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fixed Lighthalzen, Swaltzwalt Quest Part 1, added Hugel-Bingo warps, added Airship mobs, fixed Hunte job quest typos, added pet shop into Light

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9182 54d463be-8e91-2dee-dedb-b68131a5f0ec
Lupus 18 anni fa
parent
commit
03d70e9dc8

+ 7 - 0
npc/Changelog.txt

@@ -33,6 +33,13 @@ KarLaeda
 
 Date		Added
 ======
+11/09
+	* Added Bingo - Hugel warps, thanks to erKURITA [Lupus]
+	- Added Hugel INN
+	- Added missing temp Airship mobs
+	- Pet shop in Lighthalzen
+	- Minor typos fix of Hunter Job quest, thanks to $ephiroth
+	* Fixed Swaltzwalt Quest Part 1 bugs [dunkle]
 11/08
 	* Added quest\WIP (work in progress folder) with scripts by Dunkle and CallNIX [Lupus]
 	* Small fix in Hunter Job Quest [KarLaeda]

+ 4 - 1
npc/jobs/2-1/hunter.txt

@@ -31,6 +31,7 @@
 //= 2.2 Merged JFunc, fixed missing dialogues [Lupus]
 //= 2.2a Fixed Sharon resetting the test2 item set [Lupus]
 //= 2.3a 7 official sets of Demon Hunter,thx to Dr.Evil [Lupus]
+//= 2.4 Added missing next;, missing NPC names [Lupus]
 //============================================================ 
 
 //<====================================== Job Changer ========================================>\\
@@ -139,7 +140,6 @@ L_Start:
 
 
 	L_ReTest:
-		mes "[Hunter Sharon]";
 		mes "Hmm.. what's this? So you wanna do the interview again? Very well.  Hopefully you'll do better this time.";
 		next;
 		mes "[Hunter Sharon]";
@@ -270,6 +270,7 @@ L_Start:
 			mes "[Hunter Sharon]";
 			mes "With your kind of additude and values, you should have no problems becoming a Hunter.";
 			next;
+			mes "[Hunter Sharon]";
 			goto L_Test2;
 		sL_90:
 			mes "[Hunter Sharon]";
@@ -278,6 +279,7 @@ L_Start:
 			mes "[Hunter Sharon]";
 			mes "Work hard on the next test.  Make Sharon happy, okies?";
 			next;
+			mes "[Hunter Sharon]";
 			goto L_Test2;
 		sL_Failed:
 			mes "[Hunter Sharon]";
@@ -463,6 +465,7 @@ L_Start:
 	M_No:
 		mes "[Demon Hunter]";
 		mes "Stop playing around "+strcharinfo(0)+", that's your name, right?";
+		next;
 		menu "Yes",M_Yes, "Uhhh no",sM_End;
 	
 		sM_End:

+ 9 - 1
npc/merchants/inn.txt

@@ -4,7 +4,7 @@
 //= Darkchild (1.1)
 //= Playtester (1.2)
 //===== Current Version: ===================================== 
-//= 1.3
+//= 1.4
 //===== Compatible With: ===================================== 
 //= eAthena 1.0+
 //===== Description: ========================================= 
@@ -24,6 +24,7 @@
 //= 1.2 Rewrote inn script [Playtester]
 //= 1.3 Added (finally) Rachel Inn Maid. Official warp
 //=	  and save points[erKURITA]
+//= 1.4 Added Hugel inn [erKurita]
 //============================================================ 
 
 
@@ -90,6 +91,13 @@ ra_in01.gat,376,69,4	script	Inn Keeper	931,{
 	warp "ra_in01.gat",384,128;
 }
 
+//======================== Hugel ====================================
+hu_in01.gat,246,107,3	script	Inn Maid::Receptionist	53,{
+
+	callfunc "F_InnMaid","[Receptionist]","Hugel Inn","hu_in01.gat",263,95;
+	warp "hu_in01",267,5;
+}
+
 //======================= Inn Function ==============================
 function	script	F_InnMaid	{
 	mes getarg(0);

