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Updated dewata to match the official scripts.

This commit includes a optional SQL upgrade file, that will reset all the dewata quests and the related variables, that your users have done.

Thanks to Euphy for helping me and additionally thanks to Flaid for taking his time to test our conversion.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17178 54d463be-8e91-2dee-dedb-b68131a5f0ec
lemongrass3110 12 years ago
parent
commit
0acdc668f0

+ 2 - 0
npc/kafras/functions_kafras.txt

@@ -143,6 +143,8 @@ function	script	F_Kafra	{
 				case 8: setarray @K_Menu0$[0],"Save","Use Storage","Check Other Information","Cancel"; break;
 				// No Save (Rune Knight)
 				case 9: setarray @K_Menu0$[0],"Use Storage","Rent a Pushcart","Use Teleport Service","Check Other Information","Cancel"; break;
+				// Storage, Save, and Pushcart (Dewata, reorder of case 7)
+				case 10: setarray @K_Menu0$[0],"Use Storage","Save","Rent a Pushcart","Cancel"; break;
 				// Default message (obsolete)
 				default: setarray @K_Menu0$[0],"Save","Use Storage","Use Teleport Service","Rent a Pushcart","Check Other Information","Cancel"; break;
 			}

+ 880 - 928
npc/re/cities/dewata.txt

@@ -1,9 +1,9 @@
 //===== rAthena Script ======================================= 
 //= Dewata Town
 //===== By: ================================================== 
-//= Gennosuke Kouga
+//= Gennosuke Kouga, Muad_Dib
 //===== Current Version: ===================================== 
-//= 1.2
+//= 1.3
 //===== Compatible With: ===================================== 
 //= rAthena SVN
 //===== Description: ========================================= 
@@ -12,305 +12,650 @@
 //= 1.0 First version.
 //= 1.1 Standardized. [Euphy]
 //= 1.2 Fixed Zeny check. [Joseph]
+//= 1.3 Updated to match the official script. [Lemongrass/Euphy]
 //============================================================
 
-dewata,181,88,6	script	Young Man#dewata	536,{
-	mes "[Young Man]";
-	mes "Isn't ^C35817Dewata^000000 beach";
-	mes "really beautiful?";
-	mes "The children always play";
-	mes "at this beach; it really";
-	mes "reminds me of my youth.";
+dewata,221,237,5	script	Young Man#dew-1	536,{
+	mes "[Fruit Fancier]";
+	mes "What's wrong with your faaaaaace? You must really be clueless!";
 	next;
-	mes "[Young Man]";
-	mes "In the evening, you can see";
-	mes "fireworks from this beach.";
-	mes "With the ocean breeze, the crashing waves, and fireworks lighting";
-	mes "the sky, the night is a time of beauty here!";
+	mes "[Fruit Fancier]";
+	mes "Let me drop some knowledge on ya.";
+	next;
+	mes "[Fruit Fancier]";
+	mes "I may be a youngling, but no one knows more than I do about ^777700Palm fruit^000000. All right! What do you want to know?";
+	next;
+	switch(select("About the shell...:About the pulp...:About the palm kernel...:No thanks.")) {
+	case 1:
+		mes "[Fruit Fancier]";
+		mes "So you want to know about Palm fruit's pulp? Let me explain.";
+		next;
+		mes "[Fruit Fancier]";
+		mes "Normally Palm fruit shell is used for making oil. Palm Oil is a useful ingredient for many dishes.";
+		next;
+		mes "[Fruit Fancier]";
+		if (dew_drink > 0)
+			mes "Hmm... Have you met Memo already? Then it should be easy for you to understand.";
+		else
+			mes "If you want to know how to use Palm Oil, go find Memo on the north side of Dewata island. Everyday, he makes traditional drinks with Palm Oil.";
+		next;
+		mes "[Fruit Fancier]";
+		mes "Anyways, we refer to the oil that comes from the Palm fruit as Palm oil or Coconut oil, which is well known for it's quality.";
+		next;
+		mes "[Fruit Fancier]";
+		mes "The leftovers from oil production gets dried, and used for fuel in cooking or heating.";
+		next;
+		mes "[Fruit Fancier]";
+		mes "It burns well and has a good smell, can't get better than that.";
+		next;
+		mes "[Fruit Fancier]";
+		mes "Ok!! That is all about the pulp, it takes too long to explain all those useful effects for Palm fruit shells.";
+		next;
+		mes "[Fruit Fancier]";
+		mes "It's not like this is the extent of my knowledge. Don't get me wrong!";
+		close;
+	case 2:
+		mes "[Fruit Fancier]";
+		mes "So you want to know about the Palm interior? Let me explain.";
+		next;
+		mes "[Fruit Fancier]";
+		mes "Palm tree fruit has 2 layers of pulp. Outside is very rough, and the inside is smooth...";
+		next;
+		mes "[Fruit Fancier]";
+		mes "Hmm... Yes! the pulp of Palm tree fruit is a little bit harder than a walnut shell, must be the water it contains inside.";
+		next;
+		mes "[Fruit Fancier]";
+		mes "Inside of the shell, there's about 300cc water which is useful in quenching people's thirst since Dewata island has very hot weather.";
+		next;
+		mes "[Fruit Fancier]";
+		mes "And it's not like we just throw it away once we drink the water inside!!";
+		next;
+		mes "[Fruit Fancier]";
+		mes "We also can make a quality canteen out of it! Like I said, it has really thick outer shell enough and can act as a water bottle.";
+		next;
+		mes "[Fruit Fancier]";
+		mes "It is also great to make charcoal. Charcoal made out of palm fruit is well known for long lasting and quality fire,";
+		next;
+		mes "[Fruit Fancier]";
+		mes "People love to cook seafoods and chicken with Palm fruit charcoal..";
+		next;
+		mes "[Fruit Fancier]";
+		mes "It has the extra bonus of being burning with a pleasant palm smell";
+		next;
+		mes "[Fruit Fancier]";
+		mes "Ok!! That is all for pulp information, it takes too long to explain all those useful effects.";
+		next;
+		mes "[Fruit Fancier]";
+		mes "It's not like this is all I know. Don't get me wrong!";
+		close;
+	case 3:
+		mes "[Fruit Fancier]";
+		mes "So, you want to know about tender kernel inside? Let me explain for you";
+		next;
+		mes "[Fruit Fancier]";
+		mes "The kernel inside of the hard pulp is used as a natural digestive.";
+		next;
+		mes "[Fruit Fancier]";
+		mes "Not much to say about the kernel inside..";
+		next;
+		mes "[Fruit Fancier]";
+		mes "but we do make sure to use every part of the palm fruit.";
+		next;
+		mes "[Fruit Fancier]";
+		mes "Wouldn't you agree?";
+		close;
+	case 4:
+		mes "[Fruit Fancier]";
+		mes "Arrgg! You have no interest in the world!";
+		close;
+	}
+}
+
+dewata,114,243,6	script	Lazy Young Man#dew	536,1,1,{
+	if (checkweight(1201,1) == 0 || MaxWeight - Weight < 500) {
+		mes "[Lazy Young Man]";
+		mes "Why are you carrying so much? Isn't it heavy?";
+		close;
+	}
+	if (countitem(11534)) {
+		mes "[Lazy Young Man]";
+		mes "Wewt~!! Isn't that Palm Juice?";
+		mes "Can you give me that? I just woke";
+		mes "up, and my throat is parched!";
+		next;
+		switch(select("Give:Do not give")) {
+		case 1:
+			mes "[Lazy Young Man]";
+			mes "Really? For me?? I'll give you this in return... Thanks... Hehe~";
+			delitem 11534,1; //Coco_Juice
+			getrandgroupitem(IG_GiftBox),1;
+			close;
+		case 2:
+			mes "[Lazy Young Man]";
+			mes "So be it~ Ok...";
+			close;
+		}
+	}
+	mes "[Lazy Young Man]";
+	mes "Ah~ Thristy~ Anyone have some Palm";
+	mes "juice for me?~";
 	close;
+OnTouch:
+	if (countitem(11534) == 0) {
+		mes "[Lazy Young Man]";
+		mes "Arrgg~ I'm thirsty~~ so thirsty~~";
+		mes "Give me Palm juice... Palm Juuiice~~";
+		emotion e_an;
+		next;
+		emotion e_an;
+		next;
+		emotion e_an;
+		next;
+		emotion e_an;
+		close;
+	}
+	end;
 }
 
-dewata,159,81,4	script	Tourist#dewata	881,{
+dewata,159,81,4	script	Tourist#dew-1	881,{
 	mes "[Nasolo]";
 	mes "Wow~ Pure ocean, a warm beach...";
-	mes "Perfect for a date with a girlfriend..";
+	mes "Perfect for a date with a girlfriend...";
 	next;
-	emotion e_sob;
 	mes "[Nasolo]";
 	mes "If only I had one...";
+	emotion e_sob;
 	next;
-	emotion e_ohnoes;
 	mes "[Nasolo]";
-	mes "I wonder when  my princess will come..";
+	mes "I wonder when my princess will come...";
+	emotion e_sigh;
 	close;
 }
 
