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@@ -0,0 +1,2012 @@
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+//===== eAthena Script =======================================
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+//= Nameless Island Quests
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+//===== By: ==================================================
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+//= L0ne_W0lf
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+//===== Current Version: =====================================
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+//= 1.0
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+//===== Compatible With: =====================================
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+//= eAthena SVN
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+//===== Description: =========================================
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+//= Collection of Nameless Island Quests
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+//= Nameless Island:
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+//= - Quest to gain access to Nameless Island and dungeon.
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+//= - Variable in use: aru_monas (Max: 26)
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+//= Peace to the Arunfeltz:
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+//= - Variable in use: N/A (Max: N/A)
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+//= Z-Gang Quest:
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+//= - Variable in use: N/A (Max: N/A)
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+//= Rogue Guild Investigation Assistance:
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+//= - Variable in use: N/A (Max: N/A)
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+//= Maf's Loan:
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+//= - Variable in use: N/A (Max: N/A)
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+//= Broken Diamond:
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+//= - Variable in use: N/A (Max: N/A)
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+//= Unlucky Emerald:
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+//= - Variable in use: N/A (Max: N/A)
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+//===== Additional Comments: =================================
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+//= 1.0 First version. [L0ne_W0lf]
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+//============================================================
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+
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+airplane_01,95,61,3 script Agent#Aru 899,5,5,{
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+ end;
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+
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+OnInit:
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+ hideonnpc "Agent#Aru";
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+ end;
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+
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+OnTouch:
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+ if ((prt_curse == 61) && (rachel_camel == 25) && (aru_monas < 1)) {
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+ hideoffnpc "Agent#Aru";
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+ mes "[????]";
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+ mes "Are you "+strcharinfo(0)+"?";
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+ mes "I've been waiting for you.";
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+ mes "^6B8E23Priest Bamph^000000 is expecting";
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+ mes "your arrival at ^6B8E23Prontera";
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+ mes "Church^000000. Please visit him";
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+ mes "as soon as you can.";
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+ close2;
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+ set aru_monas,1;
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+ hideonnpc "Agent#Aru";
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+ }
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+ end;
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+}
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+
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+cmd_in02,174,89,7 script Ordinary Man#pc1 97,{
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+ if (aru_monas < 2) {
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+ mes "[Larjes]";
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+ mes "Damn it, I lost again!";
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+ mes "This game is rigged!";
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+ mes "No matter what I try,";
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+ mes "I can never seem to win!";
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+ mes "But Comodo Hold 'Em";
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+ mes "is so... It's so addicting!";
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+ close;
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+ }
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+ else if (aru_monas == 2) {
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+ mes "[Larjes]";
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+ mes "Argh, I lost at this game";
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+ mes "so many times that I've";
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+ mes "completely lost track!";
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+ mes "I've got to win sometime...";
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+ next;
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+ select("Excuse me.");
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+ mes "[Larjes]";
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+ mes "Oh! Uh... Hmm...";
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+ mes "How may I help you?";
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+ next;
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+ select ("^6B8E23Priest Bamph^000000 sent me.");
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+ mes "[Larjes]";
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+ mes "Oh, I see. I apologize";
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+ mes "if my screaming and yelling";
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+ mes "made you a bit uncomfortable.";
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+ mes "I'm just here to kill some";
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+ mes "time... I now see firsthand";
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+ mes "that gambling is truly evil!";
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+ next;
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+ mes "[Larjes]";
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+ mes "Er, would you come";
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+ mes "over this way? I don't";
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+ mes "want anyone else to";
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+ mes "overhear us talking.";
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+ close2;
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+ set aru_monas,3;
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+ warp "cmd_in02",110,53;
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+ end;
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+ }
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+ else {
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+ mes "[Larjes]";
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+ mes "What?! I lost again?";
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+ mes "How does... How does";
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+ mes "this game even work?!";
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+ close;
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+ }
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+}
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+
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+cmd_in02,111,52,3 script Orfinary Man#pc2 97,{
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+ if (aru_monas < 3) {
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+ mes "[Larjes]";
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+ mes "^666666*Sigh...*^000000";
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+ mes "This isn't good at all.";
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+ mes "I don't know what to do...";
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+ close;
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+ }
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+ else if (aru_monas == 3) {
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+ mes "[Larjes]";
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+ mes "Good, no one should be";
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+ mes "able to hear us from here.";
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+ mes "After I sent a message to";
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+ mes "the place, I found some";
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+ mes "new information that should";
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+ mes "really help my investigation.";
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+ next;
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+ mes "[Larjes]";
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+ mes "I learned that two details";
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+ mes "about the night when that";
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+ mes "high ranking man vanished.";
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+ mes "Firstly, he left the guards for";
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+ mes "a bit to meet a woman. It's";
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+ mes "always a woman, isn't it?";
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+ next;
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+ mes "[Larjes]";
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+ mes "Secondly, after he left to";
