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@@ -1868,6 +1868,10 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
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callsub S_Select,"",
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13112,"Eden Revolver I","Revolver","HIT-5, attack 44","";//P_Revolver1
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}
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+ if (Class == Job_Summoner) {
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+ callsub S_Select,"",
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+ 1699,"Eden Foxtail Staff I","Staff","MATK+135, attack 120","";//P_Foxtail1
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+ }
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mes "Let me see... you will receive..";
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mes "the Eden Group Boots II and Uniform II.";
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next;
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@@ -1945,6 +1949,10 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
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callsub S_Select,"",
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13113,"Eden Revolver II","Revolver","HIT-5, attack 60","";//P_Revolver2
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}
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+ if (Class == Job_Summoner) {
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+ callsub S_Select,"",
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+ 26100,"Eden Foxtail Staff II","Staff","MATK+165, attack 135","";//P_Foxtail1
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+ }
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mes "Let me see... you will receive..";
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mes "the Eden Group Boots III and Uniform III.";
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next;
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@@ -3962,6 +3970,8 @@ moc_para01,111,83,3 script Blacksmith Thorn#2nd10 2_M_OLDBLSMITH,{
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}
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else if (Class == Job_Gunslinger)
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getitem 13114,1; //P.Revolver III
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+ else if (Class == Job_Summoner)
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+ getitem 26101,1; //P.Foxtail III
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else {
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mes "Hmm, you are eligible to receive equipment.";
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mes "Yeah I understand that.";
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@@ -4104,7 +4114,8 @@ moc_para01,112,79,3 script Weapons Expert BK#2nd11 4_M_REPAIR,{
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1986, // P_Tail1
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13114, // P_Revolver3
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1831, // P_Knuckle1
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- 13310; // P_Huuma_Shuriken1
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+ 13310, // P_Huuma_Shuriken1
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+ 26101; // P_Foxtail III
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.@menu$ = "Eden Group Slayer III:" +
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"Eden Group Saber III:" +
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"Eden Group Dagger III:" +
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@@ -4119,7 +4130,8 @@ moc_para01,112,79,3 script Weapons Expert BK#2nd11 4_M_REPAIR,{
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"Eden Group Whip I:" +
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"Eden Group Revolver III:" +
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"Eden Group Knuckles I:" +
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- "Eden Group Huuma Shuriken I";
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+ "Eden Group Huuma Shuriken I:" +
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+ "Eden Group Foxtail III";
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mes "[BK]";
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mes "What's happening?";
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mes "No way?!";
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