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@@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= Lupus, Reddozen
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//===== Current Version: =====================================
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-//= 1.4
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+//= 1.5
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//===== Compatible With: =====================================
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//= eAthena SVN
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//===== Description: =========================================
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@@ -11,6 +11,7 @@
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//= Quests for skills: Venom Knife, Sonic Acceleration
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//===== Additional Comments: =================================
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//= 1.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
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+//= 1.5 Replaced effect numerics with constants. [L0ne_W0lf]
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//============================================================
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in_moc_16,14,27,5 script Assassin#realman 884,{
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@@ -45,7 +46,7 @@ in_moc_16,14,27,5 script Assassin#realman 884,{
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mes "technique. Always basics";
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mes "before the specifics. Now,";
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mes "why don't you give it a try?";
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- specialeffect 65; //"Assassin#realman" EF_INVENOM
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+ specialeffect EF_INVENOM;
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next;
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mes "[Killtin]";
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mes "Good... Very good...";
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@@ -54,7 +55,7 @@ in_moc_16,14,27,5 script Assassin#realman 884,{
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mes "you forgot how to do this";
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mes "skill? I suppose that all you";
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mes "needed was a quick refresher.";
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- specialeffect2 65; // EF_INVENOM
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+ specialeffect2 EF_INVENOM;
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next;
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mes "[Killtin]";
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mes "Alright, I think it's";
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@@ -213,7 +214,7 @@ in_moc_16,14,27,5 script Assassin#realman 884,{
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mes "technique. Always basics";
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mes "before the specifics. Now,";
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mes "why don't you give it a try?";
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- specialeffect 65; //"Assassin#realman" EF_INVENOM
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+ specialeffect EF_INVENOM;
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next;
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mes "[Killtin]";
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mes "Hey, that's pretty good.";
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@@ -223,7 +224,7 @@ in_moc_16,14,27,5 script Assassin#realman 884,{
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mes "bit of credit for my excellent";
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mes "instruction. Ah, very nice.";
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next;
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- specialeffect2 65; // EF_INVENOM
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+ specialeffect2 EF_INVENOM;
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next;
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mes "[Killtin]";
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mes "Alright, you may need";
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@@ -318,7 +319,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
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mes "like this. Then, as smoothly";
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mes "and quickly as possible, shift";
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mes "your weight over to this side.";
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- specialeffect 121; //"Assassin#realgirl" EF_SONICBLOW
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+ specialeffect EF_SONICBLOW;
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next;
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mes "[Esmille]";
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mes "Watch carefully, this";
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@@ -327,7 +328,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
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mes "are and the angle of my";
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mes "arms? This is the form that";
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mes "you've got to memorize.";
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- specialeffect 121; //"Assassin#realgirl" EF_SONICBLOW
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+ specialeffect EF_SONICBLOW;
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next;
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mes "[Esmille]";
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mes "Alright, that's all";
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@@ -335,7 +336,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
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mes "please try it so I can give";
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mes "you feedback on your form.";
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next;
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- specialeffect2 121; // EF_SONICBLOW
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+ specialeffect2 EF_SONICBLOW;
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next;
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mes "[Esmille]";
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mes "Hmm, you're shifting";
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@@ -344,7 +345,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
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mes "help if your center of";
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mes "gravity was like this...";
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next;
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- specialeffect2 121; // EF_SONICBLOW
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+ specialeffect2 EF_SONICBLOW;
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next;
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mes "[Esmille]";
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mes "Ah, you're so very";
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@@ -405,7 +406,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
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mes "like this. Then, as smoothly";
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mes "and quickly as possible, shift";
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mes "your weight over to this side.";
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- specialeffect 121; //"Assassin#realgirl" EF_SONICBLOW
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+ specialeffect EF_SONICBLOW;
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next;
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mes "[Esmille]";
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mes "Watch carefully, this";
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@@ -414,7 +415,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
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mes "are and the angle of my";
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mes "arms? This is the form that";
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mes "you've got to memorize.";
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- specialeffect 121; //"Assassin#realgirl" EF_SONICBLOW
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+ specialeffect EF_SONICBLOW;
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next;
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mes "[Esmille]";
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mes "Alright, that's all";
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@@ -422,7 +423,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
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mes "please try it so I can give";
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mes "you feedback on your form.";
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next;
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- specialeffect2 121; // EF_SONICBLOW
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+ specialeffect2 EF_SONICBLOW;
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next;
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mes "[Esmille]";
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mes "Hmm, you're shifting";
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@@ -431,7 +432,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
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mes "help if your center of";
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mes "gravity was like this...";
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next;
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- specialeffect2 121; // EF_SONICBLOW
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+ specialeffect2 EF_SONICBLOW;
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next;
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mes "[Esmille]";
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mes "That's a little better.";
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@@ -440,7 +441,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
