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@@ -2570,7 +2570,7 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event)
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struct mob_skill *ms;
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struct block_list *fbl = NULL; //Friend bl, which can either be a BL_PC or BL_MOB depending on the situation. [Skotlex]
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struct mob_data *fmd = NULL;
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- int i,j;
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+ int i,n;
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nullpo_retr (0, md);
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nullpo_retr (0, ms = md->db->skill);
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@@ -2582,8 +2582,8 @@ int mobskill_use(struct mob_data *md, unsigned int tick, int event)
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return 0; //Skill act delay only affects non-event skills.
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//Pick a random starting position and loop from that.
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- j = rand()%md->db->maxskill;
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- for (i = j+1; i != j; i++) {
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+ i = rand()%md->db->maxskill;
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+ for (n = 0; n < md->db->maxskill; i++, n++) {
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int c2, flag = 0;
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if (i == md->db->maxskill)
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