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* Various small cleanups.
- Fixed truncation warnings in @statuspoint, @skillpoint and @str/@agi/@vit/@int/@dex/@luk (since r14436).
- Fixed data type inconsistency in @statuspoint and @skillpoint (since r5762, related r13541).
- Silenced truncation warnings in CR_ACIDDEMONSTRATION damage calculation and cardfix application (since r13700).
- Reformatted unit_blown to make it look cleaner (follow up to r14492).

git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/renewal@14493 54d463be-8e91-2dee-dedb-b68131a5f0ec

ai4rei пре 14 година
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комит
09968c0815
4 измењених фајлова са 118 додато и 47 уклоњено
  1. 5 0
      Changelog-Renewal.txt
  2. 58 16
      src/map/atcommand.c
  3. 2 2
      src/map/battle.c
  4. 53 29
      src/map/unit.c

+ 5 - 0
Changelog-Renewal.txt

@@ -3,6 +3,11 @@ Date	Added
 2010/11/23
 	* Added script command pushpc, which is required by newer scripts. [Ai4rei]
 	- Moved knockback-part of skill_blown into unit_blown, to allow unconditional knockback required by pushpc without copy-pasting code.
+	* Various small cleanups. [Ai4rei]
+	- Fixed truncation warnings in @statuspoint, @skillpoint and @str/@agi/@vit/@int/@dex/@luk (since r14436).
+	- Fixed data type inconsistency in @statuspoint and @skillpoint (since r5762, related r13541).
+	- Silenced truncation warnings in CR_ACIDDEMONSTRATION damage calculation and cardfix application (since r13700).
+	- Reformatted unit_blown to make it look cleaner (follow up to r14492).
 2010/11/22
 	* mail_deliveryfail no longer attempts to log (since r12910) and give items (since r11855), when there is no item attached to the mail (bugreport:3239). [Ai4rei]
 	* Fixed a crash when shutting down char-server (TXT only), after it failed to load storage save data (since r1275). [Ai4rei]

+ 58 - 16
src/map/atcommand.c

@@ -2849,19 +2849,35 @@ ACMD_FUNC(displaystatus)
  *------------------------------------------*/
 ACMD_FUNC(statuspoint)
 {
-	int point, new_status_point;
+	int point;
+	unsigned int new_status_point;
 
 	if (!message || !*message || (point = atoi(message)) == 0) {
 		clif_displaymessage(fd, "Please, enter a number (usage: @stpoint <number of points>).");
 		return -1;
 	}
 
-	if (point < 0 && sd->status.status_point < -point)
-		new_status_point = 0;
+	if(point < 0)
+	{
+		if(sd->status.status_point < (unsigned int)(-point))
+		{
+			new_status_point = 0;
+		}
+		else
+		{
+			new_status_point = sd->status.status_point + point;
+		}
+	}
+	else if(UINT_MAX - sd->status.status_point < (unsigned int)point)
+	{
+		new_status_point = UINT_MAX;
+	}
 	else
-		new_status_point = cap_value((int64)sd->status.status_point + point, 0, INT_MAX);
+	{
+		new_status_point = sd->status.status_point + point;
+	}
 
-	if (new_status_point != (int)sd->status.status_point) {
+	if (new_status_point != sd->status.status_point) {
 		sd->status.status_point = new_status_point;
 		clif_updatestatus(sd, SP_STATUSPOINT);
 		clif_displaymessage(fd, msg_txt(174)); // Number of status points changed.
@@ -2881,7 +2897,8 @@ ACMD_FUNC(statuspoint)
  *------------------------------------------*/
 ACMD_FUNC(skillpoint)
 {
-	int point, new_skill_point;
+	int point;
+	unsigned int new_skill_point;
 	nullpo_retr(-1, sd);
 
 	if (!message || !*message || (point = atoi(message)) == 0) {
@@ -2889,12 +2906,27 @@ ACMD_FUNC(skillpoint)
 		return -1;
 	}
 
-	if (point < 0 && sd->status.skill_point < -point)
-		new_skill_point = 0;
+	if(point < 0)
+	{
+		if(sd->status.skill_point < (unsigned int)(-point))
+		{
+			new_skill_point = 0;
+		}
+		else
+		{
+			new_skill_point = sd->status.skill_point + point;
+		}
+	}
+	else if(UINT_MAX - sd->status.skill_point < (unsigned int)point)
+	{
+		new_skill_point = UINT_MAX;
+	}
 	else
-		new_skill_point = cap_value((int64)sd->status.skill_point + point, 0, INT_MAX);
-	
-	if (new_skill_point != (int)sd->status.skill_point) {
+	{
+		new_skill_point = sd->status.skill_point + point;
+	}
+
+	if (new_skill_point != sd->status.skill_point) {
 		sd->status.skill_point = new_skill_point;
 		clif_updatestatus(sd, SP_SKILLPOINT);
 		clif_displaymessage(fd, msg_txt(175)); // Number of skill points changed.
@@ -2948,7 +2980,7 @@ ACMD_FUNC(zeny)
  *------------------------------------------*/
 ACMD_FUNC(param)
 {
-	int i, value = 0, new_value, max;
+	int i, value = 0, new_value;
 	const char* param[] = { "str", "agi", "vit", "int", "dex", "luk" };
 	short* status[6];
  	//we don't use direct initialization because it isn't part of the c standard.
@@ -2977,10 +3009,20 @@ ACMD_FUNC(param)
 	status[4] = &sd->status.dex;
 	status[5] = &sd->status.luk;
 