-dewata,154,107,4,	script	Sightseer#dewata	86,{
-	mes "[Tourist]";
-	mes "Wow...";
-	mes "How many has he already eaten?";
-	close;
+dewata,146,109,5	script	Restauranteur#dew	886,{
+	if (checkweight(11532,1) == 0 || checkweight(11533,1) == 0 || MaxWeight - Weight < 500) {
+		mes "[Restauranteur]";
+		mes "You came to taste my dish? It is always good to eat with an empty stomach.";
+		close;
+	}
+	mes "[Restauranteur]";
+	mes "Welcome to the island of Dewata.";
+	mes "I hope you behave like a noble";
+	mes "traveler, unlike some of these";
+	mes "teenage punks...";
+	next;
+	switch(select("About Dewata dishes:Today's menu?:I'm okay.")) {
+	case 1:
+		mes "[Restauranteur]";
+		mes "Need info about our foods? Well... I don't have much to talk about, but feel free to listen if you want.";
+		next;
+		mes "[Restauranteur]";
+		mes "So much to cover, let me begin.";
+		next;
+		mes "[Restauranteur]";
+		mes "First, Dewata dishes have special names based on each cooking recipe,";
+		next;
+		mes "[Restauranteur]";
+		mes "If dish name has 'Goreng' in it, then it is either stir or deep fried food.";
+		next;
+		mes "[Restauranteur]";
+		mes "If it is a type of 'Bakar', then it is a grilled food.";
+		next;
+		mes "[Restauranteur]";
+		mes "And if it's 'Satay', then you are eating a skewered dish.";
+		next;
+		mes "[Restauranteur]";
+		mes "Second, we have dishes named after basic ingredients,";
+		next;
+		mes "[Restauranteur]";
+		mes "In Dewata island, we call rice as Nasi, noodle as Mie, bread as Roti, chicken as Ayam, fish as Ikan, and corn as Jagung.";
+		next;
+		mes "[Restauranteur]";
+		mes "So, if rice is fried we call it 'Nasi Goreng', and fried noodle is 'Mie Goreng'.";
+		next;
+		mes "[Restauranteur]";
+		mes "Well... This is enough to enjoy our foods in Dewata!! If you are hungry, we have our special set menu for only ^0000FF5000^000000 Zeny.";
+		close;
+	case 2:
+		mes "[Restauranteur]";
+		mes "We have 2 items 'Nasi Goreng' and 'Satay'. Which one do you want?";
+		next;
+		switch(select("Nasi Goreng:Satay")) {
+		case 1:
+			mes "[Restauranteur]";
+			mes "This is Nasi Goreng fried with my special sauce plus egg fry on the top. It only costs ^0000FF5000^000000 Zeny.";
+			set .@food,11532;
+			break;
+		case 2:
+			mes "[Restauranteur]";
+			mes "This is the Satay, a slice of meat skewered and grilled over Palm fruit charcoal. It costs only ^0000FF5000^000000 Zeny.";
+			set .@food,11533;
+			break;
+		}
+		next;
+		switch(select("Taste:Walk away")) {
+		case 1:
+			if (Zeny < 5000) {
+				mes "[Restauranteur]";
+				mes "Where's the money kid? Sheesh! No free food here! Ok?";
+				close;
+			}
+			mes "[Restauranteur]";
+			mes "Here's your "+getitemname(.@food)+", you won't regret it!";
+			set Zeny, Zeny - 5000;
+			getitem .@food,1;
+			close;
+		case 2:
+			mes "[Restauranteur]";
+			mes "It's a shame you won't taste this great dish...";
+			close;
+		}
+	case 3:
+		mes "[Restauranteur]";
+		mes "Are you serious? This is not even funny.";
+		close;
+	}
 }
 
-dewata,147,107,5	script	Gourmet#dewata	85,{
-	emotion e_sob;
+dewata,147,107,6	script	Gourmet#dew	85,{
 	mes "[Gourmet]";
-	mes "Oh.. it's like a party in my";
+	mes "Oh... it's like a party in my";
 	mes "mouth... and everyone's invited!";
+	emotion e_sob;
 	next;
-	emotion e_no1;
-	emotion e_sob,0,"Restauranteur#dewata";
 	mes "[Gourmet]";
 	mes "Master~ One more please~";
+	emotion e_no1;
+	emotion e_ok,0,"Restauranteur#dew";
 	next;
 	mes "[Gourmet]";
 	mes "You must try this! The Food here is succulent~";
 	close;
 }
 
-dewata,146,109,5	script	Restauranteur#dewata	886,{
-	set .@n$, "[Restauranteur]";
-	mes .@n$;
-	mes "Welcome to the island of Dewata.";
-	mes "I hope you behave like a noble";
-	mes "traveler, unlike some of these";
-	mes "teenage punks..";
+dewata,154,107,4	script	Sightseer#dew	86,{
+	mes "[Tourist]";
+	mes "Wow...";
+	mes "How many has he already eaten?";
+	emotion e_hmm;
 	next;
-	switch(select("About Dewata dishes:Today's menu?:I'm okay.")) {
-		case 1:
-			mes .@n$;
-			mes "Need info about our foods? Well...";
-			mes "I don't have much to talk about,";
-			mes "but feel free to listen if you want.";
-			next;
-			mes .@n$;
-			mes "So much to cover, let me begin.";
-			next;
-			mes .@n$;
-			mes "First, Dewata dishes have special";
-			mes "names based on each cooking recipe.";
-			next;
-			mes .@n$;
-			mes "If dish name has 'Goreng' in it,";
-			mes "then it is either stir or deep";
-			mes "fried food.";
-			next;
-			mes .@n$;
-			mes "If it is a type of 'Bakar', then";
-			mes "it is a grilled food.";
-			next;
-			mes .@n$;
-			mes "And if it's 'Satay', then you are";
-			mes "eating a skewered dish.";
-			next;
-			mes .@n$;
-			mes "Second, we have dishes named after";
-			mes "basic ingredients.";
-			next;
-			mes .@n$;
-			mes "In Dewata island, we refer to rice";
-			mes "as Nasi, noodle as Mie, bread as";
-			mes "Roti, chicken as Ayam, fish as";
-			mes "Ikan, and corn as Jagung.";
-			next;
-			mes .@n$;
-			mes "So, if rice is fried we call it";
-			mes "'Nasi Goreng', and fried noodle is";
-			mes "'Mie Goreng'.";
-			next;
-			mes .@n$;
-			mes "Well.. This is enough to enjoy our";
-			mes "foods in Dewata! If you are";
-			mes "hungry, we have our special set";
-			mes "menu for only ^0000FF5000^000000 Zeny.";
-			close;
-		case 2:
-			mes .@n$;
-			mes "We have 2 items, 'Nasi Goreng' and";
-			mes "'Satay'. Which one do you want?";
-			next;
-			if(select("Nasi Goreng:Satay")==2) {
-				mes .@n$;
-				mes "This is the Satay, a slice of meat";
-				mes "skewered and grilled over Palm";
-				mes "fruit charcoal. It costs only ^0000FF5000^000000 Zeny.";
-				next;
-				if(select("Taste:Walk away")==2) {
-					mes .@n$;
-					mes "It's a shame you won't taste this great dish..";
-					close; }
-				if (Zeny < 5000) {
-					mes .@n$;
-					mes "Where's the money, kid? Sheesh!";
-					mes "No free food here! Ok?";
-					close; }
-				mes .@n$;
-				mes "Here's your Satay, you won't";
-				mes "regret it!";
-				getitem 11533,1;
-				set Zeny, Zeny-5000;
-				close; }
-			mes .@n$;
-			mes "This is Nasi Goreng fried with my";
-			mes "special sauce and egg fry on the";
-			mes "top. It only costs ^0000FF5000^000000 Zeny.";
-			next;
-			if(select("Taste:Walk away")==2) {
-				mes .@n$;
-				mes "It's a shame you won't taste this great dish..";
-				close; }
-			if (Zeny < 5000) {
-				mes .@n$;
-				mes "Where's the money, kid? Sheesh!";
-				mes "No free food here! Ok?";
-				close; }	
-			mes .@n$;
-			mes "Here's your Nasi Goreng. You won't";
-			mes "regret it!";
-			getitem 11532,1;
-			set Zeny, Zeny-5000;
-			close;
-		case 3:
-			mes .@n$;
-			mes "Are you serious? This is not even funny.";
-			close;
-	}
+	mes "[Tourist]";
+	mes "He must be big eater, not the gourmet...";
+	next;
+	mes "[Tourist]";
+	mes "Have you been to Prontera yet? I think I've seen him somewhere..";
+	close;
 }
 
-dewata,165,103,5	script	Adventurer Semangat	534,{
-	mes "[Adventurer Semangat]";
-	mes "I also traveled around the world";
-	mes "when I was young like you.";
-	mes "^FF0000Moneky, Cuttlefish";
-	mes "Eagle, and Snake^000000,";
-	mes "All were good friends I met";
-	mes "during my travels.";
+dewata,95,203,6	script	Travel Guide#dew	536,{
+	mes "[Guide]";
+	mes "This temple behind me is called Borobudur.";
+	mes "Borobudur temple was built in the 9th century";
+	mes "to venerate the Great Buddha, an ancient religious figure.";
+	emotion e_swt2;
 	next;
-	mes "[Adventurer Semangat]";
-	mes "I still have passion for adventure";
-	mes "and traveling.";
-	mes "But, I can't just leave";
-	mes "my beloved wife and";
-	mes "grandchildren behind...";
+	mes "[Guide]";
+	mes "This temple is made with 6 square platforms and 3 round platforms, and 2672 hand carved relief panels as well as 504 statue of various Buddhas.";
+	emotion e_swt2;
 	next;
-	mes "[Adventurer Semangat]";
-	mes "You will also have something";
-	mes "or someone that is as precious";
-	mes "in your heart someday.";
-	close;	
+	mes "[Guide]";
+	mes "The central stupa, or shrine is located at the center of high platform, which is surrounded by 72 more statues.";
+	emotion e_swt2;
+	next;
+	mes "[Guide]";
+	mes "Even in modern times Borobudur temple is a pilgimage site for many monks worshiping the Buddha. It's also a major tourist attraction, as you can imagine.";
+	emotion e_swt2;
+	next;
+	mes "[Guide]";
+	mes "That is all I have on Borobudur temple, are there any questions?";
+	mes "If not, we can move to the next spot.";
+	close;
 }
 
-dewata,139,114,5	script	Old Wife#dewata	535,{
-	mes "[Semangat's Wife]";
-	mes "Where's that old man";
-	mes "gone off to again?";
-	mes "Have you seen my husband around?";
+dewata,97,207,4	script	Tourist#dew1	803,{
+	mes "[Tourist]";
+	mes "Oh, dag-nabbit... I've gone and";
+	mes "picked the wrong tour guide...";
 	next;
-	if(select("I think I saw him there!:No, I haven't...")==2) {
-		mes "[Semangat's Wife]";
-		mes "Oh. Please let me know";
-		mes "if you ever see him around.";
-		close; }
-	mes "[Semangat's Wife]";
-	mes "He ran away when I was";
-	mes "looking for him. He should";
-	mes "be somewhere, telling tall tales";
-	mes "to some travelers, like always.";
+	mes "[Tourist]";
+	mes "This hombre is a real snooze...";
+	mes "Why make it longer..";
+	emotion e_spin;
 	next;
-	mes "[Semangat's Wife]";
-	mes "I apologize on behalf of";
-	mes "my husband. Please don't";
-	mes "believe his foolish stories,";
-	mes "saying he met with ^FF0000Monkey and";
-	mes "Snakes^000000, or that he fought alongside a ^FF0000Cuttlerfish^000000.";
+	mes "[Tourist]";
+	mes "I need to change my travel agent...";
+	emotion e_sigh;
+	close;
+}
+
+dewata,100,206,4	script	Tourist#dew2	59,{
+	mes "[Tourist]";
+	mes "Hey, let's go there! Hurry up,";
+	mes "while the tour guide is explaining~";
 	next;
-	mes "[Semangat's Wife]";
-	mes "He has been living here";
-	mes "for entire life.";
-	mes "Yet, he always finds some";
-	mes "travelers who will listen to his made-up tales.";
+	mes "[Tourist]";
+	mes "Come on... It doesn't sound like";
+	mes "he's going to stop talking anytime soon.";
 	close;
 }
 
-dewata,249,87,4	script	Mum#dewata	101,{
-	mes "[Mum]";
-	mes "Ukki~ Ukki~ Where did she go?";
+dewata,101,206,4	script	Tourist#dew3	90,{
+	mes "[Tourist]";
+	mes "Aren't we going to get lost without the guide?";
+	next;
+	mes "[Tourist]";
+	mes "We got lost already last time...";
 	close;
 }
 
