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Renewal item db update (#1848)

* Renewal item db update:
- Small fixes and cleanup
Signed-off-by: zackdreaver <zackdreaver@gmail.com>

* Renewal item db update:
- Add itemID 5978 http://www.divine-pride.net/database/item/5978

Signed-off-by: zackdreaver <zackdreaver@gmail.com>

* Renewal item db update:
- Update itemID 18564 scripts http://www.divine-pride.net/database/item/18564

Signed-off-by: zackdreaver <zackdreaver@gmail.com>

* Renewal item db update:
- Add itemID 18877 http://www.divine-pride.net/database/item/18877

Signed-off-by: zackdreaver <zackdreaver@gmail.com>

* Renewal item db update:
- Update itemID 19116 scripts http://www.divine-pride.net/database/item/19116

Signed-off-by: zackdreaver <zackdreaver@gmail.com>

* Renewal item db update:
- Add itemID 20510 scripts http://www.divine-pride.net/database/item/20510

Signed-off-by: zackdreaver <zackdreaver@gmail.com>

* Renewal item db update:
- Add Unity gears
Unity_Violin http://www.divine-pride.net/database/item/1941,
Unity_Whip http://www.divine-pride.net/database/item/1995,
Unity_Two-Handed_Staff http://www.divine-pride.net/database/item/2025,
Unity_Revolver http://www.divine-pride.net/database/item/13129,
Unity_Huuma_Shuriken http://www.divine-pride.net/database/item/13329,
Unity_Sword http://www.divine-pride.net/database/item/13456,
Unity_Dagger http://www.divine-pride.net/database/item/13457,
Unity_Mail http://www.divine-pride.net/database/item/15152,
Unity_Mantle http://www.divine-pride.net/database/item/15153,
Unity_Suit http://www.divine-pride.net/database/item/15154,
Unity_Robe http://www.divine-pride.net/database/item/15155,
Unity_Mace http://www.divine-pride.net/database/item/16048,
Unity_Bow http://www.divine-pride.net/database/item/18132,
Unity_STR_Manteau http://www.divine-pride.net/database/item/20780,
Unity_AGI_Manteau http://www.divine-pride.net/database/item/20781,
Unity_INT_Muffler http://www.divine-pride.net/database/item/20782,
Unity_Exquisite_Muffler http://www.divine-pride.net/database/item/20787,
Unity_STR_Boots http://www.divine-pride.net/database/item/22078,
Unity_AGI_Boots http://www.divine-pride.net/database/item/22079,
Unity_DEX_Boots http://www.divine-pride.net/database/item/22080,
Unity_INT_Boots http://www.divine-pride.net/database/item/22081,
Unity_Katar http://www.divine-pride.net/database/item/28011,
Unity_Two-Handed_Axe http://www.divine-pride.net/database/item/28110
Unity_Bible http://www.divine-pride.net/database/item/28606,
Unity_Guard http://www.divine-pride.net/database/item/28904,
Unity_Buckler http://www.divine-pride.net/database/item/28905

Signed-off-by: zackdreaver <zackdreaver@gmail.com>

* Renewal item db update:
- Add Angel Poring Boots item set
Angel_Poring_Boots http://www.divine-pride.net/database/item/22101,
Leo_Stone http://www.divine-pride.net/database/item/29148,
Pisces_Stone http://www.divine-pride.net/database/item/29149,
Capricorn_Stone http://www.divine-pride.net/database/item/29150,
Aquarius_Stone http://www.divine-pride.net/database/item/29151,
Scorpio_Stone http://www.divine-pride.net/database/item/29152,
Taurus_Stone http://www.divine-pride.net/database/item/29153

Signed-off-by: zackdreaver <zackdreaver@gmail.com>

* Renewal item db update:
- Add itemID 26110 http://www.divine-pride.net/database/item/26110

Signed-off-by: zackdreaver <zackdreaver@gmail.com>

* Renewal item db update:
- Add new accessories
Vesper_Core01_ http://www.divine-pride.net/database/item/28302,
Vesper_Core02_ http://www.divine-pride.net/database/item/28303,
Vesper_Core03_ http://www.divine-pride.net/database/item/28304,
Vesper_Core04_ http://www.divine-pride.net/database/item/28305,
Falconer_Glove http://www.divine-pride.net/database/item/28322

Signed-off-by: zackdreaver <zackdreaver@gmail.com>

* Renewal item db update:
- Add jRO's LoVA cards
LoVA_Hades_Card http://www.divine-pride.net/database/item/31006,
LoVA_Realization_Hades_Card http://www.divine-pride.net/database/item/31007,
LoVA_Lulu_Card http://www.divine-pride.net/database/item/31008,
LoVA_Realization_Lulu_Card http://www.divine-pride.net/database/item/31009,
LoVA_Kima_Card http://www.divine-pride.net/database/item/31010,
LoVA_Realization_Kima_Card http://www.divine-pride.net/database/item/31011,
LoVA_Bahamut_Card http://www.divine-pride.net/database/item/31012,
LoVA_Realization_Bahamut_Card http://www.divine-pride.net/database/item/31013,
LoVA_Ragnarok_Card http://www.divine-pride.net/database/item/31014,
LoVA_Realization_Ragnarok_Card http://www.divine-pride.net/database/item/31015,

Signed-off-by: zackdreaver <zackdreaver@gmail.com>

* Renewal item db update:
- Add new costumes

Signed-off-by: zackdreaver <zackdreaver@gmail.com>

* follow up 12063498b66e09a746df3061f1989eb8d28f4db6

Signed-off-by: zackdreaver <zackdreaver@gmail.com>

* Renewal item db update:
- Add new shields and their combo set
Proof_of_Glory http://www.divine-pride.net/database/item/28499
Cursed_Mad_Bunny http://www.divine-pride.net/database/item/28901
Mad_Bunny_ http://www.divine-pride.net/database/item/28902
Rectangular_Large_Sleeve http://www.divine-pride.net/database/item/28910
Ultralight_Magic_Shield http://www.divine-pride.net/database/item/28913
Bunker_Shield http://www.divine-pride.net/database/item/28915
Gaia_Shield http://www.divine-pride.net/database/item/28916
Diamond_Shield http://www.divine-pride.net/database/item/28920

Signed-off-by: zackdreaver <zackdreaver@gmail.com>

* Renewal item db update:
- Update combo set of Enhanced Force Shadow Weapon and Enhanced Soul Shadow Weapon

Signed-off-by: zackdreaver <zackdreaver@gmail.com>

* Renewal item db update:
- Add first classes's Shadow equipment

Signed-off-by: zackdreaver <zackdreaver@gmail.com>

* follow up 12063498b66e09a746df3061f1989eb8d28f4db6 thanks to @Cydh

Signed-off-by: zackdreaver <zackdreaver@gmail.com>

* Renewal item db update:
- Add new costumes

Signed-off-by: zackdreaver <zackdreaver@gmail.com>

* Renewal item db update:
- According to https://forums.warpportal.com/index.php?/topic/169125-shadow-gear-event/#entry2023963, The promotional shadow gear set bonus is 'all stats +3'after the event ends.

Signed-off-by: zackdreaver <zackdreaver@gmail.com>

* Renewal item db update:
- Add Caster Shadow Set

Signed-off-by: zackdreaver <zackdreaver@gmail.com>

* Renewal item db update:
- Fix Armor_of_Gray missing mdef bonus

Signed-off-by: zackdreaver <zackdreaver@gmail.com>

* Renewal item db update:
- Add missing combo of Ozs_New_Ukulele and Ozs_New_Wing_Ring

Signed-off-by: zackdreaver <zackdreaver@gmail.com>

* Renewal item db update:
- Fix Pendant_of_Harmony script, Element resistance should be Holy resistance only and the autocast of Renovation should be triggered by normal attack.

Signed-off-by: zackdreaver <zackdreaver@gmail.com>

* follow up e77dcea1192c2286e2d326aa9ea255495b617288

Signed-off-by: zackdreaver <zackdreaver@gmail.com>

* Renewal item db update:
- Add headgears from jRO
Pipe_Of_Jiraiya http://www.divine-pride.net/database/item/18947
Mask_Of_Orochimaru http://www.divine-pride.net/database/item/18948
Scroll_Of_Tsunade http://www.divine-pride.net/database/item/18949

Signed-off-by: zackdreaver <zackdreaver@gmail.com>

* Renewal item db update:
- Fix Noble_Cross element bonus

Signed-off-by: zackdreaver <zackdreaver@gmail.com>

* Renewal item db update:
- Add combo script for Encyclopedia

Signed-off-by: zackdreaver <zackdreaver@gmail.com>

* Renewal item db update:
- Fix Geffen_Magic_Robe refine bonus

Signed-off-by: zackdreaver <zackdreaver@gmail.com>

* Renewal item db update:
- Add combo set of GMT gears

Signed-off-by: zackdreaver <zackdreaver@gmail.com>

* Renewal item db update:
- Fix Wind_Whisper matk script

Signed-off-by: zackdreaver <zackdreaver@gmail.com>

* Renewal item db update:
- Fix Gigantic_Blade weapon type

Signed-off-by: zackdreaver <zackdreaver@gmail.com>

* Renewal item db update:
- Fix axe weapons script
Tanos_Axe_ now become Two-Handed Axe
Axe_Tornado now become Two-Handed Axe and refinable
Blue_Twohand_Axe now become Two-Handed Axe

Signed-off-by: zackdreaver <zackdreaver@gmail.com>

* Renewal item db update:
- Add Soul Potion aka Stats Reduction potion
related to this https://github.com/rathena/rathena/pull/1509

Signed-off-by: zackdreaver <zackdreaver@gmail.com>

* Renewal item db update:
- Add combo script for temporal boots and gigant snake skins

Signed-off-by: zackdreaver <zackdreaver@gmail.com>

* follow up 72e1c4ad339162b095c3c082fcc8b6b2540533ef

Signed-off-by: zackdreaver <zackdreaver@gmail.com>

* Renewal item db update:
- Fix Magic_Stone_Hat and Schmidt_Helm matk bonus

Signed-off-by: zackdreaver <zackdreaver@gmail.com>

* Renewal item db update:
- Minor fix and cleanup

Signed-off-by: zackdreaver <zackdreaver@gmail.com>

* Renewal item db update:
- Add combo script for Pendant_of_Chaos and Pendant_of_Harmony
- Fix Pendant_of_Chaos element reduction bonus, should be Darkness only
- Fix wrong id order

Signed-off-by: zackdreaver <zackdreaver@gmail.com>

* Renewal item db update:
- Fix item scripts according review by secretdataz
- Add combo script for sloted version of vesper cores

Signed-off-by: zackdreaver <zackdreaver@gmail.com>
zackdreaver 8 years ago
parent
commit
07eb5ea810
2 changed files with 244 additions and 45 deletions
  1. 58 3
      db/re/item_combo_db.txt
  2. 186 42
      db/re/item_db.txt

+ 58 - 3
db/re/item_combo_db.txt

@@ -35,10 +35,12 @@
 15186:19168,{ bonus2 bExpAddClass,Class_All,5; bonus2 bDropAddClass,Class_All,5; }
 1535:4361,{ bonus bBreakArmorRate,900; bonus bBreakWeaponRate,900; }
 1559:5467,{ bonus bAspd,1; bonus bFlee2,3; }
+1564:2186,{ bonus bAspdRate,getequiprefinerycnt(EQI_HAND_R); }
 1572:2716:2717,{ bonus bInt,5; bonus bMaxHP,700; bonus bAspdRate,5; }
 1573:2334,{ bonus bMdef,8; bonus bMaxSPRate,10; bonus bInt,4; }
 1573:2372,{ bonus bMdef,8; bonus bMaxSPRate,10; bonus bInt,4; }
 1573:2716:2717,{ bonus bInt,5; bonus bMaxHP,700; bonus bAspdRate,5; }
+1580:2186,{ bonus bAspdRate,15; }
 1615:18539,{ bonus bMatk,10*getequiprefinerycnt(EQI_HAND_R); bonus bVariableCastrate,-10; }
 1616:2515,{ bonus bSpeedRate,25; }
 1617:19020,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatk,.@r; if (.@r >= 10) { autobonus "{ bonus bVariableCastrate,-50; }",100,5000,BF_MAGIC; /* Confirm: Success rate? */ } }
@@ -83,6 +85,7 @@
 1746:1773,{ bonus bLongAtkRate,50; }
 1775:18114,{ bonus bLongAtkRate,70; }
 1776:18114,{ bonus bLongAtkRate,40; }
+1935:2988,{ bonus2 bSkillAtk,"CG_ARROWVULCAN",200; bonus2 bSkillUseSP,"CG_ARROWVULCAN",50; }
 1990:2989,{ bonus2 bSkillAtk,"CG_ARROWVULCAN",200; }
 2001:2677,{ bonus bMatkRate,10; bonus bDex,2; bonus2 bSubRace,RC_Demon,10; bonus2 bSubRace,RC_Undead,10; }
 2001:2711,{ bonus bMatkRate,10; bonus bDex,2; bonus2 bSubRace,RC_Demon,10; bonus2 bSubRace,RC_Undead,10; }
@@ -270,6 +273,10 @@
 2950:15067:20709:22012,{ bonus2 bExpAddRace,RC_All,30; }
 2957:2958,{ bonus4 bAutoSpell,"MO_EXTREMITYFIST",1,3,1; bonus3 bAutoSpell,"PR_LEXAETERNA",1,20; bonus3 bAutoSpell,"AS_SONICBLOW",5,50; bonus3 bAutoSpell,"MO_INVESTIGATE",5,20; bonus3 bAutoSpell,"ASC_METEORASSAULT",2,50; }
 2959:18756,{ .@r = 3+(3*getequiprefinerycnt(EQI_HEAD_TOP)); autobonus "{ bonus2 bSPLossRate,5,1000; bonus bBaseAtk,30; }",.@r,5000,BF_WEAPON,"{ transform 1785,5000; specialeffect2 EF_POTION_BERSERK; }"; autobonus2 "{ bonus2 bSPLossRate,5,1000; bonus bBaseAtk,30; }",.@r,5000,BF_WEAPON,"{ transform 1785,5000; specialeffect2 EF_POTION_BERSERK; }"; }
+2963:15073,{ bonus bAspdRate,5; }
+2963:15074,{ bonus bDelayrate,-5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
+2964:15073,{ bonus bDelayrate,-5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
+2964:15074,{ bonus bVariableCastrate,-5; }
 2966:2967:13092,{ bonus bBaseAtk,-(getequiprefinerycnt(EQI_HAND_R)*10); }
 2966:2967:16026,{ bonus bBaseAtk,-(getequiprefinerycnt(EQI_HAND_R)*5); }
 2966:2967:18821,{ bonus2 bAddClass,Class_All, -(getequiprefinerycnt(EQI_HEAD_TOP)/2); }
@@ -297,6 +304,7 @@
 2986:2987:18872,{ bonus2 bAddMonsterDropItem,22559,50; }
 2986:18872,{ bonus bBaseAtk,BaseLevel/4; }
 2987:18872,{ bonus bMatk,BaseLevel/4; }
+2990:2991,{ bonus bAllStats,5; bonus5 bAutoSpellWhenHit,"SC_MAELSTROM",1,100,BF_MAGIC,0; }
 2997:2999,{ bonus bAtkRate,10; bonus bMatkRate,10; }
 4001:4197,{ bonus bFlee,18; }
 4006:4266,{ bonus bFlee,18; }
@@ -310,6 +318,7 @@
 4031:4161,{ bonus bDef,3; bonus bVit,3; }
 4036:4186:4233:4281:4343,{ bonus bStr,4; bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus2 bSkillAtk,"MC_MAMMONITE",20; bonus bSPDrainValue,1; if(BaseJob==Job_Alchemist) { bonus3 bAutoSpell,"BS_ADRENALINE",1,10; bonus2 bAddMonsterDropItem,7139,3; bonus2 bAddMonsterDropItem,905,10; } }
 4039:4210:4230:4257:4348,{ bonus bStr,6; bonus bAgi,4; bonus2 bSkillAtk,"RG_BACKSTAP",10; if(getskilllv("RG_STRIPARMOR")==5) bonus3 bAutoSpell,"RG_STRIPARMOR",5,50; if(BaseJob==Job_Rogue) { bonus bUseSPrate,-20; bonus3 bAutoSpell,"RG_INTIMIDATE",1,-20; } }
+4045:28910,{ bonus bLongAtkDef,-35; }
 4072:21013,{ bonus2 bSubSize,Size_All,15; }
 4074:4162,{ bonus2 bAddEffWhenHit,Eff_Blind,600; }
 4090:4212:4328,{ bonus bAllStats,1; }
@@ -461,19 +470,56 @@
 18140:19019,{ bonus bLongAtkRate,45; }
 18507:18539,{ bonus bUseSPrate,-3; }
 18559:18560,{ bonus bCritAtkRate,5; }
+18563:18564,{ bonus bFixedCastrate,-10; }
 18776:20710,{ bonus bBaseAtk,10; }
 18776:22015,{ bonus bMatk,20; }
 18823:28372,{ bonus2 bSkillAtk,"CR_GRANDCROSS",BaseLevel; bonus2 bVariableCastrate,"CR_GRANDCROSS",-BaseLevel*2; bonus2 bSkillAtk,"CR_GRANDCROSS",BaseLevel/30; bonus2 bSkillUseSP,"CR_GRANDCROSS",-(BaseLevel/30)*10; }
 18867:1720,{ bonus bLongAtkRate,3+(getequiprefinerycnt(EQI_HAND_R) > 6 ? 5:0); }
+18937:28302,{ bonus bInt,8; bonus bMaxSPrate,5;}
+18937:28303,{ bonus bInt,8; bonus bBaseAtk,20;}
+18937:28304,{ bonus bInt,8; bonus bFlee,15;}
+18937:28305,{ bonus bInt,8; bonus bHit,10;}
 18997:28326:28327,{ bonus bSpeedRate,10; bonus bBaseAtk,50; bonus bMatk,50; if(getequiprefinerycnt(EQI_HEAD_TOP)>=9){ bonus bMaxHPrate,10; bonus bMaxSPrate,50; } }
 19026:20756,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSPGainRace,RC_Fish,10; bonus3 bAddMonsterDropItem,551,RC_Fish,(5+.@r); bonus2 bAddItemHealRate,551,5; bonus bHPrecovRate,(5+.@r); }
 19026:22059,{ bonus2 bCriticalAddRace,RC_Fish,(10+getequiprefinerycnt(EQI_SHOES)); }
 19038:19039,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HEAD_MID); if((.@r==7)||(.@r==8)){ bonus bCritical,12; bonus bHit,12; } if(.@r>=9){ bonus bMaxHP,1200; bonus bMaxSP,120; } }
+19117:22101,{ bonus2 bDropAddRace,RC_All,5; bonus2 bExpAddRace,RC_All,5; if(getequiprefinerycnt(EQI_SHOES) >= 12) { bonus bFixedCast,-400; } }
+19118:22101,{ bonus2 bDropAddRace,RC_All,4; bonus2 bExpAddRace,RC_All,4; if(getequiprefinerycnt(EQI_SHOES) >= 12) { bonus bFixedCast,-400; } }
 20135:20136,{ bonus bAllStats,12; }
+20717:22000,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
+20717:22001,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
+20717:22002,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
+20717:22003,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
+20717:22004,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
+20717:22005,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
+20717:22006,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
+20717:22007,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
+20717:22008,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
+20717:22009,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
+20717:22010,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
+20717:22011,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
+20718:22000,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
+20718:22001,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
+20718:22002,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
+20718:22003,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
+20718:22004,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
+20718:22005,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
+20718:22006,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
+20718:22007,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
+20718:22008,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
+20718:22009,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
+20718:22010,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
+20718:22011,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
 20797:2339,{ bonus bInt,15; bonus bMaxHPrate,5; bonus bMaxSPrate,5; if (getequiprefinerycnt(EQI_ARMOR) > 6) bonus bNoCastCancel,1; }
 20797:4174,{ bonus2 bSubEle,Ele_All,50; bonus2 bSubEle,Ele_Neutral,-50; }
 22069:2195,{ bonus2 bSubEle,Ele_Neutral,5; bonus2 bAddEle,Ele_Neutral,getequiprefinerycnt(EQI_HAND_L); }
 22069:20753,{ bonus2 bAddEle,Ele_Neutral,5; .@r = getequiprefinerycnt(EQI_GARMENT); bonus bMaxHPrate,.@r; bonus bMaxSPrate,.@r; }
+22101:29148,{ bonus bMaxHPRate,5; bonus bMaxSPRate,5; .@r = getequiprefinerycnt(EQI_SHOES); if(.@r >= 7) { bonus bAtkRate,2; } if(.@r >= 9) { bonus bAtkRate,3; } if(.@r >= 12) { bonus bDelayrate,-5; } }
+22101:29149,{ bonus bMaxHPRate,5; bonus bMaxSPRate,5; .@r = getequiprefinerycnt(EQI_SHOES); if(.@r >= 7) { bonus bMatkRate,2; } if(.@r >= 9) { bonus bMatkRate,3; } if(.@r >= 12) { bonus bDelayrate,-5; } }
+22101:29150,{ bonus bMaxHPRate,5; bonus bMaxSPRate,5; .@r = getequiprefinerycnt(EQI_SHOES); if(.@r >= 7) { bonus bAspdRate,5; } if(.@r >= 9) { bonus bAspdRate,5; } if(.@r >= 12) { bonus bDelayrate,-5; } }
+22101:29151,{ bonus bMaxHPRate,5; bonus bMaxSPRate,5; .@r = getequiprefinerycnt(EQI_SHOES); if(.@r >= 7) { bonus2 bSubEle,Ele_Neutral,2; } if(.@r >= 9) { bonus2 bSubEle,Ele_Neutral,3; } if(.@r >= 12) { bonus bDelayrate,-5; } }
+22101:29152,{ bonus bMaxHPRate,5; bonus bMaxSPRate,5; .@r = getequiprefinerycnt(EQI_SHOES); if(.@r >= 7) { bonus bLongAtkRate,2; } if(.@r >= 9) { bonus bLongAtkRate,3; } if(.@r >= 12) { bonus bDelayrate,-5; } }
+22101:29153,{ bonus bMaxHPRate,5; bonus bMaxSPRate,5; .@r = getequiprefinerycnt(EQI_SHOES); if(.@r >= 7) { bonus bCritAtkRate,2; } if(.@r >= 9) { bonus bCritAtkRate,3; } if(.@r >= 12) { bonus bDelayrate,-5; } }
 22106:2160,{ .@r = getequiprefinerycnt(EQI_SHOES); if (.@r > 6) { bonus2 bSubSize,Size_Large,2; bonus2 bSubClass,Class_Boss,2; } if (.@r > 8) { bonus2 bSubSize,Size_Large,2; bonus2 bSubClass,Class_Boss,2; } }
 22122:28443:28444,{ bonus bAspdRate,4; bonus bHit,4; }
 22123:28445:28446,{ bonus bAspdRate,8; bonus bHit,8; }
@@ -490,7 +536,7 @@
 22124:28467:28468,{ bonus bAspdRate,8; bonus bHit,8; bonus2 bExpAddClass,Class_All,2; }
 22125:28469:28470,{ bonus bAspdRate,10; bonus bHit,10; bonus2 bExpAddClass,Class_All,2; }
 22126:28471:28472,{ bonus bAspdRate,10; bonus bHit,10; bonus2 bExpAddClass,Class_All,2; bonus bSpeedAddRate,25; }
-24012:24013:24014:24015:24016:24017,{ bonus bAllStats,9; }
+24012:24013:24014:24015:24016:24017,{ bonus bAllStats,3; }
 24018:24019:24020,{ if(getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L) + getequiprefinerycnt(EQI_SHADOW_WEAPON) >= 23) { bonus bAtkRate,1; } }
 24021:24022:24023,{ if(getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L) + getequiprefinerycnt(EQI_SHADOW_WEAPON) >= 23) { bonus bMatkRate,1; } }
 24025:24028,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bMaxHP,.@r; bonus bMaxSP,.@r; if(.@r >= 15) { bonus bMaxHPrate,1; } }
@@ -570,19 +616,28 @@
 24212:24213,{ bonus2 bExpAddRace,RC_All,((getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD))>=15?10:5); }
 24214:24215,{ bonus2 bExpAddRace,RC_All,((getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD))>=15?4:2); }
 24217:24218,{ if(getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=15) bonus bAspd,1; }
-//24223:Enhanced Force Shadow Earring:Enhanced Force Shadow Pendant,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if(.@r)>=25 {bonus bAtkRate,2;} else if(.@r)>=20 {bonus bAtkRate,1;} bonus bAtkRate,1; }
+24223:24225:24226,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if(.@r)>=25 {bonus bAtkRate,2;} else if(.@r)>=20 {bonus bAtkRate,1;} bonus bAtkRate,1; }
 24224:24225:24226,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if(.@r)>=25 {bonus bAtkRate,2;} else if(.@r)>=20 {bonus bAtkRate,1;} bonus bAtk2,10; }
-//24227:Enhanced Soul Earring:Enhanced Soul Pendant,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if(.@r)>=25 {bonus bMatkRate,2;} else if(.@r)>=20 {bonus bMatkRate,1;} bonus bMatkRate,1; }
+24227:24229:24230,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if(.@r)>=25 {bonus bMatkRate,2;} else if(.@r)>=20 {bonus bMatkRate,1;} bonus bMatkRate,1; }
 24228:24229:24230,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); if(.@r)>=25 {bonus bMatkRate,2;} else if(.@r)>=20 {bonus bMatkRate,1;} bonus bMatk,10; }
 24231:24232,{ bonus bFlee,5; if (getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)>=15) { bonus bAspd,1; } }
 24234:24235,{ bonus bBaseAtk,5; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=15) { bonus2 bAddSize,Size_Large,2; bonus2 bMagicAddSize,Size_Large,2; } }
 24236:24237,{ bonus bBaseAtk,5; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=15) { bonus2 bAddSize,Size_Medium,2; bonus2 bMagicAddSize,Size_Medium,2; } }
 24238:24239,{ bonus bBaseAtk,5; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=15) { bonus2 bAddSize,Size_Small,2; bonus2 bMagicAddSize,Size_Small,2; } }
+24240:24241:24242,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bVariableCastrate,-.@r/5; if(.@r)>=25 { bonus bUseSPrate,-2; } else bonus bUseSPrate,-1; }
+24240:24241:24330,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bVariableCastrate,-.@r/5; if(.@r)>=25 { bonus bUseSPrate,-2; } else bonus bUseSPrate,-1; }
 24243:24244:24245,{ bonus bDelayrate,(getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_ARMOR)>=25?-5:-1); }
+24246:24250,{ bonus2 bAddRace,RC_All,1; bonus bMaxHPrate,1; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=10) { bonus2 bAddRace,RC_All,2; bonus bMaxHPrate,2; } }
+24247:24251,{ bonus2 bAddRace,RC_All,1; bonus bMaxHPrate,1; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=10) { bonus2 bAddRace,RC_All,2; bonus bMaxHPrate,2; } }
+24248:24252,{ bonus2 bMagicAddRace,RC_All,1; bonus bMaxSPrate,1; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=10) { bonus2 bMagicAddRace,RC_All,2; bonus bMaxSPrate,2; } }
+24249:24254,{ bonus2 bMagicAddRace,RC_All,1; bonus bMaxSPrate,1; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=10) { bonus2 bMagicAddRace,RC_All,2; bonus bMaxSPrate,2; } }
+24253:28391,{ bonus2 bAddRace,RC_All,1; bonus bMaxHPrate,1; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=10) { bonus2 bAddRace,RC_All,2; bonus bMaxHPrate,2; } }
+24255:28392,{ bonus2 bAddRace,RC_All,1; bonus bMaxHPrate,1; if (getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=10) { bonus2 bAddRace,RC_All,2; bonus bMaxHPrate,2; } }
 28315:28317,{ bonus2 bAddClass,Class_All,4; bonus bMatkRate,4; }
 28316:28318,{ bonus2 bAddClass,Class_All,4; bonus bMatkRate,4; }
 28326:28327,{ bonus bInt,8; bonus bStr,8; }
 28358:18521,{ skill "AS_CLOAKING",1; }
+28499:28920,{ bonus bFlee2,10; }
 28906:2998,{ bonus bLongAtkRate,10; }
 28907:2998,{ bonus bSpeedRate,25; }
 28908:2998,{ bonus bDelayrate,-10; }