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+ mes "meet that woman, some other";
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+ mes "people came in, and then they";
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+ mes "carried some really large";
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+ mes "baggage with them when";
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+ mes "they left to the west.";
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+ next;
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+ mes "[Larjes]";
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+ mes "Those bags were so big,";
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+ mes "it's suspicious. It seems";
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+ mes "like some organization has";
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+ mes "kidnapped him, and wants to";
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+ mes "bring him west for some reason.";
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+ next;
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+ select("Why to the west?");
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+ mes "[Larjes]";
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+ mes "This is just a guess, but";
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+ mes "I think whoever kidnapped";
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+ mes "him are from ^2F4F2FArunafeltz^000000.";
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+ mes "I'm prohibited from entering";
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+ mes "Arunafeltz so I wasn't able";
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+ mes "to investigate any further.";
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+ set aru_monas,4;
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+ close;
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+ }
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+ else {
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+ mes "[Larjes]";
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+ mes "I gambled away";
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+ mes "this much money?";
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+ mes "How am I gonna pay";
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+ mes "off all of this debt?!";
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+ close;
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+ }
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+}
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+
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+ra_in01,308,59,1 script Waiter#Aru 930,{
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+ if (aru_monas < 7) {
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+ mes "[Waiter]";
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+ mes "Welcome to";
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+ mes "Rachel's Palate, one";
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+ mes "of Rachel's finest and";
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+ mes "most exquisite restraunts.";
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+ if (aru_monas < 6) {
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+ close;
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+ }
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+ if (aru_monas == 6) {
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+ mes "[Waiter]";
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+ mes "What would you like";
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+ mes "to order? Or... If I'm";
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+ mes "not mistaken, you're";
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+ mes "here for something else?";
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+ next;
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+ if (select("I'd like to order.:Yes, I've come for another reason.") == 1) {
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+ mes "[Waiter]";
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+ mes "Sure, no problem.";
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+ mes "Did you come alone?";
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+ next;
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+ select("Yes.");
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+ mes "[Waiter]";
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+ mes "Right this way.";
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+ close2;
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+ set aru_monas,7;
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+ warp "ra_in01",303,43;
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+ end;
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+ }
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+ mes "[Waiter]";
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+ mes "Hm, okay. Well, whatever";
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+ mes "it is, I hope you enjoy your";
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+ mes "stay at Rachel's Palate.";
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+ close;
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+ }
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+ }
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+ mes "[Waiter]";
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+ mes "The food in this";
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+ mes "restaurant is the";
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+ mes "best in Rachel--no,";
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+ mes "it is the best in all";
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+ mes "of Arunafeltz!";
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+ close;
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+}
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+
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+ra_in01,301,50,3 script Normal-Looking Man 927,{
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+ mes "[Normal-Looking Man]";
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+ mes "Mmm-Mmm!";
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+ mes "I love the food in";
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+ mes "this restaurant!";
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+ mes "They don't serve";
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+ mes "anything this this";
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+ mes "good anywhere else!";
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+ close;
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+}
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+
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+ra_in01,301,52,3 script Common-Looking Man 927,{
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+ mes "[Common-Looking Man]";
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+ mes "The food here isn't bad,";
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+ mes "but my favorite restaurants";
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+ mes "are over in Hugel. The food";
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+ mes "over there is definitely best.";
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+ close;
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+}
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+
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+ra_in01,297,50,7 script Suspicious-Looking Man 926,{
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+ mes "[Suspicious-Looking Man]";
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+ mes "Each dish has its own";
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+ mes "unique taste that you must";
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+ mes "learn to relish. Of course,";
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+ mes "unhealthy junk food is the";
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+ mes "exception to this rule.";
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+ close;
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+}
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+
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+ra_in01,301,43,0 script #Aru_conv -1,3,3,{
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+ end;
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+
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+OnTouch:
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+ if (aru_monas == 7) {
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+ mes "[Waiter]";
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+ mes "What would you like to order?";
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+ mes "Our special today is Fried";
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+ mes "Veins Stripe Stickleback";
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+ mes "since we received some";
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+ mes "high quality fish from Veins";
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+ mes "just this morning.";
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+ next;
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+ select("...Yes, that sounds good.");
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+ mes "[Waiter]";
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+ mes "Excellent choice.";
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+ mes "Just to let you know,";
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+ mes "that dish is ^9932CD3,000 zeny^000000.";
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+ mes "I'll be right back.";
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+ next;
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+ mes "^3355FFThe waiter took your";
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+ mes "order, and left to go to";
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+ mes "the kitchen. You decide to";
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+ mes "eavesdrop on the people";
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+ mes "talking at the next table";
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+ mes "while you're waiting.^000000";
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+ next;
