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@@ -2766,10 +2766,10 @@ static void skill_do_copy(struct block_list* src,struct block_list *bl, uint16 s
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case 1: //Copied by Plagiarism
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{
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if (tsd->cloneskill_idx > 0 && tsd->status.skill[tsd->cloneskill_idx].flag == SKILL_FLAG_PLAGIARIZED) {
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+ clif_deleteskill(tsd,tsd->status.skill[tsd->cloneskill_idx].id);
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tsd->status.skill[tsd->cloneskill_idx].id = 0;
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tsd->status.skill[tsd->cloneskill_idx].lv = 0;
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tsd->status.skill[tsd->cloneskill_idx].flag = SKILL_FLAG_PERMANENT;
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- clif_deleteskill(tsd,tsd->status.skill[tsd->cloneskill_idx].id);
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}
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lv = min(skill_lv,pc_checkskill(tsd,RG_PLAGIARISM)); //Copied level never be > player's RG_PLAGIARISM level
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@@ -2786,10 +2786,10 @@ static void skill_do_copy(struct block_list* src,struct block_list *bl, uint16 s
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//Skill level copied depends on Reproduce skill that used
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lv = (tsc) ? tsc->data[SC__REPRODUCE]->val1 : 1;
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if( tsd->reproduceskill_idx > 0 && tsd->status.skill[tsd->reproduceskill_idx].flag == SKILL_FLAG_PLAGIARIZED ) {
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+ clif_deleteskill(tsd,tsd->status.skill[tsd->reproduceskill_idx].id);
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tsd->status.skill[tsd->reproduceskill_idx].id = 0;
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tsd->status.skill[tsd->reproduceskill_idx].lv = 0;
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tsd->status.skill[tsd->reproduceskill_idx].flag = SKILL_FLAG_PERMANENT;
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- clif_deleteskill(tsd,tsd->status.skill[tsd->reproduceskill_idx].id);
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}
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//Level dependent and limitation.
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