-dewata,251,85,5	script	Poppa#dewata	97,{
-	mes "[Poppa]";
-	mes "Honey, is Ukki lost again?";
+dewata,99,203,4	script	Tourist#dew4	755,{
+	mes "[Tourist]";
+	mes "Oh~ This is very interesting. A";
+	mes "temple that worships the Buddha...";
+	emotion e_ok;
+	next;
+	mes "[Tourist]";
+	mes "But I don't really get all the";
+	mes "symbology here.";
+	next;
+	mes "[Tourist]";
+	mes "So beautiful... I wonder who built";
+	mes "this place?";
+	close;
+}
+
+dewata,67,186,8	script	Monk#dew1	834,{
+	mes "[Monk]";
+	mes "I am a monk, content to spend my days in religious study.";
+	next;
+	mes "[Monk]";
+	mes "I've just returned from a pilgrimage to Borobudur temple with my fellow monks...";
+	next;
+	mes "[Monk]";
+	mes "Borobudur temple has many pilgrims visiting, since it is one of few temples left for worshipping the Great Buddha.";
+	close;
+}
+
+dewata,65,188,8	script	Monk#dew2	834,{
+	mes "[Monk]";
+	mes "Borobudur temple is one of few temples left for worshiping the Great Buddha.";
+	next;
+	mes "[Monk]";
+	mes "I don't understand why there are only few temples left that follow our ways...";
+	close;
+}
+
+dewata,63,190,8	script	Monk#dew3	834,{
+	mes "[Monk]";
+	mes "Are you a Tourist? You can make an offering and a wish to one of the shrines.";
+	next;
+	mes "[Monk]";
+	mes "Our great Buddha may grant your wish..";
+	close;
+}
+
+dewata,62,192,8	script	Monk#dew4	834,{
+	mes "[Monk]";
+	mes "Our great Buddha is the king of souls and the leader of all good Gods.";
+	next;
+	mes "[Monk]";
+	mes "The Dewata tribes believes in Buddha, the strange thing is they all describe Buddha as different creatures.";
+	next;
+	mes "[Monk]";
+	mes "I'm not really sure about the reason for that. Maybe because there are many different tribes in Dewata with different characteristics.";
+	close;
+}
+
+dewata,89,191,6	script	Small Shrine#dew1	844,{
+	mes "There is a small shrine here. There are many people making wishes.";
+	next;
+	switch(select("Make a donation.:Make a wish.:Walk away.")) {
+	case 1:
+		mes "Donation case says:";
+		mes "^FF00001,000 ~ 100,000 Zeny^000000";
+		mes "How much do you want to donate?";
+		next;
+		input .@input,0,100000;
+		if (.@input < 1000) {
+			mes "- Cancelled. -";
+			close;
+		} else if (.@input <= 50000)
+			set .@good_luck, rand(1,10000);
+		else
+			set .@good_luck, rand(1,5000);
+		if (.@input > Zeny) {
+			mes "- Not enough Zeny. -";
+			close;
+		}
+		mes "What is your wish?";
+		next;
+		input(.@wish$);
+
+		setarray .@wishes$[0],
+			"Power","Strength", //1
+			"Faster","Speed","Quickness","Agility", //2
+			"Skillful Hands","Dex", //4
+			"Healthy","Fitness","Vital", //8
+			"Wisdom","Brain","Study","Int","1st place", //16
+			"Luck","Wealth","Items","Get Item","Goods","Lotto", //32
+			"Full Level","Level","LV", //64
+			"Lover","Girl friend","Boy friend"; //128
+		setarray .@index[0],
+			1,1,2,2,2,2,4,4,8,8,8,16,16,16,16,16,32,32,32,32,32,32,64,64,64,128,128,128;
+			
+		if (.@good_luck == 7 || .@good_luck == 77 || .@good_luck == 777 || .@good_luck == 7777)
+			set .@bonus,1;
+		for(set .@i,0; .@i<getarraysize(.@wishes$); set .@i,.@i+1) {
+			if (compare(.@wish$,.@wishes$[.@i])) {
+				set .@stat, .@stat | .@index[.@i];
+				break;
+			}
+		}
+
+		mes "You make a wish for ^0000FF" + .@wish$ + "^000000 to the small shrine.";
+		next;
+		callsub L_Wish;
+		set Zeny, Zeny - .@input;
+		if (.@stat & 1 && .@bonus)
+			consumeitem 12043; //Str_Dish03
+		else if (.@stat & 2 && .@bonus)
+			consumeitem 12058; //Agi_Dish03
+		else if (.@stat & 4 && .@bonus)
+			consumeitem 12063; //Dex_Dish03
+		else if (.@stat & 8 && .@bonus)
+			consumeitem 12053; //Vit_Dish03
+		else if (.@stat & 16 && .@bonus)
+			consumeitem 12048; //Int_Dish03
+		else if (.@stat & 32 && .@bonus)
+			consumeitem 12068; //Luk_Dish03
+		else if (.@stat & 64) {
+			specialeffect2 EF_ANGEL;
+			mes "- A celestial entity gives you a blessing. -";
+			next;
+		} else if (.@stat & 128) {
+			mes "- The shrine envelops you in a loving aura. -";
+			if ((Sex == 0 && compare(.@wish$,.@wishes$[26])) || (Sex == 1 && compare(.@wish$,.@wishes$[27])))
+				specialeffect2 EF_LIGHTSPHERE;
+			next;
+		}
+		mes "It feels like this wish could come true.";
+		close;
+	case 2:
+		mes "What is your wish?";
+		next;
+		input .@wish$;
+		mes "You have made your wish for ^0000FF" + .@wish$ + "^000000 to the small shrine.";
+		next;
+		callsub L_Wish;
+		mes "It feels like this wish could come true.";
+		close;
+	case 3:
+		close;
+	}
+
+L_Wish:
+	mes "Mysterious energy comes out from the shrine.";
+	specialeffect EF_FLASHER,AREA,"Small Shrine#dew1";
+	specialeffect EF_FLASHER,AREA,"Small Shrine#dew2";
+	specialeffect EF_FLASHER,AREA,"Small Shrine#dew3";
+	specialeffect EF_FLASHER,AREA,"Small Shrine#dew4";
+	next;
+	mes "You have received the shrine's blessing.";
+	specialeffect2 EF_BLESSING;
+	next;
+	return;
+}
+dewata,89,212,6	duplicate(Small Shrine#dew1)	Small Shrine#dew2	844
+dewata,68,212,6	duplicate(Small Shrine#dew1)	Small Shrine#dew3	844
+dewata,68,191,6	duplicate(Small Shrine#dew1)	Small Shrine#dew4	844
+
+dewata,75,122,6	script	Monk#dewt1	834,{
+	mes "[Monk]";
+	mes "You are a stranger here. What brings here to this quiet place?";
+	next;
+	switch(select("I'm sightseeing.:No reason.")) {
+	case 1:
+		mes "[Monk]";
+		mes "Oh, you are a tourist. This is the '^0000FFPagoda^000000' worshiping the great Buddha. Please be respectful of the monks praying here.";
+		close;
+	case 2:
+		mes "[Monk]";
+		mes "Good day to you...";
+		close;
+	}
+}
+
+dewata,69,101,6	script	Monk#dewt2	834,{
+	mes "[Monk]";
+	mes "We have a pagoda for the worship of Buddhas. Each temple has one of these towers, though not many people come here besides other monks.";
+	next;
+	switch(select("I see...:Explain about Buddhas:Ah, okay.")) {
+	case 1:
+		mes "[Monk]";
+		mes "You must feel the compassion of our Buddha!";
+		close;
+	case 2:
+		mes "[Monk]";
+		mes "Buddha is our God from Dewata myth, he is the king of souls and also the leader of good Gods.";
+		next;
+		mes "[Monk]";
+		mes "Buddha is the guardian of souls whom often described in traditional dance as fighting against the magician Rangda.";
+		next;
+		mes "[Monk]";
+		mes "In Dewata we belive there are many deities protecting each island and tribal locale,";
+		next;
+		mes "[Monk]";
+		mes "so we do have different manifestations of the Buddha, usually described as a bear, tiger, dragon, snake, or lion";
+		next;
+		mes "[Monk]";
+		mes "Great Lion is one of famous Buddhas worshipped in Dewata.";
+		next;
+		mes "[Monk]";
+		mes "Hope this was good explanation for you. Let me know if you have anything else you want to know.";
+		close;
+	case 3:
+		mes "[Monk]";
+		mes "Good day to you...";
+		close;
+	}
+}
+
+dewata,71,79,6	script	Monk#dewt3	834,{
+	mes "[Monk]";
+	mes "This tower is built on the edge of coastal cliff. You can pray with a cool ocean breeze in your hair.";
+	next;
+	mes "[Monk]";
+	mes "Come, you should feel the compassion of our Buddha in this pleasant weather.";
 	close;
 }
 
-dewata,227,129,4	script	Sarr#dewata	538,{
-	mes "[Sarr]";
-	mes "They're hiding so I should seek.";
-	mes "I'll find them for sure!~";
-	next;
-	mes "[Sarr]";
-	mes "One~";
-	next;
-	mes "[Sarr]";
-	mes "Two~ Three~";
+dewata,211,272,4	script	Lodge Owner#dew	534,2,3,{
+OnTouch:
+	mes "[Lodge Owner]";
+	mes "These days, we have many honeymooners visiting here.";
 	next;
-	mes "[Sarr]";
-	mes "Four~ Five~ Six~";
+	mes "[Lodge Owner]";
+	mes "It must be the beautiful scenery, right?";
 	next;
-	mes "[Sarr]";
-	mes "... ... ... ...";
+	mes "[Lodge Owner]";
+	mes "I'm happy with my business. Hope all we have a lot more visitors like that.";
 	next;
-	mes "[Sarr]";
-	mes "Ninty nine~ One hundred!!! Now I'm coming~";
+	mes "[Lodge Owner]";
+	mes "Ah! You should bring your lover to Dewata on your honeymoon.";
+	mes "I'll give you a good price-";
 	close;
 }
 
-dewata,193,145,4	script	Sipo#dewata	538,{
-	mes "[Sipo]";
-	mes "Sarr won't find me here, right?";
+dewata,245,244,4	script	Lodge Employee#dew	536,2,3,{
+OnTouch:
+	mes "[Lodge employee]";
+	mes "Argg~ This is really ticking me off!";
+	emotion e_an;
 	next;
-	emotion e_omg,1;
-	emotion e_gg;
-	mes "[Sipo]";
-	mes "I found Siyak!! Come out, come out!!";
+	mes "[Lodge employee]";
+	mes "How come more and more couples come here?";
 	next;
-	mes "[Sipo]";
-	mes "Hehe~ Now Siyak is IT~ I'll just keep hiding in here.";
+	mes "[Lodge employee]";
+	mes "And why do they have act so lovey-dovey? What's up with that?";
+	next;
+	mes "[Lodge employee]";
+	mes "C'mon, show some respect to the people who work here...";
 	close;
 }
 
