2 bAddItemHealRate,11596,150;','sc_end SC_SpeedUp0;',NULL);
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REPLACE INTO `item_db_re` VALUES (18997,'Riot_Chip','Runaway Chip',4,10,NULL,300,NULL,NULL,NULL,1,0xFFFFFFFF,63,2,256,NULL,'100',1,1201,'bonus bHit,50; bonus bFlee,50; bonus bMaxSPrate,-50;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18997,'Riot_Chip','Runaway Chip',4,10,NULL,300,NULL,NULL,NULL,1,0xFFFFFFFF,63,2,256,NULL,'100',1,1201,'bonus bHit,50; bonus bFlee,50; bonus bMaxSPrate,-50;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (19019,'Elemental_Crown','Elemental Crown',4,0,NULL,500,NULL,10,NULL,1,0xFFFFFFFF,63,2,256,NULL,NULL,1,1219,'.@r = getrefine(); bonus bDex,(3 + (.@r/2)+ (readparam(bDex) > 130 ? .@r : 0)); bonus bLongAtkRate,4;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (19019,'Elemental_Crown','Elemental Crown',4,0,NULL,500,NULL,10,NULL,1,0xFFFFFFFF,63,2,256,NULL,'50',1,1219,'.@r = getrefine(); bonus bLongAtkRate,4; bonus bDex,(3+(BaseLevel>99?.@r:.@r/2));',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19020,'Survive_Circlet','Survive Circlet',4,0,NULL,500,NULL,10,NULL,1,0xFFFFFFFF,63,2,256,NULL,'50',1,1220,'.@r = getrefine(); bonus bInt,(3 + (BaseLevel > 99 ? .@r : .@r/2)); bonus bMatkRate,4;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19020,'Survive_Circlet','Survive Circlet',4,0,NULL,500,NULL,10,NULL,1,0xFFFFFFFF,63,2,256,NULL,'50',1,1220,'.@r = getrefine(); bonus bInt,(3 + (BaseLevel > 99 ? .@r : .@r/2)); bonus bMatkRate,4;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19021,'Gigant_Helm','Gigant Helm',4,0,NULL,500,NULL,10,NULL,1,0xFFFFFFFF,63,2,256,NULL,'50',1,1221,'.@r = getrefine(); bonus bStr,(3 + (BaseLevel > 99 ? .@r : .@r/2)); bonus2 bAddClass,Class_All,4;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19021,'Gigant_Helm','Gigant Helm',4,0,NULL,500,NULL,10,NULL,1,0xFFFFFFFF,63,2,256,NULL,'50',1,1221,'.@r = getrefine(); bonus bStr,(3 + (BaseLevel > 99 ? .@r : .@r/2)); bonus2 bAddClass,Class_All,4;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19022,'Floating_Stone_Of_Int','Floating Stone Of Intelligence',4,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,256,NULL,NULL,NULL,1230,NULL,'sc_start SC_FSTONE,INFINITE_TICK,0;','sc_end SC_FSTONE;');
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REPLACE INTO `item_db_re` VALUES (19022,'Floating_Stone_Of_Int','Floating Stone Of Intelligence',4,NULL,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,256,NULL,NULL,NULL,1230,NULL,'sc_start SC_FSTONE,INFINITE_TICK,0;','sc_end SC_FSTONE;');
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REPLACE INTO `item_db_re` VALUES (19024,'Protect_Feathers','Protect Feathers',4,0,NULL,500,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,512,NULL,'70',0,1232,'bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; bonus bAspdRate,-5; .@vit = readparam(bVit); if (.@vit >= 108) { bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player_Human,3; bonus bAspdRate,-5; } if (.@vit >= 120) { bonus bMaxHPRate,3; bonus bMdef,3; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19024,'Protect_Feathers','Protect Feathers',4,0,NULL,500,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,512,NULL,'70',0,1232,'bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; bonus bAspdRate,-5; .