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- Changed slave chasing from using unit_walktobl to map_search_freecell + unit_walktoxy, since the previous behaviour makes all slaves always end up on the same cell.
- Changed some function declarations to take x,y arguments as short rather than int.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6024 54d463be-8e91-2dee-dedb-b68131a5f0ec

skotlex hace 19 años
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0a5c14f801
Se han modificado 8 ficheros con 19 adiciones y 14 borrados
  1. 3 0
      Changelog-Trunk.txt
  2. 1 1
      src/map/map.c
  3. 1 1
      src/map/map.h
  4. 9 7
      src/map/mob.c
  5. 1 1
      src/map/mob.h
  6. 2 2
      src/map/skill.c
  7. 1 1
      src/map/unit.c
  8. 1 1
      src/map/unit.h

+ 3 - 0
Changelog-Trunk.txt

@@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
 2006/04/12
+	* Changed slave chasing from using unit_walktobl to map_search_freecell +
+	  unit_walktoxy, since the previous behaviour makes all slaves always end up
+	  on the same cell. [Skotlex]
 	* Removed area of effect of Assumptio. [Skotlex]
 	* Added "can't act" delay update when an auto-spell triggers. [Skotlex]
 	* Expanded the warp warning so that it also warns when a warps takes you to

+ 1 - 1
src/map/map.c

@@ -1380,7 +1380,7 @@ static int map_count_sub(struct block_list *bl,va_list ap)
  * &4 = there shouldn't be any players around the target tile (use the no_spawn_on_player setting)
  *------------------------------------------
  */
-int map_search_freecell(struct block_list *src, int m, int *x,int *y, int rx, int ry, int flag) {
+int map_search_freecell(struct block_list *src, int m, short *x,short *y, int rx, int ry, int flag) {
 	int tries, spawn=0;
 	int bx, by;
 	int rx2 = 2*rx+1;

+ 1 - 1
src/map/map.h

@@ -1248,7 +1248,7 @@ int map_addobject(struct block_list *);
 int map_delobject(int);
 int map_delobjectnofree(int id);
 void map_foreachobject(int (*)(struct block_list*,va_list),int,...);
-int map_search_freecell(struct block_list *src, int m, int *x,int *y, int rx, int ry, int flag);
+int map_search_freecell(struct block_list *src, int m, short *x, short *y, int rx, int ry, int flag);
 //
 int map_quit(struct map_session_data *);
 // npc

+ 9 - 7
src/map/mob.c

@@ -256,7 +256,7 @@ int mob_get_random_id(int type, int flag, int lv) {
  *------------------------------------------
  */
 int mob_once_spawn (struct map_session_data *sd, char *mapname,
-	int x, int y, const char *mobname, int class_, int amount, const char *event)
+	short x, short y, const char *mobname, int class_, int amount, const char *event)
 {
 	struct mob_data *md = NULL;
 	struct spawn_data data;
@@ -633,7 +633,7 @@ int mob_spawn (struct mob_data *md)
 
 		if ((md->spawn->x == 0 && md->spawn->y == 0) || md->spawn->xs || md->spawn->ys)
 		{	//Monster can be spawned on an area.
-			int x, y, xs, ys;
+			short x, y, xs, ys;
 			if (md->spawn->x == 0 && md->spawn->y == 0)
 				xs = ys = -1;
 			else {
@@ -917,9 +917,11 @@ static int mob_ai_sub_hard_slavemob(struct mob_data *md,unsigned int tick)
 			(md->master_dist>MOB_SLAVEDISTANCE || md->master_dist == 0) &&
 			unit_can_move(&md->bl))
 		{
+			short x = bl->x, y = bl->y;
 			mob_stop_attack(md);
-			unit_walktobl(&md->bl, bl, MOB_SLAVEDISTANCE, 0);
-		}
+			if (map_search_freecell(&md->bl, bl->m, &x, &y, MOB_SLAVEDISTANCE, MOB_SLAVEDISTANCE, 1))
+				unit_walktoxy(&md->bl, x, y, 0);
+		}	
 	} else if (bl->m != md->bl.m && map_flag_gvg(md->bl.m)) {
 		//Delete the summoned mob if it's in a gvg ground and the master is elsewhere. [Skotlex]
 		if(md->special_state.ai>0)
@@ -2305,7 +2307,7 @@ int mob_warpslave_sub(struct block_list *bl,va_list ap)
 {
 	struct mob_data *md=(struct mob_data *)bl;
 	struct block_list *master;
-	int x,y,range=0;
+	short x,y,range=0;
 	master = va_arg(ap, struct block_list*);
 	range = va_arg(ap, int);
 	