-dewata,228,177,4	script	Majya#dewata	538,{
-	mes "[Majya]";
-	mes "I was playing hide-and-seek with my friends...";
+dewata,233,263,8	script	Sweet Married Couple#dew1	828,2,3,{
+OnTouch:
+	mes "[Sweet Husband]";
+	mes "You are the most beautiful thing in the world baby~";
+	emotion e_kis;
 	next;
-	emotion e_hmm;
-	mes "[Majya]";
-	mes "I've been just standing here, and";
-	mes "they haven't found me for 3 hours...";
+	mes "[Sweet Wife]";
+	mes "Really? I'm that beautiful? I love you, honey~";
+	emotion e_kis2,0,"Sweet Married Couple#dew2";
 	next;
-	mes "[Majya]";
-	mes "What should I do? Come out? I";
-	mes "don't want to be IT!";
+	mes "[Sweet Married Couple]";
+	mes "Hahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha";
+	mes "Hohohohohohohohohohohohohohohohohohohohohohohohohohohohohohohohohohohoho";
+	emotion e_heh;
+	emotion e_heh,0,"Sweet Married Couple#dew2";
+	next;
+	mes "Come on now, I'm growing tired of this. Let's go.";
 	close;
 }
 
-dewata,269,208,5	script	Little Kid in Town	538,{
-	mes "[Kid]";
-	mes "Hey bro, look at that man!";
+dewata,234,263,8	script	Sweet Married Couple#dew2	727,2,3,{
+OnTouch:
+	mes "[Sweet Wife]";
+	mes "Baby~ You know what flower that is~?";
+	emotion e_what;
 	next;
-	mes "[Kid]";
-	mes "He's been lying there for a week doin' nothin'...";
+	mes "[Sweet Husband]";
+	mes "Hmm? I don't know. But it's really pretty.";
 	next;
-	mes "[Kid]";
-	mes "Who IS that man?";
+	mes "[Sweet Wife]";
+	mes "Baby~ Who's prettier, me or the flower?";
+	emotion e_what;
 	next;
-	mes "[Kid]";
-	mes "I sure don't want to be a lazybones like him when I grown up.";
+	mes "[Sweet Husband]";
+	mes "No matter how pretty the flower is, you are always more beautiful~";
+	emotion e_kis,0,"Sweet Married Couple#dew1";
+	next;
+	mes "[Sweet Wife]";
+	mes "Really? I'm that pretty? I love you, sweetie~";
+	emotion e_kis2;
+	next;
+	mes "[Sweet Married Couple]";
+	mes "Hahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha";
+	mes "Hohohohohohohohohohohohohohohohohohohohohohohohohohohohohohohohohohohoho";
+	emotion e_heh,0,"Sweet Married Couple#dew1";
+	emotion e_heh;
+	next;
+	mes "Come on now, this bores me. Let's move on.";
 	close;
 }
 
-dewata,279,213,4	script	Tourist#dewata-1	887,{
+dewata,279,213,4	script	Tourist#dew-2	887,2,3,{
+OnTouch:
 	mes "[Reclining Tourist]";
 	mes "Wow~ This is really comfy~";
 	next;
@@ -318,827 +663,434 @@ dewata,279,213,4	script	Tourist#dewata-1	887,{
 	mes "I'm having a great time just relaxing.";
 	next;
 	mes "[Reclining Tourist]";
-	mes "You should lie down here, too.";
+	mes "You should lie down here too.";
 	mes "Once you do, you'll never want to get up.";
 	next;
-	emotion e_heh;
 	mes "[Reclining Tourist]";
-	mes "That's why I haven't moved in a";
-	mes "whole week! Hahahaha~";
+	mes "That's why I haven't moved in a whole week! Hahahaha~";
+	emotion e_heh;
 	close;
 }
 
-dewata,280,236,5	script	Settler#dewata	726,{
-	mes "[Settler]";
-	mes "I'm not really from ^C35817Dewata^000000.";
-	mes "But while traveling,";
-	mes "I found this place...";
-	mes "and made my decision";
-	mes "to live in this beautiful town.";
+dewata,269,208,4	script	Little Kid in Town#dew	538,2,3,{
+OnTouch:
+	mes "[Kid]";
+	mes "Hey "+((Sex)?"bro":"sis")+", look at that man!";
 	next;
-	mes "[Settler]";
-	mes "I've been happy to live here,";
-	mes "to find and experience";
-	mes "all these beautiful sights.";
-	mes "It's a dream come true!";
+	mes "[Kid]";
+	mes "He's been lying there for a week doin' nothin'...";
 	next;
-	mes "[Settler]";
-	mes "Would you ever think of settling here too?";
+	mes "[Kid]";
+	mes "Who IS that man?";
+	emotion e_what;
+	next;
+	mes "[Kid]";
+	mes "I don't want to be a lazybones like him when I grow up.";
 	close;
 }
 
-dewata,221,237,5	script	Young Man#dewata-2	536,{
-	set .@n$, "[Fruit Fancier]";
-	mes .@n$;
-	mes "What's wrong with your faaaaaace?";
-	mes "You must really be clueless!";
+dewata,227,129,4	script	Sarr#dew	538,2,3,{
+OnTouch:
+	mes "[Sarr]";
+	mes "They're hiding so I should seek.";
+	mes "I'll find them for sure!-";
 	next;
-	mes .@n$;
-	mes "Let me drop some knowledge on ya.";
+	mes "[Sarr]";
+	mes "One~";
 	next;
-	mes .@n$;
-	mes "I may be a youngling, but no one";
-	mes "knows more than I do about ^C7A317Palm";
-	mes "Fruit^000000. All right! What do you want to know?";
+	mes "[Sarr]";
+	mes "Two~ Three~";
 	next;
-	switch(select("About the shell...:About the pulp...:About the palm kernel...:No thanks.")) {
-		case 1:
-			mes .@n$;
-			mes "So you want to know about Palm";
-			mes "Fruit's pulp? Let me explain.";
-			next;
-			mes .@n$;
-			mes "Normally Palm Fruit's shell is";
-			mes "used for making oil. Palm Oil is a";
-			mes "useful ingredient for many dishes.";
-			next;
-			mes .@n$;
-			mes "If you want to know how to use";
-			mes "Palm Oil, go and find Memo on the";
-			mes "north side of Dewata island. Every";
-			mes "day he makes traditional drinks with Palm Oil.";
-			next;
-			mes .@n$;
-			mes "Anyway, we refer to the oil that";
-			mes "comes from the Palm Fruit as Palm";
-			mes "Oil or Coconut Oil, which is well";
-			mes "known for its quality.";
-			next;
-			mes .@n$;
-			mes "The leftovers from oil production";
-			mes "get dried, and are used for fuel";
-			mes "in cooking or heating.";
-			next;
-			mes .@n$;
-			mes "It burns well and has a good smell. It can't get better than that.";
-			next;
-			mes .@n$;
-			mes "Ok!! That is all about pulp!";
-			mes "It takes too long to explain all";
-			mes "the useful effects of Palm Fruit shells.";
-			next;
-			mes .@n$;
-			mes "It's not like this is extent of";
-			mes "my knowledge. Don't get me wrong!";
-			close;
-		case 2:
-			mes .@n$;
-			mes "So, you want to know about the";
-			mes "Palm interior? Let me explain.";
-			next;
-			mes .@n$;
-			mes "Palm tree fruit has 2 layers of";
-			mes "pulp. The outside is very rough,";
-			mes "and the inside is smooth.";
-			next;
-			mes .@n$;
-			mes "Hmm... Yes! The pulp of the Palm";
-			mes "tree fruit is a little harder than";
-			mes "a walnut shell. It must be the";
-			mes "water that it contains inside.";
-			next;
-			mes .@n$;
-			mes "Inside of the shell, there's about";
-			mes "300cc water, which is useful in";
-			mes "quenching people's thirst since";
-			mes "Dewata island has very hot weather.";
-			next;
-			mes .@n$;
-			mes "And it's not like we just throw it";
-			mes "away one we drink the water inside!!";
-			next;
-			mes .@n$;
-			mes "We can also make a quality canteen";
-			mes "out of it! Like i said, it has a";
-			mes "really thick outer shell, enough";
-			mes "to act as water bottle.";
-			next;
-			mes .@n$;
-			mes "It is also great to make charcoal.";
-			mes "Charcoal made out of palm fruit is";
-			mes "well known for long-lasting and";
-			mes "quality fire.";
-			next;
-			mes .@n$;
-			mes "People love to cook seafood and";
-			mes "chicken with Palm Fruit charcoal.";
-			next;
-			mes .@n$;
-			mes "It has the extra bonus of";
-			mes "burning with a pleasant palm smell.";
-			next;
-			mes .@n$;
-			mes "Ok!! That is all for pulp";
-			mes "information. It takes too long to";
-			mes "explain all the useful effects.";
-			next;
-			mes .@n$;
-			mes "It's not like this is all I know.";
-			mes "Don't get me wrong!";
-			close;
-		case 3:
-			mes .@n$;
-			mes "So, you want to know about tender";
-			mes "kernel inside? Let me explain.";
-			next;
-			mes .@n$;
-			mes "Ther kernel inside of the hard pulp is used as a natural digestive.";
-			next;
-			mes .@n$;
-			mes "Not much to say about the kernel inside...";
-			next;
-			mes .@n$;
-			mes "But we do make sure to use every";
-			mes "part of the palm fruit.";
-			next;
-			mes .@n$;
-			mes "Wouldn't you argee?";
-			close;
-		case 4:
-			mes .@n$;
-			mes "Argh! You have no interest in the world!";
-			close;
-	}
-}
-
-dewata,245,244,4	script	Lodge Employee	536,{
-	mes "[Lodge Employee]";
-	mes "Argg~ This is really ticking me off!";
-	close;
-}
-
-dewata,204,230,5	script	Dieting Lady	537,{
-	
-	if (!countitem(11533)) {
-		mes "[Dieting Lady]";
-		mes "Ah~ I'm starving!!";
-		mes "I should be on a diet now.";
-		mes "Why am I hungry?";
-		next;
-		mes "[Dieting Lady]";
-		mes "Don't talk to me too much!!";
-		mes "I want to try that grilled ^348017Satay^000000";
-		mes "so much~!!!!!";
-		close; }
-	mes "[Dieting Lady]";
-	mes "Is that mouth-watering";
-	mes "^348017Satay^000000 for me?";
+	mes "[Sarr]";
+	mes "Four~ Five~ Six~";
 	next;
-	if(select("Yes, want a taste?:No, it's for me!")==2) {
-		emotion e_pif;
-		mes "[Dieting Lady]";
-		mes "Argh... You are so greedy!";
-		mes "Since you don't want to share...";
-		mes "I shouldn't cheat on my diet";
-		mes "even for something that looks and";
-		mes "smells so good...";
-		close; }
-	mes "[Dieting Lady]";
-	mes "Thank you so much!!";
-	mes "I've been so hungry~!!";
-	mes "The smell of this ^348017Satay^000000";
-	mes "is so good~!";
-	delitem 11533,1;
+	mes "[Sarr]";
+	mes "... ... ... ...";
 	next;
-	getitem 11533,1;
-	mes "[Dieting Lady]";
-	mes "Ah... gotta come back to my senses.";
-	mes "Too much of a good thing is bad...";
-	mes "I should stick with my diet.";
-	mes "Sorry, I'll give it back to you.";
+	mes "[Sarr]";
+	mes "Ninty nine~ One hundred!!! Now I'm coming~";
 	close;
 }
 