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+ mes "[Husky Male Voice]";
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+ mes "...............................";
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+ mes "I really saw it, the greatest";
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+ mes "fish in the world! Last time";
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+ mes "I went to Veins, I glimpsed";
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+ mes "the Veins Golden Stripe";
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+ mes "Stickleback! It's true!";
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+ next;
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+ mes "[Gloomy Male Voice]";
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+ mes "So were you able to taste";
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+ mes "that Veins Golden Stripe";
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+ mes "Stickleback juice?";
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+ next;
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+ mes "[Average Male Voice]";
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+ mes "Aw man, if I did, that";
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+ mes "would've been a once";
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+ mes "in a lifetime experience!";
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+ mes "Veins Golden Stripe";
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+ mes "Sticklebacks are only";
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+ mes "caught once a decade!";
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+ next;
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+ mes "[Husky Male Voice]";
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+ mes "Oh yeah, that juice is";
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+ mes "incredible. My voice even";
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+ mes "changed after I drank it!";
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+ mes "It was just... So profound.";
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+ next;
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+ mes "[Average Male Voice]";
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+ mes "Oh! So that's why";
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+ mes "you sound different.";
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+ next;
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+ mes "[Gloomy Male Voice]";
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+ mes "How did you get to drink";
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+ mes "such rare juice? I mean,";
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+ mes "there must be tons of people";
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+ mes "in line with reservations,";
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+ mes "just waiting to drink it!";
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+ next;
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+ mes "[Husky Male Voice]";
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+ mes "I got damn lucky: I went";
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+ mes "to this tavern in Veins, and";
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+ mes "overheard that ^DB7093a group of";
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+ mes "smugglers were arrested";
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+ mes "by the guards at the";
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+ mes "southeast beach^000000.";
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+ next;
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+ mes "[Husky Male Voice]";
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+ mes "Then I started thinking:";
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+ mes "maybe the smugglers were";
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+ mes "fishing. So I checked the";
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+ mes "beach to see if I could";
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+ mes "find their fishing boat.";
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+ next;
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+ mes "[Average Male Voice]";
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+ mes "Man, you must be obsessed";
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+ mes "with food. I mean, how else";
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+ mes "would you figure out that the";
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+ mes "smugglers were illegally";
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+ mes "fishing so quickly?";
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+ next;
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+ mes "[Husky Male Voice]";
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+ mes "Ha, I guess you're right!";
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+ mes "Anyway, there was only one";
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+ mes "fishing boat, and the guards";
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+ mes "were inspecting it. I was about";
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+ mes "to turn back in disappointment";
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+ mes "but then... I saw a fisherman!";
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+ next;
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+ mes "[Husky Male Voice]";
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+ mes "Out of the corner of my eye,";
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+ mes "I saw him bringing in his";
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+ mes "catch for the day, Veins";
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+ mes "Golden Strip Stickleback!";
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+ mes "I bought all of his fish";
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+ mes "right then and there.";
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+ next;
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+ mes "[Gloomy Male Voice";
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+ mes "Boy, were you lucky.";
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+ mes "And you never hestitate";
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+ mes "to splurge when it comes";
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+ mes "to food, do you? Heh heh~";
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+ next;
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+ mes "[Husky Male Voice]";
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+ mes "Oh, that wasn't even a";
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+ mes "splurge. I'm sure you guys";
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+ mes "would do the same thing";
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+ mes "if you were in my situation.";
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+ mes "I'm just grateful that I was";
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+ mes "able to taste such rare fish.";
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+ next;
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+ mes "^3355FF...............................";
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+ mes "Then, the men started";
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+ mes "to compliment each other.^000000";
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+ next;
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+ mes "[Waiter]";
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+ mes "Ah, here's your Fried";
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+ mes "Veins Stripe Stickleback.";
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+ mes "Please enjoy your meal.";
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+ next;
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+ mes "["+strcharinfo(0)+"]";
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+ mes "^ff0000Veins^000000, huh? I might want";
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+ mes "to check that place one";
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+ mes "of these days to see if";
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+ mes "I can find more of this fish.";
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+ next;
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+ mes "["+strcharinfo(0)+"]";
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+ mes "Whoa, this fish tastes...";
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+ mes "I've never tasted anything";
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+ mes "like it! It's almost like";
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+ mes "a dessert. God, it's good!";
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+ if (Zeny >= 3000) {
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+ set Zeny,Zeny-3000;
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+ }
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+ getitem 12052,4; //Vit_Dish02
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+ set aru_monas,8;
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+ close;
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+ }
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+ end;
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+}
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+
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+ve_in,78,314,5 script Magistrate#Aru 945,{
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+ if (aru_monas < 8) {
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+ mes "[Al Hamad]";
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+ mes "Argh! Why must this";
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+ mes "happen to me, especially";
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+ mes "just when I'm about to";
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+ mes "retire! A-ah! My ulcer...";
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+ mes "Just all of a sudden, it--!";
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+ close;
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+ }
