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@@ -5137,7 +5137,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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if (sd) {
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if (sd) {
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int bonus = 25 + 10 * skilllv;
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int bonus = 25 + 10 * skilllv;
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bonus += (pc_checkskill(sd, SA_FLAMELAUNCHER)+pc_checkskill(sd, SA_FROSTWEAPON)+pc_checkskill(sd, SA_LIGHTNINGLOADER)+pc_checkskill(sd, SA_SEISMICWEAPON))*5;
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bonus += (pc_checkskill(sd, SA_FLAMELAUNCHER)+pc_checkskill(sd, SA_FROSTWEAPON)+pc_checkskill(sd, SA_LIGHTNINGLOADER)+pc_checkskill(sd, SA_SEISMICWEAPON))*5;
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- clif_skill_nodamage( src, bl, skillid, skilllv, sc_start2(bl, type, 100, skilllv, bonus, skill_get_time(skillid,skilllv)) );
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+ clif_skill_nodamage( src, bl, skillid, skilllv,
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+ battle_check_target(src,bl,BCT_PARTY) ?
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+ sc_start2(bl, type, 100, skilllv, bonus, skill_get_time(skillid,skilllv)) :
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+ 0
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+ );
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}
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}
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break;
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break;
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