+ 186 - 42
db/re/item_db.txt

@@ -1215,6 +1215,7 @@
 1938,Infinity_Violin,Infinity Violin,5,10,,500,150,,2,1,0x00080000,56,1,2,4,100,1,13,{},{},{}
 1939,Crimson_Violin,Crimson Violin,5,20,,800,80,,2,2,0x00080000,63,1,2,3,70,1,13,{ .@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); },{},{}
 1940,Trumpet_Shell,Trumpet Shell,5,0,,600,125,,1,1,0x00080000,56,1,2,4,130,1,13,{ .@r = getrefine(); bonus bDex,.@r; bonus bInt,.@r; .@per = ((.@r > 9) ? 40 : ((.@r > 7) ? 20 : ((.@r > 5) ? 10 : 0))); bonus2 bSkillAtk,"WM_REVERBERATION",.@per; bonus2 bVariableCastrate,"WM_REVERBERATION",-.@per; },{},{}
+1941,Unity_Violin,Unity Violin,5,20,,400,76,,2,1,0x00080000,63,1,2,3,1,1,13,{ bonus bBaseAtk,pow(getrefine(),2)*125/100; },{},{}
 1942,Requiem_Violin,Requiem Violin,5,20,,500,160:120,,1,,0x00080000,63,1,2,4,100,1,13,{ .@r = getrefine(); .@b = 40; bonus bUnbreakableWeapon,1; if(.@r>=5){ .@b += (.@r-5)*15+20; } if(.@r>=7) bonus2 bSkillAtk,"CG_ARROWVULCAN",200; bonus2 bAddRace2,RC2_BioLab,.@b; },{},{}
 //===================================================================
 // Whips
@@ -1265,6 +1266,7 @@
 1994,Infinity_Whip,Infinity Whip,5,10,,500,150,,2,1,0x00080000,56,0,2,4,100,1,14,{},{},{}
 1995,Crimson_Whip,Crimson Whip,5,20,,800,80,,2,2,0x00080000,63,0,2,3,70,1,14,{ .@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); },{},{}
 1996,Wire_of_Vicious_Mind,Wire of Vicious Mind,5,20,,1300,130:50,,2,1,0x00080000,63,,2,4,160,1,14,{ bonus bAtk,pow(min(getrefine(),15),2); bonus bMatk,pow(min(getrefine(),15),2)/2; },{},{}
+1997,Unity_Whip,Unity Whip,5,20,,76,40,,2,1,0x00080000,63,0,2,3,1,1,14,{ bonus bBaseAtk,pow(getrefine(),2)*125/100; },{},{}
 //===================================================================
 // Additional 2-Handed Staffs
 //===================================================================
@@ -1296,6 +1298,7 @@
 2025,Crimson_Two-Handed_Staff,Crimson Two-Handed Staff,5,20,,1000,100,,1,2,0x800200,63,2,34,3,70,1,23,{ .@r = getrefine(); bonus bInt,5; bonus bMatk,150+((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); },{},{}
 2026,Staff_of_Vicious_Mind,Staff of Vicious Mind,5,20,,1000,100:200,,1,1,0x00810204,63,2,34,4,160,1,23,{ bonus bMatk,pow(min(getrefine(),15),2); bonus bInt,6; bonus bUnbreakableWeapon,1; },{},{}
 2027,Sunflower_Kid,Sunflower Kid,5,10,,1500,150:320,,,2,0x00000200,40,2,34,4,170,1,23,{ bonus bInt,5; .@r = getrefine(); bonus bMatkRate,(.@r/2); bonus bDelayrate,(.@r*-1); bonus bUnbreakableWeapon,1; },{},{}
+2030,Unity_Two-Handed_Staff,Unity Two-Handed Staff,5,20,,500,95:135,,1,1,0x800200,63,2,34,3,1,1,23,{ bonus bMatk,pow(getrefine(),2)*125/100; },{},{}
 2032,Requiem_Wizardry_Staff,Requiem Wizardry Staff,5,20,,500,100:230,,1,,0xFFFFFFFF,63,2,2,4,100,1,10,{ .@r = getrefine(); .@b = 40; .@c = 5; if(.@r>=5){ .@b += (.@r-5)*15+20; .@c += .@r-5; } bonus2 bMagicAddRace2,RC2_BioLab,.@b; bonus2 bSubRace2,RC2_BioLab,.@c; bonus2 bIgnoreMdefRace2Rate,RC2_BioLab,(.@r-5)*10; },{},{}
 //===================================================================
 // Shields
@@ -1755,7 +1758,7 @@
 2551,Rider_Insignia_M,Crest of the Rider,4,20,,500,,4,,1,0xFFFFFFFE,18,2,4,,55,1,0,{ bonus bAgi,2; },{},{}
 2552,Mithril_Magic_Cape_M,Mithril Magic Manteau,4,20,,400,,3,,1,0x00098B1C,18,2,4,,70,1,0,{ bonus bMdef,3; bonus5 bAutoSpellWhenHit,"NPC_ANTIMAGIC",6,200,BF_MAGIC,0; },{},{}
 2553,Dragon_Manteau,Dragon Manteau,4,20,,1000,,14,,1,0xFFFFFFFE,18,2,4,,0,1,0,{ bonus bAgi,1; bonus bMdef,5; },{},{}
-2554,Piece_Of_Angent_Skin,Nydhorgg's Shadow Garb,4,20,,400,,25,,1,0xFFFFFFFE,18,2,4,,90,1,0,{ bonus2 bSubEle,Ele_Neutral,7; bonus2 bSubEle,Ele_Water,7; bonus2 bSubEle,Ele_Earth,7; bonus2 bSubEle,Ele_Fire,7; bonus2 bSubEle,Ele_Wind,7; bonus2 bSubEle,Ele_Poison,7; bonus2 bSubEle,Ele_Holy,7; bonus2 bSubEle,Ele_Dark,7; bonus2 bSubEle,Ele_Ghost,7; bonus2 bSubEle,Ele_Undead,7; bonus bMaxSP,(BaseLevel/3)+(getrefine()*10); bonus2 bSPDrainRate,10,1; bonus bMdef,3; },{},{}
+2554,Piece_Of_Angent_Skin,Nydhorgg's Shadow Garb,4,20,,400,,25,,1,0xFFFFFFFE,18,2,4,,90,1,0,{ bonus2 bSubEle,Ele_All,7; bonus bMaxSP,(BaseLevel/3)+(getrefine()*10); bonus2 bSPDrainRate,10,1; bonus bMdef,3; },{},{}
 2555,Freyja_SScarf7,Freyja Soul Scarf,4,20,,400,,4,,0,0xFFFFFFFF,63,2,4,,20,0,0,{ bonus bFlee,15; bonus2 bSubEle,Ele_Neutral,15; },{},{}
 2556,Freyja_SScarf30,Freyja Soul Scarf,4,20,,400,,4,,0,0xFFFFFFFF,63,2,4,,20,0,0,{ bonus bFlee,15; bonus2 bSubEle,Ele_Neutral,15; },{},{}
 2557,Freyja_SScarf60,Freyja Soul Scarf,4,20,,400,,4,,0,0xFFFFFFFF,63,2,4,,20,0,0,{ bonus bFlee,15; bonus2 bSubEle,Ele_Neutral,15; },{},{}
@@ -1954,7 +1957,7 @@
 2751,Academy_Badge,Academy Of Badge,4,0,,100,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ if(BaseLevel<80) { bonus bMaxHP,400; bonus bMaxSP,200; } },{},{}
 2752,Praxinus_C,Praccsinos,4,2,,0,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus2 bAddClass,Class_All,5; bonus bMatkrate,5; },{},{}
 2753,Beholder_Ring,Beholder Ring,4,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus2 bExpAddRace,RC_Formless,15; },{},{}
-2754,Hallow_Ring,Hallow Ring,4,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus2 bExpAddRace,RC_undead,15; },{},{}
+2754,Hallow_Ring,Hallow Ring,4,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus2 bExpAddRace,RC_Undead,15; },{},{}
 2755,Clamorous_Ring,Clamorous Ring,4,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus2 bExpAddRace,RC_Brute,15; },{},{}
 2756,Chemical_Ring,Chemical Ring,4,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus2 bExpAddRace,RC_Plant,15; },{},{}
 2757,Insecticide_Ring,Insecticide Ring,4,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus2 bExpAddRace,RC_Insect,15; },{},{}
@@ -2169,8 +2172,8 @@
 2987,Snake_Pendant,Snake Pendant,4,20,,100,,3,,1,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus bAgi,3; bonus bLuk,2; bonus bMdef,3; },{},{}
 2988,Ozs_New_Wing_Ring,Oz's New Wing Ring,4,20,,100,,0,,1,0x00080000,56,1,136,,130,,,{ bonus bVariableCastrate,-25; },{},{}
 2989,Bloody_Floral_Decoration_Bracelet,Bloody Floral Decoration Bracelet,4,20,,100,,0,,1,0x00080000,56,0,136,,130,,,{ bonus bVariableCastrate,-25; },{},{}
-2990,Pendant_of_Harmony,Pendant of Harmony,4,20,,100,,0,,0,0xFFFFFFFF,63,2,136,,130,,,{ bonus bMatkRate,6; bonus bHPrecovRate,50; bonus bSPrecovRate,50; bonus2 bSubEle,Ele_Water,5; bonus2 bSubEle,Ele_Earth,5; bonus2 bSubEle,Ele_Fire,5; bonus2 bSubEle,Ele_Wind,5; bonus2 bSubEle,Ele_Poison,5; bonus2 bSubEle,Ele_Ghost,5; bonus2 bSubEle,Ele_Undead,5; bonus4 bAutoSpellWhenHit,"PR_SANCTUARY",3,100,0; bonus3 bAutoSpellWhenHit,"AB_RENOVATIO",1,100; bonus bStr,-5; },{},{}
-2991,Pendant_of_Chaos,Pendant of Chaos,4,20,,100,,0,,0,0xFFFFFFFF,63,2,136,,130,,,{ bonus bAtkRate,6; bonus2 bSubEle,Ele_Water,5; bonus2 bSubEle,Ele_Earth,5; bonus2 bSubEle,Ele_Fire,5; bonus2 bSubEle,Ele_Wind,5; bonus2 bSubEle,Ele_Poison,5; bonus2 bSubEle,Ele_Ghost,5; bonus2 bSubEle,Ele_Undead,5; bonus2 bResEff,Eff_Confusion,10000; bonus2 bAddEff,Eff_Confusion,500; bonus4 bAutoSpellWhenHit,"SC_CHAOSPANIC",1,100,1; bonus bInt,-5; },{},{}
+2990,Pendant_of_Harmony,Pendant of Harmony,4,20,,100,,0,,0,0xFFFFFFFF,63,2,136,,130,,,{ bonus bMatkRate,6; bonus bHPrecovRate,50; bonus bSPrecovRate,50; bonus2 bSubEle,Ele_Holy,5; bonus5 bAutoSpell,"AB_RENOVATIO",1,100,BF_NORMAL,0; bonus4 bAutoSpellWhenHit,"PR_SANCTUARY",3,100,0; bonus bStr,-5; },{},{}
+2991,Pendant_of_Chaos,Pendant of Chaos,4,20,,100,,0,,0,0xFFFFFFFF,63,2,136,,130,,,{ bonus bAtkRate,6; bonus2 bSubEle,Ele_Dark,5; bonus2 bResEff,Eff_Confusion,10000; bonus2 bAddEff,Eff_Confusion,500; bonus4 bAutoSpellWhenHit,"SC_CHAOSPANIC",1,100,1; bonus bInt,-5; },{},{}
 2992,Pendant_of_Maelstrom,Pendant of Maelstrom,4,20,,100,,0,,1,0xFFFFFFFF,63,2,136,,130,,,{ bonus bAtkRate,6; bonus bMatkRate,6; bonus bAllStats,1; bonus5 bAutoSpellWhenHit,"SC_MAELSTROM",1,100,BF_MAGIC,0; },{},{}
 2995,DEX_Complement,DEX Complement,4,20,,100,,0,,1,0x00000400,56,2,136,,100,0,0,{ bonus bUseSPrate,-10; bonus bDelayrate,-10; bonus bVariableCastrate,-10; bonus2 bSkillVariableCast,"NC_AXEBOOMERANG",-2000; if(getequipid(EQI_HAND_R) == 1368) { bonus bAtkRate,100; } },{},{}
 2996,Reinforced_Parts_Gun_Barrel,Reinforced Parts - Gun Barrel,4,10,,500,,,,1,0xFFFFFFFF,63,2,136,,100,,,{ bonus bAtkRate,4; bonus bHit,10; bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",25; },{},{}
@@ -3326,7 +3329,7 @@
 5206,Romantic_White_Flower,Romantic White Flower,4,20,,100,,0,,0,0xFFFFFFFE,63,2,1,,0,0,259,{ bonus2 bSubRace,RC_Plant,3; },{},{}
 5207,Gold_Spirit_Chain,Angel Blessing,4,20,,100,,0,,0,0xFFFFFFFF,63,2,256,,0,0,260,{ bonus bLuk,1; bonus2 bSubEle,Ele_Holy,5; },{},{}
 5208,Rideword_Hat,Rideword Hat,4,20,,300,,3,,1,0xFFFFFFFE,63,2,256,,40,1,262,{ .@i = (getrefine()>8)?2:1; bonus2 bHPDrainRate,50,8*.@i; bonus2 bSPDrainRate,10,4*.@i; bonus2 bHPLossRate,10,5000; },{},{}
-5209,Yellow_Baseball_Cap,Love Dad Cap,4,20,,300,,2,,0,0xFFFFFFFF,63,2,256,,0,1,263,{},{},{}
+5209,Yellow_Baseball_Cap,Love Dad Cap,4,20,,300,,2,,0,0xFFFFFFFE,63,2,256,,0,1,263,{},{},{}
 5210,Flying_Angel,Flapping Angel Wing,4,20,,300,,3,,0,0xFFFFFFFF,63,2,256,,10,1,264,{ bonus bVariableCastrate,-3; bonus bAspdRate,3; bonus bInt,1; bonus bAgi,1; },{},{}
 5211,Dress_Hat,Dress Hat,4,0,,200,,3,,1,0xFFFFFFFF,63,2,256,,20,1,265,{ bonus bMdef,7; bonus bStr,1; bonus bInt,1; bonus2 bAddClass,Class_All,2; bonus bMatkRate,2; bonus bHealPower,5; if(getrefine()>=7) { bonus2 bAddClass,Class_All,1; bonus bMatkRate,1; bonus bHealPower,1; } },{},{}
 5212,Satellite_Hairband,Satellite Hairband,4,0,,1000,,6,,1,0xFFFFFFFF,63,2,256,,30,1,266,{ bonus bMaxHP,50; bonus bMaxSP,10; skill "AL_RUWACH",1; },{},{ sc_end SC_RUWACH; }
@@ -3370,7 +3373,7 @@
 5250,Robotic_Ears,Robotic Ears,4,20,,10,,0,,0,0xFFFFFFFF,63,2,512,,0,0,294,{},{},{}
 5251,Round_Ears,Round Ears,4,20,,10,,0,,0,0xFFFFFFFF,63,2,512,,0,0,295,{},{},{}
 5252,Drooping_Nine_Tail,Drooping Ninetail,4,20,,300,,1,,0,0xFFFFFFFF,63,2,256,,20,1,296,{ bonus bAgi,1; bonus bDex,1; bonus3 bAutoSpellWhenHit,"PR_GLORIA",1,30; },{},{}
-5253,Lif_Doll_Hat,Lif Doll Hat,4,20,,200,,1,,1,0xFFFFFFFF,63,2,256,,20,1,297,{ bonus bInt,1; .@r = getrefine(); bonus bMdef,.@r; bonus bDef,.@r*-1; },{},{}
+5253,Lif_Doll_Hat,Lif Doll Hat,4,20,,200,,2,,1,0xFFFFFFFF,63,2,256,,20,1,297,{ bonus bInt,1; .@r = getrefine(); bonus bMdef,.@r; bonus bDef,.@r*-1; },{},{}
 5254,Deviling_Hat,Deviling Hat,4,20,,500,,6,,1,0xFFFFFFFF,63,2,256,,20,1,298,{ bonus bBaseAtk,2; bonus bMatk,2; if(getrefine()>=7) bonus2 bExpAddRace,RC_All,1; },{},{}
 5255,Triple_Poring_Hat,Triple Poring Hat,4,20,,600,,6,,0,0xFFFFFFFF,63,2,256,,20,0,299,{ bonus bLuk,3; bonus3 bAutoSpell,"BS_GREED",1,50; },{},{}
 5256,Valkyrie_Feather_Band,Valkyrie Feather Band,4,20,,100,,2,,1,0xFFFFFFFF,63,2,256,,20,1,300,{ bonus bInt,1; bonus3 bAutoSpellWhenHit,"AL_HEAL",1,20; },{},{}
@@ -3662,8 +3665,8 @@
 5542,Freyja_SCirclet60,Freyja SCirclet60,4,20,,700,,8,,0,0xFFFFFFFF,63,2,256,,20,0,18,{ bonus bStr,1; bonus bInt,1; bonus bDex,1; },{},{}
 5543,Freyja_SCirclet90,Freyja SCirclet90,4,20,,700,,8,,0,0xFFFFFFFF,63,2,256,,20,0,18,{ bonus bStr,1; bonus bInt,1; bonus bDex,1; },{},{}
 5544,Time_Keeper_Hat,Time Keeper Hat,4,30000,,0,,6,,0,0xFFFFFFFF,63,2,256,,1,1,240,{ bonus bInt,2; bonus bMaxSP,50; },{},{}
-5545,Aries_Diadem,Aries Diadem,4,20,,400,,3,,1,0xFFFFFFFF,63,2,256,,70,1,531,{ bonus bVit,2; bonus2 bSubEle,Ele_fire,5; if(getrefine()>6) { bonus bDef,1; bonus bVit,1; } },{},{}
-5546,Aries_Crown,Aries Crown,4,20,,400,,3,,1,0xFFFFFFFF,63,2,256,,70,1,532,{ bonus bLuk,2; bonus2 bSubEle,Ele_Fire,5; if(getrefine()>6) { bonus bFlee,2; bonus bLuk,1; } },{},{}
+5545,Aries_Diadem,Aries Diadem,4,20,,400,,3,,1,0xFFFFFFFF,63,2,256,,1,1,531,{ bonus bVit,2; bonus2 bSubEle,Ele_fire,5; if(getrefine()>6) { bonus bDef,1; bonus bVit,1; } },{},{}
+5546,Aries_Crown,Aries Crown,4,20,,400,,3,,1,0xFFFFFFFF,63,2,256,,1,1,532,{ bonus bLuk,2; bonus2 bSubEle,Ele_Fire,5; if(getrefine()>6) { bonus bFlee,2; bonus bLuk,1; } },{},{}
 5547,RJC_Katusa,RJC Katusa Flower,4,20,,200,,1,,1,0xFFFFFFFF,63,2,256,,0,1,533,{ bonus2 bSkillAtk,"WZ_HEAVENDRIVE",15+getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WZ_EARTHSPIKE",15+getequiprefinerycnt(EQI_HAND_R); bonus2 bVariableCastrate,"WZ_HEAVENDRIVE",-25; bonus2 bVariableCastrate,"WZ_EARTHSPIKE",-25; },{},{}
 5548,Scarlet_Rose,Scarlet Rose,4,20,,100,,0,,0,0xFFFFFFFF,63,2,1,,1,1,534,{ bonus bAtkRate,1; bonus bMatkRate,1; bonus bMaxSP,30; },{},{}
 5549,Taurus_Diadem,Taurus Diadem,4,20,,300,,6,,0,0xFFFFFFFF,63,2,256,,70,1,535,{ bonus bDex,2; bonus bMatkRate,2; bonus bDelayRate,-2; if (getrefine()>6) { bonus bMatkRate,1; bonus bDex,1; } },{},{}
@@ -3705,8 +3708,8 @@
 5585,Rune_Hairband,Rune Cloth Circlet,4,20,,400,,1,,1,0xFFFFFFFF,63,2,768,,1,1,564,{ bonus2 bSubEle,Ele_Neutral,3; bonus bHit,5; bonus2 bHPDrainRate,30,10; bonus2 bSPDrainRate,10,5; },{},{}