@@ -2388,7 +2390,7 @@ int mob_summonslave(struct mob_data *md2,int *value,int amount,int skill_id)
 		amount+=k; //Increase final value by same amount to preserve total number to summon.
 	}
 	for(;k<amount;k++) {
-		int x,y;
+		short x,y;
 		data.class_ = value[k%count]; //Summon slaves in round-robin fashion. [Skotlex]
 		if (mobdb_checkid(data.class_) == 0)
 			continue;
@@ -2667,7 +2669,7 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event)
 		{
 			// �ê�ŠŽw’è
 			struct block_list *bl = NULL;
-			int x = 0, y = 0;
+			short x = 0, y = 0;
 			if (ms[i].target <= MST_AROUND) {
 				switch (ms[i].target) {
 					case MST_TARGET:

+ 1 - 1
src/map/mob.h

@@ -114,7 +114,7 @@ int mobdb_searchname_array(struct mob_db** data, int size, const char *str);
 int mobdb_checkid(const int id);
 struct view_data* mob_get_viewdata(int class_);
 int mob_once_spawn(struct map_session_data *sd,char *mapname,
-	int x,int y,const char *mobname,int class_,int amount,const char *event);
+	short x,short y,const char *mobname,int class_,int amount,const char *event);
 int mob_once_spawn_area(struct map_session_data *sd,char *mapname,
 	int x0,int y0,int x1,int y1,
 	const char *mobname,int class_,int amount,const char *event);

+ 2 - 2
src/map/skill.c

@@ -2349,7 +2349,7 @@ static int skill_timerskill(int tid, unsigned int tick, int id,int data )
 			switch(skl->skill_id) {
 				case RG_INTIMIDATE:
 					if (unit_warp(src,-1,-1,-1,3) == 0) {
-						int x,y;
+						short x,y;
 						map_search_freecell(src, 0, &x, &y, 1, 1, 0);
 						if (!status_isdead(target))
 						unit_warp(target, -1, x, y, 3);
@@ -6003,7 +6003,7 @@ int skill_castend_pos2( struct block_list *src, int x,int y,int skillid,int skil
 	case WZ_METEOR:				//ƒ?ƒeƒIƒXƒg?ƒ€
 		{
 			int flag=0, area = skill_get_splash(skillid, skilllv);
-			int tmpx, tmpy, x1 = 0, y1 = 0;
+			short tmpx, tmpy, x1 = 0, y1 = 0;
 			if (sc && sc->data[SC_MAGICPOWER].timer != -1)
 				flag = flag|2; //Store the magic power flag for future use. [Skotlex]
 			for(i=0;i<2+(skilllv>>1);i++) {

+ 1 - 1
src/map/unit.c

@@ -423,7 +423,7 @@ int unit_getdir(struct block_list *bl)
 //Warps a unit/ud to a given map/position. 
 //In the case of players, pc_setpos is used.
 //it respects the no warp flags, so it is safe to call this without doing nowarpto/nowarp checks.
-int unit_warp(struct block_list *bl,int m,int x,int y,int type)
+int unit_warp(struct block_list *bl,int m,short x,short y,int type)
 {
 	struct unit_data *ud;
 	nullpo_retr(0, bl);

+ 1 - 1
src/map/unit.h

@@ -25,7 +25,7 @@ int unit_set_walkdelay(struct block_list *bl, unsigned int tick, int delay, int
 
 // 位置の強制移動(吹き飛ばしなど)
 int unit_movepos(struct block_list *bl,int dst_x,int dst_y, int easy, int checkpath);
-int unit_warp(struct block_list *bl, int map, int x, int y, int type);
+int unit_warp(struct block_list *bl, int map, short x, short y, int type);
 int unit_setdir(struct block_list *bl,unsigned char dir);
 int unit_getdir(struct block_list *bl);