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@@ -1450,8 +1450,10 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
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sd->speed_add_rate = sd->speed_add_rate * (100-val)/100;
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break;
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case SP_ASPD: //Raw increase
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- if(sd->state.lr_flag != 2)
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- status->amotion -= val*10;
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+// if(sd->state.lr_flag != 2)
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+// status->amotion -= val*10;
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+ if (battle_config.error_log)
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+ ShowError("pc_bonus: bonus bAspd is no longer supported!\n");
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break;
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case SP_ASPD_RATE: //Non stackable increase
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if(sd->state.lr_flag != 2 && status->aspd_rate > 1000-val*10)
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