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+ else if (aru_monas == 8) {
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+ mes "[Al Hamad]";
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+ mes "Man, this is probably";
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+ mes "the biggest hassle of my";
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+ mes "career. Why does this have";
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+ mes "to happen now? Retirement";
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+ mes "is so close, yet so far.";
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+ next;
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+ select("Are you in trouble?");
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+ mes "[Al Hamad]";
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+ mes "Huh? You don't look like";
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+ mes "you're from around here.";
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+ mes "Listen, I appreciate your";
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+ mes "concern, but I'm really not";
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+ mes "comfortable talking to complete";
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|
|
+ mes "strangers about my problems.";
|
|
|
+ set aru_monas,9;
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ else if (aru_monas == 9) {
|
|
|
+ mes "[Al Hamad]";
|
|
|
+ mes "Unless you've got special";
|
|
|
+ mes "business here, you're not";
|
|
|
+ mes "allowed to enter this place.";
|
|
|
+ mes "We're here to keep the public";
|
|
|
+ mes "peace, and letting anyone";
|
|
|
+ mes "in here will cause trouble.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ else if (aru_monas == 10) {
|
|
|
+ mes "[Al Hamad]";
|
|
|
+ mes "I thought I told you";
|
|
|
+ mes "that you weren't allowed";
|
|
|
+ mes "to come in here. Why do";
|
|
|
+ mes "you keep coming back?";
|
|
|
+ next;
|
|
|
+ if (select("I'm sorry.:I want to know about the smugglers.") == 1) {
|
|
|
+ mes "[Al Hamad]";
|
|
|
+ mes "It's fine. Just leave,";
|
|
|
+ mes "and don't come back";
|
|
|
+ mes "unless you've got a";
|
|
|
+ mes "really good reason.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[Al Hamad]";
|
|
|
+ mes "Hey, how'd you find out";
|
|
|
+ mes "about the smugglers? Did";
|
|
|
+ mes "word spread around town?";
|
|
|
+ mes "Well, I'm sorry, but I can't";
|
|
|
+ mes "disclose any details about";
|
|
|
+ mes "an ongoing investigation.";
|
|
|
+ next;
|
|
|
+ mes "[Al Hamad]";
|
|
|
+ mes "^9370DBIf you insist on learning";
|
|
|
+ mes "more, then you'd need to";
|
|
|
+ mes "bring me a written order";
|
|
|
+ mes "from a higher ranking officer.^000000";
|
|
|
+ mes "Oh, and you're prohibited";
|
|
|
+ mes "asking anyone else, so behave.";
|
|
|
+ set aru_monas,11;
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ else if (aru_monas == 11) {
|
|
|
+ mes "[Al Hamad]";
|
|
|
+ mes "I don't blame you for";
|
|
|
+ mes "being curious, but getting";
|
|
|
+ mes "involved when you're not";
|
|
|
+ mes "supposed to will just cause";
|
|
|
+ mes "trouble. Be careful, got it?";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ else if (aru_monas == 13) {
|
|
|
+ mes "[Al Hamad]";
|
|
|
+ mes "Huh, that's weird. You're not";
|
|
|
+ mes "even a citizen of Arunafeltz,";
|
|
|
+ mes "but somehow you know such";
|
|
|
+ mes "a high ranking priest. Alright,";
|
|
|
+ mes "I guess I can tell you more";
|
|
|
+ mes "about our investigation.";
|
|
|
+ next;
|
|
|
+ mes "[Al Hamad]";
|
|
|
+ mes "I should let you know that";
|
|
|
+ mes "what I tell you might not be";
|
|
|
+ mes "worth all that trouble. This";
|
|
|
+ mes "information probably isn't";
|
|
|
+ mes "as valuable as you think.";
|
|
|
+ next;
|
|
|
+ mes "[Al Hamad]";
|
|
|
+ mes "The smugglers we caught are";
|
|
|
+ mes "the worst kind of scoundrels:";
|
|
|
+ mes "they deal in human trafficking, but we caught them this time when they";
|
|
|
+ mes "were crossing the ocean. Their background info is pretty typical.";
|
|
|
+ next;
|
|
|
+ mes "[Al Hamad]";
|
|
|
+ mes "Let's see... They kidnapped";
|
|
|
+ mes "some man from Comodo.";
|
|
|
+ mes "That's a place in the southwest";
|
|
|
+ mes "part of Rune-Midgarts. Anyway,";
|
|
|
+ mes "the smugglers thought he'd be";
|
|
|
+ mes "wealthy, so they set a trap.";
|
|
|
+ next;
|
|
|
+ mes "[Al Hamad]";
|
|
|
+ mes "They lured him away from his";
|
|
|
+ mes "guards by sending a woman,";
|
|
|
+ mes "but when they captured him,";
|
|
|
+ mes "they found that he was not only";
|
|
|
+ mes "rich, he was also a high ranked";
|
|
|
+ mes "official of Rune-Midgarts.";
|
|
|
+ next;
|
|
|
+ mes "[Al Hamad]";
|
|
|
+ mes "That's when they got sloppy:";
|
|
|
+ mes "they were so scared that the";
|
|
|
+ mes "kingdom's troops might pursue";
|
|
|
+ mes "them that they crossed the";
|
|
|
+ mes "ocean that we patrol. That's";
|
|
|
+ mes "where we caught them.";
|
|
|
+ next;
|
|
|
+ mes "[Al Hamad]";
|
|
|
+ mes "What I don't understand is";
|
|
|
+ mes "why they were so scared.";
|
|
|
+ mes "I mean, they mainly deal";
|
|
|
+ mes "in human trafficking so...";
|
|
|
+ mes "Kidnapping an official isn't";
|
|
|
+ mes "that big a difference, is it?";
|
|
|
+ next;
|
|
|
+ mes "[Al Hamad]";
|
|
|
+ mes "We contacted the temple,";
|
|
|
+ mes "and reported the smugglers,";
|
|
|
+ mes "our investigation, and the";
|
|
|
+ mes "high ranking man from the";
|
|
|
+ mes "Rune-Midgarts kingdom.";
|
|
|
+ next;
|
|
|
+ mes "[Al Hamad]";
|
|
|
+ mes "Then, some people from";
|
|
|
+ mes "the temple interrupted our";
|
|
|
+ mes "investigation, took away the";
|
|
|
+ mes "smugglers before we finished";
|
|
|
+ mes "our interrogations, and we";
|
|
|
+ mes "haven't seen them since.";
|
|
|
+ next;
|
|
|
+ mes "[Al Hamad]";
|
|
|
+ mes "I asked an acquaintance that";
|
|
|
+ mes "works at the temple, but he";
|
|
|
+ mes "doesn't know what's going";
|
|
|
+ mes "on either. The ^32CD32Rune-Midgarts";
|
|
|
+ mes "official^000000 has gone missing too.";
|
|
|
+ mes "It's all very frustrating.";
|
|
|
+ next;
|
|
|
+ mes "[Al Hamad]";
|
|
|
+ mes "That happens to be all";
|
|
|
+ mes "I know. Does this mean";
|
|
|
+ mes "we have to capture the";
|
|
|
+ mes "smugglers again? I don't";
|
|
|
+ mes "know what's going on...";
|
|
|
+ next;
|
|
|
+ mes "[Al Hamad]";
|
|
|
+ mes "Even if I could make headway";
|
|
|
+ mes "into the investigation, I've";
|
|
|
+ mes "been ordered to stop by upper";
|
|
|
+ mes "management. It looks like";
|
|
|
+ mes "this case is more trouble";
|
|
|
+ mes "than it's worth to them?";
|
|
|
+ next;
|
|
|
+ mes "[Al Hamad]";
|
|
|
+ mes "I don't want to be involved";
|
|
|
+ mes "in this anymore. I should be";
|
|
|
+ mes "retired already! If you want to";
|
|
|
+ mes "learn more, your only choice";
|
|
|
+ mes "would be to find out on your";
|
|
|
+ mes "own. Fat chance, right?";
|
|
|
+ set aru_monas,14;
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ else if (aru_monas >= 14) {
|
|
|
+ mes "[Al Hamad]";
|
|
|
+ mes "I've suffered enough";
|
|
|
+ mes "already! Why can't this";
|
|
|
+ mes "case just be done?!";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+ve_in,81,296,3 script Soldier#Aru 946,{
|
|
|
+ if (aru_monas < 9) {
|
|
|
+ mes "[Himus]";
|
|
|
+ mes "Huh. The magistrate";
|
|
|
+ mes "still seems pretty upset";
|
|
|
+ mes "over the case that happened";
|
|
|
+ mes "at least a few months ago...";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ else if (aru_monas == 9) {
|
|
|
+ mes "[Himus]";
|
|
|
+ mes "Hm? Oh, the magistrate";
|
|
|
+ mes "gave you the brush-off?";
|
|
|
+ mes "Well, he hasn't really been";
|
|
|
+ mes "himself ever since we arrested";
|
|
|
+ mes "those ^32CD32smugglers coming from";
|
|
|
+ mes "the south^000000 a few months ago.";
|
|
|
+ next;
|
|
|
+ mes "[Himus]";
|
|
|
+ mes "Once we reported the arrest";
|
|
|
+ mes "to the temple, the pope's";
|
|
|
+ mes "soldiers came and took the";
|
|
|
+ mes "smugglers away. We have no";
|
|
|
+ mes "clue what happened to them";
|
|
|
+ mes "or where they even are now.";
|
|
|
+ next;
|
|
|
+ mes "[Himus]";
|
|
|
+ mes "It might not seem like";
|
|
|
+ mes "a big deal to you, but";
|
|
|
+ mes "the magistrate is pretty";
|
|
|
+ mes "meticulous, and he hates";
|
|
|
+ mes "it when people interfere";
|
|
|
+ mes "with his job, you know?";
|
|
|
+ next;
|
|
|
+ select("Who are the smugglers?");
|
|
|
+ mes "[Himus]";
|
|
|
+ mes "Well, I don't really know.";
|
|
|
+ mes "Maybe the magistrate would";
|
|
|
+ mes "know if he was able to finish";
|
|
|
+ mes "interrogating the smugglers.";
|
|
|
+ mes "I'm not sure if he did since the smugglers were taken away.";
|
|
|
+ set aru_monas,10;
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ else if (aru_monas == 10) {
|
|
|
+ mes "[Himus]";
|
|
|
+ mes "The magistrate is about";
|
|
|
+ mes "to retire, so I hope he can";
|
|
|
+ mes "finally quit work and just";
|
|
|
+ mes "forget about this whole";
|
|
|
+ mes "business. He does nothing";
|
|
|
+ mes "but stress out about it!";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ mes "[Himus]";
|
|
|
+ mes "Nice day, isn't it?";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+ra_temple,165,57,5 script Niren#ss 915,{
|
|
|
+ if (checkweight(907,200) < 0) {
|
|
|
+ mes "^3355FFWait a second!";
|
|
|
+ mes "Right now, you're carrying";
|
|
|
+ mes "too many things with you.";
|
|
|
+ mes "Please come back after";
|
|
|
+ mes "using the Kafra Service";
|
|
|
+ mes "to store some of your items.^000000";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ cutin "ra_gwoman",2;
|
|
|
+ mes "[High Priestess Niren]";
|
|
|
+ mes "So you wanted to talk to me?";
|
|
|
+ mes "I'm pretty tired right now, but";
|
|
|
+ mes "I can spare a moment or two.";
|
|
|
+ mes "What would you like to ask?";
|
|
|
+ next;
|
|
|
+ switch(select("Ask About Veins Smugglers:As About Zhed")) {
|
|
|
+ case 1:
|
|
|
+ if (aru_monas == 12) {
|
|
|
+ mes "[Niren]";
|
|
|
+ mes "Veins smugglers...";
|
|
|
+ mes "Would you explain";
|
|
|
+ mes "exactly what you mean";
|
|
|
+ mes "by Veins smugglers?";
|
|
|
+ next;
|
|
|
+ mes "[Niren]";
|
|
|
+ mes "Oh, them. Yes, I know";
|
|
|
+ mes "a little bit about them.";
|
|
|
+ mes "I'm afraid that I can't really";
|
|
|
+ mes "disclose certain information";
|
|
|
+ mes "about them since they're";
|
|
|
+ mes "a classified case...";
|
|
|
+ next;
|
|
|
+ mes "[Niren]";
|
|
|
+ mes "I'm afraid that I cannot give you information about them easily";
|
|
|