-dewata,179,204,4	script	Young Lady#dewata	537,{
-	mes "[Young Lady]";
-	mes "When you are outside of the town";
-	mes "and meet ^FF0000Tiger, Monkey, or Pig^000000,";
-	mes "make sure avoid them.";
+dewata,239,140,4	script	Siyak#dew	539,2,3,{
+OnTouch:
+	mes "[Siyak]";
+	mes "Hey come on, move over~ He's gonna find me~~";
 	next;
-	select("What do you mean?");
-	mes "[Young Lady]";
-	mes "I haven't seen yet,";
-	mes "but legend says there's a";
-	mes "cruel monster named ^FF0000Leak^000000";
-	mes "which can transform into an animal";
-	mes "and hypnotize people into killing.";
+	mes "[Sarr]";
+	mes "I found Siyak!! Come out, come out!!";
+	emotion e_gg,0,"Sarr#dew";
+	emotion e_omg;
+	emotion e_gg,0,"Sipo#dew";
+	emotion e_omg,1;
 	next;
-	mes "[Young Lady]";
-	mes "You know the dangers of this world.";
-	mes "It never hurts to be careful,";
-	mes "even if it's just an urban legend.";
+	mes "[Siyak]";
+	mes "Arrgg!! This is all your fault~!!";
+	emotion e_an;
 	close;
 }
 
-dewata,144,216,4	script	Energetic Kid	538,{
-	mes "[Energetic Kid]";
-	mes "My parents used to tell me...";
+dewata,193,145,4	script	Sipo#dew	538,2,3,{
+OnTouch:
+	mes "[Sipo]";
+	mes "Sarr won't find me here, right?";
 	next;
-	mes "[Energetic Kid]";
-	mes "^348017- Son, -";
-	mes "- You should study hard. -";
-	mes "- Be happy. -";
-	mes "- Live a slow -";
-	mes "- and safe life. -";
-	mes "- The moutain over yonder -";
-	mes "- will always be there for you. -^000000";
+	mes "[Sarr]";
+	mes "I found Siyak!! Come out come out!!";
+	emotion e_gg,0,"Sarr#dew";
+	emotion e_omg,0,"Siyak#dew";
+	emotion e_gg;
+	emotion e_omg,1;
 	next;
-	mes "[Energetic Kid]";
-	mes "Isn't it a great philosophy?";
-	mes "I want to live that way";
-	mes "and become a great person,";
-	mes "and help all of the people in our";
-	mes "town live happily ever after!";
+	mes "[Sipo]";
+	mes "Hehe~ Now Siyak is IT~ I'll just keep hiding in here.";
 	close;
 }
 
-dewata,117,156,5	script	Dreaming Kid	538,{
-	mes "[Dreaming Kid]";
-	mes "My granny says";
-	mes "there was once a bird named ^FF0000Garuda^000000";
-	mes "who flew above this town.";
-	mes "Afterwards we had some great harvests";
-	mes "and were able to live happily.";
+dewata,228,177,4	script	Majya#dew	538,2,3,{
+OnTouch:
+	mes "[Majya]";
+	mes "I was playing hide-and-seek with my friends...";
 	next;
-	mes "[Dreaming Kid]";
-	mes "I want to see that bird";
-	mes "flying above our town again!";
-	mes "Then my mom, dad";
-	mes "granny, and grandpa";
-	mes "can be happy like the old times.";
-	mes "What do you think?";
+	mes "[Majya]";
+	mes "I've been just standing here, and they haven't found me for 3 hours...";
+	emotion e_hmm;
+	next;
+	mes "[Majya]";
+	mes "What should I do? Come out? I don't want to be IT...";
 	close;
 }
 
-dewata,211,272,4	script	Lodge Owner	534,{
-	mes "[Lodge Owner]";
-	mes "These days we have many";
-	mes "honeymooners visiting us.";
+dewata,278,100,4	script	Missing Child#dew	703,2,3,{
+OnTouch:
+	mes "[Ukki]";
+	mes "WaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaa~";
+	emotion e_sob;
+	emotion e_swt2;
 	next;
-	mes "[Lodge Owner]";
-	mes "It must be the beautiful scenery, right?";
+	mes "["+strcharinfo(0)+"]";
+	mes "Hey, kid...";
 	next;
-	mes "[Lodge Owner]";
-	mes "I'm happy with my business. I hope";
-	mes "we have a lot more visitors like that.";
+	mes "[Ukki]";
+	mes "WaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaaWaa~";
+	emotion e_sob;
 	next;
-	mes "[Lodge Owner]";
-	mes "Ah! You should bring your lover to";
-	mes "Dewata on your honeymoon.";
-	mes "I'll give you a good price~";
+	mes "[Ukki]";
+	mes "Mama~ Papa~ Where are youuu~ Waa~";
+	emotion e_sob;
+	emotion e_swt2;
+	next;
+	mes "["+strcharinfo(0)+"]";
+	mes "... ... ...";
+	emotion e_dots,1;
 	close;
 }
 
-dewata,233,263,7	script	Sweet Married Couple#1	828,{
-	emotion e_kis;
-	mes "[Sweet Husband]";
-	mes "You are the most beautiful thing in";
-	mes "the world, baby~";
-	next;
-	emotion e_kis2;
-	mes "[Sweet Wife]";
-	mes "Really? I'm that beautiful? I love";
-	mes "you, honey~";
+dewata,249,87,4	script	Mum#dew	101,2,3,{
+OnTouch:
+	mes "[Mum]";
+	mes "Ukki~ Ukki~ Where did she go?";
+	emotion e_wah;
 	next;
-	emotion e_heh;
-	emotion e_heh,1,"Sweet Married Couple#2";
-	mes "[Sweet Married Couple]";
-	mes "Hahahahahahahahahahahahahahahahahah";
-	mes "ahahahahahahahahahahahahahahahahahaha";
-	mes "Hohohohohohohohohohohohohohohohohoh";
-	mes "ohohohohohohohohohohohohohohohohohoho";
+	mes "[Mum]";
+	mes "I can't take my eyes of her for a second...";
 	next;
-	mes "[Sweet Husband]";
-	mes "Come on now, I'm growing tired of this. Let's go.";
+	mes "[Mum]";
+	mes "Ukki~";
+	emotion e_wah;
 	close;
 }
 
-dewata,234,263,7	script	Sweet Married Couple#2	727,{
-	emotion e_what;
-	mes "[Sweet Wife]";
-	mes "Baby~ You know what flower that is~?";
-	next;
-	mes "[Sweet Husband]";
-	mes "Hmm? I don't know. But it's really pretty.";
-	next;
-	emotion e_what;
-	mes "[Sweet Wife]";
-	mes "Baby~ Who's prettier, me or the flower?";
-	next;
-	emotion e_kis;
-	mes "[Sweet Husband]";
-	mes "No matter how pretty the flower is,";
-	mes "you are always more beautiful~";
+dewata,251,85,6	script	Poppa#dew	97,2,3,{
+OnTouch:
+	mes "[Poppa]";
+	mes "Honey, is Ukki lost again?";
+	emotion e_what;
 	next;
-	emotion e_kis2;
-	mes "[Sweet Wife]";
-	mes "Really? I'm that pretty? I love you, sweetie~";
+	mes "[Poppa]";
+	mes "Arrgg... I can't go anywhere with her... How many times already?";
+	emotion e_swt2;
 	next;
-	emotion e_heh;
-	emotion e_heh,1,"Sweet Married Couple#1";
-	mes "[Sweet Married Couple]";
-	mes "Hahahahahahahahahahahahahahahahahah";
-	mes "ahahahahahahahahahahahahahahahahahaha";
-	mes "Hohohohohohohohohohohohohohohohohoh";
-	mes "ohohohohohohohohohohohohohohohohohoho";
+	mes "[Daddy]";
+	mes "She's gotten lost in Louyang, Amatsu, Moscovia, Brasilis, Kunlun,";
+	mes "and in Ayothaya...";
+	emotion e_swt2;
 	next;
-	mes "[Sweet Wife]";
-	mes "Come on now, this bores me. Let's move on.";
+	mes "[Daddy]";
+	mes "What!! It's already been 7 times including this time in Dewata... 7 times!!!!!!";
+	emotion e_otl;
 	close;
 }
 
-dewata,278,281,4	script	Happily Married Grandpa	534,{
+dewata,278,281,4	script	Happily Married Grandpa#dew	534,{
 	mes "[Happily Married Grandpa]";
 	mes "Today, I should ask my lady to";
-	mes "cook me some ^348017fried rice^000000.";
+	mes "cook me some ^006400fried rice^000000.";
 	next;
 	mes "[Happily Married Grandpa]";
-	mes "My wife's ^348017fried rice^000000 is";
+	mes "My wife's ^006400fried rice^000000 is";
 	mes "always very special!";
 	next;
-	emotion e_lv;
 	mes "[Happily Married Grandpa]";
 	mes "It makes me love her even more.";
 	mes "You can't imagine the wonderful flavor!";
+	emotion e_lv;
 	close;
 }
 
-dewata,280,277,4	script	Happily Married Grandma	535,{
-	emotion e_swt2;
+dewata,280,277,4	script	Happily Married Grandma#dew	535,{
 	mes "[Happily Married Grandma]";
 	mes "In my younger days,";
-	mes "there were many gentleman";
+	mes "there were many gentleman callers";
 	mes "who wanted to court me.";
+	emotion e_swt2;
 	next;
 	mes "[Happily Married Grandma]";
 	mes "Yet, I met just the right guy,";
 	mes "and got married.";
 	mes "I asked what he likes best";
 	mes "about me, he said it was";
-	mes "my homemade ^348017fried rice^000000.";
+	mes "my homemade ^006400fried rice^000000";
 	next;
 	mes "[Happily Married Grandma]";
 	mes "And since then, he only asks me";
-	mes "to make ^348017fried rice^000000 for dinner.";
-	mes "Over 40 years of marriage and";
-	mes "he still doesn't get tired of it.";
+	mes "to make ^006400fried rice^000000 for dinner.";
+	mes "Over 40 years of marriage";
+	mes "and he still doesn't get tired ot it.";
 	next;
-	emotion e_lv;
 	mes "[Happily Married Grandma]";
 	mes "I always think it was lucky";
 	mes "to be growing old with a guy";
 	mes "who loves what I cook.";
+	emotion e_lv;
 	close;
 }
 
