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@@ -16,6 +16,7 @@
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// 0x20 - Skill ignores target's defense (misc type always ignores)
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// 0x40 - Skill ignores target's flee (magic type always ignores)
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// 0x80 - Skill ignores target's def cards
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+// 0x100 - Skill can critical
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// 07 splash/effect range
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// -1 - for screen-wide
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// 0 - no splash
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@@ -143,7 +144,7 @@
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//****
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// Thief
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-48,-1,8,0,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, TF_DOUBLE,Double Attack
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+48,-1,8,0,-1,0x100,0,10,2,no,0,0,0,weapon,0,0x0, TF_DOUBLE,Double Attack
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49,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0,0x0, TF_MISS,Improve Dodge
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50,1,6,1,0,1,0,10,1,no,0,0,0,weapon,0,0x0, TF_STEAL,Steal
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51,1,6,4,0,1,0,10,1,no,0,0,0,none,0,0x80044, TF_HIDING,Hiding
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@@ -160,7 +161,7 @@
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58,-4,6,1,-1,0x2,0,10,1,no,0,0x40000,0,weapon,6,0x0, KN_SPEARSTAB,Spear Stab
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59,3:5:7:9:11,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, KN_SPEARBOOMERANG,Spear Boomerang
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60,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, KN_TWOHANDQUICKEN,Twohand Quicken
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-61,0,6,4,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, KN_AUTOCOUNTER,Counter Attack
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+61,0,6,4,-1,0x100,0,5,1,no,0,0,0,weapon,0,0x0, KN_AUTOCOUNTER,Counter Attack
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62,-2,6,1,-1,0x2,1,10,1,no,0,0x40000,0,weapon,1,0x0, KN_BOWLINGBASH,Bowling Bash
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63,0,0,0,0,0,0,1,0,no,0,0,0,weapon,0,0x0, KN_RIDING,Peco Peco Riding
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64,0,0,0,0,0,0,5,0,no,0,0,0,weapon,0,0x0, KN_CAVALIERMASTERY,Cavalier Mastery
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@@ -558,7 +559,7 @@
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// Sniper
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380,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0,0x0, SN_SIGHT,Falcon Eyes
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381,9,8,1,0,0xC0,0,5,1,yes,0,0,0,misc,0,0x0, SN_FALCONASSAULT,Falcon Assault
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-382,9,8,1,-1,0,1,5,1,yes,0,0x40000,14,weapon,0,0x0, SN_SHARPSHOOTING,Focused Arrow Strike
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+382,9,8,1,-1,0x100,1,5,1,yes,0,0x40000,14,weapon,0,0x0, SN_SHARPSHOOTING,Focused Arrow Strike
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383,0,6,4,0,0x3,-1,10,1,yes,0,0,0,weapon,0,0x0, SN_WINDWALK,Wind Walker
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//****
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@@ -741,7 +742,7 @@
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508,-9,6,1,-1,0x1,0,1,1,no,0,0,0,weapon,0,0x0, GS_CRACKER,Cracker
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509,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, GS_SINGLEACTION,Single Action
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510,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, GS_SNAKEEYE,Snake Eye
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-511,-9,8,0,-1,0,0,10,2,no,0,0,0,weapon,0,0x0, GS_CHAINACTION,Chain Action
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+511,-9,8,0,-1,0x100,0,10,2,no,0,0,0,weapon,0,0x0, GS_CHAINACTION,Chain Action
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512,-9,6,1,-1,0,0,10,1,yes,0,0,0,weapon,0,0x0, GS_TRACKING,Tracking
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513,-9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0, GS_DISARM,Disarm
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514,-9,6,1,-1,0x20,0,5,1,no,0,0,0,weapon,0,0x100, GS_PIERCINGSHOT,Piercing Shot
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@@ -763,7 +764,7 @@
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527,0,6,4,-1,0,0,5,1,no,0,0,0,weapon,4,0x0, NJ_TATAMIGAESHI,Improvised Defense
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528,-1,6,1,-1,0,0,10,1,no,0,0,0,weapon,0,0x0, NJ_KASUMIKIRI,Vanishing Slash
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529,7:9:11:13:15,6,2,0,0x1,0,5,1,no,0,0,0,none,0,0x4, NJ_SHADOWJUMP,Shadow Leap
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-530,7:9:11:13:15,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x204, NJ_KIRIKAGE,Shadow Slash
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+530,7:9:11:13:15,6,1,-1,0x100,0,5,1,no,0,0,0,weapon,0,0x204, NJ_KIRIKAGE,Shadow Slash
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531,0,6,4,0,0x1,0,5,1,no,0,0,0,none,7,0x0, NJ_UTSUSEMI,Cicada Skin Sheeding
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532,0,6,4,0,0x1,0,10,1,yes,0,0,0,magic,0,0x0, NJ_BUNSINJYUTSU,Mirror Image
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533,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, NJ_NINPOU,Spirit of the Blade
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@@ -1032,7 +1033,7 @@
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//****
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// RA Ranger
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2233,9,8,1,-1,0x2,3:3:3:3:3:4:4:4:4:5,10,-3,yes,0,0,0,weapon,0,0x80, RA_ARROWSTORM,Arrow Storm
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-2234,0,6,4,0,0,0,5,1,yes,0,0,0,none,0,0x0, RA_FEARBREEZE,Fear Breeze
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+2234,0,6,4,0,0x100,0,5,1,yes,0,0,0,none,0,0x0, RA_FEARBREEZE,Fear Breeze
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2235,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0, RA_RANGERMAIN,Ranger Main
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2236,9,8,1,-1,0,0,10,1,yes,0,0,0,weapon,0,0x80, RA_AIMEDBOLT,Aimed Bolt
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2237,9,6,2,0,0x3,3,1,1,no,0,0x40000,0,none,0,0x2000, RA_DETONATOR,Detonator
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@@ -1523,7 +1524,7 @@
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8212,3,6,2,1,0x42,1,5,1,no,0,0x80,0,weapon,0,0x3800, MA_FREEZINGTRAP,Freezing_Trap
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8213,2,6,32,0,0x1,0,1,1,no,0,0x40000,0,misc,0,0x0, MA_REMOVETRAP,Remove_Trap
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8214,-9,6,1,-1,0x2,0,1,1,no,0,0x1,0,weapon,6,0x80, MA_CHARGEARROW,Arrow_Repel
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-8215,9,8,1,-1,0,1,5,1,yes,0,0x40000,14,weapon,0,0x0, MA_SHARPSHOOTING,Focused_Arrow_Strike
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+8215,9,8,1,-1,0x100,1,5,1,yes,0,0x40000,14,weapon,0,0x0, MA_SHARPSHOOTING,Focused_Arrow_Strike
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8216,-2,8,1,-1,0,0,10,3,no,0,0,0,weapon,0,0x0, ML_PIERCE,Pierce
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8217,-2,6,1,-1,0x1,2,10,1,no,0,0,5,weapon,2,0x20000, ML_BRANDISH,Brandish_Spear
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8218,5,8,1,-1,0,0,5,5,no,0,0x40000,0,weapon,0,0x20000, ML_SPIRALPIERCE,Spiral_Pierce
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