 5586,Mosquito_Coil,Mosquito Coil,4,20,,100,,1,,1,0xFFFFFFFF,63,2,256,,1,1,563,{ bonus2 bAddDamageClass,1627,100; bonus2 bAddDamageClass,1095,20; bonus2 bAddDamageClass,1160,20; bonus2 bAddDamageClass,1105,20; bonus2 bAddDamageClass,1097,20; bonus2 bAddDamageClass,1051,20; bonus2 bAddDamageClass,1053,20; bonus2 bAddDamageClass,1054,20; bonus2 bAddDamageClass,1048,20; },{},{}
 5587,Mosquito_Coil_1Use,Mosquito Coil,4,0,,100,,1,,0,0xFFFFFFFF,63,2,256,,1,1,563,{},{},{}
-5588,Leo_Crown,Leo Crown,4,20,,300,,3,,0,0xFFFFFFFF,63,2,256,,70,1,565,{ bonus bStr,2; bonus2 bSubEle,Ele_Fire,5; if(getrefine()>6) { bonus bDef,1; bonus bFlee,10; bonus3 bAutoSpell,"TK_SEVENWIND",4,50; } },{},{}
-5589,Leo_Diadem,Leo Diadem,4,20,,300,,3,,0,0xFFFFFFFF,63,2,256,,70,1,566,{ bonus bDex,2; bonus2 bSubEle,Ele_Fire,5; if(getrefine()>6) { bonus bFlee,10; bonus bAspdRate,3; autobonus "{ bonus bSplashRange,1; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; } },{},{}
+5588,Leo_Crown,Leo Crown,4,20,,300,,3,,0,0xFFFFFFFF,63,2,256,,1,1,565,{ bonus bStr,2; bonus2 bSubEle,Ele_Fire,5; if(getrefine()>6) { bonus bDef,1; bonus bFlee,10; bonus3 bAutoSpell,"TK_SEVENWIND",4,50; } },{},{}
+5589,Leo_Diadem,Leo Diadem,4,20,,300,,3,,0,0xFFFFFFFF,63,2,256,,1,1,566,{ bonus bDex,2; bonus2 bSubEle,Ele_Fire,5; if(getrefine()>6) { bonus bFlee,10; bonus bAspdRate,3; autobonus "{ bonus bSplashRange,1; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; } },{},{}
 5590,K_Poring_Cake_Cap,Poring Cake Hat,4,20,,200,,1,,0,0xFFFFFFFF,63,2,256,,0,1,417,{ bonus bLuk,3; bonus bMdef,5; bonus bMaxHP,BaseLevel*2; bonus bMaxSP,50; },{},{}
 5591,Desert_Prince,Desert Prince,4,20,,100,,3,,1,0xFFFFFFFF,63,2,256,,30,0,567,{ bonus bUnbreakableHelm,0; },{},{}
 5592,Sigrun's_Wings,Sigrun's Wings,4,20,,100,,2,,0,0xFFFFFFFF,63,2,512,,80,0,568,{ if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief||(BaseJob==Job_Taekwon&&Class!=Job_Soul_Linker)) bonus bAspd,1; else if(BaseClass==Job_Mage||BaseClass==Job_Acolyte||Class==Job_Ninja||Class==Job_Soul_Linker){ bonus bMatk,5; bonus bHealPower,2; } else if(BaseClass==Job_Archer||BaseClass==Job_Gunslinger) bonus bLongAtkRate,2; else if(BaseJob==Job_Novice||BaseJob==Job_SuperNovice) { bonus bMaxHP,120; bonus bMaxSP,60; } },{},{}
@@ -3856,7 +3859,7 @@
 5736,EF_Whisper_Mask,Whisper Mask,4,20,,0,,0,,0,0xFFFFFFFF,63,2,769,,0,0,321,{ bonus bAgi,3; bonus2 bSubEle,Ele_Ghost,-10; },{},{}
 5737,Cactus_Hat,Cactus Hat,4,20,,300,,1,,0,0xFFFFFFFF,63,2,256,,1,0,615,{ bonus3 bAddMonsterDropItem,952,RC_Plant,500; },{},{}
 5738,Snowman_Hat,Snowman Hat,4,20,,300,,4,,1,0xFFFFFFFF,63,2,256,,1,1,616,{ bonus bStr,1; bonus bInt,1; bonus bMdef,3; bonus2 bSubEle,Ele_Water,7; bonus2 bAddMonsterDropItem,530,100; bonus2 bAddMonsterDropItem,12354,300; bonus5 bAutoSpellwhenhit,"BA_FROSTJOKER",(getrefine()>7?5:1),20,BF_WEAPON|BF_MAGIC,0; },{},{}
-5739,Sagittarius_Crown,Sagittarius Crown,4,20,,300,,3,,1,0xFFFFFFFF,63,2,256,,1,1,617,{ bonus bDex,2; bonus2 bSubEle,Ele_Fire,7; .@r = getrefine(); if (.@r>6) { bonus bAspdRate,2; } if (.@r>7) { bonus bAgi,2; } if (.@r>8) { bonus bLongAtkRate,5; } if (.@r>9) { autobonus "{ bonus bAgi,10; bonus bDex,10; }",3,10000,0,"{ specialeffect2 EF_ENHANCE; }";  } },{},{}
+5739,Sagittarius_Crown,Sagittarius Crown,4,20,,300,,3,,1,0xFFFFFFFF,63,2,256,,1,1,617,{ bonus bDex,2; bonus2 bSubEle,Ele_Fire,7; .@r = getrefine(); if (.@r>6) { bonus bAspdRate,2; } if (.@r>7) { bonus bAgi,2; } if (.@r>8) { bonus bLongAtkRate,5; } if (.@r>9) { autobonus "{ bonus bAgi,10; bonus bDex,10; }",3,10000,0,"{ specialeffect2 EF_ENHANCE; }"; } },{},{}
 5740,Sagittarius_Diadem,Sagittarius Diadem,4,20,,300,,3,,1,0xFFFFFFFF,63,2,256,,1,1,618,{ bonus bDex,2; bonus bMdef,3; bonus2 bSubEle,Ele_Fire,7; .@r = getrefine(); if (.@r>6) { bonus bVariableCastrate,-3; } if (.@r>7) { bonus5 bAutoSpell,"WZ_SIGHTRASHER",10,5,BF_MAGIC,0; } if (.@r>8) { bonus bVariableCastrate,-2; } if (.@r>9) { bonus bMatkRate,4; } },{},{}
 5741,Im_Egg_Shell_Hat,Eternal Egg Shell,4,20,,0,,1,,0,0xFFFFFFFF,63,2,256,,10,1,101,{ bonus2 bAddItemGroupHealRate,IG_Potion,10; bonus bHealPower2,10; },{},{}
 5742,Rudolf_Santa_Hat,Rudolph Santa Hat,4,20,,400,,5,,0,0xFFFFFFFF,63,2,256,,10,1,619,{ bonus2 bAddMonsterDropItem,538,100; bonus2 bAddMonsterDropItem,539,100; bonus2 bAddItemHealRate,538,100; bonus2 bAddItemHealRate,539,100; },{},{}
@@ -3870,11 +3873,11 @@
 5750,Shadow_Handicraft,Shadow Crown,4,20,,100,,12,,1,0x00020000,56,2,256,,100,1,627,{ bonus bAgi,1; bonus bInt,1; bonus bMdef,5; if(readparam(bAgi)>=120){ bonus bBaseAtk,10; bonus bFlee,3; } },{},{}
 5751,Minstrel_Song_Hat,Minstrel Song Hat,4,20,,100,,12,,1,0x00080000,56,1,256,,100,1,628,{ bonus bInt,1; bonus bLuk,1; bonus bMdef,5; bonus bLongAtkRate,5; bonus2 bSkillUseSP,"MI_RUSH_WINDMILL",10; bonus2 bSkillUseSP,"MI_ECHOSONG",10; },{},{}
 5752,Midas_Whisper,Midas Whispers,4,20,,100,,12,,1,0x00040000,56,2,256,,100,1,629,{ bonus bStr,1; bonus bDex,1; bonus bMdef,5; if(readparam(bStr)>=120){ bonus bBaseAtk,5; bonus bAspd,1; } },{},{}
-5753,Magic_Stone_Hat,Magic Stone Hat,4,20,,100,,12,,1,0x00000200,56,2,256,,100,1,630,{ bonus bInt,1; bonus bDex,1; bonus bMdef,5; if(readparam(bDex)>=120){ bonus bMatkRate,10; bonus bVariableCastrate,-2; } },{},{}
+5753,Magic_Stone_Hat,Magic Stone Hat,4,20,,100,,12,,1,0x00000200,56,2,256,,100,1,630,{ bonus bInt,1; bonus bDex,1; bonus bMdef,5; if(readparam(bDex)>=120){ bonus bMatk,10; bonus bVariableCastrate,-2; } },{},{}
 5754,Blazing_Soul,Burning Spirit,4,20,,100,,12,,1,0x00008000,56,2,256,,100,1,631,{ bonus bStr,1; bonus bVit,1; bonus bMdef,5; if(readparam(bStr)>=120){ bonus bBaseAtk,10; bonus bHit,3; } },{},{}
 5755,Silent_Executer,Silent Enforcer,4,20,,100,,12,,0,0x00001000,56,2,513,,100,1,632,{ bonus bAgi,1; bonus bMdef,5; if(readparam(bAgi)>=120){ bonus bBaseAtk,10; bonus bFlee2,5; } },{},{}
-5756,Wind_Whisper,Wispers of Wind,4,20,,100,,12,,1,0x00010000,56,2,256,,100,1,633,{ bonus bInt,1; bonus bDex,1; bonus bMdef,5; if(readparam(bInt)>=120){ bonus bMatkRate,10; bonus bFlee,3; } },{},{}
-5757,Schmidt_Helm,Reissue Schmitz Helm,4,20,,100,,12,,1,0x00004000,56,2,768,,100,1,634,{ bonus bVit,2; bonus bInt,1; bonus bMdef,5; if(readparam(bInt)>=120){ bonus bMatkRate,10; bonus bDef,5; } },{},{}
+5756,Wind_Whisper,Wispers of Wind,4,20,,100,,12,,1,0x00010000,56,2,256,,100,1,633,{ bonus bInt,1; bonus bDex,1; bonus bMdef,5; if(readparam(bInt)>=120){ bonus bMatk,10; bonus bFlee,3; } },{},{}
+5757,Schmidt_Helm,Reissue Schmitz Helm,4,20,,100,,12,,1,0x00004000,56,2,768,,100,1,634,{ bonus bVit,2; bonus bInt,1; bonus bMdef,5; if(readparam(bInt)>=120){ bonus bMatk,10; bonus bDef,5; } },{},{}
 5758,Dying_Swan,Resting Swan,4,20,,100,,17,,1,0x00080000,56,0,256,,100,1,635,{ bonus bInt,1; bonus bLuk,1; bonus bMdef,5; bonus bLongAtkRate,5; bonus2 bSkillUseSP,"WA_SWING_DANCE",10; bonus2 bSkillUseSP,"WA_SYMPHONY_OF_LOVER",10; },{},{}
 5759,Noah_Hat,Noah Hat,4,20,,500,,1,,1,0xFFFFFFFF,63,2,256,,1,1,636,{ bonus bMdef,3; },{},{}
 5760,Driver_Band_,Driver Band,4,20,,100,,12,,1,0x00000400,56,0,256,,100,1,637,{ bonus bStr,1; bonus bDex,1; bonus bMdef,5; if(readparam(bStr)>=120){ bonus bBaseAtk,10; bonus bCritical,3; } },{},{}
@@ -4010,9 +4013,10 @@
 5971,Moon_Eyepatch,Moon Eyepatch,4,0,,100,,,,1,0xFFFFFFFF,63,2,512,1,10,1,1370,{ bonus2 bSubEle,Ele_Water,5; },{},{}
 5972,Chatty_Parrot,Chatty Parrot,4,0,,100,,,,0,0xFFFFFFFF,63,2,1,1,80,1,1116,{ bonus bMatkRate,BaseLevel/50; bonus bVariableCast,-readparam(bInt)/30; },{},{}
 5973,Ancient_Elven_Ear_J,Ancient Elven Ear J,4,0,,200,,,,0,0xFFFFFFFF,63,2,512,1,70,1,665,{ bonus bLuk,10; bonus bMdef,10; bonus bFlee2,2; },{},{}
+5978,Syringe_Toy,Toy Syringe,4,0,,100,,3,,0,0xFFFFFFFF,63,2,1,1,70,0,842,{ bonus bMdef,3; bonus2 bAddItemHealRate,545,150; bonus2 bAddItemHealRate,546,150; bonus2 bAddItemHealRate,547,150; },{},{}
 5979,C_Angel_Fluttering,C Angel Fluttering,4,0,,0,,,,0,0xFFFFFFFF,63,2,4096,1,1,1,1380,{ hateffect HAT_EF_ANGEL_FLUTTERING,true; },{},{ hateffect HAT_EF_ANGEL_FLUTTERING,false; }
 5980,C_Classical_Fhat,C Classical Fhat,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,1,1,1,1381,{},{},{}
-5985,Noble_Mask,Noble Mask,4,0,,200,,,,0,0xFFFFFFFF,63,2,256,1,30,1,1409,{ bonus2 bSkillAtk,"PA_SACRIFICE",BaseLevel*2; bonus2 bSkillVariableCast,"PA_PRESSURE",-2000; bonus2 bSkillVariableCast,"CR_DEVOTION",-2000; if (BaseLevel > 149) { bonus bMaxHPrate,3; bonus bAspdRate,3; } else  if (BaseLevel > 99) { bonus bMaxHPrate,2; bonus bAspdRate,2; } else { bonus bMaxHPrate,1; bonus bAspdRate,1; } },{},{}
+5985,Noble_Mask,Noble Mask,4,0,,200,,,,0,0xFFFFFFFF,63,2,256,1,30,1,1409,{ bonus2 bSkillAtk,"PA_SACRIFICE",BaseLevel*2; bonus2 bSkillVariableCast,"PA_PRESSURE",-2000; bonus2 bSkillVariableCast,"CR_DEVOTION",-2000; if (BaseLevel > 149) { bonus bMaxHPrate,3; bonus bAspdRate,3; } else if (BaseLevel > 99) { bonus bMaxHPrate,2; bonus bAspdRate,2; } else { bonus bMaxHPrate,1; bonus bAspdRate,1; } },{},{}
 //===================================================================
 // More Etc Items
 //===================================================================
@@ -7215,7 +7219,7 @@
 13098,Blue_Ashura,Blue Ashura,5,10,,1000,150:120,,1,1,0x02000000,7,2,2,3,100,1,1,{},{},{}
 13099,Blue_Knife,Blue Knife,5,10,,500,160,,1,1,0x00010000,56,2,2,3,100,1,1,{ bonus bStr,5; bonus bInt,5; },{},{}
 //===================================================================
-// Revolvers
+// Guns
 //===================================================================
 13100,Six_Shooter,Six Shooter,5,4500,,400,30,,7,1,0x41000000,63,2,34,1,10,1,17,{ bonus bHit,-10; },{},{}
 13101,Six_Shooter_,Six Shooter,5,4500,,400,30,,7,2,0x41000000,63,2,34,1,10,1,17,{ bonus bHit,-10; },{},{}
@@ -7243,10 +7247,8 @@
 13125,Metal_Revolver,Metal Revolver,5,0,,0,30,,7,1,0x41000000,63,2,34,3,1,0,17,{ bonus bBaseAtk,getrefine(); bonus bLongAtkRate,1; if (BaseLevel >= 20 && BaseLevel <= 120) { bonus bBaseAtk,3*(BaseLevel/10); } },{},{}
 13126,Infinity_Pistol,Infinity Pistol,5,10,,500,175,,7,1,0x40000000,63,2,34,4,100,0,17,{},{},{}
 13127,Crimson_Revolver,Crimson Revolver,5,20,,1000,100,,7,2,0x41000000,63,2,34,3,70,1,17,{ .@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); },{},{}
-//===================================================================
-// Guns
-//===================================================================
 13128,Revolver_of_Vicious_Mind,Revolver of Vicious Mind,5,20,,1500,150,,7,1,0x41000000,63,2,34,4,160,1,17,{ bonus bAtk,pow(min(getrefine(),15),2); },{},{}
+13129,Unity_Revolver,Unity Revolver,5,20,,500,95,,7,1,0x41000000,63,2,34,3,1,1,17,{ bonus bBaseAtk,pow(getrefine(),2)*125/100; },{},{}
 13150,Branch,Branch,5,3000,,500,50,,9,3,0x41000000,63,2,34,1,1,1,18,{},{},{}
 13151,The_Cyclone,Cyclone,5,17500,,700,120,,9,1,0x41000000,63,2,34,2,24,1,18,{ bonus bHit,10; bonus bCritical,10; },{},{}
 13152,The_Cyclone_,Cyclone,5,17500,,700,120,,9,2,0x41000000,63,2,34,2,24,1,18,{ bonus bHit,10; bonus bCritical,10; },{},{}
@@ -7406,6 +7408,7 @@
 13323,Infinity_Shuriken,Infinity Shuriken,5,0,,500,150:40,,1,1,0x20000000,63,2,34,4,100,1,22,{},{},{}
 13327,Crimson_Huuma_Shuriken,Crimson Huuma Shuriken,5,20,,1000,100,,1,2,0x22000000,63,2,34,3,70,1,22,{ .@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bMatk,(.@r<=15?(pow(.@r,2)/2):225); },{},{}
 13328,Huuma_Shuriken_of_Vicious_Mind,Huuma Shuriken of Vicious Mind,5,20,,1500,150:50,,1,1,0x22000000,63,2,34,4,160,1,22,{ bonus bAtk,pow(min(getrefine(),15),2); bonus bMatk,pow(min(getrefine(),15),2)/2; bonus bUnbreakableWeapon,1; },{},{}
+13329,Unity_Huuma_Shuriken,Unity Huuma Shuriken,5,20,,500,95,,1,1,0x22000000,63,2,34,3,1,1,22,{ bonus bBaseAtk,pow(getrefine(),2)*125/100; },{},{}
 //===================================================================
 // More 1-Handed Swords
 //===================================================================
@@ -7457,6 +7460,8 @@
 13452,Ru_Gold_Sword,Ru Gold Sword,5,0,,1200,190,,1,2,0x00000080,56,2,2,3,120,1,2,{ bonus bStr,8; bonus bAgi,8; },{},{}
 13454,Crimson_Saber,Crimson Saber,5,20,,850,85,,1,2,0x000654E3,56,2,2,3,70,1,2,{ .@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); },{},{}
 13455,Saber_of_Vicious_Mind,Saber of Vicious Mind,5,20,,1350,135,,1,1,0x000654E3,63,2,2,4,160,1,2,{ bonus bAtk,pow(min(getrefine(),15),2); },{},{}
+13456,Unity_Sword,Unity Sword,5,20,,420,80,,1,1,0x000654E3,56,2,2,3,1,1,2,{ bonus bBaseAtk,pow(getrefine(),2)*125/100; },{},{}
+13457,Unity_Dagger,Unity Dagger,5,20,,270,52,,1,1,0x028F5EEF,63,2,2,3,1,1,1,{ bonus bBaseAtk,pow(getrefine(),2)*125/100; },{},{}
 //===================================================================
 // More Cash Shop Items