-dewata,114,243,5	script	Lazy Young Man	536,1,1,{
-	if (countitem(11534)) {
-		mes "[Lazy Young Man]";
-		mes "Wewt~!! Isn't that Palm Juice?";
-		mes "Can you give me that? I just woke";
-		mes "up, and my throat is parched!";
-		next;
-		if(select("Give:Don't give")==2) {
-			mes "[Lazy Young Man]";
-			mes "So be it~ Ok...";
-			close; }
-		mes "[Lazy Young Man]";
-		mes "Really? For me?? I'll give you this in return... Thanks!";
-		delitem 11534,1;
-		// Need more information
-		if (rand(1,2)==1) getitem 7034,1; // Red Stocking
-		else getitem 735,1; // Chung Jah
-		close; }
-	mes "[Lazy Young Man]";
-	mes "Ah~ Thristy~ Anyone have some Palm";
-	mes "juice for me?~";
-	close;
-OnTouch:
-	if (countitem(11534)) end;
-	for(set .@i,0; .@i<4; set .@i,.@i+1) {
-		emotion e_an;
-		mes "[Lazy Young Man]";
-		mes "Arrgg~ I'm thirsty~~ so thirsty~~";
-		mes "Give me Palm juice... Palm Juuiice~~";
-		if (.@i==3) close;
-		next;
-	}
-}
-
-dewata,127,248,5	script	Wishing Kid	539,{
-	mes "[Wishing Kid]";
-	mes "My family has been brewing";
-	mes "traditional Dewata Wine for ages.";
-	mes "I want to drink it myself,";
-	mes "but my dad says I'm too young.";
-	mes "He said I can drink it";
-	mes "only after I sleep for over";
-	mes "^FF0000100 days^000000.";
-	next;
-	mes "[Wishing Kid]";
-	mes "All grown-ups love to drink";
-	mes "my dad's wine.";
-	mes "I want to try some so bad.";
-	mes "But, what should I do...?";
-	mes "I've forgotten how many ^FF0000nights^000000";
-	mes "I've already slept... boo hoo!";
-	close;
-}
-
-dewata,75,122,5	script	Monk#dewata-1	834,{
-	mes "[Monk]";
-	mes "You are stranger here. What";
-	mes "brings here to this quiet place?";
+dewata,165,103,6	script	Adventurer Semangat#dew	534,{
+	mes "[Adventurer Semangat]";
+	mes "I also traveled around the World";
+	mes "When I was young like you.";
+	mes "^FF0000Monkey, Cuttlefish^000000";
+	mes "^FF0000Eagle, and Snake^000000,";
+	mes "all were good friends I met";
+	mes "during my travels.";
 	next;
-	if(select("I'm sightseeing:No reason")==2) {
-		mes "[Monk]";
-		mes "Good day to you...";
-		close; }
-	mes "[Monk]";
-	mes "Oh, you are a tourist. This is the";
-	mes "'^0000FFPadoga^000000' worshiping the great";
-	mes "Buddha. Please be respectful of";
-	mes "the monks praying here.";
-	close;
-}
-
-dewata,71,79,0	script	Monk#dewata-2	834,{
-	mes "[Monk]";
-	mes "This tower is built on the edge of a";
-	mes "coastal cliff. You can pray with the";
-	mes "cool ocean breeze in your hair.";
+	mes "[Adventurer Semangat]";
+	mes "I still have passion for adventure and traveling.";
+	mes "But, I can't just leave";
+	mes "my beloved wife and";
+	mes "grandchildren behind...";
 	next;
-	mes "[Monk]";
-	mes "Come, you should feel the";
-	mes "compassion of our Buddha in this";
-	mes "pleasant weather.";
+	mes "[Adventurer Semangat]";
+	mes "You will also have something";
+	mes "or someone that is as precious";
+	mes "in your heart someday.";
 	close;
 }
 
-dewata,69,101,5	script	Monk#dewata-3	834,{
-	mes "[Monk]";
-	mes "We have the pagoda for the worship of";
-	mes "Buddhas. Each temple has one of";
-	mes "these towers, though not many";
-	mes "people come here besides other monks.";
+dewata,139,114,6	script	Semangat's Wife#dew	535,{
+	mes "[Semangat's Wife]";
+	mes "Where's that old man";
+	mes "gone off to again?";
+	mes "Have you seen my husband around?";
 	next;
-	switch(select("I see...:Explain about Buddhas:Ah, okay.")) {
-		case 1:
-			mes "[Monk]";
-			mes "You must feel the compassion of our Buddha!";
-			close;
-		case 2:
-			mes "[Monk]";
-			mes "Buddha is our God from Dewata myth,";
-			mes "the king of souls and also";
-			mes "the leader of good gods.";
-			next;
-			mes "[Monk]";
-			mes "Buddha is the guardian of souls,";
-			mes "often described in traditional";
-			mes "Dance fighting against the";
-			mes "Magician Rangda.";
-			next;
-			mes "[Monk]";
-			mes "In Dewata we believe there are many";
-			mes "deities protecting each island and";
-			mes "tribal locale.";
-			next;
-			mes "[Monk]";
-			mes "So we do have different";
-			mes "manifestations of the Buddha,";
-			mes "usually described as a bear, tiger,";
-			mes "dragon, snake, or lion.";
-			next;
-			mes "[Monk]";
-			mes "Great Lion is one of the famous Buddhas";
-			mes "worshipped in Dewata.";
-			next;
-			mes "[Monk]";
-			mes "I hope this was a good explanation";
-			mes "for you. Let me know if there is";
-			mes "anything else you want to know.";
-			close;
-		case 3:
-			mes "[Monk]";
-			mes "Good day to you...";
-			close;
+	switch(select("I think I saw him there..:No I haven't..")) {
+	case 1:
+		mes "[Semangat's Wife]";
+		mes "He ran away when";
+		mes "I was looking for him.";
+		mes "Should be somewhere, telling tall tales";
+		mes "to some travelers, like always.";
+		next;
+		mes "[Semangat's Wife]";
+		mes "I apologize";
+		mes "on behalf of my husband.";
+		mes "Please don't believe his foolish stories";
+		mes "saying he met with ^FF0000Monkeys and Snakes^000000, or";
+		mes "that he fought alongside a ^FF0000Cuttlefish^000000.";
+		next;
+		mes "[Semangat's Wife]";
+		mes "He has been living here";
+		mes "for entire life.";
+		mes "Yet, always find some travelers,";
+		mes "and who will listen to his made-up tales.";
+		close;
+	case 2:
+		mes "[Semangat's Wife]";
+		mes "Oh. Please let me know";
+		mes "if you ever see him around.";
+		close;
 	}
 }
 
-dewata,67,186,7	script	Monk#dewata-4	834,{
-	mes "[Monk]";
-	mes "I am a monk, content to spend my days in religious study.";
-	next;
-	mes "[Monk]";
-	mes "I've just returned from a";
-	mes "pilgrimage to Borobudur temple with";
-	mes "my fellow monks...";
+dewata,181,88,6	script	Young Man#dew-2	536,{
+	mes "[Young Man]";
+	mes "Isn't ^8B4513Dewata^000000 beach";
+	mes "really beautiful?";
+	mes "The children always play";
+	mes "at this beach. It really";
+	mes "reminds me of my youth."
 	next;
-	mes "[Monk]";
-	mes "Borobudur temple has many pilgrims";
-	mes "visiting, since it is one of few";
-	mes "temples left worshipping the";
-	mes "Great Buddha.";
+	mes "[Young Man]";
+	mes "At the evening, you can see";
+	mes "fireworks from the beach.";
+	mes "With ocean breeze, the crashing waves,";
+	mes "and fireworks lighting the sky,";
+	mes "the nighttime is a time of beauty here!";
 	close;
 }
 
-dewata,65,188,7	script	Monk#dewata-5	834,{
-	mes "[Monk]";
-	mes "Borobudur temple is one of few";
-	mes "temples left worshipping the";
-	mes "Great Buddha.";
+dewata,179,204,4	script	Young Lady#dew	537,{
+	mes "[Young Lady]";
+	mes "When you are outside of the town,";
+	mes "and meet ^FF0000Tiger, Monkey, or pig^000000,";
+	mes "make sure to avoid them.";
 	next;
-	mes "[Monk]";
-	mes "I' don't understand why there are";
-	mes "only a few temples left that follow";
-	mes "our ways...";
-	close;
-}
-
-dewata,63,190,7	script	Monk#dewata-6	834,{
-	mes "[Monk]";
-	mes "Are you a Tourist? You can make an";
-	mes "offering and a wish to one of the shrines.";
+	select("What do you mean?");
+	mes "[Young Lady]";
+	mes "I haven't seen yet,";
+	mes "but legend says there's a";
+	mes "cruel monster named ^FF0000Leak^000000";
+	mes "which can transform into an animal";
+	mes "and hypnotize people into killing.";
 	next;
-	mes "[Monk]";
-	mes "Our Great Buddha may grant your wish...";
+	mes "[Young Lady]";
+	mes "You know the dangers of this world.";
+	mes "It's never hurts to be careful";
+	mes "even if it's just an urban legend.";
+	//emotion ET_SCRATCH; //TODO
 	close;
 }
 
-dewata,61,192,7	script	Monk#dewata-7	834,{
-	mes "[Monk]";
-	mes "Our Great Buddha is the king of";
-	mes "souls and the leader of all good gods.";
+dewata,280,236,4	script	Settler#dew	726,{
+	mes "[Settler]";
+	mes "I'm not really from ^8B4513Dewata^000000.";
+	mes "But while traveling,";
+	mes "I found this place...";
+	mes "And made my decision";
+	mes "to live in this beautiful town.";
 	next;
-	mes "[Monk]";
-	mes "The Dewata tribes believe in";
-	mes "Buddha, but the strange thing is how they";
-	mes "all describe Buddha as different creatures.";
+	mes "[Settler]";
+	mes "I've been happy to live here";
+	mes "and to find and experience";
+	mes "all these beautiful sights.";
+	mes "It's a dream come true.";
 	next;
-	mes "[Monk]";
-	mes "I'm not really sure about the";
-	mes "reason for that. Maybe because";
-	mes "there are many different tribes in";
-	mes "Dewata with different characteristics.";
+	mes "[Settler]";
+	mes "Would you ever think of";
+	mes "settling here too?";
 	close;
 }
 