+ mes "as they mean a lot to us.";
|
|
|
+ next;
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
+ mes "Actually, I was curious";
|
|
|
+ mes "about who they kidnapped.";
|
|
|
+ next;
|
|
|
+ mes "[Niren]";
|
|
|
+ mes "Oh, well, I suppose";
|
|
|
+ mes "I can tell you more";
|
|
|
+ mes "about their captive.";
|
|
|
+ mes "But first, I'd like to";
|
|
|
+ mes "ask you for a favor.";
|
|
|
+ next;
|
|
|
+ select("Accept:Do Not Refuse");
|
|
|
+ mes "[Niren]";
|
|
|
+ mes "When we realized the";
|
|
|
+ mes "kind of hostage the";
|
|
|
+ mes "smugglers captured, we";
|
|
|
+ mes "didn't know what to do with";
|
|
|
+ mes "him. We've had too many";
|
|
|
+ mes "internal problems to handle...";
|
|
|
+ next;
|
|
|
+ mes "[Niren]";
|
|
|
+ mes "Still, we felt that we";
|
|
|
+ mes "could use him in our plan,";
|
|
|
+ mes "so we held him in a secret";
|
|
|
+ mes "place whose location is only";
|
|
|
+ mes "known to a few people. But";
|
|
|
+ mes "then... We lost all contact.";
|
|
|
+ next;
|
|
|
+ mes "[Niren]";
|
|
|
+ mes "We sent investigators, but";
|
|
|
+ mes "we still have no idea what";
|
|
|
+ mes "happened. All they found was";
|
|
|
+ mes "a message left by one survivor:";
|
|
|
+ mes "''They're all demons.'' The";
|
|
|
+ mes "hostage is probably dead.";
|
|
|
+ next;
|
|
|
+ mes "[Niren]";
|
|
|
+ mes "He may have been a high";
|
|
|
+ mes "ranking official, but we";
|
|
|
+ mes "were too preoccupied";
|
|
|
+ mes "with other matters. In fact,";
|
|
|
+ mes "I haven't gotten the chance";
|
|
|
+ mes "to think of what do with him...";
|
|
|
+ next;
|
|
|
+ mes "[Niren]";
|
|
|
+ mes "I want to ask you to";
|
|
|
+ mes "go to that place, and";
|
|
|
+ mes "figure out what happened";
|
|
|
+ mes "there, and if that high ranking";
|
|
|
+ mes "official from Rune-Midgarts is";
|
|
|
+ mes "still alive. I doubt it, but...";
|
|
|
+ next;
|
|
|
+ mes "[Niren]";
|
|
|
+ mes "The investigators we employ";
|
|
|
+ mes "in our temple usually pale";
|
|
|
+ mes "in comparison to you foreign";
|
|
|
+ mes "adventurers, so I have faith";
|
|
|
+ mes "that you can do it. Still,";
|
|
|
+ mes "it'll be quite dangerous.";
|
|
|
+ next;
|
|
|
+ mes "[Niren]";
|
|
|
+ mes "If you can do this, I'll";
|
|
|
+ mes "tell you the location of";
|
|
|
+ mes "that place: we usually call";
|
|
|
+ mes "it the monastery. It used to";
|
|
|
+ mes "be an actual monastery, but we";
|
|
|
+ mes "use it to hold captives now.";
|
|
|
+ next;
|
|
|
+ mes "[Niren]";
|
|
|
+ mes "I'm sorry, but I can't tell";
|
|
|
+ mes "you anything else about that";
|
|
|
+ mes "old place. It's located to the";
|
|
|
+ mes "southwest of Veins across the";
|
|
|
+ mes "sea. You should be able to find";
|
|
|
+ mes "a boat at South Veins Beach.";
|
|
|
+ next;
|
|
|
+ mes "[Niren]";
|
|
|
+ mes "However... Never mind.";
|
|
|
+ mes "I'd like to help you more,";
|
|
|
+ mes "but I'd be compromising my";
|
|
|
+ mes "position. I'm sorry. Please";
|
|
|
+ mes "come back and tell me if";
|
|
|
+ mes "you learn anything there.";
|
|
|
+ set aru_monas,13;
|
|
|
+ next;
|
|
|
+ mes "[Niren]";
|
|
|
+ mes "I'll send a message to the";
|
|
|
+ mes "magistrate of Veins. If you";
|
|
|
+ mes "talk to him, he'll provide you";
|
|
|
+ mes "with some useful information";
|
|
|
+ mes "for your journey. Good luck.";
|
|
|
+ close2;
|
|
|
+ }
|
|
|
+ else if (aru_monas < 18) {
|
|
|
+ mes "[Niren]";
|
|
|
+ mes "Going to the monastery";
|
|
|
+ mes "isn't the problem: coming";
|
|
|
+ mes "back here alive will probably";
|
|
|
+ mes "be the real challenge for you.";
|
|
|
+ next;
|
|
|
+ mes "[Niren]";
|
|
|
+ mes "We can't send any troops";
|
|
|
+ mes "there until we understand";
|
|
|
+ mes "what they'd be confronting";
|
|
|
+ mes "there. That's why we need";
|
|
|
+ mes "you to investigate the area.";
|
|
|
+ close2;
|
|
|
+ }
|
|
|
+ else if (aru_monas < 25) {
|
|
|
+ mes "[Niren]";
|
|
|
+ mes "Still investigating the";
|
|
|
+ mes "monastery? Perhaps if";
|
|
|
+ mes "you found any records";
|
|
|
+ mes "left behind by one of";
|
|
|
+ mes "the residents over there...";
|
|
|
+ close2;
|
|
|
+ }
|
|
|
+ else if (aru_monas == 25) {
|
|
|
+ if (countitem(7755) < 1) {
|
|
|
+ mes "[Niren]";
|
|
|
+ mes "Still investigating the";
|
|
|
+ mes "monastery? Perhaps if";
|
|
|
+ mes "you found any records";
|
|
|
+ mes "left behind by one of";
|
|
|
+ mes "the residents over there...";
|
|
|
+ close2;
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ mes "[Niren]";
|
|
|
+ mes "You found this journal";
|
|
|
+ mes "in the monastery? Perfect.";
|
|
|
+ mes "Let me read it, and see";
|
|
|
+ mes "what we can learn...";
|
|
|
+ next;
|
|
|
+ mes "[Niren]";
|
|
|
+ mes "Hmm, this sounds really";
|
|
|
+ mes "bad. This is tragic, especially";
|
|
|
+ mes "we kept so many important";
|
|
|
+ mes "people over there. I'll request";
|
|
|
+ mes "to dispatch troops there right";
|
|
|
+ mes "away. Something must be done.";
|
|
|
+ next;
|
|
|
+ mes "[Niren]";
|
|
|
+ mes "There are too many problems";
|
|
|
+ mes "we have to confront now, but";
|
|
|
+ mes "this monastery issue needs";
|
|
|
+ mes "top priority. We won't be able";
|
|
|
+ mes "to handle it if another threat";
|
|
|
+ mes "comes from that place.";
|
|
|
+ delitem 7755,1; //Research_Note
|
|
|
+ set aru_monas,26;
|
|
|
+ getexp 500000,0;
|
|
|
+ close2;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ mes "[Niren]";
|
|
|
+ mes "I suppose that Arunafeltz";
|
|
|
+ mes "and Rune-Midgarts will be too";
|
|
|
+ mes "busy with their own internal";
|
|
|
+ mes "issues to commit to war.";
|
|
|
+ mes "High Priest Zhed will be";
|
|
|
+ mes "glad to know about this.";
|
|
|
+ close2;
|
|
|
+ }
|
|
|
+ break;
|
|
|
+ case 2:
|
|
|
+ if (aru_em < 10) {
|
|
|
+ mes "[High Priestess Niren]";
|
|
|
+ mes "I'm sorry...";
|
|
|
+ mes "I really don't want";
|
|
|
+ mes "to think about Zhed";
|
|
|
+ mes "right now. He's just...";
|
|
|
+ close2;
|
|
|
+ }
|
|
|
+ else if (aru_em == 10) {
|
|
|
+ mes "[High Priestess Niren]";
|
|
|
+ mes "You wanted to ask me about";
|
|
|
+ mes "Beken--High Priest Zhed?";
|
|
|
+ mes "I can't do anything for him.";
|
|
|
+ mes "He dug his own grave by";
|
|
|
+ mes "allowing you into the";
|
|
|
+ mes "holy ground, didn't he?";
|
|
|
+ next;
|
|
|
+ mes "[High Priestess Niren]";
|
|
|
+ mes "I thought I warned you";
|
|
|
+ mes "before to stay out of trouble.";
|
|
|
+ next;
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
+ mes "I'm not here to discuss";
|
|
|
+ mes "that. But I happened to";
|
|
|
+ mes "hear that you're the only";
|
|
|
+ mes "person that can help him now.";
|
|
|
+ next;
|
|
|
+ mes "[High Priestess Niren]";
|
|
|
+ mes "...............................";
|
|
|
+ mes "...............................";
|
|
|
+ mes "...............................";
|
|
|
+ next;
|
|
|
+ mes "[High Priestess Niren]";
|
|
|
+ mes "It's true that Zhed and";
|
|
|
+ mes "I used to work well together,";
|
|
|
+ mes "but we no longer share the";
|
|
|
+ mes "same dream. You'd better find";
|
|
|
+ mes "someone else. Unlike him,";
|
|
|
+ mes "I actually want a war.";
|
|
|
+ next;
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
+ mes "Weren't you guys friends?";
|
|
|
+ mes "Besides, you don't seem as";
|
|
|
+ mes "aggressive as those other";
|
|
|
+ mes "hard liner priests.";
|
|
|
+ next;
|
|
|
+ mes "[High Priestess Niren]";
|
|
|
+ mes "Aggressive? Hmpf. If you";
|
|
|
+ mes "take a good look at those";
|
|
|
+ mes "moderates, you'll see that";
|
|
|
+ mes "they oppose war, but they're";
|
|
|
+ mes "also totally corrupt. In fact, they committed worse atrocities!";
|
|
|
+ next;
|
|
|
+ mes "[High Priestess Niren]";
|
|
|
+ mes "The moderates conducted";
|
|
|
+ mes "inhumane testing on living";
|
|
|
+ mes "creatures, even humans!";
|
|
|
+ mes "And Zhed and I... Could do";
|
|
|
+ mes "nothing but pray to Freya.";
|
|
|
+ mes "Only war can this this chaos!";
|
|
|
+ next;
|
|
|
+ mes "[High Priestess Niren]";
|
|
|
+ mes "We need to start all";
|
|
|
+ mes "over again. I can't help";
|
|
|
+ mes "Zhed. Please leave...";
|
|
|
+ next;
|
|
|
+ mes "^3355FFIt doesn't look like";
|
|
|
+ mes "you can change High";
|
|
|
+ mes "Priestess Niren's mind.";
|
|
|
+ mes "For now, you'd better talk";
|
|
|
+ mes "to High Priest Zhed.^000000";
|
|
|
+ set aru_em,11;
|
|
|
+ close2;
|
|
|
+ }
|
|
|
+ else if ((aru_em == 11) || (aru_em == 12)) {
|
|
|
+ mes "[High Priestess Niren]";
|
|
|
+ mes "I already told you";
|
|
|
+ mes "how I feel about Zhed.";
|
|
|
+ mes "We were wrong all along...";
|
|
|
+ mes "This time, war is the answer.";
|
|
|
+ close2;
|
|
|
+ }
|
|
|
+ else if (aru_em == 13) {
|
|
|
+ mes "[High Priestess Niren]";
|
|
|
+ mes "I already told you";
|
|
|
+ mes "how I feel about Zhed.";
|
|
|
+ mes "We were wrong all along...";
|
|
|
+ mes "This time, war is the answer.";
|
|
|
+ next;
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
+ mes "Fine. If you're so sure";
|
|
|
+ mes "of yourself, then you won't";
|
|
|
+ mes "mind reading this letter";
|
|
|
+ mes "from High Priest Zhed.";
|
|
|
+ next;
|
|
|
+ mes "^3355FFNiren angrily grabbed the";
|
|
|
+ mes "letter, ripped the envelope";
|
|
|
+ mes "open, and began to read his";
|
|
|
+ mes "message. Her stern face slowly";
|
|
|
+ mes "softened as she slowly scanned";
|
|
|
+ mes "what Zhed had to tell her.^000000";
|
|
|
+ next;
|
|
|
+ mes "[High Priestess Niren]";
|
|
|
+ mes ".................";
|
|
|
+ mes ".................";
|
|
|
+ mes ".................";
|
|
|
+ next;
|
|
|
+ mes "[High Priestess Niren]";
|
|
|
+ mes "That Zhed... He always";
|
|
|
+ mes "did have a way with words.";
|
|
|
+ mes "I suppose the old saying is";
|
|
|
+ mes "true: the pen truly is mightier";
|
|
|
+ mes "than the sword. *Sigh...*";
|
|
|
+ next;
|
|
|
+ mes "[Sippie]";
|
|
|
+ mes "High Priestess";
|
|
|
+ mes "Niren? Are you okay?";
|
|
|
+ next;
|
|
|
+ mes "[High Priestess Niren]";
|
|
|
+ mes "Oh, I'm fine,";
|
|
|
+ mes "thank you. I guess";
|
|
|
+ mes "I'm just a little tired.";
|
|
|
+ next;
|
|
|
+ mes "[High Priestess Niren]";
|
|
|
+ mes "...............................";
|
|
|
+ mes "I have to admit, there's truth";
|
|
|
+ mes "in what Zhed's saying. We";
|
|
|
+ mes "have a duty to protect our";
|
|
|
+ mes "people, the pope, our holy";
|
|
|
+ mes "ground. But I need to think...";
|
|
|
+ next;
|
|
|
+ mes "[High Priestess Niren]";
|
|
|
+ mes "Would you give me some";
|
|
|
+ mes "time to myself? I'll let you";
|
|
|
+ mes "know once I've made a decision.";
|
|
|
+ set aru_em,14;
|
|
|
+ close2;
|
|
|
+ }
|
|
|
+ else if (aru_em == 14) {