@vit = readparam(bVit); if (.@vit >= 108) { bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player_Human,3; bonus bAspdRate,-5; } if (.@vit >= 120) { bonus bMaxHPRate,3; bonus bMdef,3; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19026,'Aegir_Helm','Aegir Helm',4,10,NULL,800,NULL,10,NULL,1,0xFFFFFFFF,63,2,256,NULL,'40',1,870,'bonus bVit,3;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19026,'Aegir_Helm','Aegir Helm',4,10,NULL,800,NULL,10,NULL,1,0xFFFFFFFF,63,2,256,NULL,'40',1,870,'bonus bVit,3;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19030,'Pretty_Rabbit_Hood','Pretty Rabbit Hood',4,10,NULL,100,NULL,20,NULL,1,0xFFFFFFFF,63,2,769,NULL,'1',1,1085,'bonus bMaxHP,(15*BaseLevel);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19030,'Pretty_Rabbit_Hood','Pretty Rabbit Hood',4,10,NULL,100,NULL,20,NULL,1,0xFFFFFFFF,63,2,769,NULL,'1',1,1085,'bonus bMaxHP,(15*BaseLevel);',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (19031,'Fallen_Angel_Blessing','Fallen Angel Blessing',4,0,NULL,200,NULL,1,NULL,0,0xFFFFFFFF,63,2,512,NULL,NULL,1,1250,'bonus2 bAddRace,RC_Angel,5; bonus2 bSubRace,RC_Angel,5;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (19031,'Fallen_Angel_Blessing','Fallen Angel Blessing',4,0,NULL,200,NULL,1,NULL,0,0xFFFFFFFF,63,2,512,NULL,'10',1,1250,'bonus2 bAddRace,RC_Angel,5; bonus2 bSubRace,RC_Angel,5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19033,'Rift_Ancient_Decoration','Rift Ancient Decoration',4,20,NULL,200,NULL,2,NULL,1,0xFFFFFFFF,63,2,256,NULL,'100',1,376,'.@r = getrefine(); bonus bMaxHP,1000+(.@r >= 9 ? 1000 : .@r >=7 ? 400 : 0);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19033,'Rift_Ancient_Decoration','Rift Ancient Decoration',4,20,NULL,200,NULL,2,NULL,1,0xFFFFFFFF,63,2,256,NULL,'100',1,376,'.@r = getrefine(); bonus bMaxHP,1000+(.@r >= 9 ? 1000 : .@r >=7 ? 400 : 0);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19038,'12_Anniversary_Crown_Of_Saint','12 Anniversary Crown of Saint',4,10,NULL,120,NULL,12,NULL,1,0xFFFFFFFF,63,2,256,NULL,'0',1,1117,'bonus bAllStats,2; bonus bMdef,12;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19038,'12_Anniversary_Crown_Of_Saint','12 Anniversary Crown of Saint',4,10,NULL,120,NULL,12,NULL,1,0xFFFFFFFF,63,2,256,NULL,'0',1,1117,'bonus bAllStats,2; bonus bMdef,12;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19039,'12_Anniversary_Elf_Ears','12 Anniversary Elf Ears',4,10,NULL,120,NULL,0,NULL,0,0xFFFFFFFF,63,2,512,NULL,'0',1,875,'bonus2 bSubRace,RC_All,4; bonus2 bSubRace,RC_Player_Human,-4;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19039,'12_Anniversary_Elf_Ears','12 Anniversary Elf Ears',4,10,NULL,120,NULL,0,NULL,0,0xFFFFFFFF,63,2,512,NULL,'0',1,875,'bonus2 bSubRace,RC_All,4; bonus2 bSubRace,RC_Player_Human,-4;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19047,'Angeling_KnitCap','Angeling KnitCap',4,0,NULL,300,NULL,5,NULL,1,0xFFFFFFFF,63,2,256,NULL,'20',1,953,'bonus2 bSPGainRace,RC_Angel,5; bonus bHPGainValue,100; .@r = getrefine(); if (.@r >= 5) { bonus2 bSubRace,RC_Angel,5+((.@r >= 7) ? 5 : 0); }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19047,'Angeling_KnitCap','Angeling KnitCap',4,0,NULL,300,NULL,5,NULL,1,0xFFFFFFFF,63,2,256,NULL,'20',1,953,'bonus2 bSPGainRace,RC_Angel,5; bonus bHPGainValue,100; .