-dewata,89,191,0	script	Small Shrine#A::DewShrine	111,{
-	mes "- There is a small shrine here. -";
-	mes "There are many people making wishes.";
-	next;
-	switch(select("Make a donation:Make a wish:Walk away.")) {
-		case 1:
-			mes "Donation case says:";
-			mes "^FF00001,000 ~ 100,000 Zeny^000000";
-			mes "How much you want to donate?";
-			next;
-			input .@donate,0,100000;
-			if (.@donate < 1000) {
-				mes "- Cancelled. -";
-				close; }
-			if (.@donate > Zeny) {
-				mes "- Not enough Zeny. -";
-				close; }
-			mes "- What do you wish for? -";
-			next;
-			input .@wish$;
-			mes "You have donated to the small shrine and made the wish ^0000FF"+.@wish$+"^000000.";
-			next;
-			set Zeny, Zeny-.@donate;
-			specialeffect EF_FLASHER;
-			mes "- Mysterious energy comes out from the shrine. -";
-			next;
-			skilleffect 34,0; sc_start SC_BLESSING,360000,10;
-			mes "- You have received the shrine's blessing. -";
-			next;
-			mes "- It feels like this wish could come true. -";
-			close;	
-		case 2:
-			mes "- What is your wish? -";
-			next;
-			input .@wish$;
-			mes "- You have made your wish for ^0000FF"+.@wish$+"^000000 at this small shrine. -";
-			next;
-			specialeffect EF_FLASHER;
-			mes "- Mysterious energy comes out from the shrine. -";
-			next;
-			skilleffect 34,0; sc_start SC_BLESSING,60000,1;
-			mes "- You have received the shrine's blessing. -";
-			next;
-			mes "- It feels like this wish could come true. -";
-			close;
-		case 3:
-			close;
-	}
-}
-
-dewata,89,212,0	duplicate(DewShrine)	Small Shrine#B	111
-dewata,68,212,0	duplicate(DewShrine)	Small Shrine#C	111
-dewata,68,191,0	duplicate(DewShrine)	Small Shrine#D	111
-
-dewata,78,192,5	script	Borobudur Temple Manager	536,{
-	mes "[Borobudur Temple Manager]";
-	mes "The weather today is so beautiful.";
-	if (checkquest(9164)>=0 && countitem(11533)) {
-		next;
-		mes "[Borobudur Temple Manager]";
-		mes "By the way, do you have";
-		mes "something to tell me...?";
-		next;
-		select("^0000FFTribal Chief Paiko^000000");
-		mes "[Borobudur Temple Manager]";
-		mes "I never knew such a thing had";
-		mes "happened. If you had told me in";
-		mes "advance, I could have helped at";
-		mes "least a little bit.";
-		mes "Still, things have gone well with your help.";
-		next;
-		mes "[Borobudur Temple Manager]";
-		mes "Ah, it is the ^4AA02CSatay^000000 that I";
-		mes "sampled when the tribe invited me some time ago.";
-		next;
-		mes "[Borobudur Temple Manager]";
-		mes "Good~ This is the same taste I";
-		mes "remember. To give my thanks";
-		mes "I will pass along story";
-		mes "that may interest you.";
-		next;
-		mes "[Borobudur Temple Manager]";
-		mes "Legend tells of a strange bird";
-		mes "called ^FF0000Garuda^000000.";
-		mes "It has the torso, arms and legs of";
-		mes "a human but has the head and beak";
-		mes "of an eagle.";
-		next;
-		mes "[Borobudur Temple Manager]";
-		mes "The Story of this bird describes";
-		mes "it helping the gods exterminate";
-		mes "wicked demons and snakes.";
-		next;
-		mes "[Borobudur Temple Manager]";
-		mes "The tale has been passed down from";
-		mes "generation to generation.";
-		mes "Quite interesting, isn't it?";
-		next;
-		mes "[Borobudur Temple Manager]";
-		mes "I am sure in the village of the";
-		mes "^C35817Jaty Tribe^000000 there are many";
-		mes "legendary stories.";
-		mes "When I get to meet the Chief, I";
-		mes "will hear many such stories for sure.";
+dewata,204,230,6	script	Dieting Lady#dew	537,{
+	if (countitem(11533) == 0) {
+		mes "[Dieting Lady]";
+		mes "Ah~ I'm starving!!";
+		mes "I should be on a diet now.";
+		mes "Why am I still hungry?";
 		next;
-		mes "[Borobudur Temple Manager]";
-		mes "I am not certain when we will";
-		mes "cross paths again, but I hope we";
-		mes "will meet again someday.";
-		mes "I wish you a pleasant journey,";
-		mes "young traveler.";
-		delitem 11533,1;
-		changequest 9164,9165; }
-	close;
-}
-
-dewata,95,203,5	script	Travel Guide#dewata	536,{
-	emotion e_swt2;
-	mes "[Travel Guide]";
-	mes "This temple behind me is called";
-	mes "Borobudur.";
-	mes "Borobudur temple was built in the";
-	mes "9th century";
-	mes "to venerate the Great Buddha, an";
-	mes "ancient religious figure.";
-	next;
-	emotion e_swt2;
-	mes "[Travel Guide]";
-	mes "This temple is made with 6 square";
-	mes "platforms and 3 round platforms,";
-	mes "and 2672 hand carved relief panels";
-	mes "as well as 504 statues of various";
-	mes "Buddhas.";
-	next;
-	emotion e_swt2;
-	mes "[Travel Guide]";
-	mes "The central stupa, or shrine, is";
-	mes "located at the center of the high";
-	mes "platform, surrounded by 72";
-	mes "more statues.";
-	next;
-	emotion e_swt2;
-	mes "[Travel Guide]";
-	mes "Even in modern times Borobudur";
-	mes "temple is the pilgrimage site for many";
-	mes "monks worshipping the Buddha. It's";
-	mes "also a major tourist attraction, as";
-	mes "you can imagine.";
-	next;
-	mes "[Travel Guide]";
-	mes "That is all I have on Borobudur";
-	mes "temple, are there any questions?";
-	mes "If not, we can move to the next spot.";
-	close;
-}
-
-dewata,97,207,4	script	Tourist#dewata-2	803,{
-	mes "[Tourist]";
-	mes "Oh, dag-nabbit... I've gone and";
-	mes "picked the wrong tour guide...";
-	next;
-	emotion e_turn;
-	mes "[Tourist]";
-	mes "This hombre is a real snooze...";
-	mes "Why make it longer..";
+		mes "[Dieting Lady]";
+		mes "Don't talk to me too much!!";
+		mes "I want to try that grilled ^006400Satay^000000";
+		mes "so much~!!!!!";
+		close;
+	}
+	mes "[Dieting Lady]";
+	mes "Is that mouth-watering";
+	mes "^006400Satay^000000 for me?";
 	next;
-	emotion e_sigh;
-	mes "[Tourist]";
-	mes "I need to change my travel agent...";
-	close;
+	switch(select("Yes, want a taste?:No, it's for me!")) {
+	case 1:
+		delitem 11533,1; //Satay
+		mes "[Dieting Lady]";
+		mes "Thanks so much!";
+		mes "I've been so hungry~!!";
+		mes "This smell of this ^006400Satay^000000";
+		mes "is so good~!";
+		next;
+		getitem 11533,1; //Satay
+		mes "[Dieting Lady]";
+		mes "Ah... gotta come back to my senses,";
+		mes "too much of a good thing is bad...";
+		mes "I should stick with my diet.";
+		mes "Sorry, I'll give it back to you.";
+		emotion e_sob;
+		close;
+	case 2:
+		mes "[Dieting Lady]";
+		mes "Arrgg.. You are so greedy!";
+		mes "Since you don't want to share.";
+		mes "Anyway, I shouldn't cheat on my diet";
+		mes "even for something that looks and smells so good...";
+		emotion e_pif;
+		close;
+	}
 }
 
-dewata,99,203,4	script	Tourist#dewata-3	755,{
-	emotion e_ok;
-	mes "[Tourist]";
-	mes "Oh~ This is very interesting. A";
-	mes "temple that worships the Buddha..";
-	next;
-	mes "[Tourist]";
-	mes "But I don't really get all the";
-	mes "symbology here.";
+dewata,117,156,6	script	Dreaming Kid#dew	538,{
+	mes "[Dreaming Kid]";
+	mes "My granny says";
+	mes "There was once a bird named ^FF0000Garuda^000000";
+	mes "who flew above this town.";
+	mes "Afterwards we had some great harvests";
+	mes "and were able to live happily.";
 	next;
-	mes "[Tourist]";
-	mes "So beautiful... I wonder who built";
-	mes "this place?";
+	mes "[Dreaming Kid]";
+	mes "I want to see that bird";
+	mes "flying above our town again!";
+	mes "Then my mom, dad";
+	mes "granny, and grandpa";
+	mes "can be happy like the old times.";
+	mes "What do you think?";
 	close;
 }
 
-dewata,101,206,4	script	Tourist#dewata-4	90,{
-	mes "[Tourist]";
-	mes "Aren't we going to get lost without";
-	mes "the guide?";
+dewata,144,216,4	script	Energetic Kid#dew	538,{
+	mes "[Energetic Kid]";
+	mes "My parents used to tell me...";
 	next;
-	mes "[Tourist]";
-	mes "We get lost already last time..";
-	close;
-}
-
-dewata,100,206,4	script	Tourist#dewata-5	59,{
-	mes "[Tourist]";
-	mes "Hey, let's go there! Hurry up,";
-	mes "while the tour guide is explaining~";
+	mes "- ^006400Son,^000000 -";
+	mes "- ^006400You should study hard.^000000 -";
+	mes "- ^006400Be happy.^000000 -";
+	mes "- ^006400Live a slow^000000 -";
+	mes "- ^006400and safe life.^000000 -";
+	mes "- ^006400The mountain over yonder^000000 -";
+	mes "- ^006400will always be there for you.^000000 -";
 	next;
-	mes "[Tourist]";
-	mes "Come on... It doesn't sound like";
-	mes "he's going to stop talking anytime soon.";
+	mes "[Energetic Kid]";
+	mes "Isn't it a great philosophy?";
+	mes "I want to live that way";
+	mes "and become a great person,";
+	mes "and help all of the people in our town";
+	mes "live happily ever after!";
 	close;
 }
 
-dewata,278,100,4	script	Missing Child#dewata	703,{
-	mes "[Ukki]";
-	mes "WaaWaaWaaWaaWaaWaaWaaWaaWaaWaa";
-	mes "WaaWaaWaaWaaWaaWaa~";
-	next;
-	select("Hey, kid...");
-	emotion e_sob;
-	mes "[Ukki]";
-	mes "WaaWaaWaaWaaWaaWaaWaaWaaWaaWaa";
-	mes "WaaWaaWaaWaaWaaWaa~";
+dewata,127,248,6	script	Wishing Kid#dew	539,{
+	mes "[Kid wishing to be an adult]";
+	mes "My family has been brewing";
+	mes "traditional Dewata wine for ages.";
+	mes "I want to drink it myself,";
+	mes "but my dad says I'm too young.";
+	mes "He said I can drink it";
+	mes "only after I sleep for over ^FF0000100 days^000000.";
 	next;
+	mes "[Kid wishing to be an adult]";
+	mes "All grown-ups love to drink";
+	mes "my dad's wine.";
+	mes "I want to try some so bad.";
+	mes "But, what should I do...?";
+	mes "I've forgotten how many ^FF0000nights^000000";
+	mes "I've already slept... boo hoo!";
 	emotion e_sob;
-	emotion e_swt2;
-	mes "[Ukki]";
-	mes "Mama~ Papa~ Where are youuu~ Waa~";
-	next;
-	emotion e_dots,0;
-	select("... ... ...");
 	close;
 }
 