|
|
|
+ if (rand(1,10) == 1) {
|
|
|
+ mes "[High Priestess Niren]";
|
|
|
+ mes "...................";
|
|
|
+ mes "...................";
|
|
|
+ mes "...................";
|
|
|
+ emotion e_dots;
|
|
|
+ next;
|
|
|
+ mes "[Sippie]";
|
|
|
+ mes "High Priestess Niren,";
|
|
|
+ mes "you must be really tired.";
|
|
|
+ mes "You look pale for some reason.";
|
|
|
+ emotion 19;
|
|
|
+ next;
|
|
|
+ mes "[High Priestess Niren]";
|
|
|
+ mes "I do feel rather drained.";
|
|
|
+ mes "I don't know why I've been";
|
|
|
+ mes "holding on to this hatred for";
|
|
|
+ mes "so long. I guess I can finally";
|
|
|
+ mes "just cast it to the winds...";
|
|
|
+ next;
|
|
|
+ mes "[High Priestess Niren]";
|
|
|
+ mes "Adventurer...";
|
|
|
+ mes "What was your name?";
|
|
|
+ next;
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
+ mes "My name is "+strcharinfo(0)+".";
|
|
|
+ next;
|
|
|
+ mes "[High Priestess Niren]";
|
|
|
+ mes "Adventurer...";
|
|
|
+ mes "You had the chance to talk";
|
|
|
+ mes "with our pope once, but I doubt";
|
|
|
+ mes "you'll be able to do so again";
|
|
|
+ mes "^3311FFin private^000000. You'll definitely";
|
|
|
+ mes "need our help for that end.";
|
|
|
+ next;
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
+ mes "Does this mean that";
|
|
|
+ mes "you've decided to work";
|
|
|
+ mes "with Zhed again?";
|
|
|
+ next;
|
|
|
+ mes "^3355FFNiren quietly nodded";
|
|
|
+ mes "her head, and then";
|
|
|
+ mes "resumed talking.^000000";
|
|
|
+ next;
|
|
|
+ mes "[High Priestess Niren]";
|
|
|
+ mes "I'm still not sure if";
|
|
|
+ mes "I can join him in the long";
|
|
|
+ mes "run. I mean, talking to the";
|
|
|
+ mes "pope might not result in";
|
|
|
+ mes "anything, actually. But";
|
|
|
+ mes "it's still worth a try.";
|
|
|
+ next;
|
|
|
+ mes "[High Priestess Niren]";
|
|
|
+ mes "However, I've never";
|
|
|
+ mes "doubted Zhed's dedication";
|
|
|
+ mes "to Arunafeltz. He deserves";
|
|
|
+ mes "another chance from me.";
|
|
|
+ next;
|
|
|
+ mes "[High Priestess Niren]";
|
|
|
+ mes "Our pope is always surrounded ";
|
|
|
+ mes "by priests and followers sent";
|
|
|
+ mes "by High Priest Vildt. He always";
|
|
|
+ mes "manages to keep his eyes and";
|
|
|
+ mes "ears on her. We need to get";
|
|
|
+ mes "those spies away somehow...";
|
|
|
+ next;
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
+ mes "What can we do";
|
|
|
+ mes "about them, then?";
|
|
|
+ next;
|
|
|
+ mes "[High Priestess Niren]";
|
|
|
+ mes "For now, just approach";
|
|
|
+ mes "the pope as if you just";
|
|
|
+ mes "wanted to leisurely chat.";
|
|
|
+ mes "While you're doing that,";
|
|
|
+ mes "try to gather information";
|
|
|
+ mes "from the priests around her.";
|
|
|
+ next;
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
+ mes "Sure thing. You";
|
|
|
+ mes "can count on me!";
|
|
|
+ emotion e_no1,1;
|
|
|
+ set aru_em,15;
|
|
|
+ close2;
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ mes "[High Priestess Niren]";
|
|
|
+ mes "Ugh, this is giving me";
|
|
|
+ mes "a headache. There's";
|
|
|
+ mes "too much to consider...";
|
|
|
+ mes "Too much at stake here...";
|
|
|
+ close2;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else if (aru_em == 15) {
|
|
|
+ mes "[High Priestess Niren]";
|
|
|
+ mes "Just approach the pope";
|
|
|
+ mes "for a chat, and see what";
|
|
|
+ mes "you can learn from the";
|
|
|
+ mes "other priests around her.";
|
|
|
+ close2;
|
|
|
+ }
|
|
|
+ else if (aru_em == 16) {
|
|
|
+ mes "[High Priestess Niren]";
|
|
|
+ mes "How is the pope?";
|
|
|
+ mes "I haven't had the chance";
|
|
|
+ mes "to meet her recently, so...";
|
|
|
+ next;
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
+ mes "Well, she doesn't seem";
|
|
|
+ mes "very well, just like the";
|
|
|
+ mes "last time I saw her. I didn't";
|
|
|
+ mes "learn anything about all those";
|
|
|
+ mes "priests. Just that they've been";
|
|
|
+ mes "working in the temple non-stop.";
|
|
|
+ next;
|
|
|
+ mes "[High Priestess Niren]";
|
|
|
+ mes "Yes, they've been by her";
|
|
|
+ mes "side twenty-fours a day.";
|
|
|
+ mes "It's been like that for years.";
|
|
|
+ next;
|
|
|
+ emotion e_wah;
|
|
|
+ mes "[Sippie]";
|
|
|
+ mes "Oh, High Priestess Niren,";
|
|
|
+ mes "I love working for you, but";
|
|
|
+ mes "sometimes I wish I could leave";
|
|
|
+ mes "just to see my family. Even";
|
|
|
+ mes "just once a year would be nice.";
|
|
|
+ next;
|
|
|
+ emotion 5;
|
|
|
+ mes "[High Priestess Niren]";
|
|
|
+ mes "...............................";
|
|
|
+ mes "You're absolutely right.";
|
|
|
+ mes "That gives me an idea.";
|
|
|
+ next;
|
|
|
+ emotion 2;
|
|
|
+ mes "[Sippie]";
|
|
|
+ mes "Huh? What is it?";
|
|
|
+ next;
|
|
|
+ mes "[High Priestess Niren]";
|
|
|
+ mes "You all need a vacation.";
|
|
|
+ next;
|
|
|
+ mes "[High Priestess Niren]";
|
|
|
+ mes ""+strcharinfo(0)+".";
|
|
|
+ next;
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
+ mes "Yes?";
|
|
|
+ next;
|
|
|
+ mes "[High Priestess Niren]";
|
|
|
+ mes "I should reward everyone";
|
|
|
+ mes "in the Sky Garden for their";
|
|
|
+ mes "contribution. However,";
|
|
|
+ mes "they were hired by Vildt,";
|
|
|
+ mes "so I can't directly give them";
|
|
|
+ mes "leave for vacation. Hmm...";
|
|
|
+ next;
|
|
|
+ mes "[High Priestess Niren]";
|
|
|
+ mes "Sippie...";
|
|
|
+ mes "I'll need a pen";
|
|
|
+ mes "and some paper.";
|
|
|
+ next;
|
|
|
+ mes "[Sippie]";
|
|
|
+ mes "Yes, ma'am.";
|
|
|
+ mes "There you go!";
|
|
|
+ cutin "ra_gwoman",255;
|
|
|
+ next;
|
|
|
+ mes "^3355FF*Scribble Scribble*^000000";
|
|
|
+ mes "^3355FF*Scribble Scribble*^000000";
|
|
|
+ mes "^3355FF*Scribble Scribble*^000000";
|
|
|
+ mes "^3355FF*Scribble Scribble*^000000";
|
|
|
+ next;
|
|
|
+ cutin "ra_gwoman",2;
|
|
|
+ mes "[High Priestess Niren]";
|
|
|
+ mes "I administered a blessing";
|
|
|
+ mes "for a child from a native";
|
|
|
+ mes "family, and they were very";
|
|
|
+ mes "grateful since most of the";
|
|
|
+ mes "priests shun the natives.";
|
|
|
+ next;
|
|
|
+ mes "[High Priestess Niren]";
|
|
|
+ mes "It turns out that this";
|
|
|
+ mes "child is gifted at forgery.";
|
|
|
+ mes "She doesn't like being too";
|
|
|
+ mes "close to other people, but";
|
|
|
+ mes "that's beside the point.";
|
|
|
+ mes "Here, take this letter.";
|
|
|
+ next;
|
|
|
+ mes "[High Priestess Niren]";
|
|
|
+ mes "Ah, and take this file that";
|
|
|
+ mes "contains a sample of Vildt's";
|
|
|
+ mes "handwriting. Bring them to";
|
|
|
+ mes "a girl named Ishmael in a";
|
|
|
+ mes "village in North Rachel.";
|
|
|
+ mes "I hope she'll help us...";
|
|
|
+ set aru_em,17;
|
|
|
+ getitem 7343,1; //File02
|
|
|
+ close2;
|
|
|
+ }
|
|
|
+ else if (aru_em == 17) {
|
|
|
+ mes "[High Priestess Niren]";
|
|
|
+ mes "Please deliver my letter";
|
|
|
+ mes "and that file to Ishmael in";
|
|
|
+ mes "North Rachel. Hopefully,";
|
|
|
+ mes "she can use her talents";
|
|
|
+ mes "to help us out.";
|
|
|
+ close2;
|
|
|
+ }
|
|
|
+ else if (aru_em == 19) {
|
|
|
+ if (countitem(7343) > 0) {
|
|
|
+ mes "[High Priestess Niren]";
|
|
|
+ mes "Have you met with Ishmael?";
|
|
|
+ next;
|
|
|
+ mes "^3355FFYou handed Niren the";
|
|
|
+ mes "file forged by Ishmael.^000000";
|
|
|
+ next;
|
|
|
+ emotion e_bzz;
|
|
|
+ mes "[High Priestess Niren]";
|
|
|
+ mes "Perfect! This forgery is";
|
|
|
+ mes "so well done, I'm sure";
|
|
|
+ mes "that even Vildt won't be";
|
|
|
+ mes "know if he wrote it or not.";
|
|
|
+ next;
|
|
|
+ mes "[High Priestess Niren]";
|
|
|
+ mes ""+strcharinfo(0)+"...";
|
|
|
+ mes "I'm going to use this to";
|
|
|
+ mes "send the priests and followers";
|
|
|
+ mes "on vacation. Then me and Zhed";
|
|
|
+ mes "can talk to the pope without";
|
|
|
+ mes "any unecessary interruptions.";
|
|
|
+ next;
|
|
|
+ mes "[High Priestess Niren]";
|
|
|
+ mes "I really don't want to burden";
|
|
|
+ mes "our pope with what Zhed and I";
|
|
|
+ mes "have to say... But that's much";
|
|
|
+ mes "preferable to doing nothing";
|
|
|
+ mes "and experiencing the downfall";
|
|
|
+ mes "of our beloved Arunafeltz.";
|
|
|
+ next;
|
|
|
+ mes "[High Priestess Niren]";
|
|
|
+ mes "Sippie, please";
|
|
|
+ mes "deliver this vacation";
|
|
|
+ mes "approval to the priests and";
|
|
|
+ mes "followers in the Sky Garden.";
|
|
|
+ next;
|
|
|
+ mes "[Sippie]";
|
|
|
+ mes "Yes, ma'am!";
|
|
|
+ next;
|
|
|
+ mes "[High Priestess Niren]";
|
|
|
+ mes ""+strcharinfo(0)+",";
|
|
|
+ mes "please go back to Zhed,";
|
|
|
+ mes "and let him know everything";
|
|
|
+ mes "is ready. Then I want you to";
|
|
|
+ mes "meet us in the ^3131FFSky Garden^000000.";
|
|
|
+ next;
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
+ mes "Yes!";
|
|
|
+ next;
|
|
|
+ mes "[High Priestess Niren]";
|
|
|
+ mes "We need to hurry and";
|
|
|
+ mes "do this before High";
|
|
|
+ mes "Priest Vildt realizes";
|
|
|
+ mes "what we are doing.";
|
|
|
+ delitem 7343,1; //File02
|
|
|
+ set aru_em,20;
|
|
|
+ close2;
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ mes "^3131FFYou seem to have";
|
|
|
+ mes "misplaced Ishmael's file.^000000";
|
|
|
+ close2;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else if ((aru_em == 20) || (aru_em == 21)) {
|
|
|
+ mes "[High Priestess Niren]";
|
|
|
+ mes "Please hurry back";
|
|
|
+ mes "to High Priest Zhed.";
|
|
|
+ close2;
|
|
|
+ }
|
|
|
+ else if (aru_em == 22) {
|
|
|
+ mes "[High Priestess Niren]";
|
|
|
+ mes "I'm so proud of our pope!";
|
|
|
+ mes "Did you hear her wonderful";
|
|
|
+ mes "speech? Well, I should say";
|
|
|
+ mes "those are the words of Freya,";
|
|
|
+ mes "but... Well, you know. Hohoho!";
|
|
|
+ next;
|
|
|
+ mes "[High Priestess Niren]";
|
|
|
+ mes "Our priests may have acted";
|
|
|
+ mes "selfishly, but they are still";
|
|
|
+ mes "committed to Arunafeltz's";
|
|
|
+ mes "welfare. Things should";
|
|
|
+ mes "change for the better now.";
|
|
|
+ next;
|
|
|
+ mes "[High Priestess Niren]";
|
|
|
+ mes "I'm ashamed that I strayed";
|
|
|
+ mes "from the path of peace and";
|
|
|
+ mes "almost endangered my country.";
|
|
|
+ mes "I'm glad Zhed brought me back";
|
|
|
+ mes "my senses. From now on, I'll";
|
|
|
+ mes "repent for my sins with Zhed.";
|
|
|
+ next;
|
|
|
+ mes "[High Priestess Niren]";
|
|
|
+ mes "I hope the goddess can";
|
|
|
+ mes "forgive me. Ah, and you";
|
|
|
+ mes "should know that Zhed is";
|
|
|
+ mes "waiting for you. Why don't";
|
|
|
+ mes "you go see him now?";
|
|
|
+ next;
|
|
|
+ mes "^3355FFNiren softly smiles";
|
|
|
+ mes "at you, and you realize";
|
|
|