@r = getrefine(); if (.@r >= 5) { bonus2 bSubRace,RC_Angel,5+((.@r >= 7) ? 5 : 0); }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (19048,'Elemental_Clothe','Elemental Clothes',4,0,NULL,500,NULL,45,NULL,1,0xFFFFFFFF,63,2,16,NULL,'80',1,NULL,'.@r = getrefine(); bonus bLongAtkRate,2+((.@r >= 9) ? 3 : 0)+((.@r >= 7) ? 2 : 0); if (.@r >= 7) bonus bUnbreakableArmor;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (19048,'Elemental_Clothe','Elemental Clothes',4,0,NULL,500,NULL,45,NULL,1,0xFFFFFFFF,63,2,16,NULL,'80',1,NULL,'.@r = getrefine(); bonus bLongAtkRate,2+((.@r >= 9) ? 3 : 0)+((.@r >= 8) ? 2 : 0); if (.@r >= 7) bonus bUnbreakableArmor;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19050,'Loki_Nidhogg_Hat','Loki & Nidhoggur\'s Hat',4,0,NULL,100,NULL,0,NULL,1,0xFFFFFFFF,63,2,256,NULL,'1',1,1304,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19050,'Loki_Nidhogg_Hat','Loki & Nidhoggur\'s Hat',4,0,NULL,100,NULL,0,NULL,1,0xFFFFFFFF,63,2,256,NULL,'1',1,1304,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19051,'Warrior_Moon_Cat','Warrior Moon Cat',4,20,NULL,100,NULL,5,NULL,1,0xFFFFFFFF,63,2,256,NULL,'1',1,1308,'/*Enables use of Level 1 Monster\'s Cry*/ bonus bAllStats,3; bonus2 bHPDrainRate,40,5; bonus2 bSPDrainRate,10,2;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19051,'Warrior_Moon_Cat','Warrior Moon Cat',4,20,NULL,100,NULL,5,NULL,1,0xFFFFFFFF,63,2,256,NULL,'1',1,1308,'/*Enables use of Level 1 Monster\'s Cry*/ bonus bAllStats,3; bonus2 bHPDrainRate,40,5; bonus2 bSPDrainRate,10,2;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19052,'Sigruns_Wing','Rental Sigrun\'s Wing',4,10,NULL,0,NULL,2,NULL,0,0xFFFFFFFF,63,2,512,NULL,'1',0,568,'if (Class == Job_Swordman || Class == Job_Thief || Class == Job_Merchant || Class == Job_Taekwon || Class == Job_Star_Gladiator || Class == Job_Star_Gladiator2) bonus bAspd,1; else if (Class == Job_Mage || Class == Job_Acolyte || Class == Job_Ninja || Class == Job_Soul_Linker) { bonus bMatk,5; bonus bHealPower,2; } else if (Class == Job_Archer || Class == Job_Gunslinger) bonus bLongAtkRate,2; else if (Class == Job_Novice || Class == Job_SuperNovice) { bonus bMaxHP,120; bonus bMaxSP,60; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (19052,'Sigruns_Wing','Rental Sigrun\'s Wing',4,10,NULL,0,NULL,2,NULL,0,0xFFFFFFFF,63,2,512,NULL,'1',0,568,'if (Class == Job_Swordman || Class == Job_Thief || Class == Job_Merchant || Class == Job_Taekwon || Class == Job_Star_Gladiator || Class == Job_Star_Gladiator2) bonus bAspd,1; else if (Class == Job_Mage || Class == Job_Acolyte || Class == Job_Ninja || Class == Job_Soul_Linker) { bonus bMatk,5; bonus bHealPower,2; } else if (Class == Job_Archer || Class == Job_Gunslinger) bonus bLongAtkRate,2; else if (Class == Job_Novice || Class == Job_SuperNovice) { bonus bMaxHP,120; bonus bMaxSP,60; }',NULL,NULL);
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@@ -11365,14 +11365,14 @@ REPLACE INTO `item_db_re` VALUES (22034,'Crimson_Gaiter','Crimson Gaiter',4,0,NU
