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@@ -1212,7 +1212,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
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sc_start(bl, SC_STUN, 30 + 8 * skilllv, skilllv, skill_get_time(skillid,skilllv));
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sc_start(bl, SC_STUN, 30 + 8 * skilllv, skilllv, skill_get_time(skillid,skilllv));
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break;
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break;
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case LG_PINPOINTATTACK:
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case LG_PINPOINTATTACK:
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- rate = 12 + (10 * skilllv + (sstatus->agi / 100) ) * 140 / 100;
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+ rate = 30 + (((5 * (sd?pc_checkskill(sd,LG_PINPOINTATTACK):skilllv)) + (sstatus->agi + status_get_lv(src))) / 10);
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switch( skilllv ) {
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switch( skilllv ) {
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case 1:
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case 1:
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sc_start(bl,SC_BLEEDING,rate,skilllv,skill_get_time(skillid,skilllv));
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sc_start(bl,SC_BLEEDING,rate,skilllv,skill_get_time(skillid,skilllv));
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@@ -1222,7 +1222,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, int
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pc_delspiritball(dstsd, dstsd->spiritball, 0);
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pc_delspiritball(dstsd, dstsd->spiritball, 0);
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break;
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break;
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default:
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default:
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- skill_break_equip(bl,(skilllv == 3) ? EQP_SHIELD : (skilllv == 4) ? EQP_ARMOR : EQP_WEAPON,rate,BCT_ENEMY);
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+ skill_break_equip(bl,(skilllv == 3) ? EQP_SHIELD : (skilllv == 4) ? EQP_ARMOR : EQP_WEAPON,rate * 100,BCT_ENEMY);
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break;
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break;
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}
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}
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break;
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break;
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