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mes "and follow through with";
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mes "the stabbing motion.";
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next;
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- specialeffect2 121; // EF_SONICBLOW
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+ specialeffect2 EF_SONICBLOW;
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next;
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mes "[Esmille]";
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mes "Ah, you're so very";
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@@ -448,7 +449,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
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mes "Focus more on smoothly";
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mes "transitioning from your";
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mes "stance to executed action.";
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- specialeffect2 121; // EF_SONICBLOW
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+ specialeffect2 EF_SONICBLOW;
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next;
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mes "[Esmille]";
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mes "Yes, that's it...!";
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@@ -496,7 +497,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
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mes "like this. Then, as smoothly";
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mes "and quickly as possible, shift";
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mes "your weight over to this side.";
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- specialeffect 121; //"Assassin#realgirl" EF_SONICBLOW
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+ specialeffect EF_SONICBLOW;
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next;
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mes "[Esmille]";
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mes "Watch carefully, this";
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@@ -505,7 +506,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
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mes "are and the angle of my";
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mes "arms? This is the form that";
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mes "you've got to memorize.";
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- specialeffect 121; //"Assassin#realgirl" EF_SONICBLOW
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+ specialeffect EF_SONICBLOW;
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next;
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mes "[Esmille]";
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mes "Alright, that's all";
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@@ -513,7 +514,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
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mes "please try it so I can give";
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mes "you feedback on your form.";
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next;
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- specialeffect2 121; // EF_SONICBLOW
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+ specialeffect2 EF_SONICBLOW;
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next;
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mes "[Esmille]";
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mes "Hmm, you're shifting";
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@@ -522,7 +523,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
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mes "help if your center of";
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mes "gravity was like this...";
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next;
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- specialeffect2 121; // EF_SONICBLOW
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+ specialeffect2 EF_SONICBLOW;
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next;
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mes "[Esmille]";
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mes "That's a little better.";
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@@ -531,7 +532,7 @@ in_moc_16,23,27,5 script Assassin#realgirl 885,{
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mes "and follow through with";
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mes "the stabbing motion.";
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next;
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- specialeffect2 121; // EF_SONICBLOW
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+ specialeffect2 EF_SONICBLOW;
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next;
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mes "[Esmille]";
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mes "Yes, that's it...!";
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@@ -743,7 +744,7 @@ OnTouch:
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mes "is slightly ajar. You";
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mes "momentarily catch a glint";
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mes "of something shining inside.^000000";
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- specialeffect 71; //"Old Coffin#1" EF_CONE
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+ specialeffect EF_CONE;
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next;
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while(1) {
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switch(select("Put your hand inside:Inspect the coffin's opening:Lift the lid:Turn the coffin upside down:Ignore it")) {
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@@ -807,7 +808,7 @@ OnTouch:
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mes "is slightly ajar. You";
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mes "momentarily catch a glint";
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mes "of something shining inside.^000000";
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- specialeffect 71; //"Old Coffin#2" EF_CONE
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+ specialeffect EF_CONE;
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next;
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while(1) {
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switch(select("Put your hand inside:Inspect the coffin's opening:Lift the lid:Turn the coffin upside down:Ignore it")) {
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@@ -885,7 +886,7 @@ OnTouch:
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in_sphinx2,13,163,0 script Stone Statue#qsk_as -1,7,7,{
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OnTouch:
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if (ASSN_SK == 3) {
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- specialeffect 71; //"Stone Statue#1" EF_CONE
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+ specialeffect EF_CONE;
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mes "^3355FFThis ancient stone statue";
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mes "is covered with cracks and";
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mes "looks close to falling apart.";
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@@ -893,7 +894,7 @@ OnTouch:
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mes "peers out from beneath one of";
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mes "the feet. The ground appears";
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mes "soft enough to dig through...^000000";
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- specialeffect 71; //"Old Coffin#2" EF_CONE
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+ specialeffect EF_CONE;
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next;
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if (select("Dig to retrieve the shining object:Ignore it") == 1) {
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mes "^3355FFAs your fingers dig into";
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@@ -920,7 +921,7 @@ OnTouch:
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in_sphinx2,13,146,0 script Stone Statue#qsk_as2 -1,7,7,{
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OnTouch:
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if (ASSN_SK == 3) {
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- specialeffect 71; //"Stone Statue#1" EF_CONE
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+ specialeffect EF_CONE;
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mes "^3355FFThis ancient stone statue";
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mes "is covered with cracks and";
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mes "looks close to falling apart.";
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@@ -928,7 +929,7 @@ OnTouch:
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mes "peers out from beneath one of";
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mes "the feet. The ground appears";
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mes "soft enough to dig through...^000000";
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- specialeffect 71; //"Old Coffin#2" EF_CONE
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+ specialeffect EF_CONE;
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next;
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if (select("Dig to retrieve the shining object:Ignore it") == 1) {
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mes "^3355FFAs your fingers dig into";
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@@ -954,7 +955,7 @@ OnTouch:
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moc_pryd04,85,96,0 script ¡¡#crypt -1,3,3,{
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OnTouch:
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if (ASSN_SK == 4) {
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- specialeffect 71; //"¡¡#crypt" EF_CONE
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+ specialeffect EF_CONE;
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mes "^3355FFThere's something";
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mes "glimmering beneath";
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mes "the surface of the water...^000000";
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