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@@ -4955,15 +4955,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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case NPC_POWERUP:
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sc_start(bl,SC_INCATKRATE,100,40*skilllv,skill_get_time(skillid, skilllv));
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-//From experience it appears powerup is more hit, not +all stats.
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- sc_start(bl,SC_INCDEX,100,25*skilllv,skill_get_time(skillid, skilllv));
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-// sc_start(bl,SC_INCALLSTATUS,100,skilllv*5,skill_get_time(skillid, skilllv));
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- clif_skill_nodamage(src,bl,skillid,skilllv,1);
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- break;
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-
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+ //Power up is atkrate increase + hit% increase.
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case NPC_AGIUP:
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clif_skill_nodamage(src,bl,skillid,skilllv,
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- sc_start(bl,SC_INCAGI,100,10*skilllv,skill_get_time(skillid, skilllv)));
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+ sc_start(bl,type,100,40*skilllv,skill_get_time(skillid, skilllv)));
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break;
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case NPC_INVISIBLE:
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