 //===================================================================
@@ -8601,10 +8606,10 @@
 15069,Suit_Of_Sid,Suit Of Sid,4,20,,1000,,30,,0,0xFFFFFFFF,63,2,16,,0,1,0,{},{},{}
 15070,Clothes_of_Happiness,Clothes of Happiness,4,10,,1000,,5,,1,0xFFFFFFFF,63,2,16,,1,1,,{ bonus bMdef,5; bonus bLuk,getrefine(); },{},{}
 15073,Anti-Magic_Suits,Anti-Magic Suits,4,10,,1500,,50,,1,0xFFFFFFFF,63,2,16,,99,1,0,{ .@r = getrefine(); bonus bMaxHPrate,5+((.@r >= 9) ? 2 : 0); bonus bMdef,10+((.@r >= 7) ? 5 : 0); },{},{}
-15074,Geffen_Magic_Robe,Geffen Magic Robe,4,10,,1000,,40,,1,0xFFFFFFFF,63,2,16,,99,1,0,{ .@r = getrefine(); bonus bUseSPrate,-10-((.@r>=7) ? 5: 0); bonus bVariableCastrate,-15-((.@r>=7) ? 5: 0); bonus bNoCastCancel2,1; },{},{}
+15074,Geffen_Magic_Robe,Geffen Magic Robe,4,10,,1000,,40,,1,0xFFFFFFFF,63,2,16,,99,1,0,{ .@r = getrefine(); bonus bUseSPrate,-10-((.@r>=7) ? 5: 0); bonus bVariableCastrate,-15-((.@r>=9) ? 5: 0); bonus bNoCastCancel2,1; },{},{}
 15088,School_Uniform,School Uniform,4,20,,500,,25,,1,0xFFFFFFFF,63,2,16,,0,1,0,{ bonus bAgi,1; bonus bLuk,1; bonus bMaxHP,BaseLevel*3; bonus bMaxSP,BaseLevel/2; },{},{}
 15089,Menswear,Menswear,4,10,,300,,40,,0,0xFFFFFFFE,63,2,16,,80,1,,{ .@r = getrefine(); bonus bAspdRate,3+((.@r>=7)?2:0); bonus bDelayrate,-3-((.@r>=7)?2:0); bonus bVariableCastrate,-3-((.@r>=7)?2:0); },{},{}
-15090,Armor_of_Gray,Armor of Gray,4,10,,2400,,90,,1,0x000654E2,63,2,16,,120,1,0,{ bonus2 bSubEle,Ele_Holy,10+getrefine()*2; },{},{}
+15090,Armor_of_Gray,Armor of Gray,4,10,,2400,,90,,1,0x000654E2,63,2,16,,120,1,0,{ bonus bMdef,10; bonus2 bSubEle,Ele_Holy,10+getrefine()*2; },{},{}
 15091,Robe_of_Gray,Robe of Gray,4,10,,1300,,55,,1,0x00810100,63,2,16,,120,1,0,{ bonus2 bSubEle,Ele_Holy,10+getrefine()*2; },{},{}
 15093,Heroic_Plate,Heroic Plate,4,10,,4000,,120,,1,0x00004082,63,2,16,,160,1,,{ bonus bMdef,5; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus bMatk,10; bonus bBaseAtk,10; bonus bHit,10; bonus bFlee,10; bonus2 bSkillAtk,"LG_BANISHINGPOINT",10; bonus2 bSkillAtk,"RK_HUNDREDSPEAR",10; .@r = getrefine(); bonus5 bAutoSpell,"AL_HEAL",10,50+.@r,BF_SHORT,0; bonus5 bAutoSpell,"WZ_STORMGUST",10,50+.@r,BF_SHORT,1; },{},{}
 15094,Heroic_Magic_Coat,Heroic Magic Coat,4,10,,800,,50,,1,0x00010204,63,2,16,,160,1,,{ bonus bMatk,10; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus bFlee,10; bonus2 bSkillAtk,"WL_CRIMSONROCK",10; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10; .@r = getrefine(); if (.@r) { bonus bFixedCastrate,21-.@r/2; bonus bNoCastCancel2,1; bonus bMdef,.@r/2; } },{},{}
@@ -8632,6 +8637,10 @@
 15147,Invective_Robe,Invective Robe,4,20,,100,,0,,1,0xFFFFFFFF,63,2,16,,100,1,,{ skill "AC_CONCENTRATION",1; .@i = getrefine()*4; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,.@i; bonus2 bIgnoreDefRaceRate,RC_Demon,.@i; bonus2 bIgnoreDefRaceRate,RC_Undead,.@i; },{},{}
 15150,White_Shirt,White Shirt,4,20,,50,,25,,1,0x80000000,7,2,16,,6,1,,{ bonus bMaxHP,70; bonus bFlee,5; },{},{}
 15151,White_Eco-Shirt,White Eco-Shirt,4,20,,100,,40,,1,0x80000000,7,2,16,,15,1,,{ bonus bMaxHP,150; bonus bFlee,10; },{},{}
+15152,Unity_Mail,Unity Mail,4,10,,300,,45,,1,0xFFFFFFFF,63,2,16,,1,1,0,{ .@r = getrefine(); if(BaseLevel<100) { bonus2 bExpAddRace,RC_All,4; bonus bStr,2; bonus bMaxHPrate,2*(.@r/2); } },{},{}
+15153,Unity_Mantle,Unity Mantle,4,10,,300,,45,,1,0xFFFFFFFF,63,2,16,,1,1,0,{ .@r = getrefine(); if(BaseLevel<100) { bonus2 bExpAddRace,RC_All,4; bonus bAgi,2; bonus bFlee,3*(.@r/2); } },{},{}
+15154,Unity_Suit,Unity Suit,4,10,,300,,45,,1,0xFFFFFFFF,63,2,16,,1,1,0,{ .@r = getrefine(); if(BaseLevel<100) { bonus2 bExpAddRace,RC_All,4; bonus bDex,2; bonus bCritical,2*(.@r/2); } },{},{}
+15155,Unity_Robe,Unity Robe,4,10,,300,,45,,1,0xFFFFFFFF,63,2,16,,1,1,0,{ .@r = getrefine(); if(BaseLevel<100) { bonus2 bExpAddRace,RC_All,4; bonus bInt,2; bonus bUseSPrate,-(.@r/2); } },{},{}
 15156,Elegant_Doram_Suit,Elegant Doram Suit,4,20,,900,,120,,1,0x80000000,7,2,16,,175,1,,{ bonus bMaxHPrate,15; bonus bMaxSPrate,15; .@r = getrefine(); bonus bDex,.@r; bonus bInt,.@r; if(.@r > 9) bonus bUseSPrate,-5; },{},{}
 15162,Lounge_Suit,Lounge Suit,4,20,,300,,40,,1,0xFFFFFFFE,63,2,16,,80,1,,{ bonus bAspdRate,3; bonus bCastrate,-3; bonus bDelayrate,-3; if(getrefine() > 6) { bonus bAspdRate,2; bonus bCastrate,-2; bonus bDelayrate,-2; } },{},{}
 15163,Fictitious_Robe,Fictitious Robe,4,20,,100,,0,,1,0xFFFFFFFF,63,2,16,,100,1,,{ skill "SA_SPELLBREAKER",1; .@i = BaseLevel; bonus bMatkRate,(.@i>=140)?(14):((.@i>=120)?(9):(5)); },{},{}
@@ -8676,7 +8685,7 @@
 16026,RWC_Memory_Mace,RWC Memory Mace,5,20,,800,100,,1,1,0x0004C5B2,63,2,2,3,1,1,8,{ bonus bUnbreakableWeapon,1; .@r = getrefine(); bonus bBaseAtk,(.@r/30)*30; if(.@r>=9){ .@i = 1; bonus3 bAutoSpellWhenHit,"BS_WEAPONPERFECT",1,10; } if(.@r>=6){ .@rate = 5*(.@i+1); bonus2 bAddClass,Class_All,5; } },{},{}
 16027,Hammer_Of_Evil_Slayer,Hammer Of Evil Slayer,5,10,,1350,,125,,1,0x228F6EEF,63,2,2,3,100,1,8,{ bonus2 bAddRace,RC_Demon,10; bonus2 bAddRace,RC_Undead,10; .@r = getrefine(); bonus bAtkRate,(.@r>=9)?(5):((.@r>=12)?(7):(0)); },{},{}
 16028,Tanos_Axe,Thanatos Hammer,5,10,,3000,180:120,,,1,0x0004C5B3,56,2,2,4,120,1,8,{ bonus bInt,6; bonus bVit,6; bonus bLuk,-6; bonus bAtkRate,5; bonus2 bHPLossRate,100,10000; },{},{}
-16029,Noble_Cross,Noble Cross,5,10,,1500,195:150,,,1,0x10,63,2,2,4,40,1,8,{ bonus3 bAutoSpell,"PR_TURNUNDEAD",6,50; bonus2 bSPDrainValueRace,RC_Undead,1; bonus2 bSPGainRace,RC_Undead,12; },{},{}
+16029,Noble_Cross,Noble Cross,5,10,,1500,195:150,,,1,0x10,63,2,2,4,40,1,8,{ bonus bAtkEle,Ele_Holy; bonus3 bAutoSpell,"PR_TURNUNDEAD",6,50; bonus2 bSPDrainValueRace,RC_Undead,1; bonus2 bSPGainRace,RC_Undead,12; },{},{}
 16030,Pile_Bunker_S,Pile Bunker S,5,20,,3000,400,,1,1,0x00000400,56,2,2,4,130,1,8,{ bonus bAspdRate,getrefine()/2; },{},{}
 16031,Pile_Bunker_P,Pile Bunker P,5,20,,4000,450,,1,,0x00000400,56,2,2,4,130,1,8,{ bonus bBaseAtk,getrefine()*5; },{},{}
 16032,Pile_Bunker_T,Pile Bunker T,5,20,,3500,400,,1,1,0x00000400,56,2,2,4,130,1,8,{ bonus bUseSPrate,getrefine()*-1; },{},{}
@@ -8690,6 +8699,7 @@
 16040,Crimson_Mace,Crimson Mace,5,20,,800,80,,1,2,0x0004C5B3,63,2,2,3,70,1,8,{ .@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); },{},{}
 16041,Mace_of_Vicious_Mind,Mace of Vicious Mind,5,20,,1300,130,,1,1,0x0004C5B3,63,2,2,4,160,1,8,{ bonus bAtk,pow(min(getrefine(),15),2); bonus bUnbreakableWeapon,1; },{},{}
 16043,Meteor_Strike,Meteor Strike,5,0,,20000,1,,1,2,0x00000001,63,2,2,4,110,1,8,{ bonus bBaseAtk,10*getskilllv("BS_WEAPONRESEARCH"); bonus bBaseAtk,30*getskilllv("MO_IRONHAND"); .@s = getskilllv("AM_AXEMASTERY"); bonus bBaseAtk,7*.@s; bonus bHit,5*.@s; bonus bBaseAtk,10*getrefine(); if (getskilllv("MC_PUSHCART") > 9) skill "MC_CARTREVOLUTION",1; if (getskilllv("SM_SWORD") > 0) skill "KN_BOWLINGBASH",1; .@str = readparam(bStr); if (.@str > 119) bonus bUseSPrate,-30; else if (.@str > 107) bonus bUseSPrate,-20; },{},{}
+16048,Unity_Mace,Unity Mace,5,20,,400,76,,1,1,0x0004C5B3,63,2,2,3,1,1,8,{ bonus bBaseAtk,pow(getrefine(),2)*125/100; },{},{}
 16051,Valkyrie_Hammer,Valkyrie Hammer,5,0,,100,50,,1,4,0x0004C3B3,63,2,2,1,70,1,8,{ if ((eaclass()&EAJ_BASEMASK) == EAJ_NOVICE) { bonus bUseSPrate,-5; .@r = getrefine(); bonus bVit,.@r; bonus bMaxHP,200; bonus bFlee2,1; bonus bAspdRate,1; bonus bVariableCast,.@r/2; } else if ((eaclass()&EAJ_BASEMASK) == EAJ_SWORDMAN) { bonus bVit,getrefine(); bonus bMaxHP,500; bonus bMaxSP,100; } else if ((eaclass()&EAJL_2) == EAJ_PRIEST) { bonus bBaseAtk,50; bonus bMatk,100; bonus bAspdRate,getrefine(); } else if ((eaclass()&EAJL_2) == EAJ_MONK) { bonus bMaxSP,200; bonus bUseSPrate,-5; bonus bFlee2,getrefine(); } else if ((eaclass()&EAJ_BASEMASK) == EAJ_MERCHANT) { bonus bBaseAtk,100; bonus bHit,10; bonus bVariableCast,getrefine()/2; } },{},{}
 //===================================================================
 // More Rental Boxes
@@ -9419,6 +9429,7 @@
 18127,Ru_Gold_Bow,Ru Gold Bow,5,0,,1200,150,,5,2,0x00000800,56,2,34,3,120,1,11,{ bonus bAgi,8; bonus bDex,8; },{},{}
 18128,Infinity_Bow,Infinity Bow,5,20,,500,160,,5,1,0x00020800,56,2,34,4,100,1,11,{},{},{}
 18130,Crimson_Bow,Crimson Bow,5,20,,1200,120,,5,2,0x000A0848,63,2,34,3,70,1,11,{ .@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); },{},{}
+18132,Unity_Bow,Unity Bow,5,20,,600,114,,5,2,0x000A0848,63,2,34,3,1,1,11,{ bonus bBaseAtk,pow(getrefine(),2)*125/100; },{},{}
 18137,Burning_Bow_,Burning Bow,5,20,,1400,95,,5,2,0x000A0808,63,2,34,3,55,1,11,{ bonus2 bSubEle,Ele_Fire,10; },{},{}
 18138,Frozen_Bow_,Frozen Bow,5,20,,1400,100,,5,2,0x000A0808,63,2,34,3,55,1,11,{ bonus2 bAddEff,Eff_Freeze,1000; },{},{}
 18139,Earth_Bow_,Earth Bow,5,20,,1400,105,,5,2,0x000A0808,63,2,34,3,55,1,11,{},{},{}
@@ -9490,7 +9501,7 @@
 18561,B_Feather_Beret,B Feather Beret,4,20,,300,,5,,1,0xFFFFFFFF,63,2,256,,40,1,731,{ bonus bVit,2; bonus bMdef,3; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; },{},{}
 18562,Bone_Hat,Bone Hat,4,20,,200,,3,,1,0xFFFFFFFF,63,2,256,,10,1,732,{ bonus bMdef,3; },{},{}
 18563,Heart_Wing_Hairband,Heart Wing Hairband,4,20,,300,,0,,1,0xFFFFFFFF,63,2,256,,50,1,733,{ bonus bUseSPrate,-10; bonus bDelayrate,-5; .@r = getrefine()/3; if(.@r>0){ bonus bUseSPrate,.@r*3; bonus bDelayrate,.@r*3; } },{},{}
-18564,Love_Piece,Love Piece,4,20,,200,,0,,0,0xFFFFFFFF,63,2,1,,50,0,734,{},{},{}
+18564,Love_Piece,Love Piece,4,20,,200,,0,,0,0xFFFFFFFF,63,2,1,,50,0,734,{ bonus bNoCastCancel,1; bonus bUseSPrate,15; },{},{}
 18565,Leprechaun_Hat,Leprechaun Hat,4,20,,300,,8,,1,0xFFFFFFFF,63,2,256,,40,0,735,{ bonus bStr,1; bonus bInt,1; bonus bMdef,4; if(getrefine()>6){ bonus2 bAddMonsterDropItem,12135,50; } },{},{}
 18566,Nut_Donut_In_Mouth,Nut Donut In Mouth,4,20,,0,,1,,0,0xFFFFFFFF,63,2,1,,0,0,736,{ bonus bBaseAtk,5; bonus bMatk,5; },{},{}
 18567,Stretched_Nose,Stretched Nose,4,20,,100,,0,,0,0xFFFFFFFF,63,2,1,,0,0,737,{},{},{}
@@ -9754,6 +9765,7 @@
 18872,Snake_Hat,Snake Hat,4,20,,100,,5,,1,0xFFFFFFFF,63,2,256,,0,1,986,{ bonus bStr,3; bonus bInt,3; bonus bMdef,5; bonus bUnbreakableHelm,1; },{},{}
 18873,Sweet_Valentine_Out,Sweet Valentine Out,4,20,,100,,1,,0,0xFFFFFFFF,63,2,256,,1,1,865,{ bonus bMaxHPrate,7; bonus bMaxSPrate,7; },{},{}
 18874,Cyclops_Glasses,Cyclops Glasses,4,10,,100,,,,1,0xFFFFFFFF,63,2,512,,1,,23,{},{},{}
+18877,Baron_Evil_Eye,Baron's Evil Eye,4,10,,300,,,,0,0xFFFFFFFF,63,2,512,,30,,989,{ bonus bDelayrate,-5; bonus bUseSPrate,5; },{},{}
 18878,Palace_Guard_Cap,Palace Guard Cap,4,10,,1000,,15,,1,0xFFFFFFFF,63,2,256,,50,1,991,{ .@r = getrefine(); bonus2 bAddEle,Ele_Neutral,4+.@r/6; bonus bLongAtkRate,4+.@r; bonus bUnbreakableHelm,1; },{},{}
 18879,Angry_Scorpion_Hat,Angry Scorpion Hat,4,10,,100,,5,,0,0xFFFFFFFF,63,2,256,,0,1,995,{ bonus bMdef,5; },{},{}
 18880,Advanced_Jao_King_Hat,Advanced Jao King Hat,4,10,,1500,,4,,1,0xFFFFFFFF,63,2,256,,175,1,996,{ bonus bAllStats,3; bonus bMaxHPrate,5; bonus bMaxSPrate,5; },{},{}
@@ -9789,6 +9801,9 @@
 18937,Memories_Of_Lovers,Memories Of Lovers,4,0,,100,,,,0,0xFFFFFFFF,63,2,512,,,1,1072,{ bonus bMdef,7; bonus bMaxHPrate,2; },{},{}
 18938,Astro_Circle,Astro Circle,4,0,,300,,1,,0,0xFFFFFFFF,63,2,256,,,1,1073,{ bonus bInt,1; .@r = getrefine(); .@t = (.@r > 6 ? (.@r*2) : -((.@r/3*5))); bonus2 bSubSkill,"WZ_METEOR",20+.@t; bonus2 bSubSkill,"WL_CRIMSONROCK",20+.@t; bonus2 bSubSkill,"WL_COMET",5; },{},{}
 18940,10_Gallon_Hat_Of_Flame,10 Gallon Hat Of Flame,4,10,,1000,,0,,0,0xFFFFFFFF,63,2,256,,90,1,1075,{},{},{}
+18947,Pipe_Of_Jiraiya,Jiraiya's Pipe,4,10,,100,,1,,0,0xFFFFFFFF,63,2,1,,70,,1088,{ bonus2 bSkillUseSP,"NJ_KOUENKA",-5; bonus2 bVariableCastrate,"NJ_KAENSIN",-10; bonus2 bSkillAtk,"NJ_BAKUENRYU",20; },{},{}
+18948,Mask_Of_Orochimaru,Orochimaru's Mask,4,10,,100,,1,,0,0xFFFFFFFF,63,2,1,,70,,1089,{ bonus2 bSkillUseSP,"NJ_HYOUSENSOU",-5; bonus2 bVariableCastrate,"NJ_SUITON",-10; bonus2 bSkillAtk,"NJ_HYOUSYOURAKU",20; },{},{}
+18949,Scroll_Of_Tsunade,Tsunade's Scroll,4,10,,100,,1,,0,0xFFFFFFFF,63,2,1,,70,,1090,{ bonus2 bSkillUseSP,"NJ_HUUJIN",-5; bonus2 bVariableCastrate,"NJ_RAIGEKISAI",-10; bonus2 bSkillAtk,"NJ_KAMAITACHI",20; },{},{}
 //
 18960,Love_Daddy_2013,Love Daddy 2013,4,10,,10,,10,,1,0xFFFFFFFF,63,2,256,,,1,1104,{ .@r = getrefine(); bonus bAtkRate,2; bonus bMatkRate,2; if(readparam(bStr) >= 90){ bonus bAtk,15; if(.@r >= 9) bonus bAtk,15; } if(readparam(bInt) >= 90){ bonus bMatk,15; if(.@r >= 9) bonus bMatk,15; } if(readparam(bVit) >= 90){ bonus bMaxHP,500; if(.@r >= 9) bonus bMaxHP,500; } if(readparam(bAgi) >= 90){ bonus bAspdRate,2; if(.@r >= 9) bonus bAspdRate,3; } if(readparam(bDex) >= 90){ bonus bLongAtkRate,3; if(.@r >= 9) bonus bLongAtkRate,3; } if(readparam(bLuk) >= 90){ bonus bCritical,5; if(.@r >= 9) bonus bCritical,5; } },{},{}