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REPLACE INTO `item_db_re` VALUES (22035,'Vet_Nepen_Heel','Heoric Nepenthes Shoes',4,10,NULL,300,NULL,10,NULL,1,0xFFFFFFFF,63,2,64,NULL,'160',1,NULL,'.@r = getrefine(); if (.@r>=8 && .@r<=10) .@i=5+.@r; else if (.@r>=11 && .@r<=13) .@i=5+(.@r*3); else if (.@r>13) .@i=42; bonus bVariableCastrate,-10-.@i;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22035,'Vet_Nepen_Heel','Heoric Nepenthes Shoes',4,10,NULL,300,NULL,10,NULL,1,0xFFFFFFFF,63,2,64,NULL,'160',1,NULL,'.@r = getrefine(); if (.@r>=8 && .@r<=10) .@i=5+.@r; else if (.@r>=11 && .@r<=13) .@i=5+(.@r*3); else if (.@r>13) .@i=42; bonus bVariableCastrate,-10-.@i;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22036,'Vet_SliverFox_Boots','Heroic Silver Fox Leather Boots',4,10,NULL,300,NULL,15,NULL,1,0xFFFFFFFF,63,2,64,NULL,'160',1,NULL,'.@r = getrefine(); if (.@r>=8 && .@r<=13) .@i=.@r; else if (.@r>13) .@i=13; bonus bLongAtkRate,5+.@i;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22036,'Vet_SliverFox_Boots','Heroic Silver Fox Leather Boots',4,10,NULL,300,NULL,15,NULL,1,0xFFFFFFFF,63,2,64,NULL,'160',1,NULL,'.@r = getrefine(); if (.@r>=8 && .@r<=13) .@i=.@r; else if (.@r>13) .@i=13; bonus bLongAtkRate,5+.@i;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22037,'Vet_Ungo_Boots','Heroic Ungoliant Upgrade Boots',4,10,NULL,300,NULL,10,NULL,1,0xFFFFFFFF,63,2,64,NULL,'160',1,NULL,'.@r = getrefine(); if (.@r>=8 && .@r<=13) .@i=.@r; else if (.@r>13) .@i=13; bonus bUseSPrate,-5-.@i;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22037,'Vet_Ungo_Boots','Heroic Ungoliant Upgrade Boots',4,10,NULL,300,NULL,10,NULL,1,0xFFFFFFFF,63,2,64,NULL,'160',1,NULL,'.@r = getrefine(); if (.@r>=8 && .@r<=13) .@i=.@r; else if (.@r>13) .@i=13; bonus bUseSPrate,-5-.@i;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (22042,'Talaria_Shoes','Talaria Shoes',4,10,NULL,300,NULL,15,NULL,1,0xFFFFFFFF,63,2,64,NULL,'50',1,NULL,'bonus bAgi,2; bonus bAspd,1; bonus bUnbreakableShoes;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (22042,'Talaria_Shoes','Talaria Shoes',4,10,NULL,300,NULL,15,NULL,1,0xFFFFFFFF,63,2,64,NULL,'50',1,NULL,'bonus bAgi,2; bonus bAspd,1; bonus bMdef,5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22043,'Supplement_Part_Agi','Supplement Part Agi',4,25000,NULL,350,NULL,25,NULL,1,0x00000400,56,2,64,NULL,'100',1,NULL,'bonus bAspdRate,5+(getrefine()/4);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22043,'Supplement_Part_Agi','Supplement Part Agi',4,25000,NULL,350,NULL,25,NULL,1,0x00000400,56,2,64,NULL,'100',1,NULL,'bonus bAspdRate,5+(getrefine()/4);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22044,'Upgrade_Part_Booster','Reinforced Parts - Booster',4,10,NULL,1000,NULL,23,NULL,1,0x00000400,56,2,64,NULL,'100',1,NULL,'bonus2 bSkillUseSP,"NC_HOVERING",15; if(getrefine()>=7){bonus2 bSkillUseSP,"NC_HOVERING",-20;}',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22044,'Upgrade_Part_Booster','Reinforced Parts - Booster',4,10,NULL,1000,NULL,23,NULL,1,0x00000400,56,2,64,NULL,'100',1,NULL,'bonus2 bSkillUseSP,"NC_HOVERING",15; if(getrefine()>=7){bonus2 bSkillUseSP,"NC_HOVERING",-20;}',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22045,'Beach_Sandals','Summer Sandals',4,10,NULL,200,NULL,5,NULL,0,0xFFFFFFFF,63,2,64,NULL,'0',1,0,'bonus bFlee,5; bonus3 bAutoSpellWhenHit,"AL_INCAGI",10,300;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22045,'Beach_Sandals','Summer