-	max = SHRT_MAX;
-	new_value = cap_value((int64)*status[i] + value, 1, max);
-	
-	if (new_value != (int)*status[i]) {
+	if(value < 0 && *status[i] < -value)
+	{
+		new_value = 1;
+	}
+	else if(SHRT_MAX - *status[i] < value)
+	{
+		new_value = SHRT_MAX;
+	}
+	else
+	{
+		new_value = *status[i] + value;
+	}
+
+	if (new_value != *status[i]) {
 		*status[i] = new_value;
 		clif_updatestatus(sd, SP_STR + i);
 		clif_updatestatus(sd, SP_USTR + i);

+ 2 - 2
src/map/battle.c

@@ -2770,7 +2770,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
 		break;
 	case CR_ACIDDEMONSTRATION: // updated the formula based on a Japanese formula found to be exact [Reddozen]
 		if(tstatus->vit+sstatus->int_) //crash fix
-			md.damage = (int64)7*tstatus->vit*sstatus->int_*sstatus->int_ / (10*(tstatus->vit+sstatus->int_));
+			md.damage = (int)((int64)7*tstatus->vit*sstatus->int_*sstatus->int_ / (10*(tstatus->vit+sstatus->int_)));
 		else
 			md.damage = 0;
 		if (tsd) md.damage>>=1;
@@ -2886,7 +2886,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
 			cardfix=cardfix*(100-tsd->long_attack_def_rate)/100;
 
 		if (cardfix != 10000)
-			md.damage=(int64)md.damage*cardfix/10000;
+			md.damage=(int)((int64)md.damage*cardfix/10000);
 	}
 
 	if (sd && (i = pc_skillatk_bonus(sd, skill_num)))

+ 53 - 29
src/map/unit.c

@@ -572,46 +572,70 @@ uint8 unit_getdir(struct block_list *bl)
 //  &1  Do not send position update packets.
 int unit_blown(struct block_list* bl, int dx, int dy, int count, int flag)
 {
-	int nx, ny, ret;
-	struct skill_unit* su = BL_CAST(BL_SKILL, bl);
+	int nx, ny, result;
+	struct map_session_data* sd;
+	struct skill_unit* su = NULL;
 
-	ret=path_blownpos(bl->m,bl->x,bl->y,dx,dy,count);
-	nx = ret>>16;
-	ny = ret&0xffff;
+	if(count)
+	{
+		sd = BL_CAST(BL_PC, bl);
+		su = BL_CAST(BL_SKILL, bl);
 
-	if (!su)
-		unit_stop_walking(bl,0);
+		result = path_blownpos(bl->m, bl->x, bl->y, dx, dy, count);
 
-	dx = nx - bl->x;
-	dy = ny - bl->y;
+		nx = result>>16;
+		ny = result&0xffff;
 
-	if (!dx && !dy) //Could not knockback.
-		return 0;
+		if(!su)
+		{
+			unit_stop_walking(bl, 0);
+		}
 
-	map_foreachinmovearea(clif_outsight, bl, AREA_SIZE, dx, dy, bl->type == BL_PC ? BL_ALL : BL_PC, bl);
+		dx = nx-bl->x;
+		dy = ny-bl->y;
 
-	if(su)
-		skill_unit_move_unit_group(su->group,bl->m,dx,dy);
-	else
-		map_moveblock(bl, nx, ny, gettick());
+		if(dx || dy)
+		{
+			map_foreachinmovearea(clif_outsight, bl, AREA_SIZE, dx, dy, bl->type == BL_PC ? BL_ALL : BL_PC, bl);
 
-	map_foreachinmovearea(clif_insight, bl, AREA_SIZE, -dx, -dy, bl->type == BL_PC ? BL_ALL : BL_PC, bl);
+			if(su)
+			{
+				skill_unit_move_unit_group(su->group, bl->m, dx, dy);
+			}
+			else
+			{
+				map_moveblock(bl, nx, ny, gettick());
+			}
 
-	if(!(flag&0x1))
-		clif_blown(bl);
+			map_foreachinmovearea(clif_insight, bl, AREA_SIZE, -dx, -dy, bl->type == BL_PC ? BL_ALL : BL_PC, bl);
 
-	if( bl->type == BL_PC )
-	{
-		TBL_PC *sd = (TBL_PC*)bl;
-		if( sd->touching_id )
-			npc_touchnext_areanpc(sd,false);
-		if( map_getcell(bl->m,bl->x,bl->y,CELL_CHKNPC) )
-			npc_touch_areanpc(sd,bl->m,bl->x,bl->y);
+			if(!(flag&1))
+			{
+				clif_blown(bl);
+			}
+
+			if(sd)
+			{
+				if(sd->touching_id)
+				{
+					npc_touchnext_areanpc(sd, false);
+				}
+				if(map_getcell(bl->m, bl->x, bl->y, CELL_CHKNPC))
+				{
+					npc_touch_areanpc(sd, bl->m, bl->x, bl->y);
+				}
+				else
+				{
+					sd->areanpc_id = 0;
+				}
+			}
+		}
 		else
-			sd->areanpc_id=0;
+		{// could not knockback
+			count = 0;
+		}
 	}
-
-	return count; //Return amount of knocked back cells.
+	return count;  // return amount of knocked back cells
 }
 
 //Warps a unit/ud to a given map/position.