 18970,Magical_Moon_Cat,Magical Moon Cat,4,20,,50,,5,,1,0xFFFFFFFF,63,2,256,,,1,1308,{ /*TODO: Enables use of Level 1 Monster's Cry*/ bonus bAllStats,3; bonus bDelayrate,-5; bonus bVariableCastrate,-5-(getrefine()/2); },{},{}
@@ -9839,7 +9854,7 @@
 19095,Happy_Balloon,Happy Balloon,4,0,,10,,0,,0,0xFFFFFFFF,63,2,1,,1,0,1289,{ bonus2 bDropAddRace,RC_All,5; bonus2 bExpAddRace,RC_All,5; },{},{}
 19109,Valhalla_Idol,Valhalla Idol,4,0,,300,,2,,0,0xFFFFFFFF,63,2,512,1,70,1,1423,{ bonus bMaxSP,50; bonus3 bAutoSpell,"MG_SAFETYWALL",10,50; },{},{}
 19111,Laser_of_Eagle,Laser of Eagle,4,0,,400,,5,,1,0xFFFFFFFF,63,2,256,1,100,1,1424,{ bonus bDex,2; bonus bLongAtkRate,10; bonus4 bAutoSpell,"PR_LEXAETERNA",1,50,BF_LONG; /*TODO: Chance to transform become Shechil while attacking.*/ },{},{}
-19116,Red_Baby_Dragon,Red Baby Dragon,4,0,,700,,,1,1,0xFFFFFFFF,63,2,256,1,90,1,1463,{ bonus bMaxHP,5; bonus bMaxSP,5; bonus2 bSkillAtk,"RK_DRAGONBREATH",5; },{},{}
+19116,Red_Baby_Dragon,Red Baby Dragon,4,0,,700,,,1,1,0xFFFFFFFF,63,2,256,1,90,1,1463,{ .@r=getrefine(); bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus2 bSkillAtk,"RK_DRAGONBREATH",15; bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",15; if (.@r>=6) { bonus2 bSkillAtk,"RK_DRAGONBREATH",15; bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",15; } if (.@r>=8) { bonus2 bSkillAtk,"RK_DRAGONBREATH",15; bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",15; } },{},{}
 19117,Poring_Sunglasses,Poring Sunglasses,4,0,,10,,0,,0,0xFFFFFFFF,63,2,512,,1,0,954,{ bonus2 bDropAddRace,RC_All,5; bonus2 bExpAddRace,RC_All,5; },{},{}
 19118,Poring_Sunglasses_,Poring Sunglasses,4,0,,10,,0,,1,0xFFFFFFFF,63,2,512,,1,0,954,{ bonus2 bDropAddRace,RC_All,4; bonus2 bExpAddRace,RC_All,4; },{},{}
 19126,Shadow_Booster_,Magical Booster,4,10,,300,,,,1,0xFFFFFFFF,63,2,512,,1,1,873,{ bonus bAspd,1; bonus bDelayrate,-1; },{},{}
@@ -10327,11 +10342,11 @@
 20050,C_Ph.D_Hat,Costume Ph.D Hat,4,0,,0,,,,,0xFFFFFFFF,63,2,1024,,1,,98,{},{},{}
 20051,C_Stop_Post,Costume Stop Post,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,59,{},{},{}
 20052,C_AFK_Hat,Costume AFK Hat,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,471,{},{},{}
+20053,C_W_King_Tiger_Doll_Hat,Costume White King Tiger Doll Hat,4,10,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,973,{},{},{}
 20054,C_Baby_Pacifier,Costume Baby Pacifier,4,0,,0,,,,,0xFFFFFFFF,63,2,4096,,1,,191,{},{},{}
 20055,C_Ghost_Bandana,Costume Ghost Bandana,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,61,{},{},{}
 20056,C_Bride's_Corolla,Costume Bride's Corolla,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,437,{},{},{}
 20057,C_Feather_Bonnet,Costume Feather Bonnet,4,0,,0,,,,,0xFFFFFFFF,63,2,1024,,1,,104,{},{},{}
-20053,C_W_King_Tiger_Doll_Hat,Costume White King Tiger Doll Hat,4,10,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,973,{},{},{}
 20058,C_Hot_Blood_Headband,Costume Hot Blood Headband,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,154,{},{},{}
 20059,C_Welding_Mask,Costume Welding Mask,4,0,,0,,,,0,0xFFFFFFFF,63,2,6144,,1,1,79,{},{},{}
 20060,C_Construction_Helmet,Costume Construction Helmet,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,95,{},{},{}
@@ -10444,12 +10459,12 @@
 20168,C_Skull_Hood,Costume Skull Hood,4,0,,0,,,,0,0xFFFFFFFF,63,2,3072,,1,1,598,{},{},{}
 20169,C_Long_Tongue,Costume Long Tongue,4,0,,0,,,,0,0xFFFFFFFF,63,2,4096,,1,1,773,{},{},{}
 20170,C_Brown_Deviruchi_Cap,Costume Brown Deviruchi Cap,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,273,{},{},{}
+20171,C_Sepia_Cap,Costume Sepia Cap,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,,1,1280,{},{},{}
 20172,C_Pumpkin_Hat,Costume Pumpkin Hat,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,1281,{},{},{}
 20173,C_Lude_Hood,Costume Lude Hood,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,1282,{},{},{}
 20174,C_Orange_Halloween_Hat,Costume Orange Halloween Hat,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,1283,{},{},{}
 20175,C_Diabolic_Headphone,Costume Diabolic Headphone,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,1284,{},{},{}
 20176,C_Happy_Pierrot_Mask,Costume Happy Pierrot Mask,4,0,,0,,,,0,0xFFFFFFFF,63,2,6144,,1,1,1288,{},{},{}
-20171,C_Sepia_Cap,Costume Sepia Cap,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,,1,1280,{},{},{}
 20177,C_Drooping_Dorasuke,Costume Drooping Dorasuke,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,1290,{},{},{}
 20178,C_Puppy_Love,Costume Puppy Love,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,94,{},{},{}
 20179,C_Monkey_Coat_Hat,Costume Monkey Coat Hat,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,858,{},{},{}
@@ -10716,7 +10731,6 @@
 20497,C_Umbala_Spirit,Costume Umbala Spirit,4,0,,0,,,,0,0xFFFFFFFF,63,2,4096,,1,0,675,{},{},{}
 20498,C_Elephant_Hat,Costume Elephant Hat,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,215,{},{},{}
 20499,C_Cat_Ears_Hat,Costume Cat Ears Hat,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,1479,{},{},{}
-
 //===================================================================
 // New Garments
 //===================================================================
@@ -10725,8 +10739,9 @@
 20504,C_Cupids_Pink_Wings,Costume Cupid's Pink Wings,4,0,,0,,0,,0,0xFFFFFFFF,63,2,8192,,1,0,14,{},{},{}
 20506,Invisible_Manteau,Invisible Manteau,4,0,,0,,0,,0,0xFFFFFFFF,63,2,8192,,1,0,0,{},{},{}
 20507,C_Poring_Bag,Costume Poring Bag,4,0,,0,,0,,0,0xFFFFFFFF,63,2,8192,,1,0,16,{},{},{}
-20509,C_Wings_of_Uriel,Costume Wings of Uriel,4,0,,0,,0,,0,0xFFFFFFFF,63,2,8192,,1,0,17,{},{},{}
 20508,C_Poster_Girl_Hat,Costume Poster Girl Hat,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,1446,{},{},{}
+20509,C_Wings_of_Uriel,Costume Wings of Uriel,4,0,,0,,0,,0,0xFFFFFFFF,63,2,8192,,1,0,17,{},{},{}
+20510,C_SwordWing,Costume Sword Wing,4,0,,0,,0,,0,0xFFFFFFFF,63,2,8192,,1,0,19,{},{},{}
 20600,Fantastic_Aura,Fantastic Aura,4,0,,0,,0,,0,0xFFFFFFFF,63,2,8192,,1,0,0,{ /*TODO: View ID*/ bonus bUnbreakableHelm,1; },{},{}
 20700,Egir_Manteau,Egir Manteau,4,200000,,300,,10,,1,0xFFFFFFFF,63,2,4,,110,1,0,{ bonus bUnbreakableGarment,1; .@r = getrefine(); if (.@r > 10) .@r = 10; if (BaseClass == Job_Mage || BaseClass == Job_Archer || BaseClass == Job_Acolyte) { bonus bFlee2,5+(.@r*2); } else if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief) { bonus bShortWeaponDamageReturn,5+(.@r*2); } },{},{}
 20702,TE_Woe_Muffler,TE Woe Muffler,4,0,,0,,5,,0,0xFFFFFFFF,63,2,4,1,40,1,,{ bonus bMdef,5; bonus2 bAddRace,RC_Player,5; bonus2 bMagicAddRace,RC_Player,5; bonus2 bResEff,Eff_Freeze,25; },{},{}
@@ -10759,7 +10774,11 @@
 20763,C_Amistr_Bag,Costume Amistr Bag,4,0,,0,,0,,0,0xFFFFFFFF,63,2,8192,,1,0,4,{},{},{}
 20764,C_Fallen_Angel_Wing,Costume Fallen Angel Wing,4,0,,0,,0,,0,0xFFFFFFFF,63,2,8192,,1,0,3,{},{},{}
 20779,Rift_Manteau,Rift Manteau,4,20,,500,,16,,1,0xFFFFFFFF,63,2,4,,100,1,,{ .@r = getrefine(); bonus bMaxHP,(.@r >= 9 ? 1300 : .@r >= 7 ? 700 : 300); bonus bMaxSP,-50; },{},{}
+20780,Unity_STR_Manteau,Unity STR Manteau,4,32000,,300,,20,,1,0xFFFFFFFF,63,2,4,,1,1,0,{ .@r = getrefine(); if(BaseLevel<100) { bonus2 bExpAddRace,RC_All,4; bonus bMaxHPrate,2*(.@r/2); } },{},{}
+20781,Unity_AGI_Manteau,Unity AGI Manteau,4,32000,,300,,20,,1,0xFFFFFFFF,63,2,4,,1,1,0,{ .@r = getrefine(); if(BaseLevel<100) { bonus2 bExpAddRace,RC_All,4; bonus bFlee,3*(.@r/2); } },{},{}
+20782,Unity_INT_Muffler,Unity INT Muffler,4,32000,,300,,20,,1,0xFFFFFFFF,63,2,4,,1,1,0,{ .@r = getrefine(); if(BaseLevel<100) { bonus2 bExpAddRace,RC_All,4; bonus bUseSPrate,-(.@r/2); } },{},{}
 20783,Hero_Cape,Hero Cape,4,0,,100,,,,1,0xFFFFFFFF,63,2,4,1,10,1,,{ .@r = getrefine(); bonus2 bSubEle,Ele_Neutral,1+(.@r/3); bonus bFlee,1+(.@r/3); if (.@r > 9) { bonus2 bSubEle,Ele_Neutral,20; bonus bFlee,20; } },{},{}
+20787,Unity_Exquisite_Muffler,Unity Exquisite Muffler,4,32000,,300,,20,,1,0xFFFFFFFF,63,2,4,,1,1,0,{ .@r = getrefine(); if(BaseLevel<100) { bonus2 bExpAddRace,RC_All,4; bonus bCritical,2*(.@r/2); } },{},{}
 20788,Private_Doram_Manteau,Private Doram Manteau,4,20,,300,,20,,1,0x80000000,7,2,4,,100,1,,{ bonus bFlee,5; bonus2 bSubEle,Ele_Neutral,2; bonus bFlee2,getrefine()/3; },{},{}
 20789,Luxury_Doram_Manteau,Luxury Doram Manteau,4,20,,400,,25,,1,0x80000000,7,2,4,,140,1,,{ bonus bFlee,7; bonus2 bSubEle,Ele_Neutral,3; .@r = getrefine()/3; bonus bFlee2,.@r; bonus bLuk,.@r; },{},{}
 20790,Elegant_Doram_Manteau,Elegant Doram Manteau,4,20,,500,,30,,1,0x80000000,7,2,4,,175,1,,{ bonus bFlee,10; bonus2 bSubEle,Ele_Neutral,5; .@r = getrefine()/2; bonus bFlee2,.@r; bonus bInt,.@r; bonus bDex,.@r; bonus bLuk,.@r; },{},{}
@@ -10785,16 +10804,16 @@
 21007,Heavy_Greatsword,Heavy Greatsword,5,20,,2500,330,,1,1,0x00004082,63,2,34,1,150,1,3,{ bonus bStr,20; },{},{}
 21009,Tanos_Greatsword,Tanos Greatsword,5,10,,1300,280:120,,1,1,0x00004082,63,2,34,4,120,1,3,{ bonus bInt,6; bonus bVit,6; bonus bLuk,-6; bonus bAtkRate,5; bonus2 bHPLossRate,100,10000; },{},{}
 21010,Tw_Sword_Of_Evil_Slayer,Tw Sword Of Evil Slayer,5,10,,2000,,225,1,1,0x00004080,63,2,34,3,100,1,3,{ bonus2 bAddRace,RC_Demon,10; bonus2 bAddRace,RC_Undead,10; .@r = getrefine(); if(.@r>=9){ bonus bAtkRate,5; } if(.@r>=12){ bonus bAtkRate,7; } },{},{}
-21011,Gigantic_Blade,Gigantic Blade,5,10,,5000,300,,1,1,0x00004082,56,2,2,4,130,1,3,{ bonus bUnbreakableWeapon,1; bonus bAspdRate,-5; if(readparam(bStr)<=110){ bonus bBaseAtk,-250; } },{},{}
+21011,Gigantic_Blade,Gigantic Blade,5,10,,5000,300,,1,1,0x00004082,56,2,34,4,130,1,3,{ bonus bUnbreakableWeapon,1; bonus bAspdRate,-5; if(readparam(bStr)<=110){ bonus bBaseAtk,-250; } },{},{}
 21012,Some_Wizard_MagicSword,Some Wizard MagicSword,5,0,,2200,200:150,,1,2,0x00000080,56,2,34,4,110,1,3,{},{},{}
 21013,Hetairoi_Sword,Hetairoi Sword,5,0,,2200,210,,1,2,0x00000080,56,2,34,4,110,1,3,{ bonus2 bSkillUseSP,"KN_AUTOCOUNTER",2; bonus2 bSkillUseSP,"LK_PARRYING",25; },{},{}
 21014,Infinity_Two-Handed_Sword,Infinity Two-Handed Sword,5,20,,500,230,,1,1,0x00004082,56,2,34,4,100,1,3,{},{},{}
 21015,Crimson_Two-Handed_Sword,Crimson Two-Handed Sword,5,20,,1700,170,,1,2,0x00004082,63,2,34,3,70,1,3,{ .@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bMatk,(.@r<=15?(pow(.@r,2)/2):225); },{},{}
 21016,Two_Handed_Sword_of_Vicious_Mind,Two-Handed Sword of Vicious Mind,5,20,,2200,220,,1,1,0x00004082,63,2,34,4,160,1,3,{ bonus bAtk,pow(min(getrefine(),15),2); },{},{}
 21018,Lindy_Hop,Lindy Hop,5,20,,3400,340,,1,2,0x00000002,40,2,34,4,170,1,3,{ .@r = getrefine(); bonus bAtkRate,(.@r/2); bonus bAspdRate,.@r; },{},{}
-21019,Onimaru,Onimaru,5,0,,4200,75,,1,2,0x00000080,56,2,34,4,130,1,3,{ .@bstr = readparam(bStr); .@r = getrefine(); bonus bBaseAtk,(min(120,.@bstr)); if (.@bstr > 119) bonus bBaseAtk,160; else if (.@bstr > 107) bonus bBaseAtk,80; else if (.@bstr > 94) bonus bBaseAtk,40; if (.@r > 6) bonus bUnbreakableWeapon,1; bonus4 bAutoSpell,"NPC_WIDECURSE",4,100,0; if (.@r > 8) bonus4 bAutoSpellOnSkill,"LK_BERSERK","BS_OVERTHRUST",5,100; },{},{}
+21019,Onimaru,Onimaru,5,0,,4200,75,,1,2,0x00000080,56,2,34,4,130,1,3,{ .@bStr = readparam(bStr); .@r = getrefine(); bonus bBaseAtk,(min(120,.@bStr)); if (.@bStr > 119) bonus bBaseAtk,160; else if (.@bStr > 107) bonus bBaseAtk,80; else if (.@bStr > 94) bonus bBaseAtk,40; if (.@r > 6) bonus bUnbreakableWeapon,1; bonus4 bAutoSpell,"NPC_WIDECURSE",4,100,0; if (.@r > 8) bonus4 bAutoSpellOnSkill,"LK_BERSERK","BS_OVERTHRUST",5,100; },{},{}
 //===================================================================
-// New Items
+// New Shoes
 //===================================================================
 22000,Temporal_STR_Boots,Temporal Boots Of Strength,4,20,,600,,25,,0,0xFFFFFFFF,56,2,64,,99,1,,{ .@r = getrefine(); bonus bMaxHP,300+(100*(.@r/3)); bonus bMaxSP,30+(10*(.@r/3)); bonus bAtk,7*(.@r/3); if(readparam(bStr)>=120) bonus bBaseAtk,50; },{},{}
 22001,Temporal_INT_Boots,Temporal Boots Of Intelligence,4,20,,600,,20,,0,0xFFFFFFFF,56,2,64,,99,1,,{ .@r = getrefine(); bonus bMdef,5; bonus bMaxHP,300+(100*(.@r/3)); bonus bMaxSP,30+(10*(.@r/3)); bonus bMatk,10*(.@r/3); if(readparam(bInt)>=120) bonus bMatk,60; },{},{}
@@ -10831,11 +10850,16 @@
 22075,Rift_Shoes,Rift Shoes,4,20,,250,,12,,1,0xFFFFFFFF,63,2,64,,100,1,,{ .@r = getrefine(); bonus bMaxHP,(.@r >= 9 ? 1300 : .@r >= 7 ? 700 : 300); bonus bMaxSP,-50; },{},{}
 22076,Wooden_Slipper,Wooden Slipper,4,20,,50,,10,,1,0x80000000,7,2,64,,9,1,,{ bonus2 bHPRegenRate,2,10000; },{},{}
 22077,Red_Eco-Friendly_Shoes,Red Eco-Friendly Shoes,4,20,,100,,20,,1,0x80000000,7,2,64,,18,1,,{ bonus bCritical,5; bonus2 bHPRegenRate,4,10000; bonus2 bSPRegenRate,1,10000; },{},{}
+22078,Unity_STR_Boots,Unity STR Boots,4,10,,300,,20,,1,0xFFFFFFFF,63,2,64,,1,1,,{ .@r = getrefine(); if(BaseLevel<100) { bonus2 bExpAddRace,RC_All,4; bonus bStr,.@r/2; } },{},{}
