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Partial revert of eb0a79f
* Copying skill issue was previously fixed in c4da965.

aleos89 9 years ago
parent
commit
04d2ab7d1c
1 changed files with 2 additions and 2 deletions
  1. 2 2
      src/map/skill.c

+ 2 - 2
src/map/skill.c

@@ -2766,10 +2766,10 @@ static void skill_do_copy(struct block_list* src,struct block_list *bl, uint16 s
 			case 1: //Copied by Plagiarism
 				{
 					if (tsd->cloneskill_idx > 0 && tsd->status.skill[tsd->cloneskill_idx].flag == SKILL_FLAG_PLAGIARIZED) {
+						clif_deleteskill(tsd,tsd->status.skill[tsd->cloneskill_idx].id);
 						tsd->status.skill[tsd->cloneskill_idx].id = 0;
 						tsd->status.skill[tsd->cloneskill_idx].lv = 0;
 						tsd->status.skill[tsd->cloneskill_idx].flag = SKILL_FLAG_PERMANENT;
-						clif_deleteskill(tsd,tsd->status.skill[tsd->cloneskill_idx].id);
 					}
 
 					lv = min(skill_lv,pc_checkskill(tsd,RG_PLAGIARISM)); //Copied level never be > player's RG_PLAGIARISM level
@@ -2786,10 +2786,10 @@ static void skill_do_copy(struct block_list* src,struct block_list *bl, uint16 s
 					//Skill level copied depends on Reproduce skill that used
 					lv = (tsc) ? tsc->data[SC__REPRODUCE]->val1 : 1;
 					if( tsd->reproduceskill_idx > 0 && tsd->status.skill[tsd->reproduceskill_idx].flag == SKILL_FLAG_PLAGIARIZED ) {
+						clif_deleteskill(tsd,tsd->status.skill[tsd->reproduceskill_idx].id);
 						tsd->status.skill[tsd->reproduceskill_idx].id = 0;
 						tsd->status.skill[tsd->reproduceskill_idx].lv = 0;
 						tsd->status.skill[tsd->reproduceskill_idx].flag = SKILL_FLAG_PERMANENT;
-						clif_deleteskill(tsd,tsd->status.skill[tsd->reproduceskill_idx].id);
 					}
 
 					//Level dependent and limitation.