Sandals',4,10,NULL,200,NULL,5,NULL,0,0xFFFFFFFF,63,2,64,NULL,'0',1,0,'bonus bFlee,5; bonus3 bAutoSpellWhenHit,"AL_INCAGI",10,300;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22046,'Airship_Boots','Airship\'s Boots',4,10,NULL,0,NULL,26,NULL,0,0xFFFFFFFF,63,2,64,NULL,'125',0,NULL,'bonus bAgi,1; bonus bAspdRate,10;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22046,'Airship_Boots','Airship\'s Boots',4,10,NULL,0,NULL,26,NULL,0,0xFFFFFFFF,63,2,64,NULL,'125',0,NULL,'bonus bAgi,1; bonus bAspdRate,10;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22047,'Felock_Boots','Felrock\'s Boots',4,10,NULL,250,NULL,13,NULL,0,0xFFFFFFFF,63,2,64,NULL,'125',1,NULL,'bonus bAgi,1; .@r = getrefine(); bonus bAspdRate,5; if(.@r>=7) { bonus bAgi,1; bonus bAspdRate,5; } if(.@r>=9) { bonus bAgi,1; bonus bAspdRate,5; } if(.@r>=12) { bonus bAspd,1; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22047,'Felock_Boots','Felrock\'s Boots',4,10,NULL,250,NULL,13,NULL,0,0xFFFFFFFF,63,2,64,NULL,'125',1,NULL,'bonus bAgi,1; .@r = getrefine(); bonus bAspdRate,5; if(.@r>=7) { bonus bAgi,1; bonus bAspdRate,5; } if(.@r>=9) { bonus bAgi,1; bonus bAspdRate,5; } if(.@r>=12) { bonus bAspd,1; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22059,'Aegir_Shoes','Aegir Shoes',4,10,NULL,300,NULL,13,NULL,1,0xFFFFFFFF,63,2,64,NULL,'40',1,NULL,'bonus bUnbreakableShoes; bonus bMaxHP,500; bonus bMaxSP,50;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22059,'Aegir_Shoes','Aegir Shoes',4,10,NULL,300,NULL,13,NULL,1,0xFFFFFFFF,63,2,64,NULL,'40',1,NULL,'bonus bUnbreakableShoes; bonus bMaxHP,500; bonus bMaxSP,50;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (22064,'Thorny_Shoes','Thorny Shoes',4,0,NULL,1000,NULL,25,NULL,1,0xFFFFFFFF,63,2,64,NULL,NULL,1,NULL,'bonus bShortWeaponDamageReturn,getrefine()/2;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (22064,'Thorny_Shoes','Thorny Shoes',4,0,NULL,1000,NULL,25,NULL,1,0xFFFFFFFF,63,2,64,NULL,'70',1,NULL,'bonus bShortWeaponDamageReturn,getrefine()/2;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22067,'Witch_Shoes','Shoe of Witch',4,10,NULL,400,NULL,10,NULL,0,0xFFFFFFFE,63,2,64,NULL,'1',1,NULL,'skill "ALL_CATCRY",1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22067,'Witch_Shoes','Shoe of Witch',4,10,NULL,400,NULL,10,NULL,0,0xFFFFFFFE,63,2,64,NULL,'1',1,NULL,'skill "ALL_CATCRY",1;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22069,'Lian_Shoes','Lian Shoes',4,0,NULL,250,NULL,12,NULL,1,0xFFFFFFFF,63,2,64,NULL,'90',1,NULL,'bonus bMdef,3; bonus2 bSubEle,Ele_Neutral,5; .@r = getrefine(); bonus bMaxHPrate,.@r; bonus bMaxSPrate,.@r;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22069,'Lian_Shoes','Lian Shoes',4,0,NULL,250,NULL,12,NULL,1,0xFFFFFFFF,63,2,64,NULL,'90',1,NULL,'bonus bMdef,3; bonus2 bSubEle,Ele_Neutral,5; .@r = getrefine(); bonus bMaxHPrate,.@r; bonus bMaxSPrate,.@r;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22072,'Hikingboots','Hikingboots',4,0,NULL,500,NULL,10,NULL,1,0xFFFFFFFF,63,2,64,NULL,'100',1,NULL,'.@r = getrefine(); bonus bMaxHPRate,4+(.@r/3); bonus bMaxSPRate,4+(.@r/3); if (.@r > 9) bonus bSpeedRate,25;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (22072,'Hikingboots','Hikingboots',4,0,NULL,500,NULL,10,NULL,1,0xFFFFFFFF,63,2,64,NULL,'100',1,NULL,'.@r = getrefine(); bonus bMaxHPRate,4+(.@r/3); bonus bMaxSPRate,4+(.@r/3); if (.@r > 9) bonus bSpeedRate,25;',NULL,NULL);