+22079,Unity_AGI_Boots,Unity AGI Boots,4,10,,300,,20,,1,0xFFFFFFFF,63,2,64,,1,1,,{ .@r = getrefine(); if(BaseLevel<100) { bonus2 bExpAddRace,RC_All,4; bonus bAgi,.@r/2; } },{},{}
+22080,Unity_DEX_Boots,Unity DEX Boots,4,10,,300,,20,,1,0xFFFFFFFF,63,2,64,,1,1,,{ .@r = getrefine(); if(BaseLevel<100) { bonus2 bExpAddRace,RC_All,4; bonus bDex,.@r/2; } },{},{}
+22081,Unity_INT_Boots,Unity INT Boots,4,10,,300,,20,,1,0xFFFFFFFF,63,2,64,,1,1,,{ .@r = getrefine(); if(BaseLevel<100) { bonus2 bExpAddRace,RC_All,4; bonus bInt,.@r/2; } },{},{}
 22082,Polyhedron_Shoes,Polyhedron Shoes,4,0,,500,,12,,1,0xFFFFFFFF,63,2,64,1,90,1,,{ .@r = getrefine(); bonus2 bSubEle,Ele_Neutral,5; bonus2 bSubEle,Ele_Fire,5; bonus2 bSubEle,Ele_Water,5; bonus2 bSubEle,Ele_Wind,5; if (.@r > 4) { .@b = (.@r > 6) ? 10 : 5; bonus2 bAddEle,Ele_Neutral,.@b; bonus2 bAddEle,Ele_Fire,.@b; bonus2 bAddEle,Ele_Water,.@b; bonus2 bAddEle,Ele_Wind,.@b; } },{},{}
 22083,Private_Doram_Shoes,Private Doram Shoes,4,20,,500,,25,,1,0x80000000,7,2,64,,100,1,,{ bonus bMaxHP,100; bonus bMaxSP,50; .@r = getrefine()/3; bonus bHPrecovRate,.@r*10; bonus bSPrecovRate,.@r*10; },{},{}
 22084,Luxury_Doram_Shoes,Luxury Doram Shoes,4,20,,600,,30,,1,0x80000000,7,2,64,,140,1,,{ bonus bMaxHP,300; bonus bMaxSP,100; .@r = getrefine()/3; bonus bHPrecovRate,20*.@r; bonus bSPrecovRate,20*.@r; },{},{}
 22085,Elegant_Doram_Shoes,Elegant Doram Shoes,4,20,,700,,35,,1,0x80000000,7,2,64,,175,1,,{ bonus bMaxHPrate,10; bonus bMaxSPrate,5; .@r = getrefine()/2; bonus bMaxHP,100*.@r; bonus bMaxSP,20*.@r; if(.@r >= 4) bonus2 bSkillUseSP,"SU_LOPE",5; },{},{}
 22089,Crimson_Gaiter_,Crimson Gaiter,4,0,,500,,10,,1,0xFFFFFFFF,63,2,64,,50,1,,{ bonus bCritical,2; bonus bCritAtkRate,2; if(getrefine()>=7){ bonus bCritical,3; bonus bCritAtkRate,3; } },{},{}
+22101,Angel_Poring_Boots,Angel Poring Boots,4,10,,300,,15,,1,0xFFFFFFFF,63,2,64,,1,1,,{ bonus bAllStats,1; skill "AL_HEAL",1; },{},{}
 22103,Excelion_Leg,Excelion Leg,4,0,,500,,13,,0,0xFFFFFFFF,63,2,64,1,100,1,,{ .@r = getrefine(); bonus bMaxHP,5+((BaseLevel > 129) ? 4 : 0)+(.@r/3)*3; bonus bMaxSP,5+((BaseLevel > 129) ? 4 : 0)+(.@r/3)*3; },{},{}
 22106,Giant_Boots,Giant Boots,4,0,,500,,13,,1,0xFFFFFFFF,63,2,64,,1,1,,{ bonus2 bSubRace,RC_All,1; bonus bMaxHPrate,2; bonus bMaxSPrate,2; .@r = getrefine(); if (.@r > 4) { bonus bDefRate,2; bonus bMaxHPrate,4; bonus bMaxSPrate,4; } if (.@r > 6) { bonus bDefRate,2; bonus bMaxHPrate,4; bonus bMaxSPrate,4; } },{},{}
 22122,Para_Team_Boots100,Awakened Eden Group Boots I,4,0,,0,,22,,0,0xFFFFFFFF,63,2,64,,100,1,,{ bonus bAllStats,1; bonus bHPrecovRate,30; bonus bSPrecovRate,14; },{},{}
@@ -10843,6 +10867,9 @@
 22124,Para_Team_Boots130,Awakened Eden Group Boots III,4,0,,0,,27,,0,0xFFFFFFFF,63,2,64,,130,1,,{ bonus bAllStats,2; bonus bHPrecovRate,36; bonus bSPrecovRate,18; },{},{}
 22125,Para_Team_Boots145,Awakened Eden Group Boots IV,4,0,,0,,30,,0,0xFFFFFFFF,63,2,64,,145,1,,{ bonus bAllStats,2; bonus bHPrecovRate,40; bonus bSPrecovRate,20; },{},{}
 22126,Para_Team_Boots160,Awakened Eden Group Boots V,4,0,,0,,30,,0,0xFFFFFFFF,63,2,64,,160,1,,{ bonus bAllStats,2; bonus bHPrecovRate,40; bonus bSPrecovRate,20; bonus bUseSPrate,-5; },{},{}
+//===================================================================
+// New Usable items
+//===================================================================
 22508,Para_Team_Mark_,Eden Group Mark,11,0,,0,,,,0,0xFFFFFFFF,63,2,,,,,,{ warp "moc_para01",171,115; },{},{}
 22507,Worn-Out-Scroll,Worn-Out-Scroll,3,10,,10,,,,0,,,,,,,,,{},{},{}
 22510,King_Wolf_Scroll,King Wolf Scroll,2,10,,10,,,,0,0xFFFFFFFF,63,2,,,,,,{ /*TODO, confirm the rates*/ getitem callfunc("F_Rand",6635,19598,5658,6238,6239),1; },{},{}
@@ -10956,6 +10983,12 @@
 22695,Record_Fragment5,Record Fragment,3,10,,0,,,,,,,,,,,,,{},{},{}
 22699,Test_Reagent,Test Reagent,3,10,,0,,,,,,,,,,,,,{},{},{}
 22700,Jumping_Support_Box,Jumping Support Box,18,10,,0,,,,0,0xFFFFFFFF,63,2,,,,,,{ /*TODO: getitem 12529,1; getitem 12323,200; getitem 12324,50; and 5 boxes that containing quivers + oridecons*/ },{},{}
+22702,STR_Soul_Potion,STR Reduction Potion,11,10,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ callfunc "F_CashReduceStat",bStr,-1,22702; },{},{}
+22703,AGI_Soul_Potion,STR Reduction Potion,11,10,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ callfunc "F_CashReduceStat",bAgi,-1,22703; },{},{}
+22704,VIT_Soul_Potion,STR Reduction Potion,11,10,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ callfunc "F_CashReduceStat",bVit,-1,22704; },{},{}
+22705,INT_Soul_Potion,STR Reduction Potion,11,10,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ callfunc "F_CashReduceStat",bInt,-1,22705; },{},{}
+22706,DEX_Soul_Potion,STR Reduction Potion,11,10,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ callfunc "F_CashReduceStat",bDex,-1,22706; },{},{}
+22707,LUK_Soul_Potion,STR Reduction Potion,11,10,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ callfunc "F_CashReduceStat",bLuk,-1,22707; },{},{}
 22708,Thrilling_Box,Thrilling Box,2,10,,100,,,,0,0xFFFFFFFF,63,2,,,,,,{ /*No clue the random item yet*/ },{},{}
 22717,Wanderer_Ball,Wanderer Ball,3,10,,0,,,,0,0xFFFFFFFF,63,2,,,,,,{},{},{}
 22718,Lude_Ball,Lude Ball,3,10,,0,,,,0,0xFFFFFFFF,63,2,,,,,,{},{},{}
@@ -11309,10 +11342,26 @@
 24237,S_Boned_Pendant,Boned Shadow Pendant,12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ .@r = getrefine(); .@rate = (.@r<7)?1:((.@r<9)?2:4); bonus2 bAddSize,Size_Medium,.@rate; bonus2 bMagicAddSize,Size_Medium,.@rate; },{},{}
 24238,S_Gigantic_Earring,Gigantic Shadow Earring,12,0,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ .@r = getrefine(); .@rate = (.@r<7)?1:((.@r<9)?2:4); bonus2 bAddSize,Size_Small,.@rate; bonus2 bMagicAddSize,Size_Small,.@rate; },{},{}
 24239,S_Gigantic_Pendant,Gigantic Shadow Pendant,12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,1,,{ .@r = getrefine(); .@rate = (.@r<7)?1:((.@r<9)?2:4); bonus2 bAddSize,Size_Small,.@rate; bonus2 bMagicAddSize,Size_Small,.@rate; },{},{}
+24240,S_Caster_Shoes,Caster Shadow Shoes,12,0,,0,,,,0,0xFFFFFFFF,63,2,524288,,1,,,{ bonus bMatk,5; bonus bUseSPrate,-1-(getrefine()/2); },{},{}
+24241,S_Caster_Shield,Caster Shadow Shield,12,0,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,,,{ bonus bMatk,5; bonus bUseSPrate,-1-(getrefine()/2); },{},{}
+24242,S_Caster_Armor,Caster Shadow Armor,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,,,{ bonus bMatk,5; bonus bUseSPrate,-1-(getrefine()/2); },{},{}
 24243,S_Reload_Shoes,Reload Shadow Shoes,12,0,,0,,,,0,0xFFFFFFFF,63,2,524288,,1,1,,{ .@r = getrefine(); bonus bDelayrate,(.@r<7)?-1:((.@r<9)?-2:-3); },{},{}
 24244,S_Reload_Shield,Reload Shadow Shield,12,0,,0,,,,0,0xFFFFFFFF,63,2,262144,,1,1,,{ .@r = getrefine(); bonus bDelayrate,(.@r<7)?-1:((.@r<9)?-2:-3); },{},{}
 24245,S_Reload_Armor,Reload Shadow Armor,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,1,,{ .@r = getrefine(); bonus bDelayrate,(.@r<7)?-1:((.@r<9)?-2:-3); },{},{}
-//
+24246,S_Swordman_Earring,Swordman Shadow Earring,12,0,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ .@r = getrefine(); bonus2 bSkillUseSPrate,"SM_BASH",-20-(3*.@r); },{},{}
+24247,S_Merchant_Earring,Merchant Shadow Earring,12,0,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ .@r = getrefine(); bonus2 bSkillUseSPrate,"MC_MAMMONITE",-20-(3*.@r); },{},{}
+24248,S_Acolyte_Earring,Acolyte Shadow Earring,12,0,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ .@r = getrefine(); bonus2 bSkillUseSPrate,"AL_HEAL",-20-(3*.@r); },{},{}
+24249,S_Magician_Earring,Magician Shadow Earring,12,0,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ .@r = getrefine(); bonus2 bSkillUseSPrate,"MG_COLDBOLT",-20-(3*.@r); bonus2 bSkillUseSPrate,"MG_FIREBOLT",-20-(3*.@r); bonus2 bSkillUseSPrate,"MG_LIGHTNINGBOLT",-20-(3*.@r); },{},{}
+24250,S_Swordman_Pendant,Swordman Shadow Pendant,12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,,,{ .@r = getrefine(); bonus2 bSkillAtk,"SM_MAGNUM",20+(5*.@r); },{},{}
+24251,S_Merchant_Pendant,Merchant Shadow Pendant,12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,,,{ .@r = getrefine(); bonus2 bSkillAtk,"MC_CARTREVOLUTION",20+(5*.@r); },{},{}
+24252,S_Acolyte_Pendant,Acolyte Shadow Pendant,12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,,,{ .@r = getrefine(); bonus2 bSkillAtk,"AL_HOLYLIGHT",20+(5*.@r); },{},{}
+24253,S_Thief_Pendant,Thief Shadow Pendant,12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,,,{ .@r = getrefine(); bonus2 bSkillAtk,"TF_POISON",20+(5*.@r); },{},{}
+24254,S_Magician_Pendant,Magician Shadow Pendant,12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,,,{ .@r = getrefine(); bonus2 bMagicAtkEle,Ele_Fire,20+(5*.@r); },{},{}
+24255,S_Archer_Pendant,Archer Shadow Pendant,12,0,,0,,,,0,0xFFFFFFFF,63,2,2097152,,1,,,{ .@r = getrefine(); bonus2 bSkillAtk,"AC_SHOWER",20+(5*.@r); },{},{}
+24330,S_Caster_Armor_II,Caster Shadow Armor II,12,0,,0,,,,0,0xFFFFFFFF,63,2,65536,,1,,,{ bonus bInt,3; bonus bSPrecovRate,20; bonus bVariableCastrate,-getrefine()/2; },{},{}
+//===================================================================
+// New etc.
+//===================================================================
 25132,Pumpkin_Deco,Pumpkin Deco,3,0,,0,,,,,,,,,,,,,{},{},{}
 25133,Dried_White_Stem,Dried White Stem,3,0,,0,,,,,,,,,,,,,{},{},{}
 25142,Doram_Token,Doram Token,3,,0,0,,,,,,,,,,,,,{},{},{}
@@ -11327,9 +11376,12 @@
 25223,Para_Team_Coin,Eden Group Coin,3,0,,0,,,,,,,,,,,,,{},{},{}
 25238,New_Normal_Lubricant,New Normal Lubricant,3,0,,0,,,,,,,,,,,,,{},{},{}
 25239,New_Advanced_Lubricant,New Advanced Lubricant,3,0,,0,,,,,,,,,,,,,{},{},{}
-//
+//===================================================================
+// New Staves
+//===================================================================
 26100,Paradise_Foxtail_Staff_II,Eden Group Foxtail Staff II,5,20,,0,135:165,,1,0,0x80000000,7,2,2,2,40,0,10,{ bonus bDex,4; bonus bInt,4; bonus bLongAtkRate,6; },{},{}
 26101,Paradise_Foxtail_Staff_III,Eden Group Foxtail Staff III,5,20,,0,150:195,,1,0,0x80000000,7,2,2,3,60,0,10,{ bonus bDex,5; bonus bInt,5; bonus bLongAtkRate,7; },{},{}
+26110,CandyCaneRod,Candy Cane Rod,5,20,,500,10:140,,1,2,0x00818315,63,2,2,4,99,1,10,{ bonus bInt,2; bonus bFlee,2*getrefine(); if(getrefine()>= 10) { bonus bFlee2,10; } },{},{}
 //===================================================================
 // More Cards
 //===================================================================
@@ -11338,11 +11390,13 @@
 27014,Green_Cenere_Card,Green Cenere Card,6,20,,10,,,,,0xFFFFFFFF,63,2,64,,,,,{ bonus bMaxHPrate,2; autobonus2 "{ bonus2 bHPRegenRate,1000,1000; }",30,5000; },{},{}
 27015,Repair_Robot_Turbo_Card,Repair Robot Turbo Card,6,20,,10,,,,,0xFFFFFFFF,63,2,769,,,,,{ bonus bHPrecovRate,25; bonus bSPrecovRate,25; .@r = getrefine(); bonus bHPGainValue,30+((.@r>=7)*10); bonus bSPGainValue,3+((.@r>=7)*3); },{},{}
 27016,Exploration_Rover_Turbo_Card,Exploration Rover Turbo Card,6,20,,10,,,,,0xFFFFFFFF,63,2,2,,,,,{ bonus2 bCriticalAddRace,RC_Formless,30; },{},{}
-27017,Scrap_Robots_Card,Scrap Robots Card,6,20,,10,,,,,0xFFFFFFFF,63,2,4,,,,,{ bonus2 bSubRace,RC_Formless,10*((getrefine()>=7)*5); /* TODO: Has a chance to gain accessories when a monster  is killed. */ },{},{}
+27017,Scrap_Robots_Card,Scrap Robots Card,6,20,,10,,,,,0xFFFFFFFF,63,2,4,,,,,{ bonus2 bSubRace,RC_Formless,10*((getrefine()>=7)*5); /* TODO: Has a chance to gain accessories when a monster is killed. */ },{},{}
 27018,GC109_Card,GC109 Card,6,20,,10,,,,,0xFFFFFFFF,63,2,136,,,,,{ bonus bDelayrate,-(1+(BaseLevel>=90)+(BaseLevel>=120)); },{},{}
 27019,DR815_Card,DR815 Card,6,20,,10,,,,,0xFFFFFFFF,63,2,136,,,,,{ bonus bHit,1+(BaseLevel>=90)+(BaseLevel>=120); },{},{}
 27020,T_W_O_Card,T W O Card,6,20,,10,,,,,0xFFFFFFFF,63,2,2,,,,,{ bonus bAtkRate,10; bonus3 bAutoSpell,"NPC_WIDESOULDRAIN",2,50+((getrefine()/3)*10); },{},{}
-//
+//===================================================================
+// New Katars
+//===================================================================
 28000,Tanos_Katar,Tanos Katar,5,10,,1800,220:80,,,1,0x00001000,63,2,34,4,120,1,16,{ bonus bInt,6; bonus bVit,6; bonus bLuk,-6; bonus bAtkRate,5; bonus2 bHPLossRate,100,10000; },{},{}
 28001,Katar_Of_Evil_Slayer,Katar Of Evil Slayer,5,10,,1200,120,,1,1,0x00001000,63,2,34,3,100,1,16,{ bonus2 bAddRace,RC_Demon,10; bonus2 bAddRace,RC_Undead,10; .@r = getrefine(); if(.@r>=9){ bonus bAtkRate,5; } if(.@r>=12){ bonus bAtkRate,7; } },{},{}
 28002,Half_BF_Katar2,Half BF Katar2,5,20,,0,130,,1,0,0x00001000,63,2,34,3,80,1,16,{ bonus bStr,1; bonus bDex,1; bonus bLuk,1; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus bCritAtkRate,10; bonus bAspdRate,3; bonus bUnbreakableWeapon,1; },{},{}
