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@@ -1383,7 +1383,7 @@ bool battle_status_block_damage(struct block_list *src, struct block_list *targe
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unit_set_walkdelay(target, gettick(), delay, 1);
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#ifdef RENEWAL
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if (sc->getSCE(SC_SHRINK))
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- sc_start(src, target, SC_STUN, 50, skill_lv, skill_get_time2(skill_id, skill_lv));
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+ sc_start(target, src, SC_STUN, 50, skill_lv, skill_get_time2(skill_id, skill_lv));
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#else
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if (sc->getSCE(SC_SHRINK) && rnd() % 100 < 5 * sce->val1)
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skill_blown(target, src, skill_get_blewcount(CR_SHRINK, 1), -1, BLOWN_NONE);
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