Jelajahi Sumber

some jA thing

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5776 54d463be-8e91-2dee-dedb-b68131a5f0ec
Vicious 19 tahun lalu
induk
melakukan
0a79d2555c
2 mengubah file dengan 18 tambahan dan 8 penghapusan
  1. 6 5
      db/skill_unit_db.txt
  2. 12 3
      src/map/skill.c

+ 6 - 5
db/skill_unit_db.txt

@@ -82,8 +82,9 @@
 409,0xb2,    ,  0,-1,  -1,noone, 0x000	//WE_CALLBABY
 410,0xb2,    ,  0,-1,  -1,noone, 0x000	//WE_CALLPARENT
 484,0xb8,    ,  2, 0,1000,enemy, 0x808	//HW_GRAVITATION
-488,0xb9,    ,  3, 0,  -1,all,   0x000	//CG_HERMODE
-535,0xba,    ,  2, 0,1000,enemy, 0x008	//NJ_KAENSIN#NJ_KAENSIN#
-538,0x9b,    ,  1:1:1:2:2:2:3:3:3:4, 0,  -1,all,   0x000	//NJ_SUITON#NJ_SUITON#
-539,0x86,    ,  3, 0,1000,enemy, 0x008	//NJ_HYOUSYOURAKU#NJ_HYOUSYOURAKU#
-541,0x86,,2:2:3:3:4,0,1000,enemy,0x008	//NJ_RAIGEKISAI#NJ_RAIGEKISAI#
+488,0xb9,    ,  3, 0,  -1,all,   0x100	//CG_HERMODE
+516,0xbc,    ,  0, 3,1000,enemy,0x000,GS_DESPERADO#デスペラード
+521,0xbd,    ,  0, 1,1000,enemy,0x006,GS_GROUNDDRIFT#グラウンドドリフト
+535,0x86,    ,  0, 2,2000,enemy,0x008,NJ_KAENSIN#火炎陣#
+536,0x86,    ,  0, 2, 300,enemy,0x008,NJ_BAKUENRYU#爆炎龍#
+538,0xbb,,1:1:1:2:2:2:3:3:3:4,0, -1,all,0x010,NJ_SUITON#水遁#

+ 12 - 3
src/map/skill.c

@@ -3172,7 +3172,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
 			return skill_castend_pos2(src,src->x,src->y,skillid,skilllv,tick,0);
 
 		//Until they're at right position - gs_ground- [Vicious]
-		case NJ_KAENSIN:
+		case NJ_KAENSIN:	/*火炎陣*/
+		case GS_DESPERADO:	/*デスペラード*/
+			return skill_castend_pos2(src,src->x,src->y,skillid,skilllv,tick,0);
+			break;
+		
 		case NJ_HYOUSYOURAKU:
 		case NJ_RAIGEKISAI:
 			return skill_castend_pos2(src,src->x,src->y,skillid,skilllv,tick,0);
@@ -6081,8 +6085,13 @@ int skill_castend_pos2( struct block_list *src, int x,int y,int skillid,int skil
 		break;
 	
 	//Until they're at right position - gs_unit- [Vicious]
-	case NJ_KAENSIN:
-	case NJ_BAKUENRYU:
+	case GS_DESPERADO:			/* デスペラード*/
+	case GS_GROUNDDRIFT:		/* グラウンドドリフト*/
+	case NJ_KAENSIN:			/* 火炎陣*/
+	case NJ_BAKUENRYU:			/* 爆炎龍*/
+		skill_unitsetting(src,skillid,skilllv,x,y,0);
+		break;
+		
 	case NJ_HYOUSYOURAKU:
 		skill_unitsetting(src,skillid,skilllv,x,y,0);
 		break;