@@ -11351,22 +11405,35 @@
 28007,Crimson_Katar,Crimson Katar,5,20,,1300,130,,1,2,0x00001000,63,2,34,3,70,1,16,{ .@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); },{},{}
 28008,Katar_of_Vicious_Mind,Katar of Vicious Mind,5,20,,1800,180,,1,1,0x00001000,63,2,34,4,160,1,16,{ bonus bAtk,pow(min(getrefine(),15),2); },{},{}
 28010,Juliette_D._Rachel,Juliette D. Rachel,5,20,,2500,300,,1,2,0x00001000,56,2,34,4,170,1,16,{ .@r = getrefine(); bonus bAtkRate,(.@r/2); bonus bAspdRate,.@r; bonus bUnbreakableWeapon,1; },{},{}
-//
-28100,Tanos_Axe_,Tanos Axe,5,10,,4000,300:80,,,1,0x00000400,63,2,2,4,120,1,6,{ bonus bInt,6; bonus bVit,6; bonus bLuk,-6; bonus bAtkRate,5; bonus2 bHPLossRate,100,10000; },{},{}
-28101,Axe_Tornado,Axe Tornado,5,10,,4000,320,,,1,0x00000400,56,2,2,4,130,,6,{ bonus bAtkEle,4; bonus2 bSkillCooldown,"NC_AXETORNADO",-1000; },{},{}
+28011,Unity_Katar,Unity Katar,5,20,,650,123,,1,1,0x00001000,63,2,34,3,1,1,16,{ bonus bBaseAtk,pow(getrefine(),2)*125/100; },{},{}
+//===================================================================
+// New Axes
+//===================================================================
+28100,Tanos_Axe_,Tanos Axe,5,10,,4000,300:80,,,1,0x00000400,63,2,34,4,120,1,7,{ bonus bInt,6; bonus bVit,6; bonus bLuk,-6; bonus bAtkRate,5; bonus2 bHPLossRate,100,10000; },{},{}
+28101,Axe_Tornado,Axe Tornado,5,10,,4000,320,,,1,0x00000400,56,2,34,4,130,1,7,{ bonus bAtkEle,Ele_Wind; bonus2 bSkillCooldown,"NC_AXETORNADO",-1000; },{},{}
 28102,Half_BF_Two_Handed_Axe1,Half BF Two Handed Axe1,5,20,,0,200,,1,0,0x000444A2,63,2,34,3,80,1,7,{ bonus bStr,3; bonus2 bAddRace,RC_DemiHuman,30; bonus2 bAddRace,RC_Player,30; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreDefRaceRate,RC_Player,10; bonus bUnbreakableWeapon,1; },{},{}
-28103,Blue_Twohand_Axe,Blue Twohand Axe,5,10,,3000,330,,1,1,0x00000400,56,2,2,3,1,1,7,{ bonus bStr,5; bonus bVit,5; },{},{}
+28103,Blue_Twohand_Axe,Blue Twohand Axe,5,10,,3000,330,,1,1,0x00000400,56,2,34,3,1,1,7,{ bonus bStr,5; bonus bVit,5; },{},{}
 28104,Ru_Gold_Axe_M,Ru Gold Axe M,5,0,,3000,330,,1,2,0x00000400,56,2,34,3,120,1,7,{ bonus bStr,8; bonus bVit,8; },{},{}
 28105,Infinity_Axe,Infinity Axe,5,10,,500,265,,1,1,0x000444A2,56,2,34,4,100,1,7,{},{},{}
 28106,Crimson_Two-Handed_Axe,Crimson Two-Handed Axe,5,20,,2000,200,,1,2,0x000444A2,63,2,34,3,70,1,7,{ .@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bUnbreakableWeapon,1; },{},{}
-//
 28107,Two_Handed_Axe_of_Vicious_Mind,Two Handed Axe of Vicious Mind,5,20,,2500,250,,1,1,0x000444A2,63,2,34,4,160,1,7,{ bonus bAtk,pow(min(getrefine(),15),2); bonus bUnbreakableWeapon,1; },{},{}
+28110,Unity_Two-Handed_Axe,Unity Two-Handed Axe,5,20,,1000,190,,1,1,0x000444A2,63,2,34,3,1,1,7,{ bonus bBaseAtk,pow(getrefine(),2)*125/100; },{},{}
+//===================================================================
+// New Guns
+//===================================================================
 28200,End_Of_The_Horizon,End Of The Horizon,5,2700000,,2400,410,,9,1,0x40000000,63,2,34,4,110,1,21,{},{},{}
 28201,Southern_Cross_,Southern Cross,5,2800000,,2000,480,,9,0,0x40000000,63,2,34,4,141,1,21,{ bonus3 bAutoSpell,"GC_CROSSIMPACT",1,50; },{},{}
 28202,Southern_Cross__,Southern Cross,5,2800000,,2000,480,,9,1,0x40000000,63,2,34,4,141,1,21,{ bonus3 bAutoSpell,"GC_CROSSIMPACT",1,50; },{},{}
 28203,Half_BF_Rifle1,Half BF Rifle1,5,0,,0,50,,9,0,0x41000000,63,2,34,3,80,1,18,{ bonus bDex,2; bonus bHit,8; bonus bCritical,8; bonus2 bAddRace,RC_DemiHuman,30; bonus2 bAddRace,RC_Player,30; bonus2 bVariableCastrate,"GS_TRACKING",-20; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreDefRaceRate,RC_Player,10; bonus bUnbreakableWeapon,1; },{},{}
 28204,Half_BF_Shotgun1,Half BF Shotgun1,5,0,,0,100,,9,0,0x41000000,63,2,34,3,80,1,20,{ bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,30; bonus2 bAddRace,RC_Player,30; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreDefRaceRate,RC_Player,10; autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,100,1000; }",30,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon,1; },{},{}
-//
+//===================================================================
+// New Accessories
+//===================================================================
+28302,Vesper_Core01_,Vesper Core 01,4,20,,500,,1,,1,0x00CFFF80,18,2,136,,1,0,0,{ bonus bMdef,3; bonus bInt,2; bonus bMaxSPrate,5; },{},{}
+28303,Vesper_Core02_,Vesper Core 02,4,20,,500,,1,,1,0x00CFFF80,18,2,136,,1,0,0,{ bonus bMdef,3; bonus bStr,3; bonus bBaseAtk,10; },{},{}
+28304,Vesper_Core03_,Vesper Core 03,4,20,,500,,1,,1,0x00CFFF80,18,2,136,,1,0,0,{ bonus bMdef,3; bonus bAgi,3; bonus bFlee,5; },{},{}
+28305,Vesper_Core04_,Vesper Core 04,4,20,,500,,1,,1,0x00CFFF80,18,2,136,,1,0,0,{ bonus bMdef,3; bonus bDex,3; bonus bHit,10; },{},{}
+28306,Bless_Of_Moon,Luna's Blessing,4,20,,100,,5,,0,0xFFFFFFFF,63,2,136,,1,0,,{ bonus bAllStats,1; bonus bMdef,2; bonus3 bAutoSpell,"CG_TAROTCARD",5,100; },{},{}
 28315,RCC2013_ARMLET,RCC2013_ARMLET,4,200,,200,,,,0,0xFFFFFFFF,63,2,136,,1,0,,{ bonus2 bAddClass,Class_All,1; },{},{}
 28316,RCC2013_ARMLET_,RCC2013_ARMLET_,4,200,,200,,,,1,0xFFFFFFFF,63,2,136,,1,0,,{ bonus2 bAddClass,Class_All,1; },{},{}
 28317,RCC2013_RING,RCC2013_RING,4,200,,200,,,,0,0xFFFFFFFF,63,2,136,,1,0,,{ bonus2 bAddClass,Class_All,1; },{},{}
@@ -11374,6 +11441,7 @@
 28310,Sarah's_Left_Earring,Sarah's Left Earring,4,10,,100,,,,0,0xFFFFFFFF,63,2,128,,145,0,,{ skill "AL_HEAL",1; },{},{}
 28311,Sarah's_Right_Earring,Sarah's Right Earring,4,10,,100,,,,0,0xFFFFFFFF,63,2,8,,145,0,,{ skill "AL_TELEPORT",1; },{},{}
 28321,Falconer_Claw,Falconer Claw,4,0,,100,,5,,1,0x00000800,63,2,136,1,80,0,,{ bonus bDex,1; bonus2 bSkillAtk,"HT_BLITZBEAT",getskilllv("HT_STEELCROW")*10; },{},{}
+28322,Falconer_Glove,Falconer Glove,4,0,,100,,5,,1,0x00000800,63,2,136,1,80,0,,{ bonus bDex,1; bonus bUseSPrate,-5; },{},{}
 28326,Broken_Chips_01,Broken Chips 01,4,10,,100,,,,1,0xFFFFFFFF,63,2,136,,100,0,,{ bonus bStr,4; },{},{}
 28327,Broken_Chips_02,Broken Chips 02,4,10,,100,,,,1,0xFFFFFFFF,63,2,136,,100,0,,{ bonus bInt,4; },{},{}
 28332,Jewerly_Ring,Jewerly Ring,4,10,,100,,,,0,0xFFFFFFFF,63,2,136,,1,0,,{ bonus bLuk,20; autobonus "{ bonus bAspd,2; }",50,2000,BF_WEAPON|BF_MAGIC; },{},{}
@@ -11387,6 +11455,8 @@
 28381,Cute_Grass_Necklace,Cute Grass Necklace,4,20,,10,,0,,1,0x80000000,7,2,136,,100,0,,{ bonus bHealPower,5; bonus2 bSkillCooldown,"SU_TUNAPARTY",-7000; },{},{}
 28382,Charm_Grass_Necklace,Charm Grass Necklace,4,20,,10,,0,,1,0x80000000,7,2,136,,100,0,,{ bonus bMdef,5; bonus2 bVariableCastrate,"SU_CN_METEOR",-1000; },{},{}
 28386,Fallen_Monk_Rosary,Fallen Monk Rosary,4,0,,100,,,,1,0xFFFFFFFF,63,2,136,1,20,0,,{ bonus bAspdRate,5; bonus bCritical,5; bonus2 bSkillUseSP,"CH_SOULCOLLECT",-5; if (BaseLevel > 14) bonus2 bSkillAtk,"SR_DRAGONCOMBO",BaseLevel/15; if (BaseLevel > 19) bonus2 bSkillAtk,"SR_KNUCKLEARROW",BaseLevel/20; if (BaseLevel > 29) bonus2 bSkillAtk,"SR_SKYNETBLOW",BaseLevel/30; },{},{}
+28391,S_Thief_Earring,Thief Shadow Earring,12,0,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ .@r = getrefine(); autobonus3 "{ bonus bBaseAtk,30+(.@r*10); bonus bFlee,30+(.@r*10); }",200,5000,"TF_THROWSTONE","{ specialeffect2 EF_ENHANCE; }"; },{},{}
+28392,S_Archer_Earring,Archer Shadow Earring,12,0,,0,,,,0,0xFFFFFFFF,63,2,1048576,,1,1,,{ .@r = getrefine(); autobonus3 "{ bonus bBaseAtk,30+(.@r*10); bonus bHit,30+(.@r*10); }",200,5000,"AC_DOUBLE","{ specialeffect2 EF_ENHANCE; }"; },{},{}
 28410,Sapphire_Wrist,Sapphire Wrist,4,0,,500,,3,,1,0xFFFFFFFF,63,2,136,1,50,1,,{ bonus bDex,5; bonus bLuk,5; bonus bInt,5; bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",BaseLevel/5; bonus2 bVariableCastrate,"CR_ACIDDEMONSTRATION",-(BaseLevel/4); .@n = getskilllv("CR_SLIMPITCHER"); bonus bDex,.@n/2; bonus bLuk,.@n/2; bonus bInt,.@n/2; bonus bMatk,(.@n/2)*20; },{},{}
 28411,Emerald_Earring,Emerald Earring,4,0,,500,,3,,1,0xFFFFFFFF,63,2,136,1,50,1,,{ bonus bDex,5; bonus bAgi,5; bonus bInt,5; bonus2 bSkillAtk,"CG_ARROWVULCAN",BaseLevel; bonus2 bSkillAtk,"BA_MUSICALSTRIKE",BaseLevel; bonus2 bSkillAtk,"DC_THROWARROW",BaseLevel; bonus2 bSkillAtk,"WM_METALICSOUND",2*(BaseLevel/5); .@n = getskilllv("WM_METALICSOUND"); bonus2 bVariableCastrate,"WM_METALICSOUND",.@n/2; bonus bDex,.@n/2; bonus bAgi,.@n/2; bonus bInt,.@n/2; bonus bMatk,(.@n/2)*20; },{},{}
 28413,Lesser_Mackerel_Talisman,Lesser Mackerel Talisman,4,0,,100,,1,,1,0x80000000,63,2,136,,100,,,{ bonus bVit,1; },{},{}
@@ -11432,24 +11502,46 @@
 28471,Para_Team_Agi_Ring160,Awakened Eden Group Ring of Agility V,4,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,160,,,{ bonus bLongAtkRate,4; skill "AL_HEAL",1; },{},{}
 28472,Para_Team_Agi_Necklace160,Awakened Eden Group Necklace of Agility V,4,0,,0,,0,,0,0xFFFFFFFF,63,2,136,,160,,,{ bonus bDex,4; skill "AL_TELEPORT",1; },{},{}
 28483,Royal_Guardian_Ring,Royal Guardian Ring,4,0,,10,,1,,1,0xFFFFFFFF,63,2,136,,99,,,{ .@b = min(BaseLevel/25,7); bonus bMaxHPrate,.@b; bonus bMaxSPrate,.@b; },{},{}
+28499,Proof_of_Glory,Proof of Glory,4,0,,100,,0,,0,0xFFFFFFFF,63,2,136,,100,,,{ bonus bAllStats,1; bonus2 bAddRace,RC_All,2; bonus2 bMagicAddRace,RC_All,2; if(BaseLevel>=150) { bonus bAllStats,1; bonus2 bAddRace,RC_All,2; bonus2 bMagicAddRace,RC_All,2; } },{},{}
+//===================================================================
+// More books
+//===================================================================
 28600,Blue_Book,Blue Book,5,10,,500,160,,1,1,0x00000100,56,2,2,3,100,1,15,{ bonus bAgi,5; bonus bDex,5; },{},{}
 28601,Ru_Gold_Book,Ru Gold Book,5,0,,500,160,,1,2,0x00000008,63,2,2,3,120,1,15,{ bonus bVit,8; bonus bInt,8; },{},{}
 28602,Demon_Hunting_Bible,Demon Hunting Bible,5,0,,500,30:170,,1,2,0x00000008,63,2,2,3,110,1,15,{ bonus bInt,2; bonus bDex,2; .@b = readparam(bInt); bonus2 bSkillAtk,"PR_MAGNUS",30+min(.@b,120); },{},{}
 28604,Crimson_Bible,Crimson Bible,5,20,,450,45,,1,2,0x00410100,63,2,2,3,70,1,15,{ .@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bMatk,(.@r<=15?(pow(.@r,2)/2):225); },{},{}
 28605,Book_of_Vicious_Mind,Book of Vicious Mind,5,20,,950,95,,1,1,0x00010100,63,2,2,4,160,1,15,{ bonus bAtk,pow(min(getrefine(),15),2); bonus bMatk,pow(min(getrefine(),15),2); bonus bUnbreakableWeapon,1; },{},{}
+28606,Unity_Bible,Unity Bible,5,20,,220,42,,1,1,0x00410100,63,2,2,3,1,1,15,{ bonus bBaseAtk,pow(getrefine(),2)*125/100; },{},{}
+//===================================================================
+// More daggers
+//===================================================================
 28700,Ru_Gold_Dagger,Ru Gold Dagger,5,0,,1000,160,,1,2,0x00020000,56,2,2,3,120,1,1,{ bonus bStr,8; bonus bInt,8; },{},{}
 28701,Ru_Gold_Knife,Ru Gold Knife,5,0,,500,160,,1,2,0x00010000,56,2,2,3,120,1,1,{ bonus bVit,8; bonus bInt,8; },{},{}
 28702,Ru_Gold_Ashura,Ru Gold Ashura,5,0,,1000,150:150,,1,2,0x2000000,63,2,2,3,120,1,1,{},{},{}
 28703,Infinity_Dagger,Infinity Dagger,5,10,,500,125,,1,1,0x028F5EEF,56,2,2,4,100,1,1,{},{},{}
 28705,Crimson_Dagger,Crimson Dagger,5,20,,550,55,,1,2,0x028F5EEF,63,2,2,3,70,1,1,{ .@r = getrefine(); bonus bBaseAtk,((BaseLevel/10)*5)+(.@r<=15?pow(.@r,2):225); bonus bMatk,(.@r<=15?(pow(.@r,2)/2):225); },{},{}
 28706,Dagger_of_Vicious_Mind,Dagger of Vicious Mind,5,20,,1050,105:50,,1,1,0x028F5EEF,63,2,2,4,160,1,1,{ bonus bAtk,pow(min(getrefine(),15),2); bonus bMatk,pow(min(getrefine(),15),2)/2; },{},{}
+//===================================================================
+// More shields
+//===================================================================
 28900,Guardsmen's_Shield,Guardsmen's Shield,4,20,,3000,,30,,1,0xFFFFFFFF,63,2,32,,100,1,1,{ .@r = getrefine(); skill "LG_SHIELDSPELL",1; bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",3,(10+(.@r*10)); bonus bDef,(.@r*10); bonus bMdef,.@r; },{},{}
+28901,Cursed_Mad_Bunny,Cursed Mad Bunny,4,20,,100,,0,,0,0xFFFFFFFF,63,2,32,,1,1,1,{ bonus bAspd,3; bonus2 bAddRace,RC_All,5; bonus2 bMagicAddRace,RC_All,5; bonus bShortWeaponDamageReturn,10; autobonus2 "{ bonus bMagicDamageReturn,60; }",10,2000,BF_MAGIC,"{ specialeffect2 EF_WIND; }"; .@r = getrefine(); if(.@r>=7) { bonus bBaseAtk,5; bonus bMatk,5; } if(.@r>=9) { bonus bBaseAtk,15; bonus bMatk,15; } if(.@r>=12) { bonus bCritical,10; bonus bNoCastCancel,0; } },{},{}
+28902,Mad_Bunny_,Mad Bunny,4,20,,100,,0,,1,0xFFFFFFFF,63,2,32,,1,1,1,{ bonus2 bAddRace,RC_All,5; bonus2 bMagicAddRace,RC_All,5; bonus bShortWeaponDamageReturn,10; autobonus2 "{ bonus bMagicDamageReturn,60; }",10,2000,BF_MAGIC,"{ specialeffect2 EF_WIND; }"; .@r = getrefine(); if(.@r>=7) { bonus bBaseAtk,5; bonus bMatk,5; } if(.@r>=9) { bonus bBaseAtk,15; bonus bMatk,15; } if(.@r>=12) { bonus bCritical,10; bonus bNoCastCancel,0; } },{},{}