+ mes "that it's the first time";
|
|
|
+ mes "that you've seen that";
|
|
|
+ mes "expression on her face.^000000";
|
|
|
+ set aru_em,23;
|
|
|
+ getexp 1000000,0;
|
|
|
+ close2;
|
|
|
+ }
|
|
|
+ else if (aru_em > 21) {
|
|
|
+ mes "[High Priestess Niren]";
|
|
|
+ mes "Thanks to you and";
|
|
|
+ mes "Bekento, I think I've";
|
|
|
+ mes "finally found my way.";
|
|
|
+ close2;
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ mes "[High Priestess Niren]";
|
|
|
+ mes "I'm sorry...";
|
|
|
+ mes "I really don't want";
|
|
|
+ mes "to think about Zhed";
|
|
|
+ mes "right now. He's just...";
|
|
|
+ close2;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ cutin "ra_gwoman",255;
|
|
|
+ end;
|
|
|
+}
|
|
|
+
|
|
|
+ve_in,239,115,1 script Drunkard#Aru 943,{
|
|
|
+ if (aru_monas < 14) {
|
|
|
+ mes "[Drunkard]";
|
|
|
+ mes "Man, I feel great! Hah hah!";
|
|
|
+ mes "Hey, gimme one more drink!";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ if (aru_monas == 14) {
|
|
|
+ mes "[Drunkard]";
|
|
|
+ mes "So--*Hic* What I was...";
|
|
|
+ mes "Oog, dizzy... I say sayin',";
|
|
|
+ mes "that guy that ^32CD32snuck out to";
|
|
|
+ mes "sea on a boat^000000? You know";
|
|
|
+ mes "*Hic* why he came back";
|
|
|
+ mes "so early? You won't believe it!";
|
|
|
+ next;
|
|
|
+ mes "[Drunkard]";
|
|
|
+ mes "Hah hah! He--*Hic*";
|
|
|
+ mes "He thought he saw a ^DBDB70ghost^000000!";
|
|
|
+ mes "Bwah hah hah! Oooog... Hey...";
|
|
|
+ next;
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
+ mes "That's right!";
|
|
|
+ mes "Maybe I should check";
|
|
|
+ mes "on ^32CD32Kurdi's father since";
|
|
|
+ mes "he's a fisherman^000000";
|
|
|
+ set aru_monas,15;
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ mes "[Drunkard]";
|
|
|
+ mes "Why?! Why can't I take";
|
|
|
+ mes "my boat out to sea? I hafta";
|
|
|
+ mes "catch fish to make a living!";
|
|
|
+ mes "What, they expect me to starve";
|
|
|
+ mes "to death or something?! Huh?!";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+ve_fild07,125,128,0 script Boat#Aru 111,{
|
|
|
+ if (aru_monas < 16) {
|
|
|
+ mes "^3355FFThis boat seems to ";
|
|
|
+ mes "be in decent condition.";
|
|
|
+ mes "Who could its owner be?^000000";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ if (aru_monas == 16) {
|
|
|
+ mes "^3355FFThis must be the boat that";
|
|
|
+ mes "Karyn was talking about.";
|
|
|
+ mes "It seems to be in pretty";
|
|
|
+ mes "good shape. Now, the";
|
|
|
+ mes "monastery should be";
|
|
|
+ mes "southwest from here...^000000";
|
|
|
+ next;
|
|
|
+ hideoffnpc "Secret Agent#Aru";
|
|
|
+ next;
|
|
|
+ mes "[Larjes]";
|
|
|
+ mes "Long time no see,";
|
|
|
+ mes ""+strcharinfo(0)+".";
|
|
|
+ next;
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
+ mes "Larjes!";
|
|
|
+ next;
|
|
|
+ mes "[Larjes]";
|
|
|
+ mes "I had a tough time following";
|
|
|
+ mes "you, you know? I actually";
|
|
|
+ mes "almost lost you once. You";
|
|
|
+ mes "must be wondering why";
|
|
|
+ mes "I'm here. If you'll listen,";
|
|
|
+ mes "I'll explain everything.";
|
|
|
+ next;
|
|
|
+ mes "[Larjes]";
|
|
|
+ mes "According to our investigation, Arunafeltz is definitely involved";
|
|
|
+ mes "in this case. We've been watching you since you're somehow related";
|
|
|
+ mes "to that high ranked official from Arunafeltz. I apologize for that.";
|
|
|
+ next;
|
|
|
+ mes "[Larjes]";
|
|
|
+ mes "This is an international";
|
|
|
+ mes "incident, so to prevent any";
|
|
|
+ mes "intel leaks to Arunafeltz,";
|
|
|
+ mes "we've had to be much stricter";
|
|
|
+ mes "with securing and protecting";
|
|
|
+ mes "all information for this case.";
|
|
|
+ next;
|
|
|
+ mes "[Larjes]";
|
|
|
+ mes "Anyway, I've decided to";
|
|
|
+ mes "reveal myself to you since";
|
|
|
+ mes "I'm the only one that can help";
|
|
|
+ mes "you right now. You're thinking";
|
|
|
+ mes "of using that boat, aren't you?";
|
|
|
+ next;
|
|
|
+ mes "[Larjes]";
|
|
|
+ mes "If you don't have the skills,";
|
|
|
+ mes "knowledge, and preparation";
|
|
|
+ mes "to sail those waters ahead,";
|
|
|
+ mes "you'll probably wreck the";
|
|
|
+ mes "boat. You'll make it if you're lucky but... That's a lot of luck.";
|
|
|
+ next;
|
|
|
+ mes "[Larjes]";
|
|
|
+ mes "I'll help you sail this";
|
|
|
+ mes "boat to get where you're";
|
|
|
+ mes "going. But if you fail, there's";
|
|
|
+ mes "a chance you might have to";
|
|
|
+ mes "sail this boat on your own if I'm not here. So, you ready to go?";
|
|
|
+ next;
|
|
|
+ switch(select("Yes, I'm ready.:Give me more time.")) {
|
|
|
+ case 1:
|
|
|
+ mes "[Larjes]";
|
|
|
+ mes "Alright, let's go.";
|
|
|
+ mes "Hold on to something:";
|
|
|
+ mes "this will probably be";
|
|
|
+ mes "a pretty rocky ride...";
|
|
|
+ set aru_monas,17;
|
|
|
+ close2;
|
|
|
+ hideonnpc "Secret Agent#Aru";
|
|
|
+ warp "nameless_i",257,217;
|
|
|
+ end;
|
|
|
+ case 2:
|
|
|
+ mes "[Larjes]";
|
|
|
+ mes "Alright. Just let me know";
|
|
|
+ mes "whenever you're ready.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ if (aru_monas < 20) {
|
|
|
+ mes "^3355FFThis is the boat that";
|
|
|
+ mes "can take you to the";
|
|
|
+ mes "monastery.^000000";
|
|
|
+ next;
|
|
|
+ switch(select("Go to Monastery:Cancel")) {
|
|
|
+ case 1:
|
|
|
+ mes "^3355FFYou set sail for";
|
|
|
+ mes "the monastery...^000000";
|
|
|
+ close2;
|
|
|
+ warp "nameless_n",257,217;
|
|
|
+ end;
|
|
|
+ case 2:
|
|
|
+ mes "^3355FFYou decide to";
|
|
|
+ mes "stay ashore.^000000";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ mes "^3355FFThis is the boat that";
|
|
|
+ mes "can take you to the";
|
|
|
+ mes "monastery.^000000";
|
|
|
+ next;
|
|
|
+ switch(select("Go to Monastery:Cancel")) {
|
|
|
+ case 1:
|
|
|
+ mes "^3355FFYou set sail for";
|
|
|
+ mes "the monastery...^000000";
|
|
|
+ close2;
|
|
|
+ warp "nameless_n",257,217;
|
|
|
+ end;
|
|
|
+ case 2:
|
|
|
+ mes "^3355FFYou decide to";
|
|
|
+ mes "stay ashore.^000000";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+ve_fild07,128,130,1 script Secret Agent#Aru 97,{
|
|
|
+ if (aru_monas == 16) {
|
|
|
+ mes "[Larjes]";
|
|
|
+ mes "Are you ready to go";
|
|
|
+ mes "aboard? I'll help you";
|
|
|
+ mes "sail to that monastery,";
|
|
|
+ mes "but if you fail while you're";
|
|
|
+ mes "there, I might not be here";
|
|
|
+ mes "when you come back.";
|
|
|
+ next;
|
|
|
+ switch(select("Yes, I'm ready.:Give me more time.")) {
|
|
|
+ case 1:
|
|
|
+ mes "[Larjes]";
|
|
|
+ mes "Alright, let's go.";
|
|
|
+ mes "Hold on to something:";
|
|
|
+ mes "this will probably be";
|
|
|
+ mes "a pretty rocky ride...";
|
|
|
+ set aru_monas,17;
|
|
|
+ close2;
|
|
|
+ hideonnpc "Secret Agent#Aru";
|
|
|
+ warp "nameless_i",257,217;
|
|
|
+ end;
|
|
|
+ case 2:
|
|
|
+ mes "[Larjes]";
|
|
|
+ mes "Alright. Just let me know";
|
|
|
+ mes "whenever you're ready.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ end;
|
|
|
+
|
|
|
+OnInit:
|
|
|
+ hideonnpc "Secret Agent#Aru";
|
|
|
+ end;
|
|
|
+}
|
|
|
+
|
|
|
+nameless_i,259,218,3 script Larjes#Aru 97,{
|
|
|
+ if(aru_monas < 18) {
|
|
|
+ mes "[Larjes]";
|
|
|
+ mes "I don't like this place.";
|
|
|
+ mes "You'd be better be careful";
|
|
|
+ mes "around here with those weird";
|
|
|
+ mes "creatures running around.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[Larjes]";
|
|
|
+ mes "Good, you're back";
|
|
|
+ mes "I know that there's still";
|
|
|
+ mes "things on this island that";
|
|
|
+ mes "you want to investigate,";
|
|
|
+ mes "but did you want to leave";
|
|
|
+ mes "this place for a while?";
|
|
|
+ next;
|
|
|
+ if(select("Yes:No")==1) {
|
|
|
+ mes "[Larjes]";
|
|
|
+ mes "Alight, let's go.";
|
|
|
+ close2;
|
|
|
+ warp "ve_fild07",130,130;
|
|
|
+ end;
|
|
|
+ }
|
|
|
+ mes "[Larjes]";
|
|
|
+ mes "Alright, but becareful.";
|
|
|
+ mes "Those creatures almost";
|
|
|
+ mes "got you once, you know.";
|
|
|
+ close;
|
|
|
+}
|
|
|
+
|
|
|
+nameless_i,212,184,0 script #aru_clue1 -1,4,2,{
|
|
|
+ end;
|
|
|
+
|
|
|
+OnTouch:
|
|
|
+ if (aru_monas == 17) {
|
|
|
+ mes "^3355FFThe village is totally";
|
|
|
+ mes "silent, as if all life had";
|
|
|
+ mes "abandoned it. You look";
|
|
|
+ mes "around and see that something";
|
|
|
+ mes "was here a few hours ago, but";
|
|
|
+ mes "it's somewhere else now.^000000";
|
|
|
+ next;
|
|
|
+ mes "^3355FFWhatever it was,";
|
|
|
+ mes "it definitely wasn't";
|
|
|
+ mes "human. What kind of";
|
|
|
+ mes "creature could it be?^000000";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ end;
|
|
|
+}
|
|
|
+
|
|
|
+nameless_in,21,176,0 script #aru_clue2 -1,2,2,{
|
|
|
+ end;
|
|
|
+
|
|
|
+OnTouch:
|
|
|
+ if (aru_monas == 17) {
|
|
|
+ mes "^3355FFThere are traces of";
|
|
|
+ mes "humans around here,";
|
|
|
+ mes "along with some kind";
|
|
|
+ mes "of creature that you";
|
|
|
+ mes "can't clearly identify.^000000";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ end;
|
|
|
+}
|
|
|
+
|
|
|
+nameless_i,129,218,0 script #aru_clue3 -1,4,3,{
|
|
|
+ end;
|
|
|
+
|
|
|
+OnTouch:
|
|
|
+ if (aru_monas == 17) {
|
|
|
+ mes "^3355FFA strange scent strikes";
|
|
|
+ mes "you as you enter this field of";
|
|
|
+ mes "grass. A few ^32CD32animal corpses^3355FF";
|
|
|
+ mes "are strewn around the ground.^000000";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ end;
|
|
|
+}
|
|
|
+
|
|
|
+nameless_i,127,207,0 script Dead Crow#Aru 111,{
|
|
|
+ if (aru_monas < 17) {
|
|
|
+ mes "^3355FFThere is a dead crow on the ground.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ else if (aru_monas == 17) {
|
|
|
+ mes "^3355FFThe sight of this ^32CD32dead";
|
|
|
+ mes "crow^3355FF makes you feel";
|
|
|
+ mes "uneasy for some reason.^000000";
|
|
|
+ next;
|
|
|
+ if (select("Ignore:Investigate") == 1) {
|
|
|
+ mes "^3355FFYou decide not to touch";
|
|
|
+ mes "the animal's carcass.^000000";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "^3355FFYou notice some grass sap";
|
|
|
+ mes "on the crow's beak, so it";
|
|
|
+ mes "must have been nibbling on";
|
|
|
+ mes "some grass. Some feathers";
|
|
|
+ mes "are missing, revealing";
|
|
|
+ mes "scaly, snake-like skin.^000000";
|
|
|
+ next;
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
+ mes "Wait...";
|
|
|
+ mes "Did this grass...?";
|
|
|
+ next;
|
|
|
+ mes "^3355FFThis grass must be the";
|
|
|
+ mes "main ingredient of the";
|
|
|
+ mes "poison used to kill the";
|
|
|
+ mes "Gaebolg family princes.^000000";
|
|
|
+ next;
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
+ mes "Looks like I just hit";
|
|
|
+ mes "the jackpot. Huh?";
|
|
|
+ mes "Someone behi--";
|
|
|
+ next;
|
|
|