+ 3 - 1
npc/merchants/shops.txt

@@ -3,7 +3,7 @@
 //===== By: ================================================== 
 //= eAthena Dev Team
 //===== Current Version: ===================================== 
-//= 1.8
+//= 1.9a
 //===== Compatible With: ===================================== 
 //= eAthena 7.15 +
 //===== Description: ========================================= 
@@ -23,6 +23,7 @@
 //= 1.7 Added some missing iRO - Lighthalzen NPCs [Musashiden]
 //= 1.8 Added Rachel Official shops. Special Thanks to RockmanEXE. [erKURITA]
 //= 1.9 Uncommented Homunculus shop, since Homunculus is working on trunk now. [Evera]
+//= 1.9a Pet Merchant -> Lighthalzen [erKURITA]
 //============================================================ 
 
 
@@ -169,6 +170,7 @@ lighthalzen.gat,69,75,5 	shop	Fruit Gardener	102,512:-1,513:-1
 lighthalzen.gat,112,44,8	shop	Flower Girl	90,712:-1,744:-1,748:-1
 lighthalzen.gat,126,126,4	shop	Food Seller	83,7456:-1,7452:-1
 lighthalzen.gat,124,129,8	shop	Vegetable Gardener	91,515:-1,516:-1,535:-1
+lighthalzen.gat,222,191,4	shop	Pet Merchant	125,537:-1,643:-1,10013:-1,10014:-1
 lhz_in02.gat,286,95,4	shop	Begginer's Merchant	62,1621:-1,5112:-1,2416:-1,2113:-1,2512:-1
 lhz_in02.gat,271,99,4	shop	Armor Dealer	851,2101:-1,2103:-1,2403:-1,2405:-1,2503:-1,2321:-1,2314:-1,2309:-1,2335:-1,2628:-1
 lhz_in02.gat,276,99,4	shop	Weapon Dealer	851,1201:-1,1207:-1,1216:-1,1107:-1,1122:-1,1116:-1,1154:-1,1407:-1,1457:-1,1354:-1,1519:-1,13003:-1,1771:-1

+ 3 - 0
npc/mobs/airplane.txt

@@ -1,3 +1,4 @@
+//v 1.1
 //Temporary spawns until Airship quest is finished
 
 airplane_01.gat,225,52,25,10	monster	Gremlin	1632,9,7200000,3600000,1
@@ -5,3 +6,5 @@ airplane_01.gat,225,52,25,10	monster	Beholder	1633,6,7200000,3600000,1
 airplane_01.gat,225,52,25,10	monster	Picky	1049,4,7200000,3600000,1
 airplane_01.gat,225,52,25,10	monster	Familiar	1005,2,7200000,3600000,1
 airplane_01.gat,225,52,25,10	monster	Drainliar	1111,1,7200000,3600000,1
+airplane_01.gat,225,52,25,10	monster	Rotar Zairo	1392,4,7200000,3600000,1
+airplane_01.gat,225,52,25,10	monster	Steel Chonchon	1042,2,7200000,3600000,1

+ 18 - 15
npc/quests/WIP/schwalz.txt

@@ -7,15 +7,17 @@
 //= CallNix (Part 1)
 //= dunkle (Part 2 & 3)
 //===== Current Version: =====================================
-//= 1.0 working version
-//= 1.1 fixed bug with wrong valuable [dunkle]
-//=     added and deleted some checks [dunkle]
-//=     fixed warps (but they are wrong) [dunkle]
-//=     fixed enabling of A Fine Gentleman [dunkle]
-//=     fixed bug with reward [dunkle]
-//= 1.2 fixed bug in part with overflow timer (now you must wait untill next day, not 12 hours) [dunkle]
-//      changed some valuables [dunkle]
-//      fixed bugs in The broken Manufactoring [dunkle]
+//= 1.0  working version
+//= 1.1  fixed bug with wrong valuable [dunkle]
+//=      added and deleted some checks [dunkle]
+//=      fixed warps (but they are wrong) [dunkle]
+//=      fixed enabling of A Fine Gentleman [dunkle]
+//=      fixed bug with reward [dunkle]
+//= 1.2  fixed bug in part with overflow timer (now you must wait untill next day, not 12 hours) [dunkle]
+//       changed some valuables [dunkle]
+//       fixed bugs in The broken Manufactoring [dunkle]
+//= 1.2b fixed timer Ordinary Man [dunkle]
+//= 1.3  fixed part1 bugs [dunkle]
 //===== Compatible With: =====================================
 //= eAthena SVN
 //===== Description: =========================================
@@ -83,8 +85,9 @@ if (SCHWALTZVALT_PART2==23) {
 							close;
 							}
 		