 28903,Scutum,Scutum,4,0,,500,,1,,1,0xFFFFFFFF,63,2,32,1,1,1,,{ .@r = getrefine(); bonus bFlee,5+(.@r*3); bonus bFlee2,1+(.@r*2); if (.@r > 10) { bonus bMaxHPrate,10; bonus bMaxSPrate,10; } },{},{}
+28904,Unity_Guard,Unity Guard,4,20,,300,,60,,1,0xFFFFFFFF,63,2,32,,100,1,1,{ if(BaseLevel<100) { bonus bDef,12*.@r; } },{},{}
+28905,Unity_Buckler,Unity Buckler,4,20,,300,,60,,1,0xFFFFFFFF,63,2,32,,100,1,1,{ if(BaseLevel<100) { bonus bMaxSPrate,2*.@r; } },{},{}
 28906,Shield_Of_Flame,Shield Of Flame,4,0,,500,,80,,1,0xFFFFFFFF,63,2,32,1,90,1,,{ bonus2 bSubEle,Ele_Fire,25; .@r = getrefine(); if(.@r > 4) { bonus bAspd,1+((.@r > 6) ? 1 : 0); } },{},{}
 28907,Shield_Of_Gust,Shield Of Gust,4,0,,500,,80,,1,0xFFFFFFFF,63,2,32,1,90,1,,{ bonus2 bSubEle,Ele_Wind,25; .@r = getrefine(); if(.@r > 4) { bonus bAspd,1+((.@r > 6) ? 1 : 0); } },{},{}
 28908,Shield_Of_Water,Shield Of Water,4,0,,500,,80,,1,0xFFFFFFFF,63,2,32,1,90,1,,{ bonus2 bSubEle,Ele_Water,25; .@r = getrefine(); if(.@r > 4) { bonus bAspd,1+((.@r > 6) ? 1 : 0); } },{},{}
 28909,Shield_Of_Earth,Shield Of Earth,4,0,,500,,80,,1,0xFFFFFFFF,63,2,32,1,90,1,,{ bonus2 bSubEle,Ele_Earth,25; .@r = getrefine(); if(.@r > 4) { bonus bAspd,1+((.@r > 6) ? 1 : 0); } },{},{}
-//
+28910,Rectangular_Large_Sleeve,Rectangular Large Sleeve,4,20,,800,,80,,1,0xFFFFFFFF,63,2,32,,100,1,1,{ bonus bLongAtkDef,5; .@r = getrefine(); if(.@r>=5) { bonus bLongAtkDef,5; } if(.@r>=7) { bonus bLongAtkDef,10; } if(.@r>=9) { bonus bLongAtkDef,15; } },{},{}
+28913,Ultralight_Magic_Shield,Ultralight Magic Shield,4,20,,100,,50,,1,0xFFFFFFFF,63,2,32,,100,1,1,{ bonus bAspdRate,5; bonus2 bIgnoreDefClassRate,Class_Normal,10; bonus2 bSubEle,Ele_Neutral,5; .@r = getrefine(); if(.@r>=7) { bonus2 bIgnoreDefClassRate,Class_Normal,2; bonus bAspdRate,2; } if(.@r>=9) { bonus2 bIgnoreDefClassRate,Class_Normal,3; bonus bAspdRate,3; } },{},{}
+28915,Bunker_Shield,Bunker Shield,4,20,,3500,,90,,1,0xFFFFFFFF,63,2,32,,50,1,1,{ bonus2 bAddRace,RC_All,4; bonus bAspdRate,5; .@r = getrefine(); if(.@r>=5) { bonus2 bAddRace,RC_All,.@r; } },{},{}
+28916,Gaia_Shield,Gaia Shield,4,20,,2000,,150,,1,0xFFFFFFFF,63,2,32,,90,1,1,{ bonus bMdef,10; bonus2 bSubEle,Ele_Earth,10; bonus2 bAddEle,Ele_Earth,5; bonus2 bMagicAddEle,Ele_Earth,5; .@r = getrefine(); if(.@r>=6) { bonus2 bSubEle,Ele_Earth,15; bonus2 bAddEle,Ele_Earth,10; bonus2 bMagicAddEle,Ele_Earth,10; } if(.@r>=8) { if(readparam(bStr)>=90) { bonus bBaseAtk,50; } if(readparam(bAgi)>=90) { bonus bAspdRate,5; } if(readparam(bVit)>=90) { bonus bHealPower2,10; bonus bAddItemHealRate,10; } if(readparam(bInt)>=90) { bonus bMatk,30; } if(readparam(bDex)>=90) { bonus bVariableCastrate,-5; } if(readparam(bLuk)>=90) { bonus bCritAtkRate,5; } } },{},{}
+28920,Diamond_Shield,Diamond Shield,4,20,,1000,,50,,0,0xFFFFFFFF,63,2,32,,100,1,1,{ .@r = getrefine(); if(BaseLevel>=150) { bonus bDef,100+(20*(.@r/3)); } },{},{}
+//===================================================================
+// Enchantment stones
+//===================================================================
 29061,Ambition1Lv,Ambition1Lv,6,10,,0,,,,,,,,,,,,,{ bonus bAtkRate,3; bonus bHit,3; },{},{}
 29062,Ambition2Lv,Ambition2Lv,6,10,,0,,,,,,,,,,,,,{ bonus bAtkRate,6; bonus bHit,6; },{},{}
 29063,Ambition3Lv,Ambition3Lv,6,10,,0,,,,,,,,,,,,,{ bonus bAtkRate,9; bonus bHit,9; },{},{}
@@ -11518,6 +11610,25 @@
 29126,Goddess_of_Insight_S,Goddess of Insight S,6,10,,0,,,,,,,,,,,,,{ bonus bLongAtkRate,10; bonus bCritical,10; },{},{}
 29146,Item_Appraisal,Item Appraisal,6,10,,0,,,,,,,,,,,,,{ skill "MC_IDENTIFY",1; },{},{}
 29147,Resurrection,Resurrection,6,10,,0,,,,,,,,,,,,,{ skill "ALL_RESURRECTION",1; },{},{}
+29148,Leo_Stone,Leo Stone,6,10,,0,,,,,0xFFFFFFFF,63,2,64,,,,,{ bonus bStr,1; },{},{}
+29149,Pisces_Stone,Pisces Stone,6,10,,0,,,,,0xFFFFFFFF,63,2,64,,,,,{ bonus bInt,1; },{},{}
+29150,Capricorn_Stone,Capricorn Stone,6,10,,0,,,,,0xFFFFFFFF,63,2,64,,,,,{ bonus bAgi,1; },{},{}
+29151,Aquarius_Stone,Aquarius Stone,6,10,,0,,,,,0xFFFFFFFF,63,2,64,,,,,{ bonus bVit,1; },{},{}
+29152,Scorpio_Stone,Scorpio Stone,6,10,,0,,,,,0xFFFFFFFF,63,2,64,,,,,{ bonus bDex,1; },{},{}
+29153,Taurus_Stone,Taurus Stone,6,10,,0,,,,,0xFFFFFFFF,63,2,64,,,,,{ bonus bLuk,1; },{},{}
+//===================================================================
+// New Cards
+//===================================================================
+31006,LoVA_Hades_Card,LoVA Hades Card,6,20,,10,,,,,,,,16,,,,,{ bonus2 bSubRace,RC_Undead,10; },{},{}
+31007,LoVA_Realization_Hades_Card,LoVA Realization Hades Card,6,20,,10,,,,,,,,16,,,,,{ bonus bDefEle,Ele_Undead; bonus2 bSubRace,RC_Undead,10; },{},{}
+31008,LoVA_Lulu_Card,LoVA Lulu Card,6,20,,10,,,,,,,,64,,,,,{ bonus2 bHPRegenRate,BaseLevel,10000; if(getrefine()>=7) { bonus bAtk,6*(readparam(bStr)/60); bonus bMaxHPrate,readparam(bStr)/60; } },{},{}
+31009,LoVA_Realization_Lulu_Card,LoVA Realization Lulu Card,6,20,,10,,,,,,,,64,,,,,{ bonus2 bHPRegenRate,1+BaseLevel,10000; if(getrefine()>=7) { bonus bAtk,6*(readparam(bStr)/20); bonus bMaxHPrate,readparam(bStr)/20; } },{},{}
+31010,LoVA_Kima_Card,LoVA Kima Card,6,20,,10,,,,,,,,64,,,,,{ bonus2 bSPRegenRate,BaseLevel/6,10000; if(getrefine()>=7) { bonus bMatk,6*(readparam(bInt)/30); bonus bMaxSPrate,readparam(bInt)/30; } },{},{}
+31011,LoVA_Realization_Kima_Card,LoVA Realization Kima Card,6,20,,10,,,,,,,,64,,,,,{ bonus2 bSPRegenRate,BaseLevel/2,10000; if(getrefine()>=7) { bonus bMatk,6*(readparam(bInt)/10); bonus bMaxSPrate,readparam(bInt)/10; } },{},{}
+31012,LoVA_Bahamut_Card,LoVA Bahamut Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bSkillAtk,"RK_DRAGONBREATH",5; bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",5; if(getrefine()>=7) { bonus bDelayrate,-1; } },{},{}
+31013,LoVA_Realization_Bahamut_Card,LoVA Realization Bahamut Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bSkillAtk,"RK_DRAGONBREATH",15; bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",15; if(getrefine()>=7) { bonus bDelayrate,-3; } },{},{}
+31014,LoVA_Ragnarok_Card,LoVA Ragnarok Card,6,20,,10,,,,,,,,4,,,,,{ bonus bMdef,7; bonus bMaxHPrate,6; if(getrefine()>=7) { bonus2 bSkillAtk,"HW_GRAVITATION",9; } },{},{}
+31015,LoVA_Realization_Ragnarok_Card,LoVA Realization Ragnarok Card,6,20,,10,,,,,,,,4,,,,,{ bonus bMdef,10; bonus bMaxHPrate,10; if(getrefine()>=7) { bonus2 bSkillAtk,"HW_GRAVITATION",769; } },{},{}
 31016,Evil_Decorated_Tree_Card,Evil Decorated Tree Card,6,20,,10,,,,,,,,16,,,,,{ bonus bMaxHP,1000; bonus bMaxSP,150; bonus bFlee,-25; },{},{}
 31017,Tyrannical_Cookie_Card,Tyrannical Cookie Card,6,20,,10,,,,,,,,64,,,,,{ .@r = getrefine(); bonus bAtkRate,1+.@r; bonus bMatkRate,1+.@r; bonus bMaxHPrate,-(2+(.@r*2)); },{},{}
 31018,Evil_Imbued_Box_Card,Evil Imbued Box Card,6,20,,10,,,,,,,,2,,,,,{ bonus bMaxHP,-1225; bonus3 bAddEff,Eff_Curse,300,ATF_MAGIC; /* unofficial chance [Secret] */ },{},{}
@@ -11607,6 +11718,11 @@
 31103,C_JP_EV09,Costume Taini Hat Green,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,1540,{},{},{}
 31104,C_Taini_Hat,Costume Taini Hat,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,722,{},{},{}
 31105,C_RO_Celebration_Hat,Costume RO Celebration Hat,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,1541,{},{},{}
+31106,C_Eyepatch_of_Peace,Costume Eyepatch of Peace,4,0,,0,,,,0,0xFFFFFFFF,63,2,2048,,1,0,697,{},{},{}
+31107,C_Eyepatch_of_Prosperity,Costume Eyepatch of Prosperity,4,0,,0,,,,0,0xFFFFFFFF,63,2,2048,,1,0,698,{},{},{}
+31113,C_Doctor_Headband,Costume Doctor headband,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,60,{},{},{}
+31114,C_Theater_Prop,Costume Theater Prop,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,80,{},{},{}
+31117,C_Hoplite_Helmet,Costume Hoplite Helmet,4,0,,0,,,,0,0xFFFFFFFF,63,2,7168,,1,0,660,{},{},{}
 31118,C_Assassin_Skull_Mask,Costume Scratch Mask,4,0,,0,,,,0,0xFFFFFFFF,63,2,6144,,1,0,984,{},{},{}
 31119,C_Blue_Magicianhat,Costume Magician Hat Blue,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,285,{},{},{}
 31120,C_Vampire_Familiar,Costume Vampire Familiar,4,0,,0,,,,0,0xFFFFFFFF,63,2,2048,,1,0,1548,{},{},{}
@@ -11615,8 +11731,13 @@
 31123,C_Ghostring_Tall_Hat,Costume Ghostring Tall Hat,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,1551,{},{},{}
 31124,C_Ribbon_Chef_Hat,Costume Ribbon Chief Hat,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,785,{},{},{}
 31125,C_QueenAnzRevenge,Costume Queen Anne's Revenge,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,1360,{},{},{}
+31126,C_Nestea_Hat,Costume Nestea Hat,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,756,{},{},{}
+31127,C_Flag_Cap,Costume Flag Cap,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,482,{},{},{}
 31128,C_Bride_Mask,Costume Bride Mask,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,223,{},{},{}
 31129,C_Munchs_Scream,Costume Scratch Mask,4,0,,0,,,,0,0xFFFFFFFF,63,2,6144,,1,0,75,{},{},{}
+31130,C_Indian_Hairband,Costume Indian Hairband,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,96,{},{},{}
+31131,C_Monk_Hat,Costume Monk Hat,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,35,{},{},{}
+31132,C_Christmas_Wreath,Costume Christmas Wreath,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,1554,{},{},{}
 31133,C_Gambler_Seal,Costume Gambler Seal,4,0,,0,,,,0,0xFFFFFFFF,63,2,2048,,1,0,1202,{},{},{}
 31134,C_Happy_Parrot,Costume Talkactive Parrot,4,0,,0,,,,0,0xFFFFFFFF,63,2,4096,,1,0,1116,{},{},{}
 31135,C_Mini_Crown1,Costume Luxury Mini Crown,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,707,{},{},{}
@@ -11626,4 +11747,27 @@
 31139,C_White_Rabbit_Ear,Costume White Rabbit Ears,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,1558,{},{},{}
 31140,C_Cowboy_Hat_,Costume Cowboy Hat,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,159,{},{},{}
 31141,C_Rose_Corsage_,Costume Cactus Flower Corsage,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,533,{},{},{}
+31142,C_Time_Prison,Costume Prison of Time,4,0,,0,,,,0,0xFFFFFFFF,63,2,4096,,1,0,1309,{},{ sc_start SC_TIME_ACCESSORY,-1,0; },{ sc_end SC_TIME_ACCESSORY; }
 31144,C_Indi_Feather_Band,Costume Indian Feather Headband,4,0,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,0,809,{},{},{}
+31145,C_AliceFriesinger_Hat_69,Costume AliceFriesinger Hat 69,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,1249,{},{},{}
+31146,C_KarduiEar,Costume Kardui Ears,4,0,,0,,,,0,0xFFFFFFFF,63,2,2048,,1,0,1357,{},{},{}
+31147,C_Tare_Domovoi,Costume Drooping Domovoi,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,781,{},{},{}
+31148,C_Tare_W_Doll,Costume Drooping W Doll,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,359,{},{},{}
+31149,C_Nydhog_Wig,Costume Nydhoggur Wig,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,1563,{},{},{}
+31150,C_Shalosh_Head_Dress,Costume Shalosh Headdress,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,1564,{},{},{}
+31151,C_Chasher_Ear,Costume Cheshire's Cat Ears,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,1565,{},{},{}
+31152,C_Piamette_BowTie_Red,Costume Piamette's Red Bow Tie,4,0,,0,,0,,0,0xFFFFFFFF,63,2,4096,,1,0,1566,{},{},{}
+31153,C_Aniv_Star_Hat2,Costume Cactus Flower Corsage,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,1567,{},{},{}
+31160,C_Rune_Helm,Costume Rune Helm,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,1361,{},{},{}
+31161,C_Tiger_Mask,Costume Tiger Mask,4,0,,0,,0,,0,0xFFFFFFFF,63,2,3072,,1,0,181,{},{},{}
+31162,C_Shaving_Foam,Costume Shaving Foam,4,0,,0,,0,,0,0xFFFFFFFF,63,2,4096,,1,0,1129,{},{},{}
+31163,C_Goat_Hat,Costume Sheep Hat,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,205,{},{},{}
+31164,C_Brown_Stole,Costume Brown Stole,4,0,,0,,0,,0,0xFFFFFFFF,63,2,4096,,1,0,1572,{},{},{}
+31165,C_Piggyback,Costume Piggyback,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,1574,{},{},{}
+31166,C_Teddy_Bear_Hood,Costume Teddy Bear Hood,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,1571,{},{},{}
+31167,C_Lunatic_Hanging_Ear_BL,Costume Hanging Black Lunatic Ears,4,0,,0,,0,,0,0xFFFFFFFF,63,2,2048,,1,0,1575,{},{},{}
+31168,C_Mouton_Life_B,Costume Blue Mouton Life,4,0,,0,,0,,0,0xFFFFFFFF,63,2,2048,,1,0,1573,{},{},{}
+31169,C_Hat_Of_Outlaw,Costume Hilarious Bandit Hat,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,486,{},{},{}
+31170,C_Wind_Wings,Costume Wings of Wind,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,493,{},{},{}
+31171,C_Nekomimi,Costume Nekomimi,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,182,{},{},{}
+31172,C_Roast_Memory,Costume Roast Memory,4,0,,0,,,,0,0xFFFFFFFF,63,2,7168,,1,0,1576,{},{},{}