+ mes "^3355FFA sharp, throbbing pain";
|
|
|
+ mes "assails the back of your";
|
|
|
+ mes "head as you fall into";
|
|
|
+ mes "unconsciousness...^000000";
|
|
|
+ close2;
|
|
|
+ set aru_monas,18;
|
|
|
+ warp "nameless_in",15,60;
|
|
|
+ end;
|
|
|
+ }
|
|
|
+ end;
|
|
|
+}
|
|
|
+
|
|
|
+nameless_i,168,257,0 script Aru_LockedDoor 45,1,1,{
|
|
|
+ end;
|
|
|
+
|
|
|
+OnTouch:
|
|
|
+ if (aru_monas == 18 || aru_monas == 19) {
|
|
|
+ warp "nameless_in",12,41;
|
|
|
+ end;
|
|
|
+ }
|
|
|
+ mes "^3355FFThe door won't budge:";
|
|
|
+ mes "you can't go through.^000000";
|
|
|
+ close;
|
|
|
+}
|
|
|
+
|
|
|
+nameless_in,15,60,0 script #Aru_Trigger -1,1,1,{
|
|
|
+ end;
|
|
|
+
|
|
|
+OnTouch:
|
|
|
+ if (aru_monas == 18) {
|
|
|
+ sc_start SC_Blind,600000,0;
|
|
|
+ mes "That was too close.";
|
|
|
+ mes "For a second there,";
|
|
|
+ mes "I thought I lost you.";
|
|
|
+ next;
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
+ mes "Larjes...? What...";
|
|
|
+ mes "What happened?";
|
|
|
+ mes "Ugh, my head...";
|
|
|
+ next;
|
|
|
+ mes "[Larjes]";
|
|
|
+ mes "Try not to move for a while.";
|
|
|
+ mes "I had a bad feeling waiting";
|
|
|
+ mes "for you on the boat. Lucky";
|
|
|
+ mes "thing. When I found you,";
|
|
|
+ mes "these strange creatures";
|
|
|
+ mes "were savagely attacking you!";
|
|
|
+ next;
|
|
|
+ sc_end SC_BLIND;
|
|
|
+ mes "[" +strcharinfo(0)+ "]";
|
|
|
+ mes "You saved me?";
|
|
|
+ mes "Thank you. Do you";
|
|
|
+ mes "happen to know what";
|
|
|
+ mes "those creatures were?";
|
|
|
+ next;
|
|
|
+ mes "[Larjes]";
|
|
|
+ mes "No clue. They looked";
|
|
|
+ mes "like humans, but... They";
|
|
|
+ mes "definitely weren't. Once";
|
|
|
+ mes "I killed them, they all";
|
|
|
+ mes "turned into sand.";
|
|
|
+ next;
|
|
|
+ emotion e_omg,1;
|
|
|
+ hideoffnpc "Creature#Aru";
|
|
|
+ emotion e_omg;
|
|
|
+ mes "[Larjes]";
|
|
|
+ mes "?!?!?!!!!!";
|
|
|
+ next;
|
|
|
+ mes "[" +strcharinfo(0)+ "]";
|
|
|
+ mes "!!!!?!?!!!!!!";
|
|
|
+ mes "Isn't... Isnn't that...?";
|
|
|
+ next;
|
|
|
+ mes "[Larjes]";
|
|
|
+ mes "It seems it's just like the";
|
|
|
+ mes "creatures that kidnapped";
|
|
|
+ mes "you, but... I wonder why";
|
|
|
+ mes "he's not attacking us.";
|
|
|
+ next;
|
|
|
+ mes "[" +strcharinfo(0)+ "]";
|
|
|
+ mes "I guess you'll have to go";
|
|
|
+ mes "right up to him and ask.";
|
|
|
+ set aru_monas,19;
|
|
|
+ close;
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+nameless_in,13,58,6 script Larjes#Aru2 97,{
|
|
|
+ mes "[Larjes]";
|
|
|
+ mes "Be careful. That guy";
|
|
|
+ mes "looks pretty dangerous.";
|
|
|
+ close;
|
|
|
+}
|
|
|
+
|
|
|
+nameless_in,13,53,0 script Creature#Aru 1864,{
|
|
|
+ end;
|
|
|
+
|
|
|
+OnInit:
|
|
|
+ hideonnpc "Creature#Aru";
|
|
|
+ end;
|
|
|
+}
|
|
|
+
|
|
|
+nameless_in,13,53,0 script #Aru_Trigger2 -1,3,1,{
|
|
|
+ end;
|
|
|
+
|
|
|
+OnTouch:
|
|
|
+ if (aru_monas == 19 || !@mymobcount) {
|
|
|
+ mes "[?????]";
|
|
|
+ mes "Grrr......";
|
|
|
+ close2;
|
|
|
+ hideonnpc "Creature#Aru";
|
|
|
+ set @mymobcount,1;
|
|
|
+ monster "nameless_in",13,53,"Zombie",1864,1,"#Aru_Trigger2::OnMyMobDead";
|
|
|
+ end;
|
|
|
+ }
|
|
|
+ end;
|
|
|
+
|
|
|
+OnMyMobDead:
|
|
|
+ initnpctimer;
|
|
|
+ hideoffnpc "aru_warp";
|
|
|
+ end;
|
|
|
+
|
|
|
+OnTimer100000:
|
|
|
+ stopnpctimer;
|
|
|
+ hideonnpc "aru_warp";
|
|
|
+ end;
|
|
|
+}
|
|
|
+
|
|
|
+nameless_in,12,37,0 script aru_warp 45,1,1,{
|
|
|
+ end;
|
|
|
+
|
|
|
+OnTouch:
|
|
|
+ if (aru_monas == 19) {
|
|
|
+ set aru_monas,20;
|
|
|
+ warp "nameless_n",168,252;
|
|
|
+ end;
|
|
|
+ }
|
|
|
+
|
|
|
+OnInit:
|
|
|
+ disablenpc "Aru_warp";
|
|
|
+ end;
|
|
|
+}
|
|
|
+
|
|
|
+nameless_n,169,254,0 script #Aru_Trigger3 -1,3,3,{
|
|
|
+ end;
|
|
|
+
|
|
|
+OnTouch:
|
|
|
+ if(aru_monas == 20) {
|
|
|
+ hideoffnpc "Larjes#Aru3";
|
|
|
+ mes "[" +strcharinfo(0)+ "]";
|
|
|
+ mes "What the hell...!?";
|
|
|
+ next;
|
|
|
+ mes "[Larjes]";
|
|
|
+ mes "So... This is the";
|
|
|
+ mes "island's true nature.";
|
|
|
+ next;
|
|
|
+ mes "[Larjes]";
|
|
|
+ mes "Someone like me won't";
|
|
|
+ mes "survive long in a place";
|
|
|
+ mes "like this. I'm going to wait";
|
|
|
+ mes "for you in the boat. Learn";
|
|
|
+ mes "what you need to learn, and";
|
|
|
+ mes "then come back safe, "+strcharinfo(0)+".";
|
|
|
+ close2;
|
|
|
+ set aru_monas,21;
|
|
|
+ hideonnpc "Larjes#Aru3";
|
|
|
+ end;
|
|
|
+ }
|
|
|
+ end;
|
|
|
+}
|
|
|
+
|
|
|
+nameless_n,166,254,7 script Larjes#Aru3 97,{
|
|
|
+ end;
|
|
|
+
|
|
|
+OnInit:
|
|
|
+ hideonnpc "Larjes#Aru3";
|
|
|
+ end;
|
|
|
+}
|
|
|
+
|
|
|
+nameless_n,259,218,3 script Larjes#Boat1 97,{
|
|
|
+ if ((aru_monas == 23) && (countitem(7726))) {
|
|
|
+ mes "[Larjes]";
|
|
|
+ mes "I don't believe it...";
|
|
|
+ mes "That guy was Tristam III?!";
|
|
|
+ mes "This explains a lot, I suppose.";
|
|
|
+ mes "I'll report this along with the";
|
|
|
+ mes "voucher. So Arunafeltz was";
|
|
|
+ mes "behind that poison grass too.";
|
|
|
+ next;
|
|
|
+ mes "[Larjes]";
|
|
|
+ mes "I'm shocked over this";
|
|
|
+ mes "whole debacle. I'm sure";
|
|
|
+ mes "the Rune-Midgarts royal family";
|
|
|
+ mes "will be in an uproar over this.";
|
|
|
+ mes "To think that we're involved";
|
|
|
+ mes "in something this huge...";
|
|
|
+ next;
|
|
|
+ mes "[Larjes]";
|
|
|
+ mes "Anyway, we better get...";
|
|
|
+ mes "This is huge!";
|
|
|
+ set aru_monas,24;
|
|
|
+ delitem 7726,1; //Token_Of_King
|
|
|
+ getexp 1000000,0;
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "[Larjes]";
|
|
|
+ mes "“Did you still want to";
|
|
|
+ mes "investigate the island?";
|
|
|
+ next;
|
|
|
+ if(select("No:yes")==1) {
|
|
|
+ mes "[Larjes]";
|
|
|
+ mes "Alright, let's go.";
|
|
|
+ close2;
|
|
|
+ warp "ve_fild07",130,130;
|
|
|
+ end;
|
|
|
+ }
|
|
|
+ mes "[Larjes]";
|
|
|
+ mes "Alright, but becareful.";
|
|
|
+ mes "Those creatures almost";
|
|
|
+ mes "got you once, you know.";
|
|
|
+ close;
|
|
|
+}
|
|
|
+
|
|
|
+abbey02,224,70,0 script Book#Aru 111,{
|
|
|
+ if ((aru_monas < 21) || (aru_monas > 21)) {
|
|
|
+ mes "^3355FFThere are old books";
|
|
|
+ mes "scattered all over here.^000000";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "^3355FFThere's a book stained";
|
|
|
+ mes "with blood amongst all";
|
|
|
+ mes "these old, moldy books.^000000";
|
|
|
+ next;
|
|
|
+ if(select("Examine Book:Ignore")==1) {
|
|
|
+ //OpenBook 7755;
|
|
|
+ set aru_monas,22;
|
|
|
+ getitem 7755,1; // Reasearch_Note
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "^3355FFThat book was probably";
|
|
|
+ mes "worthless to you anyway.^000000";
|
|
|
+ close;
|
|
|
+}
|
|
|
+
|
|
|
+abbey03,232,233,4 script Man#Aru 956,{
|
|
|
+ if (aru_monas < 22) {
|
|
|
+ mes "^3355FFYou find a man lying on";
|
|
|
+ mes "the floor, wearing torn";
|
|
|
+ mes "yet luxurious clothing.";
|
|
|
+ mes "He doesn't seem to be";
|
|
|
+ mes "breathing at all...^000000.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ if (aru_monas == 22) {
|
|
|
+ mes "^3355FFYou find a man lying on";
|
|
|
+ mes "the floor, wearing torn";
|
|
|
+ mes "yet luxurious clothing.";
|
|
|
+ mes "He doesn't seem to be";
|
|
|
+ mes "breathing at all...^000000.";
|
|
|
+ next;
|
|
|
+ mes "^3355FFYou bring your ears more";
|
|
|
+ mes "closely to his mouth: it";
|
|
|
+ mes "seems that he really is";
|
|
|
+ mes "still barely alive.^000000";
|
|
|
+ next;
|
|
|
+ if (select("Touch Him:Ignore Him") == 1) {
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
+ mes "This man...";
|
|
|
+ mes "He's so familiar";
|
|
|
+ mes "for some reason.";
|
|
|
+ next;
|
|
|
+ mes "^3355FFAs you touch him, the";
|
|
|
+ mes "man suddenly jumps";
|
|
|
+ mes "up with a crazed yowl.^000000";
|
|
|
+ hideonnpc "Man#Aru";
|
|
|
+ monster "abbey03",232,232,"Dead King",1875,1,"#Aru_King::OnMyMobDead";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ mes "^3355FFYou don't feel";
|
|
|
+ mes "comfortable enough";
|
|
|
+ mes "to touch this man.^000000";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ if (aru_monas > 22) {
|
|
|
+ mes "^3355FFThis man is dead... Still...^000000";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+}
|
|
|
+abbey03,0,0,0 script #Aru_King -1,{
|
|
|
+ end;
|
|
|
+
|
|
|
+OnMyMobDead:
|
|
|
+ initnpctimer;
|
|
|
+ hideoffnpc "Dead Man#Aru";
|
|
|
+ end;
|
|
|
+
|
|
|
+OnDisable:
|
|
|
+OnTimer100000:
|
|
|
+ stopnpctimer;
|
|
|
+ hideonnpc "Dead Man#Aru";
|
|
|
+ hideoffnpc "Man#Aru";
|
|
|
+ end;
|
|
|
+}
|
|
|
+
|
|
|
+abbey03,232,232,4 script Dead Man#Aru 956,{
|
|
|
+ if (aru_monas == 22) {
|
|
|
+ mes "^3355FFYou have no idea why";
|
|
|
+ mes "this dead man is moving";
|
|
|
+ mes "around, so you decided to";
|
|
|
+ mes "examine him. In his jacket,";
|
|
|
+ mes "you find a shining medal...^000000";
|
|
|
+ set aru_monas,23;
|
|
|
+ getitem 7726,1;
|
|
|
+ donpcevent "#Aru_King::OnDisable";
|
|
|
+ next;
|
|
|
+ mes "["+strcharinfo(0)+"]";
|
|
|
+ mes "This medal...";
|
|
|
+ mes "This means that";
|
|
|
+ mes "this man is...!";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ end;
|
|
|
+
|
|
|
+OnInit:
|
|
|
+ hideonnpc "Dead Man#Aru";
|
|
|
+ end;
|
|
|
+}
|
|
|
+
|
|
|
+// ??
|
|
|
+ra_temple,168,54,3 script Sippie#ss 917,{
|
|
|
+ mes "[Sippie]";
|
|
|
+ mes "Now I finally have some";
|
|
|
+ mes "time to take a break.";
|
|
|
+ mes "Too many followers are";
|
|
|
+ mes "crowding High Priestess";
|
|
|
+ mes "Niren, and they're giving";
|
|
|
+ mes "me so much work to do!";
|
|
|
+ if (aru_em < 11) {
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ else if (aru_em == 11) {
|
|
|
+ next;
|
|
|
+ mes "[Sippie]";
|
|
|
+ mes "Excuse me, but are you";
|
|
|
+ mes "a friend of our pope?";
|
|
|
+ mes "I think I saw you talk";
|
|
|
+ mes "to her a while ago...";
|
|
|
+ next;
|
|
|
+ mes "[Sippie]";
|
|
|
+ mes "I don't understand why";
|
|
|
+ mes "High Priestess Niren wants";
|
|
|
+ mes "to go to war. I actually think";
|
|
|
+ mes "that in her heart, she doesn't";
|
|
|
+ mes "want it. She's sweet and kind";
|
|
|
+ mes "once you get to know her.";
|
|
|
+ next;
|
|
|
+ mes "[Sippie]";
|
|
|
+ mes "She loves children...";
|
|
|
+ mes "She's like a mother to";
|
|
|
+ mes "all the kids in Arunafeltz.";
|
|
|
+ mes "She even brought our pope to";
|
|
|
+ mes "Rachel when she was a baby,";
|
|
|
+ mes "raising her like her own child.";
|
|
|
+ next;
|
|
|
+ mes "[Sippie]";
|
|
|
+ mes "If you didn't know she";
|
|
|
+ mes "was our pope, it'd be easy";
|
|
|
+ mes "to mistake her for High";
|
|
|
+ mes "Priestess Niren's daughter.";
|
|
|
+ close;
|
|
|
+ }
|
|
|
+ else {
|
|
|
+ close;
|
|
|
+ }
|
|
|
+}
|