-if questpass_swaltzwaltp1==1 goto l_alreadydone;							
-if quest_swaltzwaltp1==1 goto Quest_enable;
+
+if (questpass_swaltwaltp1==1) goto l_alreadydone;							
+if ( (SCHWALTZVALT_PART1==2) || (SCHWALTZVALT_PART1==3) ) goto Quest_enable;
 if  ( (SCHWALTZVALT_PART1==1) && (gettime(5)!=schwalzday) ) goto L_NEXTDAY;
 if  (SCHWALTZVALT_PART1==1) goto l_hadspoken;
 mes "[Ghalstein]";
@@ -205,7 +208,8 @@ mes "There are some strange mobs there. So be careful. And last...People who go
 next;
 mes "[Ghalstein]";
 mes "So you had to go to 2 and 3 lvl of BioLab. Be sure you have finish this quest. And bring me 10 Lab staff records, 10 Armlet of prisoner and 1 Pile of Imir heat";
-set quest_swaltzwaltp1,1;
+set SCHWALTZVALT_PART1,2;
+
 set schwalzday,0;
 close;
 
@@ -270,22 +274,21 @@ close;
 }
 //=======================================================================
 lhz_dun02.gat,268,287,4	script	The broken Manufactoring	111,{
-if quest_swaltzwaltp1!=1 goto l_end;
+if SCHWALTZVALT_PART1!=2 goto l_end;
 mes "[The broken Manufactoring]";
 mes "You see something shining inside the spoiling machines.Open up the machinr and check it,detected a round shape";
 mes "object wich circulate with a mysterious shines.";
 menu "Its seems like an important object",-,"But it looks nothing musch",l_nottake;
 getitem(7346),1;
+set SCHWALTZVALT_PART1,3;
 mes "["+strcharinfo(0)+"]";
 mes "Well, Now i suppose everything will be ok.";
 close2;
 npctalk "Creeep... Creeeep-Creep...*pfu*.";
 mes "["+strcharinfo(0)+"]";
 mes "Oooops....I dont think this machien will work anymore... I'll go better from here";
-set quest_swaltzwaltp1,0;
 close;
 end;
-
 l_nottake:
 close;
 

+ 11 - 2
npc/warps/cities/hugel.txt

@@ -3,7 +3,7 @@
 //===== By: ==================================================
 //= Sara-chan (1.1)
 //===== Current Version: =====================================
-//= 1.4
+//= 1.5
 //===== Compatible With: =====================================
 //= Any Athena Version; RO Episode 10+
 //===== Description: =========================================
@@ -15,6 +15,7 @@
 //= 1.3 Rewrote all warps to relate houses, and fixed it to kRO. [Er_Maqui]
 //= 1.3a Replaced all spaces with TABs [Lupus]
 //= 1.4 Fixed an back warp on hu_in01,15,70 (walk to the warp, then warps you back) [erKURITA]
+//= 1.5 Added Bingo warps [erKURITA]
 //============================================================
 
 //= Hugel City ================================================
@@ -97,4 +98,12 @@ hu_in01.gat,307,322,0	warp	hugel56	1,1,hu_in01.gat,312,386
 hugel.gat,80,230,0	warp	hugel57	1,1,hu_in01.gat,24,363
 hu_in01.gat,24,361,0	warp	hugel58	1,1,hugel.gat,82,230
 hugel.gat,93,201,0	warp	hugel60	1,1,hu_in01.gat,303,380
-hu_in01.gat,301,380,0	warp	hugel59	1,1,hugel.gat,93,199
+hu_in01.gat,301,380,0	warp	hugel59	1,1,hugel.gat,93,199
+
+//Bingo
+hugel.gat,55,208,0	warp	hugelwarp1051	1,1,que_bingo.gat,49,9
+que_bingo.gat,49,7,0	warp	hugelwarp1052	1,1,hugel.gat,57,207
+que_bingo.gat,39,34,0	warp	hugelwarp1053	1,1,que_bingo.gat,34,109
+que_bingo.gat,34,105,0	warp	hugelwarp1054	1,1,que_bingo.gat,38,28
+que_bingo.gat,53,34,0	warp	hugelwarp1055	1,1,que_bingo.gat,49,71
+que_bingo.gat,48,66,0	warp	hugelwarp1056	1,1,que_bingo.gat,53,29