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@@ -4400,20 +4400,21 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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case BA_PANGVOICE:
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- clif_skill_nodamage(src,bl,skillid,skilllv,
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- sc_start(bl,SC_CONFUSION,50,7,skill_get_time(skillid,skilllv)));
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+ clif_skill_nodamage(src,bl,skillid,skilllv, sc_start(bl,SC_CONFUSION,50,7,skill_get_time(skillid,skilllv)));
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break;
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case DC_WINKCHARM:
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- if(dstsd){
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- clif_skill_nodamage(src,bl,skillid,skilllv,
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- sc_start(bl,SC_CONFUSION,30,7,skill_get_time2(skillid,skilllv)));
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- }else if(dstmd)
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+ if( dstsd )
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+ clif_skill_nodamage(src,bl,skillid,skilllv, sc_start(bl,SC_CONFUSION,30,7,skill_get_time2(skillid,skilllv)));
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+ else
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+ if( dstmd )
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{
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- if(status_get_lv(src)>status_get_lv(bl) && (tstatus->race == RC_DEMON || tstatus->race == RC_DEMIHUMAN || tstatus->race == RC_ANGEL)) {
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- clif_skill_nodamage(src,bl,skillid,skilllv,
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- sc_start(bl,type,70,skilllv,skill_get_time(skillid,skilllv)));
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- } else{
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+ if( status_get_lv(src) > status_get_lv(bl)
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+ && (tstatus->race == RC_DEMON || tstatus->race == RC_DEMIHUMAN || tstatus->race == RC_ANGEL)
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+ && !(tstatus->mode&MD_BOSS) )
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+ clif_skill_nodamage(src,bl,skillid,skilllv, sc_start(bl,type,70,skilllv,skill_get_time(skillid,skilllv)));
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+ else
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+ {
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clif_skill_nodamage(src,bl,skillid,skilllv,0);
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if(sd) clif_skill_fail(sd,skillid,0,0);
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}
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