Bladeren bron

* Fixed AddEffWhenHit effect to only work on melee attacks

git-svn-id: https://svn.code.sf.net/p/rathena/svn/branches/stable@1310 54d463be-8e91-2dee-dedb-b68131a5f0ec
celest 20 jaren geleden
bovenliggende
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074610922d
2 gewijzigde bestanden met toevoegingen van 2 en 1 verwijderingen
  1. 1 0
      Changelog-SVN.txt
  2. 1 1
      src/map/skill.c

+ 1 - 0
Changelog-SVN.txt

@@ -1,6 +1,7 @@
 Date	Added
 
 03/27
+	* Fixed AddEffWhenHit effect to only work on melee attacks [celest]
 	* Moved guardian hostility checking and monster_ignore_gm check to battle.c --
 	  processed earlier, and more appropiate [celest]
 	* Fixed a SQL syntax crash when logging character names with "'" in them

+ 1 - 1
src/map/skill.c

@@ -1088,7 +1088,7 @@ int skill_additional_effect( struct block_list* src, struct block_list *bl,int s
 					}
 				}
 			}
-			if (dstsd &&
+			if (dstsd && ((sd && !sd->state.arrow_atk) || (status_get_range(src)<=2)) &&
 				rand()%10000 < dstsd->addeff3[i-SC_STONE]*sc_def_card/100){
 				if(battle_config.battle_log)
 					printf("PC %d skill_addeff: card‚É‚æ‚éˆÙ�í?“® %d %d\n",src->id,i,dstsd->addeff3[i-SC_STONE]);