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@@ -12637,7 +12637,7 @@ REPLACE INTO `item_db_re` VALUES (28326,'Broken_Chip_1','Broken Chips 01',4,10,N
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REPLACE INTO `item_db_re` VALUES (28327,'Broken_Chip_2','Broken Chips 02',4,10,NULL,100,NULL,NULL,NULL,1,0xFFFFFFFF,63,2,136,NULL,'100',0,NULL,'bonus bInt,4;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28327,'Broken_Chip_2','Broken Chips 02',4,10,NULL,100,NULL,NULL,NULL,1,0xFFFFFFFF,63,2,136,NULL,'100',0,NULL,'bonus bInt,4;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28332,'Jewel_Ring','Jewerly Ring',4,10,NULL,100,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,136,NULL,'1',0,NULL,'/* bonus bLuk,20; Event bonus */ autobonus "{ bonus bAspd,2; bonus bVariableCastrate,-30; }",50,5000,BF_WEAPON|BF_MAGIC,"{ specialeffect2 EF_ENCHANCE; }";',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28332,'Jewel_Ring','Jewerly Ring',4,10,NULL,100,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,136,NULL,'1',0,NULL,'/* bonus bLuk,20; Event bonus */ autobonus "{ bonus bAspd,2; bonus bVariableCastrate,-30; }",50,5000,BF_WEAPON|BF_MAGIC,"{ specialeffect2 EF_ENCHANCE; }";',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28333,'Gold_PC_Room_Ring','Gold PC Room Ring',4,10,NULL,0,NULL,NULL,NULL,1,0xFFFFFFFF,63,2,136,NULL,'1',0,NULL,'bonus bMaxHPrate,3; bonus bMaxSPrate,3;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28333,'Gold_PC_Room_Ring','Gold PC Room Ring',4,10,NULL,0,NULL,NULL,NULL,1,0xFFFFFFFF,63,2,136,NULL,'1',0,NULL,'bonus bMaxHPrate,3; bonus bMaxSPrate,3;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (28342,'Critical_Anklet','Critical Anklet',4,0,NULL,200,NULL,3,NULL,1,0xFFFFFFFF,63,2,136,NULL,NULL,0,NULL,'bonus bCritical,5;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (28342,'Critical_Anklet','Critical Anklet',4,0,NULL,200,NULL,3,NULL,1,0xFFFFFFFF,63,2,136,NULL,'50',0,NULL,'bonus bCritical,5; bonus bMdef,3;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28352,'Vesper_Gear_01','Vesper Gear 01',4,20,NULL,100,NULL,1,NULL,1,0xFFFFFFFF,63,2,136,NULL,'90',0,0,'bonus bMdef,3; bonus bMatkRate,5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28352,'Vesper_Gear_01','Vesper Gear 01',4,20,NULL,100,NULL,1,NULL,1,0xFFFFFFFF,63,2,136,NULL,'90',0,0,'bonus bMdef,3; bonus bMatkRate,5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28353,'Vesper_Gear_02','Vesper Gear 02',4,20,NULL,100,NULL,1,NULL,1,0xFFFFFFFF,63,2,136,NULL,'90',0,0,'bonus bMdef,3; bonus2 bAddClass,Class_All,5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28353,'Vesper_Gear_02','Vesper Gear 02',4,20,NULL,100,NULL,1,NULL,1,0xFFFFFFFF,63,2,136,NULL,'90',0,0,'bonus bMdef,3; bonus2 bAddClass,Class_All,5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28354,'City_Map','City Map',4,0,NULL,100,NULL,0,NULL,1,0xFFFFFFFF,63,2,136,NULL,'1',0,0,'/* todo */',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28354,'City_Map','City Map',4,0,NULL,100,NULL,0,NULL,1,0xFFFFFFFF,63,2,136,NULL,'1',0,0,'/* todo */',NULL,NULL);
