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@@ -4311,6 +4311,7 @@ int pc_walktoxy(struct map_session_data *sd,int x,int y)
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sd->to_x=x;
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sd->to_y=y;
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+ sd->idletime = time(0);
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if(sd->walktimer != -1 && sd->state.change_walk_target==0){
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// 現在?いている最中の目的地?更なのでマス目の中心に?た暫ノ
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@@ -4643,6 +4644,9 @@ int pc_attack_timer(int tid,unsigned int tick,int id,int data)
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sd=map_id2sd(id);
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if(sd == NULL)
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return 0;
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+
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+ sd->idletime = time(0);
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+
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if(sd->attacktimer != tid){
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if(battle_config.error_log)
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printf("pc_attack_timer %d != %d\n",sd->attacktimer,tid);
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@@ -4755,11 +4759,14 @@ int pc_attack(struct map_session_data *sd,int target_id,int type)
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struct block_list *bl;
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int d;
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+
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nullpo_retr(0, sd);
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bl=map_id2bl(target_id);
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if(bl==NULL)
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return 1;
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+
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+ sd->idletime = time(0);
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if(bl->type==BL_NPC) { // monster npcs [Valaris]
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//npc_click(sd,RFIFOL(sd->fd,2));
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