-dew_fild01,101,259,5	script	Jaty Tribe Gatekeeper	541,{
+dew_fild01,101,259,6	script	Jaty Tribe Gatekeeper#dew	541,{
 	mes "[Jaty Tribe Gatekeeper]";
-	mes "Welcome to ^FF0000Jaty^000000 town,";
-	mes "which reveres strength and bravery.";
-	mes "I wish you a safe and restful time here.";
+	mes "Welcome to ^FF0000Jaty^000000 town.";
+	mes "Our tribe reveres strength and bravery.";
+	mes "We wish you a safe and restful time here.";
 	close;
 }
 

+ 91 - 0
npc/re/guides/guides_dewata.txt

@@ -0,0 +1,91 @@
+//===== rAthena Script ======================================= 
+//= Dewata Guide
+//===== By: ================================================== 
+//= Muad_Dib
+//===== Current Version: ===================================== 
+//= 1.0
+//===== Compatible With: ===================================== 
+//= rAthena SVN
+//===== Description: ========================================= 
+//= [Official Conversion]
+//= Guide for the city of Dewata.
+//===== Additional Comments: ================================= 
+//= 1.0 First version. [Lemongrass]
+//============================================================ 
+
+dewata,202,106,4	script	Dewata Guide#dewata01	535,{
+	mes "[Dewata Guide]";
+	mes "Welcome to ^8B4513Dewata Island^000000,";
+	mes "a place with dazzling waves and charming views it's a great place to relax.";
+	mes "If you have any questions, please ask me.";
+	next;
+	mes "[Dewata Guide]";
+	mes "Where can I guide you?";
+	while (1) {
+		next;
+		switch(select("[ Kafra Employee ]:[ Weapon Dealer ]:[ Armor Dealer ]:[ Tool Dealer ]:[ Krakatau Gatekeeper ]:[ Lodge Owner ]:[ Alberta Sailor ]:Remove marks from Mini-Map:Cancel")) {
+			case 1:
+				callsub L_Mark,"^0000FFKafra Employee";
+				viewpoint 1,202,184,0,0x000FFF;
+				break;
+
+			case 2:
+				callsub L_Mark,"^008080Armor Dealer";
+				viewpoint 1,218,163,1,0x008080;
+				break;
+
+			case 3:
+				callsub L_Mark,"^008080Weapon Dealer";
+				viewpoint 1,158,182,2,0x008080;
+				break;
+
+			case 4:
+				callsub L_Mark,"^FF1493Tool Dealer";
+				viewpoint 1,182,164,3,0xFF1493;
+				break;
+
+			case 5:
+				callsub L_Mark,"^FF1493Krakau Gatekeeper";
+				viewpoint 1,232,59,4,0xFF1493;
+				break;
+
+			case 6:
+				callsub L_Mark,"^8A2BE2Lodge Owner";
+				viewpoint 1,195,235,5,0x8A2BE2;
+				break;
+
+			case 7:
+				callsub L_Mark,"^00BFFFAlberta Sailor";
+				viewpoint 1,230,52,6,0x00BFFF;
+				break;
+
+			case 8:
+				mes "[Dewata Guide]";
+				mes "I'll remove all marks from your mini-map.";
+				mes "Is there anything else I can do for you?";
+				viewpoint 2,202,184,0,0xFFFFFF;
+				viewpoint 2,218,163,1,0xFFFFFF;
+				viewpoint 2,158,182,2,0xFFFFFF;
+				viewpoint 2,182,164,3,0xFFFFFF;
+				viewpoint 2,232,59,4,0xFFFFFF;
+				viewpoint 2,195,235,5,0xFFFFFF;
+				viewpoint 2,230,52,6,0xFFFFFF;
+				break;
+
+			case 9:
+				mes "[Dewata Guide]";
+				mes "Enjoy your trip!!";
+				close;
+		}
+	}
+
+L_Mark:
+	mes "[Dewata Guide]";
+	mes "The "+getarg(0)+"^000000 is";
+	mes "marked on your mini-map.";
+	mes "Check your mini-map.";
+	mes "Is there anything else I can do for you?";
+	return;
+}
+
+dewata,197,184,4	duplicate(Dewata Guide#dewata01)	Dewata Guide#dewata02	535

+ 12 - 1
npc/re/kafras/kafras.txt

@@ -3,7 +3,7 @@
 //===== By: ================================================== 
 //= Joseph
 //===== Current Version: ===================================== 
-//= 1.0
+//= 1.1
 //===== Compatible With: ===================================== 
 //= rAthena SVN
 //===== Description: =========================================
@@ -19,6 +19,7 @@
 //= 0.x Previous Authors: 
 //=     - L0ne_W0lf, Daegaladh
 //= 1.0 Merged and cleaned up Kafras. [Euphy]
+//= 1.1 Added Dewata Kafra. [Lemongrass]
 //============================================================ 
 
 // Brasilis
@@ -30,6 +31,16 @@ brasilis,197,221,4	script	Kafra Employee::kaf_bra	117,{
 	callfunc "F_KafEnd",0,1,"in the city of Brasilis";
 }
 
+// Dewata
+//============================================================
+dewata,202,184,6	script	Kafra Employee::kaf_dewata	117,{
+	cutin "kafra_01",2;
+	callfunc "F_Kafra",0,10,1,40,700;
+	savepoint "dewata",206,174;
+	callfunc "F_KafEnd",0,1,"on Dewata Island";
+}
+
+
 // Izlude
 //============================================================
 izlude,128,148,6	duplicate(kaf_izlude)	Kafra Employee	117

+ 10 - 1
npc/re/merchants/shops.txt

@@ -3,7 +3,7 @@
 //===== By: ================================================== 
 //= rAthena Dev Team
 //===== Current Version: ===================================== 
-//= 1.4
+//= 1.5
 //===== Compatible With: ===================================== 
 //= rAthena SVN
 //===== Description: ========================================= 
@@ -14,6 +14,7 @@
 //= 1.2 Moved more shops to Renewal file. [Euphy]
 //= 1.3 Added Malangdo tool dealer. [Euphy]
 //= 1.4 Moved Izlude merchants. [Streusel]
+//= 1.5 Added Dewata merchants. [Lemongrass]
 //============================================================ 
 
 //=======================================================
@@ -22,6 +23,14 @@
 comodo,106,213,5	shop	Tropic Fruit Dealer	724,6258:-1
 comodo,196,162,3	shop	Harive#candy	479,11513:-1,6144:-1
 
+//=======================================================
+// Dewata
+//=======================================================
+dewata,218,164,4	shop	Weapon Dealer	536,1207:-1,1216:-1,1107:-1,1122:-1,1116:-1,1154:-1,1407:-1,1457:-1,1354:-1,1519:-1
+dewata,182,164,6	shop	Tool Dealer	536,611:-1,1750:-1,501:-1,502:-1,503:-1,504:-1,645:-1,656:-1,601:-1,602:-1,1065:-1,2239:-1,713:-1
+dewata,145,267,6	shop	Fruit Gardener	535,512:-1,513:-1,515:-1,516:-1,535:-1
+dewata,158,182,6	shop	Armor Dealer	536,2211:-1,2401:-1,2403:-1,2501:-1,2503:-1,2101:-1,2103:-1,2305:-1,2321:-1,2332:-1,2328:-1,2627:-1
+
 //=======================================================
 // Einbroch
 //=======================================================

File diff suppressed because it is too large
+ 741 - 376
npc/re/quests/quests_dewata.txt


+ 1 - 0
npc/re/scripts_athena.conf

@@ -22,6 +22,7 @@ npc: npc/re/guides/guides_amatsu.txt
 npc: npc/re/guides/guides_ayothaya.txt
 npc: npc/re/guides/guides_brasilis.txt
 npc: npc/re/guides/guides_comodo.txt
+npc: npc/re/guides/guides_dewata.txt
 npc: npc/re/guides/guides_dicastes.txt
 npc: npc/re/guides/guides_einbroch.txt
 npc: npc/re/guides/guides_geffen.txt

+ 7 - 6
npc/re/warps/cities/dewata.txt

@@ -3,7 +3,7 @@
 //===== By: ==================================================
 //= Chilly
 //===== Current Version: =====================================
-//= 1.1
+//= 1.2
 //===== Compatible With: =====================================
 //= rAthena SVN
 //===== Description: =========================================
@@ -11,11 +11,12 @@
 //===== Additional Comments: =================================
 //= 1.0 First version
 //= 1.1 Disabled warps that clash with quest warps. [Euphy]
+//= 1.2 Updated to match official scripts. [Lemongrass]
 //============================================================
 
-dewata,44,252,0	warp	dewata0001	1,1,dew_fild01,372,212
-dew_fild01,375,212,0	warp	dewata0002	1,1,dewata,47,252
-//dew_fild01,57,273,0	warp	dewata0003	1,1,dew_in01,16,34
-//dew_in01,16,31,0	warp	dewata0004	1,1,dew_fild01,60,273
+dewata,44,252,0	warp	dewata0001	1,1,dew_fild01,373,212
+dew_fild01,375,212,0	warp	dewata0002	1,1,dewata,46,251
+//dew_fild01,57,273,0	warp	dewata0003	1,1,dew_in01,15,33
+//dew_in01,16,31,0	warp	dewata0004	1,1,dew_fild01,59,273
 dew_fild01,48,65,0	warp	dewata0005	1,1,dew_dun02,302,30
-dew_dun02,305,30,0	warp	dewata0006	1,1,dew_fild01,51,65
+dew_dun02,305,30,0	warp	dewata0006	1,1,dew_fild01,50,65

+ 7 - 0
sql-files/upgrades/upgrade_svn17178.sql

@@ -0,0 +1,7 @@
+-- This script resets all quests that were done by your users before this revision
+-- Author: Euphy
+DELETE FROM `quest` WHERE `quest_id` > 5034 AND `quest_id` < 5055;
+DELETE FROM `quest` WHERE `quest_id` > 9154 AND `quest_id` < 9166;
+DELETE FROM `global_reg_value` WHERE `str` = 'dewata_gatti';
+DELETE FROM `global_reg_value` WHERE `str` = 'dewata_legend';
+DELETE FROM `global_reg_value` WHERE `str` = 'dewata_oldman';

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