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@@ -12747,7 +12747,7 @@ REPLACE INTO `item_db_re` VALUES (28598,'Powered_Chip','Powered Chip',4,20,NULL,
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#===================================================================
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#===================================================================
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REPLACE INTO `item_db_re` VALUES (28600,'Ru_Blue_Book','Blue Book',5,10,NULL,500,'160',NULL,1,1,0x00000100,56,2,2,3,'100',1,15,'bonus bAgi,5; bonus bDex,5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28600,'Ru_Blue_Book','Blue Book',5,10,NULL,500,'160',NULL,1,1,0x00000100,56,2,2,3,'100',1,15,'bonus bAgi,5; bonus bDex,5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28601,'Ru_Gold_Book','Ru Gold Book',5,0,NULL,500,'160',NULL,1,2,0x00000008,63,2,2,3,'120',1,15,'bonus bVit,8; bonus bInt,8;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28601,'Ru_Gold_Book','Ru Gold Book',5,0,NULL,500,'160',NULL,1,2,0x00000008,63,2,2,3,'120',1,15,'bonus bVit,8; bonus bInt,8;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (28602,'Demon_Hunting_Bible','Demon Hunting Bible',5,0,NULL,500,'30:170',NULL,1,2,0x00000008,63,2,2,3,'110',1,15,'bonus bInt,2; bonus bDex,2; .@b = readparam(bInt); bonus2 bSkillAtk,"PR_MAGNUS",30+min(.@b,120);',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (28602,'Demon_Hunting_Bible','Demon Hunting Bible',5,0,NULL,500,'30:170',NULL,1,2,0x00000100,56,2,2,3,'110',1,15,'bonus bInt,2; bonus bDex,2; .@b = readparam(bInt); bonus2 bSkillAtk,"PR_MAGNUS",30+min(.@b,120); bonus bHealPower,10; bonus bAddItemHealRate,10; .@r = (getrefine()*1000); autobonus2 "{ bonus bIgnoreMdefRace,RC_All; }",50,1000+.@r,BF_WEAPON,"{ specialeffect2 EF_FLOWERCAST;}"; bonus bUnbreakableWeapon; bonus bAtkEle,Ele_Holy;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28604,'Crimson_Bible','Crimson Bible',5,20,NULL,450,'45',NULL,1,2,0x00410100,63,2,2,3,'70',1,15,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bMatk,(.@r<=15?(pow(.@r,2)/2):225);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28604,'Crimson_Bible','Crimson Bible',5,20,NULL,450,'45',NULL,1,2,0x00410100,63,2,2,3,'70',1,15,'.@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bMatk,(.@r<=15?(pow(.@r,2)/2):225);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28605,'Book_of_Vicious_Mind','Book of Vicious Mind',5,20,NULL,950,'95',NULL,1,1,0x00010100,63,2,2,4,'160',1,15,'bonus bAtk,pow(min(getrefine(),15),2); bonus bMatk,pow(min(getrefine(),15),2); bonus bUnbreakableWeapon;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28605,'Book_of_Vicious_Mind','Book of Vicious Mind',5,20,NULL,950,'95',NULL,1,1,0x00010100,63,2,2,4,'160',1,15,'bonus bAtk,pow(min(getrefine(),15),2); bonus bMatk,pow(min(getrefine(),15),2); bonus bUnbreakableWeapon;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28606,'Unity_Bible','Unity Bible',5,20,NULL,220,'42',NULL,1,1,0x00410100,63,2,2,3,'1',1,15,'bonus bBaseAtk,pow(getrefine(),2)*125/100;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (28606,'Unity_Bible','Unity Bible',5,20,NULL,220,'42',NULL,1,1,0x00410100,63,2,2,3,'1',1,15,'bonus bBaseAtk,pow(getrefine(),2)*125/100;',NULL,NULL);
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